Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Oddly enough I was thinking the same Thing.

Some counters I've found: Chansey, blissey (doesn't fear knock off), Milotic, Mantine, Claydol, Cresselia, DeoxysD, articuno, meloetta, vaporeon, Mandibuzz, zapdos Gyarados, MegacharizardY Mega Gardevoir
latias, mew, jellicent, porygon2 and slowking, Bronzong, assault vest tornadusT only fear knock off
altaria and dragonite only fear hp ice

Some of these aren't really ou viable and others require heavy SPD investment, Others have no recovery or are SR weak. Still tho if you want to stop Lando one of these will work.

This is ignoring sand force tho.
Thanks! Interesting how Blissey manages to outclass Chansey at something. I guess a specially defensive version of each of the Pokemon that you listed would work pretty good. The trend seems to be that flying types are good cause Earth Power doesn't touch them and focus blast, the second strongest move, is not very effective. I don't think HP Ice is such a major issue because it contributes nothing to Landorus-I's role - wallbreaking!
 
While I can't say I've used it much in XY OU, Mandibuzz was a nice check to Landorus-I last generation before Lando was banned. You'll need a specially defensive spread, however, which might compromise its ability to check other Pokemon such as Bisharp.
Honestly, I think the Pokemon with the best advantage against Landorus-I may be Claydol. It resists all common moves and gets Ice Beam. Unfortunately Claydol's got that stupid Psychic typing that leaves it vulnerable to the best of OU offensive Pokemon... Mandibuzz is also great but as you said it would be shakier against stiff like SD Aegislash (do people even use that anymore?) and Bisharp. Sorry for the double post btw, I saw you post after I replied to someone else and couldn't find a way to respond to you without posting again :/.
 
How many Pomeg-type berries (i.e., the ones that lower a state but increase happiness) would I have to feed a pokemon to get it to 250+ happiness?
 
How many Pomeg-type berries (i.e., the ones that lower a state but increase happiness) would I have to feed a pokemon to get it to 250+ happiness?
The formula I think is the following:

From 0 to 99 friendship, each berry gives +10.
From 100 to 199, each berry gives +5.
From 200 to 255, each berry gives +2.

If a pokemon is caught in the wild or traded, it starts with 70 friendship. If it is hatched from an egg, it starts with 120 friendship. So that means, you need 51 berries if you start with a wild/traded pokemon, and you need 44 berries if you start with a hatched pokemon. (That's to max it to 255. If you want just 250, then you can forgo the last 3 berries.)

Getting the berries in X/Y is not very difficult once you have the first one since the berry fields let you get a lot of them very quickly.


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But if you are looking for the quickest way to max friendship, there are two methods and one extra mechanic you should take advantage of

Leveling-Up:
From 0-99 friendship, each level gives +5.
From 100-199, each level gives +3.
From 200-255, each level gives +2.

Super Training:
Soothing Bag always gives +20 to friendship.

Extra Boost mechanic:
If a pokemon ever has its friendship increased in the same location it was met, then it gains an additional +1 friendship to each boost. (So, for instance, level-ups would give +6/4/3 to friendship.)



So the absolutely quickest way to max friendship on a hatched pokemon is to do the following:

(1) Hatch the pokemon in Lumiose City. (Friendship = 120)
(2) Level up the pokemon in restaurant battles to level 40. (This gives it 39 level-ups. The first 20 give +4 and the last 19 give +3.)

Since you only need level 40 to get max friendship (as long as you hatched it in Lumiose City), then you can feel free to first EV train the pokemon outside of restaurant battles (ideally in horde battles), and then come back to Lumiose City for the additional levels.

If you do not level up the pokemon with Lumiose City at all (or do not hatch it in Lumiose City), then you need 54 level-ups. Typically, if you follow my guide earlier in this thread about power leveling, then you can get about 55-60 level-ups in two rounds of restaurant battles.

That's certainly quicker if you are maxing friendship of many pokemon since you would otherwise need 44 berries for each one (or just 31 berries if you feed them in the same place you hatched the egg). Soothing Bags are not common either, so I don't even consider those. But if you do happen to have them, only use them once the pokemon has 200+ friendship to minimize the overall time and resources.

