Ubers Hippowdon [GP 2/2]

Gettin this jazz restamped!
Credit to ogasian for the initial skeleton
hippowdon.gif

Overview
########

With a quick glance over Hippowdon, one may think it has no place in Ubers because it seems outclassed by other bulky Ground-types in the tier, such as Groudon and Landorus-T. Fortunately, this is simply not the case for Hippowdon. It has some very defining traits, foremost among them is the ability Sand Stream to set damaging weather; add to the mix a reliable recovery move in Slack Off, and Hippowdon can give any competition a run for its money. It also has access to Whirlwind, giving it an advantage over Landorus-T and Gliscor. Its great physical bulk, useful Ground STAB, and access to Stealth Rock allow Hippowdon to take on physical sweepers with great results. However, Hippowdon's Speed is anything but good, meaning most attackers can hit it before it can use Slack Off. This, in turn, pressures Hippowdon to repeatedly use Slack Off in order to survive. Pesky weaknesses to Water-, Grass-, and Ice-type moves are not appreciated either, and Hippowdon cannot remedy its Water-type weakness like Groudon can. Because of these flaws, Hippowdon still has to compete with Landorus-T and Groudon for a teamslot.

Physical Wall
########
name: Physical Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Whirlwind / Toxic
move 4: Earthquake
ability: Sand Stream
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========

Hippowdon's physical bulk allows it to set up Stealth Rock multiple times throughout the match. Slack Off can keep Hippowdon healthy over the course of a game and prevents it from being worn down. Hippowdon wishes to check physical sweepers instead of becoming setup fodder to them, and Whirlwind can phaze these sweepers out, also racking up residual damage with Stealth Rock. If that does not sound appealing to you, Toxic can be used to stall out attackers, with Sand Stream negating Leftovers recovery of non Ground-, Rock-, and Steel-types. Earthquake is a solid attacking move to use, as it keeps Hippowdon from being Taunt bait and can OHKO Mega Gengar after it has Mega Evolved.

Set Details
=========

Hippowdon should run a physically defensive EV spread with Leftovers to check threats such as Mega Blaziken and Mega Lucario. Because of this, try not to deviate from this spread so that Hippowdon can be as helpful as it can.

Usage Tips
=========

As Hippowdon is a physical wall, try to avoid special attackers as its special bulk is somewhat lacking. Also, Zekrom carries Draco Meteor to defeat bulky Ground-types, so be careful when attempting to switch into it. Getting burned or poisoned by Toxic is not something Hippowdon wants to deal with because it uses Slack Off a lot, so avoid these status conditions as much as possible. When facing extremely strong physical attackers like Rayquaza and Choice Band users, try using Slack Off repeatedly if they do not carry boosting moves to stall them out; however exercise caution while doing the same, because while Hippowdon might have large physical bulk, it can still be 3HKOed or 2HKOed by powerful physical attacks.

Team Options
=========

Specially defensive clerics like Sylveon and Xerneas can not only heal Hippowdon of status, but also deal with Yveltal very well, and Xerneas can deal with mixed Zekrom variants. This also applies to special tanks like Aegislash and walls like Blissey. A Kyogre check is also very appreciated; Palkia, Grass Arceus, and Amoonguss can do nicely. As Hippowdon can check Zekrom well, Water-types such as Water Arceus and Kyogre pair up well with Hippowdon. Ferrothorn can partner up with Hippowdon to form an entry hazard core if Ferrothorn chooses to run Spikes, but a Fire-type resistance would be required to make the core better. Finally, Sand Rush users such as Excadrill love Hippowdon's presence and the weather it brings with it so they can sweep or clean.

Other Options
########

Hippowdon has good support options in both items and moves. Smooth Rock is an excellent option to support Sand Rush users such as Excadrill, but Hippowdon loses Leftovers recovery, which is very important to its success. If residual damage from sand is not ideal for specific teams like stall, Sand Force is actually a good option, and can give Hippowdon an extra boost to its Earthquake should the opponent activate the weather condition. Ice Fang can hit Landorus-T and Gliscor, but doesn't do much outside of that. Stone Edge, on the other hand, can give Hippowdon not only the EdgeQuake combo, but also the ability to reliably deal with Ho-Oh and Yveltal. Finally, Yawn can force out sweepers with the threat of falling asleep, but Whirlwind has immediate phazing effects and can scare off sweepers a lot more efficiently.

Checks and Counters
########

**Offensive Water-types**: Water-types like Kyogre and Palkia can usually outspeed Hippowdon and also KO with powerful Water moves due to its poor special bulk.

**Landorus-T and Gliscor**: Hippowdon cannot do much to Gliscor and Landorus-T without Ice Fang other than phaze them out, while Landorus-T can annoy Hippowdon with Stealth Rock and Toxic and Gliscor can wall Hippowdon with Taunt, Toxic, and Roost.

**Yveltal**: Outside of Toxic and a possible Stone Edge, Yveltal can freely switch into Hippowdon, cripple it with Taunt and/or Toxic, and hit it hard with a Dark Aura-boosted Dark Pulse.

**Skarmory**: Though Hippowdon can hit Skarmory hard with Earthquake after it Roosts, it cannot do anything else to Skarmory because Skarmory can phaze first with Whirlwind.

**Gengar**: Though Mega Gengar can trap Hippowdon, it loses to Earthquake. Gengar, on the other hand, can outright wall Hippowdon if it does not carry other damaging moves due to Levitate.

**Taunt Users**: Taunt can heavily annoy Hippowdon, and users like Thundurus, Sableye, and Darkrai can really mess it up and take advantage of Hippowdon when it has been Taunted. Thundurus can threaten to OHKO Hippowdon with Grass Knot.

**Grass-types**: As they resist Earthquake, Grass-types can take advantage of Hippowdon if it does not carry Toxic, and because Hippowdon weighs a lot, it can be easily KOed by a common Grass STAB move in Grass Knot.

**Strong Special Attackers**: As mentioned before, because Hippowdon has low special bulk, powerful special attackers and Choice Specs users such as Kyurem-W and Kyogre can KO Hippowdon with coverage or STAB moves.

