Pokémon Aegislash

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I dunno if it's been mentioned but like many other Pokemon Aegislash isn't too fond of Klefki. At best, it can only hit neutrally, and between Screens and Foul Play it can wreck Aegislash any day of the week.
(Why did they have to make that lovable/hatable keychain so good?)
252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Klefki: 234-277 (73.5 - 87.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Klefki: 165-195 (51.8 - 61.3%) -- 97.7% chance to 2HKO after Leftovers recovery
Aegislash 2HKOes it, it can't switch in without being royally fucked. It is ok with Screens, but lack of recovery hurts, Foul Play does OHKO though, so that's cool.
 
252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Klefki: 234-277 (73.5 - 87.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Klefki: 165-195 (51.8 - 61.3%) -- 97.7% chance to 2HKO after Leftovers recovery
Aegislash 2HKOes it, it can't switch in without being royally fucked. It is ok with Screens, but lack of recovery hurts, Foul Play does OHKO though, so that's cool.
no arguing that it can take a fair chunk of damage, but it does deal with Aegis one on one. Yes it loses half its HP to a shadow ball (if it's running a special set) But for the number of times I've seen special aegis I can count on one hand.
Until the special aegis catches on a bit more (if it ever does) klefki deals with it pretty handedly.
 
no arguing that it can take a fair chunk of damage, but it does deal with Aegis one on one. Yes it loses half its HP to a shadow ball (if it's running a special set) But for the number of times I've seen special aegis I can count on one hand.
Until the special aegis catches on a bit more (if it ever does) klefki deals with it pretty handedly.

All of Aegislash's sets bar Swords Dance are Special man...
 
I didn't read to entire thread so sorry if I'm asking a question that has already been asked before but for the now common and successful mixed set, do you guys recommend Life Orb over Spooky Plate? I run King's Shield, Shadow Sneak, Sacred Sword and Shadow Ball with max in both offenses with a Quiet nature, even though without the HP EVs it isn't as bulky as the SD variant or the substitute one I still think it has great defensive potential and LO while making it's Shadow Ball really hard hitting does take away it's defensive potential by a bit, is Weakness Policy an even better alternative or does it have difficulties taking super effective hits without the HP investment?
 
Here's the set I run:

Mixed Weakness Policy
Item: Weakness Policy(duh)
EVs: 252 hp 126 Attack 126 Sp attack 4 speed
Nature: Relaxed/Bold/Impish/Lax
Moveset: Shadow Ball
Sacred Sword
Kings Shield
Autotomize

How to sweep:
Step 1- Autotomize. Aegislash becomes pretty darn fast with an autotomize or two. This allows it to outspeed many key threats in OU.
Step 2- Depends on the opponent. If it is an opponent strong to you, kings shield, then autotomize. If not, keep on boosting speed.
Step 3- with +2 attack, +2 sp attack +2, +4. or +6 speed, you sweep the team
 
Here's the set I run:

Mixed Weakness Policy
Item: Weakness Policy(duh)
EVs: 252 hp 126 Attack 126 Sp attack 4 speed
Nature: Relaxed/Bold/Impish/Lax
Moveset: Shadow Ball
Sacred Sword
Kings Shield
Autotomize

How to sweep:
Step 1- Autotomize. Aegislash becomes pretty darn fast with an autotomize or two. This allows it to outspeed many key threats in OU.
Step 2- Depends on the opponent. If it is an opponent strong to you, kings shield, then autotomize. If not, keep on boosting speed.
Step 3- with +2 attack, +2 sp attack +2, +4. or +6 speed, you sweep the team
This set allows Aegislash to outrun just walls and pokes that don't really care much for speed, but isn't the beauty of using Aegislash just playing mindgames with the opponent. Either using Kings Shield on physical attacks or setting up with Swords Dance when your opponent switches out.

Raising speed in this metagame with moves besides Dragon/Quiver Dance and Generation 3 Agiligross, R.I.P. buddy is normally a bad idea in this metagame with all this priority running around, but Aegislash's unique typing allows it to either be immune or resistant to most of them except maybe Aqua Jet and Shadow Sneak.

Besides, Aegislash probably shouldn't outspeed what it is trying to take down. Assuming you gathered enough boosts to outspeed something, you strike. Sure you can make a major dent in the opponent's pokemon, but you went first and now Aegislash is stuck in Blade forme until the next turn. If the opponent survives, Aegislash has to take a hit, and with 60/50/50 defenses even neutral hits can break it.