However, if you are trying to max the friendship of a pokemon traded from Pokebank (which is likely already at level 100 or at least high enough where leveling is not very fast), then feeding it berries is the quickest way. In that case, you also cannot get the extra boost, and so it will take the full 51 berries. I had to do this with my Pinsir and Kangaskhan on the cartridge to maximize the power of Return, and it was not fun amassing all of those berries. (In my case, I did manage to have 4 Soothing Bags saved up, but it's still a lot of berries.)
 
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The formula I think is the following:

From 0 to 99 friendship, each berry gives +10.
From 100 to 199, each berry gives +5.
From 200 to 255, each berry gives +2.

If a pokemon is caught in the wild or traded, it starts with 70 friendship. If it is hatched from an egg, it starts with 120 friendship. So that means, you need 51 berries if you start with a wild/traded pokemon, and you need 44 berries if you start with a hatched pokemon. (That's to max it to 255. If you want just 250, then you can forgo the last 3 berries.)

Getting the berries in X/Y is not very difficult once you have the first one since the berry fields let you get a lot of them very quickly.


==============
But if you are looking for the quickest way to max friendship, there are two methods and one extra mechanic you should take advantage of

Leveling-Up:
From 0-99 friendship, each level gives +5.
From 100-199, each level gives +3.
From 200-255, each level gives +2.

Super Training:
Soothing Bag always gives +20 to friendship.

Extra Boost mechanic:
If a pokemon ever has its friendship increased in the same location it was met, then it gains an additional +1 friendship to each boost. (So, for instance, level-ups would give +6/4/3 to friendship.)



So the absolutely quickest way to max friendship on a hatched pokemon is to do the following:

(1) Hatch the pokemon in Lumiose City. (Friendship = 120)
(2) Level up the pokemon in restaurant battles to level 40. (This gives it 39 level-ups. The first 20 give +4 and the last 19 give +3.)

Since you only need level 40 to get max friendship (as long as you hatched it in Lumiose City), then you can feel free to first EV train the pokemon outside of restaurant battles (ideally in horde battles), and then come back to Lumiose City for the additional levels.

If you do not level up the pokemon with Lumiose City at all (or do not hatch it in Lumiose City), then you need 54 level-ups. Typically, if you follow my guide earlier in this thread about power leveling, then you can get about 55-60 level-ups in two rounds of restaurant battles.

That's certainly quicker if you are maxing friendship of many pokemon since you would otherwise need 44 berries for each one (or just 31 berries if you feed them in the same place you hatched the egg). Soothing Bags are not common either, so I don't even consider those. But if you do happen to have them, only use them once the pokemon has 200+ friendship to minimize the overall time and resources.
Holy crap that's some great info. Thanks man. Unfortunately I got one of the two that needs high happiness in a trade and they apparently hatched it on Route 7. The other I hatched in Lumiose though so that works out then. Thanks!
 
Holy crap that's some great info. Thanks man. Unfortunately I got one of the two that needs high happiness in a trade and they apparently hatched it on Route 7. The other I hatched in Lumiose though so that works out then. Thanks!
I think pokemon that evolve through happiness only need 220 happiness. So you can save yourself (255-220)/2 = 18 berries (rounded up). Getting beyond 220 happiness only affects the power of Return and Frustration.

edit: Yeah, double checked and they all only need 220 happiness. So I suggest the following. For the one you got in the trade, feed it 33 berries on Route 7. For the other you can just EV train it and then give it 39 level-ups in restaurant battles (or better, feed it 13 berries in Lumiose City). But like I said, if you plan on leveling them up anyway, that route saves you time in the long run.

I personally only use the berry method if it is already at a high level (like if I transferred it from gen5 via Pokebank).
 
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I added you back.

Swords dance is great because Chomp really doesn't need 4 attacks. Dragon move, Earthquake, Stone Edge, and you're pretty much golden. Chomp forces lots of switches and it lets you run leftovers if you want. Although, with all the ice shard Mamos running around, it is also nice to be able to just get a powerful EQ off on e.g. Mamo to punish it for switching in.

Appreciate it man, thank you very much!
 
To SoulRed12....

This chart may help you if you find yourself lacking berries.

http://i.imgur.com/9NFeLm4.png

By far, the easiest happiness-increasing berry to obtain is the Qualot berry, which requires a mutation of Oran+Pecha, which both can be found in various locations around the world. Oran and Pecha are the most basic berries you can get. A Tamato berry is also pretty easy to get and requires a single mutation (Sitrus+Lum).