**Status**: Toxic is something Hippowdon does not like, as opponents can wear it out to the point where it is either KOed easily or dead weight for the match. Though a burn isn't as serious as Toxic, it can prevent Hippowdon from doing damage with Earthquake, making it more likely to be forced out or used as setup fodder.

hippowdon.gif

Overview
########

  • Great physical bulk
  • Can support team with weather
  • Ground STAB, access to SR
  • FACKING RECOVERY GAIS
  • Really, really slow
  • Offensive pressure forces Hippo to Slack Off often
  • Annoying weaknesses and bad special bulk
  • Faces competition from Groudon + Lando-T

Physical Wall
########
name: Physical Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Whirlwind / Toxic
move 4: Earthquake
ability: Sand Stream
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========

  • SR is a troll. What a good move. SR = mr.troll
  • Slack Off helps Hippowdon stand out with reliable recovery
  • Whirlwind phazes sweepers that try to setup on you
  • Toxic can kill things fast with sandstorm damage
  • EQ is great bc a) not Taunt bait b) Can KO MegaGar and Ground is a good STAB

Set Details
=========

  • EVs are for Hippowdon to physically wall stuff. Nuff said

Usage Tips
=========

  • Don't try to wall special attackers, idiot
  • Be wary of mixed Zekrom variants with Draco
  • Avoid status pls
  • Try stalling out non-boosting physical attackers with Slack Off

Team Options
=========

  • Specially Defensive Clerics (Xern, Sylveon)
  • Aegislash
  • Blissey
  • Kyogre check (Palk, Grassceus, Amoonguss)
  • Water-types (Waterceus, Kyogre)
  • Ferrothorn
  • Excadrill (cuz Sand Rush)

Other Options
########

  • Smooth Rock
  • Sand Force
  • Ice Fang
  • Stone Edge
  • Yawn

Checks and Counters
########

  • Offensive Water-types (Kyogre in particular)
  • Lando-T and Gliscor
  • Skarmory
  • Yveltal
  • Gengar (Normal walls it)
  • Taunt
  • Grass-types (For SE damage and specially offensive)
  • Strong Special Attackers
  • Status (Toxic; Burns)
 
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I'm "Hippow-DONE" with that pun! HAHAHAHAHAHAHAHA :P

.... sorry about that

Anyway, I think Gliscor and to an extent Landorus-T should be listed under checks and counters, as one is immune to both Earthquake and Toxic (after Poison Heal) and the other is immune to Earthquake and can use Toxic / set up Stealth Rock. Kyogre might want special mention as a Water-type that wrecks Hippowdon and has Drizzle to cancel out Sand Stream.
 
I'm "Hippow-DONE" with that pun! HAHAHAHAHAHAHAHA :P

.... sorry about that

Anyway, I think Gliscor and to an extent Landorus-T should be listed under checks and counters, as one is immune to both Earthquake and Toxic (after Poison Heal) and the other is immune to Earthquake and can use Toxic / set up Stealth Rock. Kyogre might want special mention as a Water-type that wrecks Hippowdon and has Drizzle to cancel out Sand Stream.

Mentioned them. Added Sand Rush Excadrill in Team Options and Smooth Rock in OO.
 
Not really sure Choice Band deserves even a OO mention imo, its outclassed completely by Lando-T, and if you want it for the weather, TTar has both a higher attack stat and access to Pursuit for trapping Kyogre locked into IceBeam/Thunder Gaygar / non Stall Two MMY or those lacking a fighting type attack type move among other things. Anyways, apart from that it doesnt seem to be missingno more information!
 
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Not really sure Choice Band deserves even a CB mention imo, its outclassed completely by Lando-T, and if you want it for the weather, TTar has both a higher attack stat and access to Pursuit for trapping Kyogre locked into IceBeam/Thunder Gaygar / non Stall Two MMY or those lacking an attack type move among other things. Anyways, apart from that it doesnt seem to be missingno more information!

I guess I'll remove CB Hippo. Makes sense.
 
You should probably change the bit in the overview about it being slow by Ubers standards -- it's slow by any standards, lol. I don't think the mention of it being prone to crits is needed either. Also, consider slashing Toxic with Whirlwind instead of with SR, since SR is a pretty poorly distributed move in Ubers (iirc Melee Mewtwo also mentioned that Toxic/Sandstorm + Slack Off can let you beat most things that you'd need Whirlwind for, or something to that effect in the old thread)
 
You should probably change the bit in the overview about it being slow by Ubers standards -- it's slow by any standards, lol. I don't think the mention of it being prone to crits is needed either. Also, consider slashing Toxic with Whirlwind instead of with SR, since SR is a pretty poorly distributed move in Ubers (iirc Melee Mewtwo also mentioned that Toxic/Sandstorm + Slack Off can let you beat most things that you'd need Whirlwind for, or something to that effect in the old thread)

Sorry for the delay, made the appropriate changes.
 
Add Yveltal to Counters, it fears nothing except Toxic and wrecks Hippowdon with Dark Pulse.

I would remove Magic Bounce from C&C since no one uses them.

Add strong special attackers to C&C in general since most of them can 2HKO Hippo.

QC 1/3
 
Add Skarmory to Checks & Counters, it makes Hippo very sad. Though I like Sand Stream for chip damage on stuff, especially lead Deoxys-A, you can mention Sand Force in OO if you really do not want the sand (this isn't as big a deal this generation as it was last).

Earthquake destroys Mega Gengar, it's an OHKO. Also mention Slack Off in Moves, you forgot to (though br brief since you talked about it in the Intro). Gengar walls you if it hasn't evolved yet though.

This looks good, QC 2/3
 
Add Skarmory to Checks & Counters, it makes Hippo very sad. Though I like Sand Stream for chip damage on stuff, especially lead Deoxys-A, you can mention Sand Force in OO if you really do not want the sand (this isn't as big a deal this generation as it was last).