I like what you're thinking with Weakness Policy though. With Steel's resistance to Ghost and Dark gone, Aegislash can utilize it frequently. Switching into a Knock Off has never been so satisfying.
 
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This set allows Aegislash to outrun just walls and pokes that don't really care much for speed, but isn't the beauty of using Aegislash just playing mindgames with the opponent. Either using Kings Shield on physical attacks or setting up with Swords Dance when your opponent switches out.

Raising speed in this metagame with moves besides Dragon/Quiver Dance is normally a bad idea in this metagame with all this priority running around, but Aegislash's unique typing allows it to either be immune or resistant to most of them except maybe Aqua Jet and Shadow Sneak.

Besides, Aegislash probably shouldn't outspeed what it is trying to take down. Assuming you gathered enough boosts to outspeed something, you strike. Sure you can make a major dent in the opponent's pokemon, but you went first and now Aegislash is stuck in Blade forme until the next turn. If the opponent survives, Aegislash has to take a hit, and with 60/50/50 defenses even neutral hits can break it.

I like what you're thinking with Weakness Policy though. With Steel's resistance to Ghost and Dark gone, Aegislash can utilize it frequently. Switching into a Knock Off has never been so satisfying.

But with +2 on both offensive ends, wouldn't it land OHKOes on many remotely bulky pokemon?

What do you think another weakness policy set would be then? Stance Dance with WP?
 
But with +2 on both offensive ends, wouldn't it land OHKOes on many remotely bulky pokemon?

What do you think another weakness policy set would be then? Stance Dance with WP?

+2 252+ Atk Aegislash-Blade Sacred Sword vs. 4 HP / 0 Def Garchomp: 250-295 (69.8 - 82.4%) -- guaranteed 2HKO
+2 252- SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Garchomp: 300-354 (83.7 - 98.8%) -- guaranteed 2HKO
+2 252- Atk Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Ferrothorn: 234-276 (66.4 - 78.4%) -- guaranteed 2HKO
+2 252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Ferrothorn: 280-331 (79.5 - 94%) -- guaranteed 2HKO

Just using Garchomp as an example. As much as I hate to admit it, Dragon type pokemon are really good and common. A boosted and fully offense invested Aegislash vs. an almost defensively uninvested Garchomp is a 2HKO which should be what most offensive pokemon in OU should dish out at each other (Shadow ball would've been a OHKO if I used a SpA+ nature in my calcs). Even against bulky pokemon like Ferrothorn, a boosted and super-effective Sacred Sword does about the same percentage.

Not too good with building sets themselves but yeah, Stance Dance with Weakness Policy works just fine. Although due to Kings Shield, I feel like most sets run around Aegislash are too "cookie-cutter-like". Feels weird, and it makes Aegislash sets predictable, but you can't do almost anything about it because it has the option to block or set up on you.

What you're gonna Wil-o-wisp me so my attack can drop? Take a Shadow Ball to the face. Aegislash is in S-rank right now because it can run physical or mixed sets alongside Kings Shield, both usually differing in choice for the attacking moveslots STAB attack + Shadow Sneak/Shadow Ball/Sacred Sword/Flash Cannon. Earthquake and Sucker Punch seem like the only things raining on its parade.
 
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I'm loving this variation of the Weakness Policy set recently:

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
- Sacred Sword
- Shadow Ball
- Shadow Sneak
- King's Shield

It usually guarantees a KO following an SE hit (which most of the time it can take), and with it you can play a lot riskier than your opponent to gain more. What I mean by this is opponents after that first KO they normally bring in a set up sweeper (Dragonite with Fire Punch is a great example). They think that most Aegislash sets will have King's Shield and that you'll use this first turn to dint their attack and force a switch - however I usually go straight for another attack on their set up turn to either KO again (especially with the Shadow Sneak follow up) or at the very least make a severe dint. It's not like a low HP Aegislash is going to be much use late game apart from suicide pivoting and scoring the odd attack drop if you're lucky, so you're practically invited to take these risks.

This is also especially relevant as when you think about it, most opponents aren't going to have too many mons with ground attacks - the immunity from flying types and levitators is just too harsh to warrant too many ground moves. By eliminating their ground type, you've made a significant opening that other ground weak pokemon on your team can exploit.
 