Also, Qualot and Tamato only take 48 hours to grow (the shortest of the happiness berries). Once you get one you can just replant it and get 1-5 in its place after 2 days. A Rich, Boost, or Amaze Mulch will increase the yield by 25%.
 
The formula I think is the following:

From 0 to 99 friendship, each berry gives +10.
From 100 to 199, each berry gives +5.
From 200 to 255, each berry gives +2.

If a pokemon is caught in the wild or traded, it starts with 70 friendship. If it is hatched from an egg, it starts with 120 friendship. So that means, you need 51 berries if you start with a wild/traded pokemon, and you need 44 berries if you start with a hatched pokemon. (That's to max it to 255. If you want just 250, then you can forgo the last 3 berries.)

Getting the berries in X/Y is not very difficult once you have the first one since the berry fields let you get a lot of them very quickly.


==============
But if you are looking for the quickest way to max friendship, there are two methods and one extra mechanic you should take advantage of

Leveling-Up:
From 0-99 friendship, each level gives +5.
From 100-199, each level gives +3.
From 200-255, each level gives +2.

Super Training:
Soothing Bag always gives +20 to friendship.

Extra Boost mechanic:
If a pokemon ever has its friendship increased in the same location it was met, then it gains an additional +1 friendship to each boost. (So, for instance, level-ups would give +6/4/3 to friendship.)



So the absolutely quickest way to max friendship on a hatched pokemon is to do the following:

(1) Hatch the pokemon in Lumiose City. (Friendship = 120)
(2) Level up the pokemon in restaurant battles to level 40. (This gives it 39 level-ups. The first 20 give +4 and the last 19 give +3.)

Since you only need level 40 to get max friendship (as long as you hatched it in Lumiose City), then you can feel free to first EV train the pokemon outside of restaurant battles (ideally in horde battles), and then come back to Lumiose City for the additional levels.

If you do not level up the pokemon with Lumiose City at all (or do not hatch it in Lumiose City), then you need 54 level-ups. Typically, if you follow my guide earlier in this thread about power leveling, then you can get about 55-60 level-ups in two rounds of restaurant battles.

That's certainly quicker if you are maxing friendship of many pokemon since you would otherwise need 44 berries for each one (or just 31 berries if you feed them in the same place you hatched the egg). Soothing Bags are not common either, so I don't even consider those. But if you do happen to have them, only use them once the pokemon has 200+ friendship to minimize the overall time and resources.

However, if you are trying to max the friendship of a pokemon traded from Pokebank (which is likely already at level 100 or at least high enough where leveling is not very fast), then feeding it berries is the quickest way. In that case, you also cannot get the extra boost, and so it will take the full 51 berries. I had to do this with my Pinsir and Kangaskhan on the cartridge to maximize the power of Return, and it was not fun amassing all of those berries. (In my case, I did manage to have 4 Soothing Bags saved up, but it's still a lot of berries.)

Great info, I'm really glad you posted this. But can you tell us how the Luxury Ball affects things? Asking because I'm about to start working on an Espeon this weekend, which I bred in a Luxury Ball.

EDIT: Never mind, I just read the Luxury Ball stats on Serebii. I feel like it is worth noting though, since it doubles your friendship point gain.
 
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Great info, I'm really glad you posted this. But can you tell us how the Luxury Ball affects things? Asking because I'm about to start working on an Espeon this weekend, which I bred in a Luxury Ball.
The Luxury Ball is similar to the "Extra Boost mechanic". Any happiness-raising boost gives an additional +1 friendship. (This stacks with the +1 you get from raising happiness in the same location where it was met.) Also, if the Soothe Bell is held, then all friendship gains get a x1.5 multiplier (rounded down), after all extra boosts are applied. (I forgot to mention that in my original post since if you use my method of leveling up the pokemon, it's better to have it hold a Lucky Egg to make the leveling process go faster.)

So, for instance, you have an Eevee in a Luxury Ball that has 120 friendship and was met on Route 7. (Very likely scenario if you hatched it yourself.) You feed it a happiness-increasing berry on Route 7. It gains +5 friendship from the berry. It gains +1 from the Luxury Ball. It gains +1 from getting the berry in the same location it was met. All together it gets +7 friendship. If it holds a Soothe Bell, it gains +10 friendship (7*1.5=10.5, rounded down).