Earthquake destroys Mega Gengar, it's an OHKO. Also mention Slack Off in Moves, you forgot to (though br brief since you talked about it in the Intro). Gengar walls you if it hasn't evolved yet though.

This looks good, QC 2/3

Added these. I should be able to write this up soon (also I'll finish Wobb I promise)
 
Mention that Whirlwind helps differentiate it because Groudon's Roar can't stop Soundproof mons sweeping you because Lando-T and Gliscor (gets Roost and SR and stuff so it can also compete for that role) don't get it.

Clarify Set Details a bit; max physical bulk is crucial to handle powerful threats like Blaziken and Lucario.

In Team Options replace "Sand Rush users like Excadrill" with "Sand Rush Excadrill" (anything else is unviable).

Yveltal > Skarmory in Checks & Counters (far better mon), also mention that Thundurus not just Taunts but also OHKOs with Grass Knot.

QC: 3/3
 
Mention that Whirlwind helps differentiate it because Groudon's Roar can't stop Soundproof mons sweeping you because Lando-T and Gliscor (gets Roost and SR and stuff so it can also compete for that role) don't get it.

Clarify Set Details a bit; max physical bulk is crucial to handle powerful threats like Blaziken and Lucario.

In Team Options replace "Sand Rush users like Excadrill" with "Sand Rush Excadrill" (anything else is unviable).

Yveltal > Skarmory in Checks & Counters (far better mon), also mention that Thundurus not just Taunts but also OHKOs with Grass Knot.

QC: 3/3

Did it. This is now ready for GP!
 
Deletions
Additions / Corrections
Comments

Overview
########

With a quick glance over Hippowdon, one may think it has no place in Ubers because it seems outclassed by other bulky Ground-types in the tier, (add comma) such as Groudon, (remove comma) and Landorus-T. Fortunately, this is simply not the case for Hippowdon. Hippowdon It has some very defining traits, (add comma) foremost among which is with the ability Sand Stream to set damaging weather; add to the mix a reliable and with the rare recovery move in Slack Off, and Hippowdon can give the any competition another a run for its money, in addition to not to mention Whirlwind giving it an advantage over Landorus-T and Gliscor. Add in Its great physical bulk, a useful Ground STAB, and access to Stealth Rock, and allow Hippowdon to can take on physical sweepers with great results. But However, Hippowdon's Speed is anything but good, making meaning most attackers can hit Hippowdon it before it can use Slack Off. This, in turn, pressures Hippowdon to repeatedly use Slack Off in order to survive. Also, Pesky weaknesses to Water-, Grass-, and Ice-type moves are not appreciated, either, and Hippowdon cannot remedy its Water-type weakness like Groudon can. Because of these flaws, Hippowdon still has to compete with Landorus-T and Groudon for a team slot, but, play to Hippowdon to its strengths, and it will not disappoint you.

Physical Wall
########
name: Physical Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Whirlwind / Toxic
move 4: Earthquake
ability: Sand Stream
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========

Hippowdon's physical bulk allows it to set up Stealth Rock effectively, or even multiple times throughout the match thanks to Slack Off. Slack Off can keep Hippowdon healthy over the course of a game and prevents it from being worn down. Since Hippowdon wishes to check physical sweepers instead of becoming setup fodder to them, and Whirlwind can phaze these sweepers out, and can also racking up residual damage with Stealth Rock. If that does not sound appealing to you, Toxic can be used instead to stall out attackers instead with Sand Stream negating Leftovers recovery of non Ground-, Rock-, and Steel-types. Earthquake is a solid attacking move to use, as it keeps Hippowdon from being Taunt bait, (remove comma) and can KO Mega Gengar after it has Mega Evolved.

Set Details
=========

In order to do its job effectively, Hippowdon should run a physically defensive EV spread combined with Leftovers to succeed in what it does, and it helps Hippowdon to check stuff like threats such as Mega Blaziken and Mega Lucario. Because of this, try not to deviate from this spread so that Hippowdon can be as helpful as it can.

Usage Tips
=========

Since Hippowdon is a physical wall, try to avoid special attackers as Hippowdon's its special bulk is somewhat lacking. Also, Zekrom is starting to carry Draco Meteor to defeat bulky Ground-types, so be careful when attempting to switch into it. Getting burned or poisoned with by Toxic is not something Hippowdon wants to deal with since it uses Slack Off a lot, so avoid these status conditions as much as possible. An extra tip When facing against extremely strong physical attackers like Rayquaza or and Choice Band users, try using Slack Off repeatedly if they do not carry boosting moves to stall them out; however, exercise caution while doing the same, because while because Hippowdon may have large physical bulk, but it can still be 3HKOed or 2HKOed by powerful physical attacks.

Team Options
=========

The first step to help Hippowdon do its job is Specially defensive clerics like Sylveon and Xerneas, which can not only heal Hippowdon from of status, but can also deal with Yveltal very well, and Xerneas can deal with mixed Zekrom variants as well. This can also applies to special tanks like Aegislash or and walls like Blissey. A Kyogre check is also very appreciated; in which Palkia, Grass Arceus, and Amoonguss can do nicely. Since Hippowdon can check Zekrom well, Water-types like such as Water Arceus and Kyogre pair up well with Hippowdon. Ferrothorn can partner up with Hippowdon to form a hazard core if Ferrothorn chooses to run Spikes, but a Fire-type resistance would be required to make the core better. Finally, Sand Rush users like such as Excadrill love Hippowdon's presence and the weather it brings with it so they can sweep or clean.

Other Options
########

Hippowdon has good support options in both items and moves. Smooth Rock is an excellent option to support Sand Rush users like such as Excadrill, but Hippowdon loses Leftovers recovery, a very important thing to Hippowdon's its success. If residual damage from sand is not ideal for specific teams like stall, Sand Force is actually a good option, and it can give Hippowdon an extra boost to its Earthquake. Ice Fang can hit Landorus-T and Gliscor, but doesn't do much outside of that. Stone Edge, on the other hand, can give Hippowdon not only the EdgeQuake combo, but also the ability to reliably deal with Ho-Oh and Yveltal. Finally, Yawn can force out sweepers with the threat of falling asleep, but Whirlwind has immediate phazing effects, (remove comma) and can scare off sweepers a lot more efficiently.

