I'm new to competitive. Like, really new. Like still got the umbilical cord standard new, so forgive me if this team is a pile of ass, I just wanted an opinion from people who actually know what they're doing. I gave it a go on Showdown recently, the few battles I had with it in-game were against people even newer than me with no idea what they were doing (with the exception of one who reflected the competitive atmosphere of Showdown far better). I peaked at 1348 after my first day trying them out, not great I know, but I'm not sugar coating it and I'm not sure how much my team needs improving in conjunction with my playstyle. And now, Lady Death and Friends:
Noted threats: Mega Pinsir: the reason I'm torn between Air Balloon on Furnace, EQ and Quick Attack wreck my team and all I can rely on in Stone Edge, and... Need I say more?
Excadrill: Same reason as Pinsir, near enough. EQ fucks me up and Air Balloon keeps Painkiller from EQing back.
Thundurus: Annoying as fuck! Sometimes they're fine, sometimes not, but they're so damn unpredictable! They're like a magic hat, they have a trick for everyone on my team.
Hazards: I have nothing that takes them badly, but frequent switching builds up after a while. More of a nuisance than a weakness but notable anyway.
So that's my team, my rating's shit, help me out?
Durian:
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 SpDef / 4 Def
Careful Nature
- Stealth Rocks
- Spikes
- Leech Seed
- Power Whip

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 SpDef / 4 Def
Careful Nature
- Stealth Rocks
- Spikes
- Leech Seed
- Power Whip
Your standard landmine Ferrothorn, designed to set up hazards, Leech Seed for residual damage and forcing switches and whatnot and Power Whip as the token attack. Rocky Helmet works well with Iron Barbs for more residual damage, he makes a good death fodder when he's sent out his hazards, sending him out to eat a Brave Bird or Sacred Sword to deal some last stand damage helps out making things easier to revenge kill. Primarily specially defensive since plenty physical attackers could be put off by the Iron Barbs/Rocky Helmet 'recoil', and to work in conjunction with Lorelei (next).
Lorelei:
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4SpDef
Bold Nature
- Scald
- Ice Beam
- Recover
- Toxic
My God, I love this thing! Lorelei the Milotic, almost a crutch for me, if she dies then hope fades drastically. She is bulky as anything, the physical bulk investment balances out and equals her naturally high special defence so she can pretty much take an attack from any side, similar to Durian but her good HP means she does a better job (plus learning recover never hurt). Her and Durian eat up eachother's weaknesses and they make a great team together, Dragonite's don't stand much of a chance when Stealth Rock kills their Multi Scales, Iron Barbs/Rocky Helmet knocks their health down and an Ice Beam (after living a +1/2 Dragon Claw from full health) takes them out; it sounds very situational but it's happened on a decent basis so far, Dragonite's just haven't been an issue for me. Oh, Toxic is the shit too, with Recover and her bulk she can Toxic stall decently, it's obviously not her speciality but she still does a damn good job with it. Milotics for everyone! Everyone should have one.
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4SpDef
Bold Nature
- Scald
- Ice Beam
- Recover
- Toxic
Furnace:
Heatran (M) @ Assault Vest
Ability: Flash Fire
EVs: 252 Def / 252 SpAtk / 4 SpDef
Modest Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power/Dark Pulse
And we finally get to the offensive side of the team, let's start off with this weird-ass Heatran set. Well, it's not too weird per se, I'm running Modest over Timid because with Heatran's mediocre base speed I've not seen any reason to boost it when offence is his primary quality. I'm running max defence to balance out the Assault Vest so he's good and bulky but still offensive. How's he working out? Good and bad. Or great and awful to be more accurate. The Assault Vest has save my ass often but has also gotten it killed in cases when an Air Balloon would be very much appreciated, but I'm really not sure which I would take over which, they'd both do wonders. Similar with Dark Pulse and Ancient Power, both have done great with Furnace. Yes! Dark Pulse does something! It's great to use on Psychics that think they can scare you out with a Focus Blast threat because no one expects it, but Ancient Power is obvious, Talonflames and Charizards do not take kindly to it, and I've gotten the +all boost a good few times, it's like a mega star on Mario Kart! All in all, Furnace is the team misfit.
Heatran (M) @ Assault Vest
Ability: Flash Fire
EVs: 252 Def / 252 SpAtk / 4 SpDef
Modest Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power/Dark Pulse
Dainself:
Aegislash (M) @ Expert Belt
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- King's Shield
- Swords Dance
-Shadow Sneak
- Sacred Sword
Very standard Aegislash; four moves of doom physical, Adamant (I might switch to Brave, but Adamant hasn't been an issue so far). I thought running the Expert Belt was a good idea since it doesn't affect sustainability like Life Orb, but it boosts attack power (in some cases anyway), but I've never really had to use him against something he's super effective against, when he gets set up he wrecks everything so Leftovers should help more so he lives a little longer. Anyway, I don't need to explain much more about him, he's your every-day Aegislash with moves that patch in extra offensive coverage on my team, nothing more to say.