EDIT: The Soothing Bag used in Super Training is *not* affected by any boosts. It always gives +20, no matter what. Luxury ball, Soothe Bell, and location don't do anything to modify it. However, it is still the largest single boost of any method.

EDIT2: (Important for SoulRed12) When you trade a pokemon, the friendship actually resets to the "base friendship" of the pokemon. For the overwhelming majority of pokemon, this value is 70. There are handful of pokemon for which it is not 70. For instance, Clefairy/Clefable have a base friendship of 140. Typically, the game mascots have a base friendship of 0 (Mewtwo, Groudon, Kyogre, Reshiram, Zekrom, Kyurem). A few event pokemon have a base of 100 (Celebi, Genesect) and a few miscellaneous have a base of 35 (Murkrow, Sableye, Zapdos).

If you really want to conserve your berries, then you should look up what the base friendship is. If you are ever in doubt of the friendship value though, there is a friendship checker in Laverre City that says something particularly at 250+ (something like "this pokemon could not be happier").
 
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The Luxury Ball is similar to the "Extra Boost mechanic". Any happiness-raising boost gives an additional +1 friendship. (This stacks with the +1 you get from raising happiness in the same location where it was met.) Also, if the Soothe Bell is held, then all friendship gains get a x1.5 multiplier (rounded down), after all extra boosts are applied. (I forgot to mention that in my original post since if you use my method of leveling up the pokemon, it's better to have it hold a Lucky Egg to make the leveling process go faster.)

So, for instance, you have an Eevee in a Luxury Ball that has 120 friendship and was met on Route 7. (Very likely scenario if you hatched it yourself.) You feed it a happiness-increasing berry on Route 7. It gains +5 friendship from the berry. It gains +1 from the Luxury Ball. It gains +1 from getting the berry in the same location it was met. All together it gets +7 friendship. If it holds a Soothe Bell, it gains +10 friendship (7*1.5=10.5, rounded down).

So theoretically, I can feed it 10 berries with the Soothe Bell in Route 7, and level it up once, and then immediately have an Espeon? And also, is the "extra boost mechanic" referring to the O-Power?
 
So theoretically, I can feed it 10 berries with the Soothe Bell in Route 7, and level it up once, and then immediately have an Espeon? And also, is the "extra boost mechanic" referring to the O-Power?

Oh wow, I totally forgot about the Befriending O-Power. Okay.... so here are all the boosts you can get:

(1) Luxury Ball: +1
(2) Same as "met at" location: +1
(3) Soothe Bell: x1.5
(4) Level 3 Befriending O-Power: x3

Now I actually do not know if Level 3 O-Power gives x3, but I am fairly certain it does. I would have to test it again to see.

So in your case, you hatched Eevee on Route 7 in a Luxury Ball. So it starts with 120 friendship. Each berry until 200 friendship gives +5. With all the boosts, it actually gives +31. So you need 3 berries to get to 213 friendship. Then level it up once to give it a +2 (which becomes +18 with all the boosts). So it ends up with 231 friendship. This is above 220, so it will evolve into Espeon at the end of the battle (as long as it is daytime). (Rare Candy also works.)

If the O-Power only gives a x2 multiplier (but I'm 90% sure it is x3), then the first 4 berries each give +21, bringing it to 204. Then you need 1 more berry to bring it to 216. Then the level up will push it above 220. So in total you would need 5 berries.

PHEW.

I just realized after typing all this that I could have been using my O-Power too. I think at some point I was using it but then stopped because I also needed to use the EXP O-Power, and if I used both I would run out of O-Power too quickly. I really should just put this all in one guide so I don't forget lol.

I guess this would be the best way to test what the multiplier for the O-Power is. If you get an Espeon after 3 berries + 1 level, then the multiplier is x3. If you get Espeon after 5 berries + 1 level, then multiplier is x2.
 
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If you want friendship and want the lazy way, you can always just leave the game running overnight going in circles around prism tower, since steps give happiness
 
I like to friendship-train when I'm breeding. I'm already biking in circles to hatch and produce eggs and I find I can get a Pokemon to max happiness within an hour or two, especially with a soothe bell.
 