Checks and Counters
########

**Offensive Water-types**: Water-types like Kyogre and Palkia can usually outspeed Hippowdon and also KO with powerful Water moves due to Hippowdon's its poor special bulk.

**Landorus-T & Gliscor**: Hippowdon cannot do much to these two without Ice Fang other than phaze them out, while Landorus-T can annoy Hippowdon with Stealth Rock and Toxic, while and Gliscor can wall Hippowdon with Taunt, Toxic, or and Roost.

**Yveltal**: Outside of Toxic and a possible Stone Edge, Yveltal can freely switch into Hippowdon, cripple it with Taunt and/or Toxic, and hit it hard with a Dark Aura-boosted Dark Pulse.

**Skarmory**: Though Hippowdon can hit Skarmory hard with Earthquake after it Roosts, it cannot do anything else to Skarmory because Skarmory can phaze first with Whirlwind.

**Gengar**: Though Mega Gengar can trap Hippowdon, it dies to Earthquake. Non-Mega Gengar, (add comma) on the other hand, can outright wall Hippowdon if it does not carry other damaging moves due to Levitate.

**Taunt users**: Taunt can heavily annoy Hippowdon, and users like Thundurus, Sableye, and Darkrai can really mess it up and take advantage of Hippowdon when it has been Taunted. Thundurus can threaten to OHKO Hippowdon with Grass Knot.

**Grass-types**: Since they resist Earthquake, Grass-types can take advantage of Hippowdon if it does not carry Toxic, and because since Hippowdon weighs a lot, it can be easily KOed by a common Grass STAB in Grass Knot.

**Strong Special Attackers**: As mentioned before, since Hippowdon has low special bulk, powerful special attackers or and Choice Specs users like such as Kyurem-W and Kyogre can KO Hippowdon with coverage or STAB moves.

**Status**: Toxic is something Hippowdon does not like, as opponents can wear it out to the point where it is either KOed easily or deadweight for the match. Though a burn isn't as serious as Toxic, it can prevent Hippowdon from doing damage with Earthquake, making it more likely to be forced out or be used as setup fodder.

contrib_gp.png


GP 1 / 2
 
Last edited:
Deletions
Additions / Corrections
Comments

Overview
########

With a quick glance over Hippowdon, one may think it has no place in Ubers because it seems outclassed by other bulky Ground-types in the tier, (add comma) such as Groudon, (remove comma) and Landorus-T. Fortunately, this is simply not the case for Hippowdon. Hippowdon It has some very defining traits, (add comma) foremost among which is with the ability Sand Stream to set damaging weather; add to the mix a reliable and with the rare recovery move in Slack Off, and Hippowdon can give the any competition another a run for its money, in addition to not to mention Whirlwind giving it an advantage over Landorus-T and Gliscor. Add in Its great physical bulk, a useful Ground STAB, and access to Stealth Rock, and allow Hippowdon to can take on physical sweepers with great results. But However, Hippowdon's Speed is anything but good, making meaning most attackers can hit Hippowdon it before it can use Slack Off. This, in turn, pressures Hippowdon to repeatedly use Slack Off in order to survive. Also, Pesky weaknesses to Water-, Grass-, and Ice-type moves are not appreciated, either, and Hippowdon cannot remedy its Water-type weakness like Groudon can. Because of these flaws, Hippowdon still has to compete with Landorus-T and Groudon for a team slot, but, play to Hippowdon to its strengths, and it will not disappoint you.

Physical Wall
########
name: Physical Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Whirlwind / Toxic
move 4: Earthquake
ability: Sand Stream
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========

Hippowdon's physical bulk allows it to set up Stealth Rock effectively, or even multiple times throughout the match thanks to Slack Off. Slack Off can keep Hippowdon healthy over the course of a game and prevents it from being worn down. Since Hippowdon wishes to check physical sweepers instead of becoming setup fodder to them, and Whirlwind can phaze these sweepers out, and can also racking up residual damage with Stealth Rock. If that does not sound appealing to you, Toxic can be used instead to stall out attackers instead with Sand Stream negating Leftovers recovery of non Ground-, Rock-, and Steel-types. Earthquake is a solid attacking move to use, as it keeps Hippowdon from being Taunt bait, (remove comma) and can KO Mega Gengar after it has Mega Evolved.

Set Details
=========

In order to do its job effectively, Hippowdon should run a physically defensive EV spread combined with Leftovers to succeed in what it does, and it helps Hippowdon to check stuff like threats such as Mega Blaziken and Mega Lucario. Because of this, try not to deviate from this spread so that Hippowdon can be as helpful as it can.

Usage Tips
=========

Since Hippowdon is a physical wall, try to avoid special attackers as Hippowdon's its special bulk is somewhat lacking. Also, Zekrom is starting to carry Draco Meteor to defeat bulky Ground-types, so be careful when attempting to switch into it. Getting burned or poisoned with by Toxic is not something Hippowdon wants to deal with since it uses Slack Off a lot, so avoid these status conditions as much as possible. An extra tip When facing against extremely strong physical attackers like Rayquaza or and Choice Band users, try using Slack Off repeatedly if they do not carry boosting moves to stall them out; however, exercise caution while doing the same, because while because Hippowdon may have large physical bulk, but it can still be 3HKOed or 2HKOed by powerful physical attacks.

Team Options
=========

The first step to help Hippowdon do its job is Specially defensive clerics like Sylveon and Xerneas, which can not only heal Hippowdon from of status, but can also deal with Yveltal very well, and Xerneas can deal with mixed Zekrom variants as well. This can also applies to special tanks like Aegislash or and walls like Blissey. A Kyogre check is also very appreciated; in which Palkia, Grass Arceus, and Amoonguss can do nicely. Since Hippowdon can check Zekrom well, Water-types like such as Water Arceus and Kyogre pair up well with Hippowdon. Ferrothorn can partner up with Hippowdon to form a hazard core if Ferrothorn chooses to run Spikes, but a Fire-type resistance would be required to make the core better. Finally, Sand Rush users like such as Excadrill love Hippowdon's presence and the weather it brings with it so they can sweep or clean.