Aegislash (M) @ Expert Belt
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- King's Shield
- Swords Dance
-Shadow Sneak
- Sacred Sword
Painkiller:
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
-Stone Edge
- Dragon Claw
A very standard Scarfchomp, but my God is he good! The choice items take a little time to get used to with being locked into one move and all, but the Scarf helps a lot. EQ and Stone Edge hit harder than Furnace's Ancient Powers and Earth Powers as well as from the physical side so he's more about coverage against defences rather than typing. Outrage decimates opponents and sometimes when you're torn between an opponent switching or staying and don't know what to do, then you say 'fuck it' and Outrage thing. Unless there's a Fairy involved, then Dragon Claw is there to screw up less healthy opponents without being locked into it like Outrage for Fairies to kill me or set up on my face, I could run Brick Break instead but really the last move-slot is mainly filler that I have little justification for. Still, he saves my ass a lot.
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
-Stone Edge
- Dragon Claw
Lady Death:
(Mega) Gardevoir (F) @ Gardevoirite
Ability: Trace/Pixilate
EVs: 252 SpAtk / 252 Spd / 4 SpDef
Timid Nature
- Calm Mind
- Hyper Voice
- Psyshock
- Thunderbolt
Here she is, the lady of the hour. Lady Death! Ok, to tell you the truth she's very similar to Heatran in that she either soars or sinks, the power of Calm Mind Gardevoir ain't nothing to fuck with, let's make that clear, the conditions to get that power? Well... Let's say it's pretty easy to block a set-up. She's got no bulk physically so that's no good, and she can't take a special hit till after she's mega evolved so unless I sack something off, it's hard to switch her out. Her lack of a healing move and her average speed mean she gets pretty much flattened by Poison (and Burn, but mainly Poison), and despite the new Fairy typing, Garchomp is still a massive threat, no use Hyper Voicing when EQ takes you out. ...Wow, I'm not justifying my use of her very well am I? Ok, I stuck her here mainly for coverage, I started running Thunderbolt after trying Will-O-Wisp and finding the coverage helped way more than taking two hits to die instead of one. The window of opportunity is narrow, but if you find it then she does your work for you, Hyper Voice is already horrifying, so why not boost the horror? Psyshock hits physically so your wacky special defence doesn't mean crap, and Thunderbolt because fuck your Skarmory! She's hard to work with at times but she's well worth it.

(Mega) Gardevoir (F) @ Gardevoirite
Ability: Trace/Pixilate
EVs: 252 SpAtk / 252 Spd / 4 SpDef
Timid Nature
- Calm Mind
- Hyper Voice
- Psyshock
- Thunderbolt
Noted threats: Mega Pinsir: the reason I'm torn between Air Balloon on Furnace, EQ and Quick Attack wreck my team and all I can rely on in Stone Edge, and... Need I say more?
Excadrill: Same reason as Pinsir, near enough. EQ fucks me up and Air Balloon keeps Painkiller from EQing back.
Thundurus: Annoying as fuck! Sometimes they're fine, sometimes not, but they're so damn unpredictable! They're like a magic hat, they have a trick for everyone on my team.
Hazards: I have nothing that takes them badly, but frequent switching builds up after a while. More of a nuisance than a weakness but notable anyway.
So that's my team, my rating's shit, help me out?
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