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I've been running this lately. Does pretty good. Don't really remember why I put Rock Slide there other than predicted Thundurus/Talonflame/Zard switch ins.

Aegislash @ Leftovers
Adamant
Stance Change
252 HP / 172 Att / 84 Spe
-Swords Dance
-Shadow Sneak
-Iron Head
-Rock Slide

My team has had Venusaur/Clefable problems for a while. I find Aegislash is able to take care of both of them w/o any problems. The Speed EVs are to outrun some uninvested base 70s. Doesn't really see too much light though as I only really save it as a Wall Breaker but whenever I use it it always does work unless I haven't taken out Heatran yet which makes it tempting to run SS.
 
+2 252+ Atk Aegislash-Blade Sacred Sword vs. 4 HP / 0 Def Garchomp: 250-295 (69.8 - 82.4%) -- guaranteed 2HKO
+2 252- SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Garchomp: 300-354 (83.7 - 98.8%) -- guaranteed 2HKO
+2 252- Atk Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Ferrothorn: 234-276 (66.4 - 78.4%) -- guaranteed 2HKO
+2 252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Ferrothorn: 280-331 (79.5 - 94%) -- guaranteed 2HKO

Just using Garchomp as an example. As much as I hate to admit it, Dragon type pokemon are really good and common. A boosted and fully offense invested Aegislash vs. an almost defensively uninvested Garchomp is a 2HKO which should be what most offensive pokemon in OU should dish out at each other (Shadow ball would've been a OHKO if I used a SpA+ nature in my calcs). Even against bulky pokemon like Ferrothorn, a boosted and super-effective Sacred Sword does about the same percentage.

Not too good with building sets themselves but yeah, Stance Dance with Weakness Policy works just fine. Although due to Kings Shield, I feel like most sets run around Aegislash are too "cookie-cutter-like". Feels weird, and it makes Aegislash sets predictable, but you can't do almost anything about it because it has the option to block or set up on you.

What you're gonna Wil-o-wisp me so my attack can drop? Take a Shadow Ball to the face. Aegislash is in S-rank right now because it can run physical or mixed sets alongside Kings Shield, both usually differing in choice for the attacking moveslots STAB attack + Shadow Sneak/Shadow Ball/Sacred Sword/Flash Cannon. Earthquake and Sucker Punch seem like the only things raining on its parade.
The question is, can ferrothorn OHKO back?
 
Hey guys! I have a 5 perfect iv adamant Aegislash, I want it to be as tanky as possible. How should I distribute evs?

Should it be like this?
EVs: 252 HP / 128 Def / 128 SDef

Or like this? :)
EVs: 4 HP / 252 Def / 252 SDef
 
Hey guys! I have a 5 perfect iv adamant Aegislash, I want it to be as tanky as possible. How should I distribute evs?

Should it be like this?
EVs: 252 HP / 128 Def / 128 SDef

Or like this? :)
EVs: 4 HP / 252 Def / 252 SDef
Neither. Splitting defenses is generally a bad idea, as it is much better to invest in hp and one defense then all three, as it tends to leave the mon in sub optimal defense levels. Aegislash is also has too low hp to be able to invest fully in both defenses, so that isn't a great idea either. I would recommend using one of he standard Ev spreads, as it tends to be bulky enough in my experiences without much investment.
 
Hey guys! I have a 5 perfect iv adamant Aegislash, I want it to be as tanky as possible. How should I distribute evs?

Should it be like this?
EVs: 252 HP / 128 Def / 128 SDef

Or like this? :)
EVs: 4 HP / 252 Def / 252 SDef

None of the above.

Bulky Physical Aegislash:
252 HP / 252 Atk / 4 SpD or Def or Spe
 
Planning to breed a quiet aegislash, should I go fully special or go mixed?

Also, what is the value of flash cannon?

Something like King's Shield / Shadow Ball / Shadow Sneak / Flash Cannon?

I know it's countered cold by Pyroar, but given its low usage I'm not too afraid. Anything else I lose by going for the steel STAB rather than the fighting coverage?
 
that set, with full hp and SpA investment, is a variant of standard tank slash and works fine. you lose plenty without fighting coverage, such as bisharp (on the switch), heatran, SpD ferro, ttar (it tanks flash cannon); but you miss plenty without steel as well. its just a matter of team composition.
 
Planning to breed a quiet aegislash, should I go fully special or go mixed?

Also, what is the value of flash cannon?