Other Options
########

Hippowdon has good support options in both items and moves. Smooth Rock is an excellent option to support Sand Rush users like such as Excadrill, but Hippowdon loses Leftovers recovery, a very important thing to Hippowdon's its success. If residual damage from sand is not ideal for specific teams like stall, Sand Force is actually a good option, and it can give Hippowdon an extra boost to its Earthquake. Ice Fang can hit Landorus-T and Gliscor, but doesn't do much outside of that. Stone Edge, on the other hand, can give Hippowdon not only the EdgeQuake combo, but also the ability to reliably deal with Ho-Oh and Yveltal. Finally, Yawn can force out sweepers with the threat of falling asleep, but Whirlwind has immediate phazing effects, (remove comma) and can scare off sweepers a lot more efficiently.

Checks and Counters
########

**Offensive Water-types**: Water-types like Kyogre and Palkia can usually outspeed Hippowdon and also KO with powerful Water moves due to Hippowdon's its poor special bulk.

**Landorus-T & Gliscor**: Hippowdon cannot do much to these two without Ice Fang other than phaze them out, while Landorus-T can annoy Hippowdon with Stealth Rock and Toxic, while and Gliscor can wall Hippowdon with Taunt, Toxic, or and Roost.

**Yveltal**: Outside of Toxic and a possible Stone Edge, Yveltal can freely switch into Hippowdon, cripple it with Taunt and/or Toxic, and hit it hard with a Dark Aura-boosted Dark Pulse.

**Skarmory**: Though Hippowdon can hit Skarmory hard with Earthquake after it Roosts, it cannot do anything else to Skarmory because Skarmory can phaze first with Whirlwind.

**Gengar**: Though Mega Gengar can trap Hippowdon, it dies to Earthquake. Non-Mega Gengar, (add comma) on the other hand, can outright wall Hippowdon if it does not carry other damaging moves due to Levitate.

**Taunt users**: Taunt can heavily annoy Hippowdon, and users like Thundurus, Sableye, and Darkrai can really mess it up and take advantage of Hippowdon when it has been Taunted. Thundurus can threaten to OHKO Hippowdon with Grass Knot.

**Grass-types**: Since they resist Earthquake, Grass-types can take advantage of Hippowdon if it does not carry Toxic, and because since Hippowdon weighs a lot, it can be easily KOed by a common Grass STAB in Grass Knot.

**Strong Special Attackers**: As mentioned before, since Hippowdon has low special bulk, powerful special attackers or and Choice Specs users like such as Kyurem-W and Kyogre can KO Hippowdon with coverage or STAB moves.

**Status**: Toxic is something Hippowdon does not like, as opponents can wear it out to the point where it is either KOed easily or deadweight for the match. Though a burn isn't as serious as Toxic, it can prevent Hippowdon from doing damage with Earthquake, making it more likely to be forced out or be used as setup fodder.

contrib_gp.png


GP 1 / 2

Made the changes.
 
AMcheck
Add
Remove
Comments

Overview
########

With a quick glance over Hippowdon, one may think it has no place in Ubers because it seems outclassed by other bulky Ground-types in the tier, such as Groudon and Landorus-T. Fortunately, this is simply not the case for Hippowdon. It has some very defining traits, foremost among them is the ability Sand Stream to set damaging weather; add to the mix a reliable recovery move in Slack Off, and Hippowdon can give any competition a run for its money,. not to mention you just mentioned it... It also has access to Whirlwind,(AC) giving it an advantage over Landorus-T and Gliscor. Its great physical bulk, useful Ground STAB, and access to Stealth Rock allow Hippowdon to take on physical sweepers with great results. However, Hippowdon's Speed is anything but good, meaning most attackers can hit it before it can use Slack Off. This, in turn, pressures Hippowdon to repeatedly use Slack Off in order to survive. Pesky weaknesses to Water-, Grass-, and Ice-type moves are not appreciated either, and Hippowdon cannot remedy its Water-type weakness like Groudon can. Because of these flaws, Hippowdon still has to compete with Landorus-T and Groudon for a team(remove space)slot, but play to Hippowdon to its strengths, and it will not disappoint you.

Physical Wall
########
name: Physical Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Whirlwind / Toxic
move 4: Earthquake
ability: Sand Stream
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========

Hippowdon's physical bulk allows it to set up Stealth Rock
effectively, even multiple times throughout the match. Slack Off can keep Hippowdon healthy over the course of a game and prevents it from being worn down. Hippowdon wishes to check physical sweepers instead of becoming setup fodder to them, and Whirlwind can phaze these sweepers out, also racking up residual damage with Stealth Rock. If that does not sound appealing to you, Toxic can be used to stall out attackers instead with as opposed to Sand Stream negating Leftovers recovery of non Ground-, Rock-, and Steel-types. Earthquake is a solid attacking move to use, as it keeps Hippowdon from being Taunt bait and can OHKO Mega Gengar after it has Mega Evolved.

Set Details
=========

Hippowdon should run a physically defensive EV spread with Leftovers to check threats such as Mega Blaziken and Mega Lucario. Because of this, try not to deviate from this spread so
that Hippowdon can be as helpful as it can.

Usage Tips
=========

Since Hippowdon is a physical wall, try to avoid special attackers as its special bulk is somewhat lacking. Also, Zekrom
is starting to carry carries Draco Meteor to defeat bulky Ground-types, so be careful when attempting to switch into it. Getting burned or poisoned by Toxic is not something Hippowdon wants to deal with since it uses Slack Off a lot, so avoid these status conditions as much as possible. When facing extremely strong physical attackers like Rayquaza and Choice Band users, try using Slack Off repeatedly if they do not carry boosting moves to stall them out; however exercise caution while doing the same, because while Hippowdon may have large physical bulk, it can still be 3HKOed or 2HKOed by powerful physical attacks.