What are "blacklisted Pokemon" in the OU Viability Ranking thread? (Considering Donphan is blacklisted, being in that category can't be a good thing…)
 
What are "blacklisted Pokemon" in the OU Viability Ranking thread? (Considering Donphan is blacklisted, being in that category can't be a good thing…)

It just means Pokemon banned from discussion because people tend to try to claim they're viable when they are, in fact, not.
 
It was tricked Specs, which allowed it to re-select its move.
I used Dazzling gleam on the switch, then used Surf when Delphox switched in, then I was tricked. Then I used Surf to finish the Delphox, Flamethrower when Mawile came in. All while being Choiced. It didn't block out any options, I could have used any of my four moves.
 
Heya guys. So I'm trying to catch a good Zygarde. Was shooting for perfect HP, Atk, and Spe IVs, with at least ~25s in Def and SpD, with plans to dump EVs 252Atk/252Spe/8HP in prep for its Thousand Arrows/Waves buff.

After a fair bit of resetting I got a Zygarde with perfect IVs in Def and SpD (and Atk and Spe obviously), but 24 HP.

Essentially the question is: if no/negligible EVs are going into HP, Def, or SpD, does it matter if i have Perfect HP and ~25 Def/SpD versus ~25 HP and perfect Def/SpD?

Thanks! sorry if that was confusing >.<
 
Created a thread for this in OU but was told this belongs here so here we go:

Hello everyone,

Been lurking for a little bit although this is my first time posting.

I've played Pokemon on and off for quite some time over the years but hadn't really been interested in going through the trouble of breeding and building a solid team until this latest generation with the changes that have made doing so more practical and I'm interested in getting started with a OU team. Additionally I have something of a minor rivalry going with a friend of mine who, while not using a carefully crafted / min maxed team knows enough to be dangerous which is worsened by the fact that he uses Mega Mewtwo Y and Yveltal, threats I'd like to take into consideration while designing my team (although not ones that I want the team to be entirely centered on combating).

To an extent I'd like to base my team around using Aegislash (I already bred and trained a 31/31/31/31/31/0, 252 HP/ 252 Atk/ 4 Def one for this purpose) as I think he is rather interesting to use and he has become sort of an icon of my team amongst my friends. (Presently I have him using King's Shield, Sword Dance, Shadow Sneak and Sacred Sword with leftovers.)

Additionally, Garchomp is one of my favorites going back to Diamond/Pearl when I first started getting back into the games and really had a chance to play against friends at all and considering his impressive base stats and Mega form I think he could serve me very well here. I don't have one bred for my team yet so I'm flexible on whether I use him or not (much as I'd like to use him, feel free to make other recommendations) as well as on his IV/EV spread as well as move set.

As for the other pokes I'm highly considering Tyranitar for a lead. I like the idea of using him To start up a sandstorm to amp up Garchomp (Garchomp could use evasion boost to possibly get in a free swords dance before going mega for the power boost perhaps?) as well as to place down stealth rock. I'm also thinking Tyranitar might be a good choice due to the fact that he could be a decent counter to my friend's Mewtwo so long as he can survive a hit or two and has a sufficiently powerful dark move.

I'm aware that it is a common pitfall for people making a sandstorm team to only go with resistant types, so I'm keeping that in mind, but beyond that I really don't know which direction I'd like to go so any assistance is much appreciated.

Just a note now that I've been thinking about it more, I'm not only wanting to not use Ubers but I'd really prefer not to use legendaries or any other pokemon that I can't breed for IVs.
 
I just have a question. Why is Mega Kangaskhan banned? I mean, I just don't see how good it is. I have actually found all the Mega Kangaskhan's I've faced to be pretty easy to beat. I don't know if it's because they didn't train it well, but I still don't see how people think it's strong enough to be banned and not just be placed in OU. One of the easiest counters to it is Aegislash, one of the most common Pokemon found in Wi-fi battles. Aegislash nullifies Power-up Punch and any of its STAB normal moves including Fake Out and Return. All you have to do when an opponent brings out Kangaskhan is send out Aegislash to eat up the incoming Fake Out or Power-Up Punch, use Swords Dance (They might try and Sucker Punch, which wouldn't work) and then use Sacred Sword. Kangaskhan is faster, which is actually better for you because Aegislash will take the the Sucker Punch in defense form, meaning it will probably live the attack. Sacred Sword would then finish it off.
 
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