Something like King's Shield / Shadow Ball / Shadow Sneak / Flash Cannon?

I know it's countered cold by Pyroar, but given its low usage I'm not too afraid. Anything else I lose by going for the steel STAB rather than the fighting coverage?
If not going with Sacred Sword and choosing a Steel move instead, it can be a tough decision between Flash Cannon and Iron Head. With maximum SpA investment, as is most common with Tank Ageislash, Flash Cannon does seem superior for general spamming. It allows you to very solidly dent Mandibuzz more than Iron Head (39.6 - 46.6% vs 20 - 24%), and actually outdamages Iron Head versus common Fairies and Rocks:
  • 252 HP / 252 +Def Clefable: 88.8 - 105% for Flash Cannon, 54.8 - 64.4% for Iron Head
  • 252 HP / 252 +Def Sylveon: 64.4 - 76.6% for Flash Cannon, 58.3 - 69% for Iron Head
  • 0/0 Terrakion (non sand): 116 - 137% for Flash Cannon, 83.5 - 98.4% for Iron Head
  • 0/0 Terrakion (sand): 72.4 - 85.4% for Flash Cannon, same Iron Head
  • (Tyranitar is within a few percentage points of each other either way)
However, the main draw to Iron Head over Flash Cannon is the nastiness of Calm Mind Fairies. Clefable can come in on something, Calm Mind as Aegislash switches in, and Calm Mind again before Aegislash Flash Cannons if you've revealed you carry that instead of Iron Head, and sweep away. Calm Mind Clefable variants are surging in popularity, and Aegislash with Iron Head is one of its bests checks. If you carry the Steel move to stop all Fairies ever, Iron Head is the way to go. If you want the most spammy bang for your buck (or don't want another contact move, since Rocky Helmet is also surging...), Flash Cannon for you. I alternate between the two based on what threats seem most popular at the time. Right now is a Flash Cannon phase. XD

Hope I helped!
 
that set, with full hp and SpA investment, is a variant of standard tank slash and works fine. you lose plenty without fighting coverage, such as bisharp (on the switch), heatran, SpD ferro, ttar (it tanks flash cannon); but you miss plenty without steel as well. its just a matter of team composition.
Thanks!

If not going with Sacred Sword and choosing a Steel move instead, it can be a tough decision between Flash Cannon and Iron Head. With maximum SpA investment, as is most common with Tank Ageislash, Flash Cannon does seem superior for general spamming. It allows you to very solidly dent Mandibuzz more than Iron Head (39.6 - 46.6% vs 20 - 24%), and actually outdamages Iron Head versus common Fairies and Rocks:
  • 252 HP / 252 +Def Clefable: 88.8 - 105% for Flash Cannon, 54.8 - 64.4% for Iron Head
  • 252 HP / 252 +Def Sylveon: 64.4 - 76.6% for Flash Cannon, 58.3 - 69% for Iron Head
  • 0/0 Terrakion (non sand): 116 - 137% for Flash Cannon, 83.5 - 98.4% for Iron Head
  • 0/0 Terrakion (sand): 72.4 - 85.4% for Flash Cannon, same Iron Head
  • (Tyranitar is within a few percentage points of each other either way)
However, the main draw to Iron Head over Flash Cannon is the nastiness of Calm Mind Fairies. Clefable can come in on something, Calm Mind as Aegislash switches in, and Calm Mind again before Aegislash Flash Cannons if you've revealed you carry that instead of Iron Head, and sweep away. Calm Mind Clefable variants are surging in popularity, and Aegislash with Iron Head is one of its bests checks. If you carry the Steel move to stop all Fairies ever, Iron Head is the way to go. If you want the most spammy bang for your buck (or don't want another contact move, since Rocky Helmet is also surging...), Flash Cannon for you. I alternate between the two based on what threats seem most popular at the time. Right now is a Flash Cannon phase. XD

Hope I helped!
Argh, so many tradeoffs! I WOULD love to be able to thwack Clefables. And I wouldn't even really be able to beat Mandibuzz even after SR at that point, since it'll be faster than me and roost. But my instinct with Aegislash is always to burn it, and I think a lot of others are that way too, so special sets are more attractive for that reason. At the same time, I can't just spam Flash Cannon on CMing fairies and hope to crit through the special defense boosts, because then I'm stuck in blade forme the whole time. Decisions, decisions...
 
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