Team Options
=========

Specially defensive clerics like Sylveon and Xerneas can not only heal Hippowdon of status, but also deal with Yveltal very well, and Xerneas can deal with mixed Zekrom variants
as well don't say "as well" twice in the same sentence. This also applies to special tanks like Aegislash and walls like Blissey. A Kyogre check is also very appreciated; Palkia, Grass Arceus, and Amoonguss can do nicely. Since Hippowdon can check Zekrom well, Water-types such as Water Arceus and Kyogre pair up well with Hippowdon. Ferrothorn can partner up with Hippowdon to form a hazard core if Ferrothorn chooses to run Spikes, but a Fire-type resistance would be required to make the core better. Finally, Sand Rush users such as Excadrill love Hippowdon's presence and the weather it brings with it so they can sweep or clean.

Other Options
########

Hippowdon has good support options in both items and moves. Smooth Rock is an excellent option to support Sand Rush users such as Excadrill, but Hippowdon loses Leftovers recovery,
a very important thing which is very important to its success. If residual damage from sand is not ideal for specific teams like stall, Sand Force is actually a good option, and can give Hippowdon an extra boost to its Earthquake. Ice Fang can hit Landorus-T and Gliscor, but doesn't do much outside of that. Stone Edge, on the other hand, can give Hippowdon not only the EdgeQuake combo, but also the ability to reliably deal with Ho-Oh and Yveltal. Finally, Yawn can force out sweepers with the threat of falling asleep, but Whirlwind has immediate phazing effects and can scare off sweepers a lot more efficiently.

Checks and Counters
########

**Offensive Water-types**: Water-types like Kyogre and Palkia can usually outspeed Hippowdon and
also KO with powerful Water moves due to its poor special bulk.

**Landorus-T & Gliscor**: Hippowdon cannot do much to these two without Ice Fang other than phaze them out, while Landorus-T can annoy Hippowdon with Stealth Rock and Toxic and Gliscor can wall Hippowdon with Taunt, Toxic, and Roost.

**Yveltal**: Outside of Toxic and a possible Stone Edge, Yveltal can freely switch into Hippowdon, cripple it with Taunt and/or Toxic, and hit it hard with a Dark Aura-boosted Dark Pulse.

**Skarmory**: Though Hippowdon can hit Skarmory hard with Earthquake after it Roosts, it cannot do anything else to Skarmory because
Skarmory it can phaze first with Whirlwind.

**Gengar**: Though Mega Gengar can trap Hippowdon, it dies to Earthquake. Gengar, on the other hand, can outright wall Hippowdon if it does not carry other damaging moves due to Levitate.

**Taunt users**: Taunt can heavily annoy Hippowdon, and users like Thundurus, Sableye, and Darkrai can really mess it up and take advantage of Hippowdon when it has been Taunted. Thundurus can threaten to OHKO Hippowdon with Grass Knot.

**Grass-types**: Since they resist Earthquake, Grass-types can take advantage of Hippowdon if it does not carry Toxic, and since Hippowdon weighs a lot, it can be easily KOed by a common Grass
-type STAB move in Grass Knot.

**Strong Special Attackers**: As mentioned before, since Hippowdon has low special bulk,
so powerful special attackers and Choice Specs users such as Kyurem-W and Kyogre can KO Hippowdon with coverage or STAB moves.

**Status**: Toxic is something Hippowdon does not like, as opponents can wear it out to the point where it is either KOed easily or dead
(add space)weight for the match. Though a burn isn't as serious as Toxic, it can prevent Hippowdon from doing damage with Earthquake, making it more likely to be forced out or used as setup fodder.


There were a few things that needed to be fixed, but Calm Pokemaster caught most of them.
 
canman98

REMOVE CHANGE COMMENTS

Overview
########

With a quick glance over Hippowdon, one may might think it has no place in Ubers because it seems outclassed by other bulky Ground-types in the tier, such as Groudon and Landorus-T. Fortunately, this is simply not the case for Hippowdon. It has some very defining traits, foremost among them is the ability Sand Stream to set damaging weather; add to the mix a reliable recovery move in Slack Off, and Hippowdon can give any competition a run for its money,. not to mention you just mentioned it... It also has access to Whirlwind,(AC) giving it an advantage over Landorus-T and Gliscor. Its great physical bulk, useful Ground STAB, and access to Stealth Rock allow Hippowdon to take on physical sweepers with great results. However, Hippowdon's Speed is anything but good, meaning most attackers can hit it before it can use Slack Off. This, in turn, pressures Hippowdon to repeatedly use Slack Off in order to survive. Pesky weaknesses to Water-, Grass-, and Ice-type moves are not appreciated either, and Hippowdon cannot remedy its Water-type weakness like Groudon can. Because of these flaws, Hippowdon still has to compete with Landorus-T and Groudon for a team(remove space)slot, but play to Hippowdon to its strengths, and it will not disappoint you. Idk why we continually say "play to its strengths and it's good." Yeah, anything with counters removed and played well will...surprise surprise, be good.
Physical Wall
########
name: Physical Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Whirlwind / Toxic
move 4: Earthquake
ability: Sand Stream
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========

Hippowdon's physical bulk allows it to set up Stealth Rock
effectively, even multiple times throughout the match. Slack Off can keep Hippowdon healthy over the course of a game and prevents it from being worn down. Hippowdon wishes to check physical sweepers instead of becoming setup fodder to them, and Whirlwind can phaze these sweepers out, also racking up residual damage with Stealth Rock. If that does not sound appealing to you, Toxic can be used to stall out attackers, (AC) with instead with as opposed to UUh I don't think you got the meaning of this sentence haha Sand Stream negating Leftovers recovery of non Ground-, Rock-, and Steel-types. Earthquake is a solid attacking move to use, as it keeps Hippowdon from being Taunt bait and can OHKO Mega Gengar after it has Mega Evolved.
Set Details
=========

Hippowdon should run a physically defensive EV spread with Leftovers to check threats such as Mega Blaziken and Mega Lucario. Because of this, try not to deviate from this spread so
that Hippowdon can be as helpful as it can.
Usage Tips
=========

Since As Hippowdon is a physical wall, try to avoid special attackers as its special bulk is somewhat lacking. Also, Zekrom
is starting to carry carries Draco Meteor to defeat bulky Ground-types, so be careful when attempting to switch into it. Getting burned or poisoned by Toxic is not something Hippowdon wants to deal with since because it uses Slack Off a lot, so avoid these status conditions as much as possible. When facing extremely strong physical attackers like Rayquaza and Choice Band users, try using Slack Off repeatedly if they do not carry boosting moves to stall them out; however exercise caution while doing the same, because while Hippowdon may might have large physical bulk, it can still be 3HKOed or 2HKOed by powerful physical attacks.
Team Options
=========

Specially defensive clerics like Sylveon and Xerneas can not only heal Hippowdon of status, but also deal with Yveltal very well, and Xerneas can deal with mixed Zekrom variants
as well don't say "as well" twice in the same sentence. but it wasn't said twice??? I get what you're saying; don't say two variations of it, but it's necessary here because dealing with zekrom is unrelated to clericing. Keep as well in This also applies to special tanks like Aegislash and walls like Blissey. A Kyogre check is also very appreciated; Palkia, Grass Arceus, and Amoonguss can do nicely. Since As Hippowdon can check Zekrom well, Water-types such as Water Arceus and Kyogre pair up well with Hippowdon. Ferrothorn can partner up with Hippowdon to form an entry hazard core if Ferrothorn chooses to run Spikes, but a Fire-type resistance would be required to make the core better. Finally, Sand Rush users such as Excadrill love Hippowdon's presence and the weather it brings with it so they can sweep or clean.
Other Options
########

Hippowdon has good support options in both items and moves. Smooth Rock is an excellent option to support Sand Rush users such as Excadrill, but Hippowdon loses Leftovers recovery,
a very important thing which is very important to its success. If residual damage from sand is not ideal for specific teams like stall, Sand Force is actually a good option, and can give Hippowdon an extra boost to its Earthquake should the opponent activate the weather condition. Ice Fang can hit Landorus-T and Gliscor, but doesn't do much outside of that. Stone Edge, on the other hand, can give Hippowdon not only the EdgeQuake combo, but also the ability to reliably deal with Ho-Oh and Yveltal. Finally, Yawn can force out sweepers with the threat of falling asleep, but Whirlwind has immediate phazing effects and can scare off sweepers a lot more efficiently.
Checks and Counters
########

**Offensive Water-types**: Water-types like Kyogre and Palkia can usually outspeed Hippowdon and
also KO with powerful Water moves due to its poor special bulk.
add space

**Landorus-T & and Gliscor**: Hippowdon cannot do much to Gliscor and Landorus-T these two without Ice Fang other than phaze them out, while Landorus-T can annoy Hippowdon with Stealth Rock and Toxic and Gliscor can wall Hippowdon with Taunt, Toxic, and Roost.

**Yveltal**: Outside of Toxic and a possible Stone Edge, Yveltal can freely switch into Hippowdon, cripple it with Taunt and/or Toxic, and hit it hard with a Dark Aura-boosted Dark Pulse.

**Skarmory**: Though Hippowdon can hit Skarmory hard with Earthquake after it Roosts, it cannot do anything else to Skarmory because
Skarmory it no keep it 4 clarification can phaze first with Whirlwind.
space

**Gengar**: Though Mega Gengar can trap Hippowdon, it dies loses to Earthquake. Gengar, on the other hand, can outright wall Hippowdon if it does not carry other damaging moves due to Levitate.

**Taunt Users**: Taunt can heavily annoy Hippowdon, and users like Thundurus, Sableye, and Darkrai can really mess it up and take advantage of Hippowdon when it has been Taunted. Thundurus can threaten to OHKO Hippowdon with Grass Knot.


**Grass-types**: Since As they resist Earthquake, Grass-types can take advantage of Hippowdon if it does not carry Toxic, and since because Hippowdon weighs a lot, it can be easily KOed by a common Grass-type
STAB move in Grass Knot.
space

**Strong Special Attackers**: As mentioned before, since because Hippowdon has low special bulk, so powerful special attackers and Choice Specs users such as Kyurem-W and Kyogre can KO Hippowdon with coverage or STAB moves.
space

**Status**: Toxic is something Hippowdon does not like, as opponents can wear it out to the point where it is either KOed easily or dead(add space)weight for the match. Though a burn isn't as serious as Toxic, it can prevent Hippowdon from doing damage with Earthquake, making it more likely to be forced out or used as setup fodder.
gato

2/2

I'm starting to notice some errors continually popping up in your checks, UUh! Particularly "may," "since," and some improper removals of good info!
 
Last edited:
canman98

REMOVE CHANGE COMMENTS

Overview
########

With a quick glance over Hippowdon, one may might think it has no place in Ubers because it seems outclassed by other bulky Ground-types in the tier, such as Groudon and Landorus-T. Fortunately, this is simply not the case for Hippowdon. It has some very defining traits, foremost among them is the ability Sand Stream to set damaging weather; add to the mix a reliable recovery move in Slack Off, and Hippowdon can give any competition a run for its money,. not to mention you just mentioned it... It also has access to Whirlwind,(AC) giving it an advantage over Landorus-T and Gliscor. Its great physical bulk, useful Ground STAB, and access to Stealth Rock allow Hippowdon to take on physical sweepers with great results. However, Hippowdon's Speed is anything but good, meaning most attackers can hit it before it can use Slack Off. This, in turn, pressures Hippowdon to repeatedly use Slack Off in order to survive. Pesky weaknesses to Water-, Grass-, and Ice-type moves are not appreciated either, and Hippowdon cannot remedy its Water-type weakness like Groudon can. Because of these flaws, Hippowdon still has to compete with Landorus-T and Groudon for a team(remove space)slot, but play to Hippowdon to its strengths, and it will not disappoint you. Idk why we continually say "play to its strengths and it's good." Yeah, anything with counters removed and played well will...surprise surprise, be good.
Physical Wall
########
name: Physical Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Whirlwind / Toxic
move 4: Earthquake
ability: Sand Stream
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========

Hippowdon's physical bulk allows it to set up Stealth Rock
effectively, even multiple times throughout the match. Slack Off can keep Hippowdon healthy over the course of a game and prevents it from being worn down. Hippowdon wishes to check physical sweepers instead of becoming setup fodder to them, and Whirlwind can phaze these sweepers out, also racking up residual damage with Stealth Rock. If that does not sound appealing to you, Toxic can be used to stall out attackers, (AC) with instead with as opposed to UUh I don't think you got the meaning of this sentence haha Sand Stream negating Leftovers recovery of non Ground-, Rock-, and Steel-types. Earthquake is a solid attacking move to use, as it keeps Hippowdon from being Taunt bait and can OHKO Mega Gengar after it has Mega Evolved.
Set Details
=========

Hippowdon should run a physically defensive EV spread with Leftovers to check threats such as Mega Blaziken and Mega Lucario. Because of this, try not to deviate from this spread so
that Hippowdon can be as helpful as it can.
Usage Tips
=========

Since As Hippowdon is a physical wall, try to avoid special attackers as its special bulk is somewhat lacking. Also, Zekrom
is starting to carry carries Draco Meteor to defeat bulky Ground-types, so be careful when attempting to switch into it. Getting burned or poisoned by Toxic is not something Hippowdon wants to deal with since because it uses Slack Off a lot, so avoid these status conditions as much as possible. When facing extremely strong physical attackers like Rayquaza and Choice Band users, try using Slack Off repeatedly if they do not carry boosting moves to stall them out; however exercise caution while doing the same, because while Hippowdon may might have large physical bulk, it can still be 3HKOed or 2HKOed by powerful physical attacks.
Team Options
=========

Specially defensive clerics like Sylveon and Xerneas can not only heal Hippowdon of status, but also deal with Yveltal very well, and Xerneas can deal with mixed Zekrom variants
as well don't say "as well" twice in the same sentence. but it wasn't said twice??? I get what you're saying; don't say two variations of it, but it's necessary here because dealing with zekrom is unrelated to clericing. Keep as well in This also applies to special tanks like Aegislash and walls like Blissey. A Kyogre check is also very appreciated; Palkia, Grass Arceus, and Amoonguss can do nicely. Since As Hippowdon can check Zekrom well, Water-types such as Water Arceus and Kyogre pair up well with Hippowdon. Ferrothorn can partner up with Hippowdon to form an entry hazard core if Ferrothorn chooses to run Spikes, but a Fire-type resistance would be required to make the core better. Finally, Sand Rush users such as Excadrill love Hippowdon's presence and the weather it brings with it so they can sweep or clean.
Other Options
########

Hippowdon has good support options in both items and moves. Smooth Rock is an excellent option to support Sand Rush users such as Excadrill, but Hippowdon loses Leftovers recovery,
a very important thing which is very important to its success. If residual damage from sand is not ideal for specific teams like stall, Sand Force is actually a good option, and can give Hippowdon an extra boost to its Earthquake should the opponent activate the weather condition. Ice Fang can hit Landorus-T and Gliscor, but doesn't do much outside of that. Stone Edge, on the other hand, can give Hippowdon not only the EdgeQuake combo, but also the ability to reliably deal with Ho-Oh and Yveltal. Finally, Yawn can force out sweepers with the threat of falling asleep, but Whirlwind has immediate phazing effects and can scare off sweepers a lot more efficiently.
Checks and Counters
########

**Offensive Water-types**: Water-types like Kyogre and Palkia can usually outspeed Hippowdon and
also KO with powerful Water moves due to its poor special bulk.
add space

**Landorus-T & and Gliscor**: Hippowdon cannot do much to Gliscor and Landorus-T these two without Ice Fang other than phaze them out, while Landorus-T can annoy Hippowdon with Stealth Rock and Toxic and Gliscor can wall Hippowdon with Taunt, Toxic, and Roost.
**Yveltal**: Outside of Toxic and a possible Stone Edge, Yveltal can freely switch into Hippowdon, cripple it with Taunt and/or Toxic, and hit it hard with a Dark Aura-boosted Dark Pulse.

**Skarmory**: Though Hippowdon can hit Skarmory hard with Earthquake after it Roosts, it cannot do anything else to Skarmory because
Skarmory it no keep it 4 clarification can phaze first with Whirlwind.
space

**Gengar**: Though Mega Gengar can trap Hippowdon, it dies loses to Earthquake. Gengar, on the other hand, can outright wall Hippowdon if it does not carry other damaging moves due to Levitate.
**Taunt Users**: Taunt can heavily annoy Hippowdon, and users like Thundurus, Sableye, and Darkrai can really mess it up and take advantage of Hippowdon when it has been Taunted. Thundurus can threaten to OHKO Hippowdon with Grass Knot.
**Grass-types**: Since As they resist Earthquake, Grass-types can take advantage of Hippowdon if it does not carry Toxic, and since because Hippowdon weighs a lot, it can be easily KOed by a common Grass-type STAB move in Grass Knot.
space

**Strong Special Attackers**: As mentioned before, since because Hippowdon has low special bulk, so powerful special attackers and Choice Specs users such as Kyurem-W and Kyogre can KO Hippowdon with coverage or STAB moves.
space

**Status**: Toxic is something Hippowdon does not like, as opponents can wear it out to the point where it is either KOed easily or dead(add space)weight for the match. Though a burn isn't as serious as Toxic, it can prevent Hippowdon from doing damage with Earthquake, making it more likely to be forced out or used as setup fodder.
gato

2/2

I'm starting to notice some errors continually popping up in your checks, UUh! Particularly "may," "since," and some improper removals of good info!

The hippo has been conquered! This is now done.
 
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