Old reservations stay, you just cant reserve anything new thoughNo more reservations anymore. read post 316.
Old reservations stay, you just cant reserve anything new thoughNo more reservations anymore. read post 316.
I think he knows. He just wanted to share. The set looks interesting btw, but that may be too much attack.No more reservations anymore. read post 316.
I think he knows. He just wanted to share. The set looks interesting btw, but that may be too much attack.
Come on,that just took my Bisharp's old ability and made it better.In other news,all 3 of my previous submissions have been changed a bit.It may be reserved, but I want to share this anyways.
Sceptile.
Item: Sceptilite
Typing: Grass-----> Grass/ Dragon
Abilities:
*Ability Description: Boosts any move that involves slashing or cutting by 20% and raises their critical hit ratio by one.
Didn't see that.Come on,that just took my Bisharp's old ability and made it better.In other news,all 3 of my previous submissions have been changed a bit.
Okay. Anyway I guess (?) I'll propose a wigglytuff set
Type: Normal/Fairy =====> Normal Fairy
Ability: Cute Charm/Competitive/Frisk =====> Prankster
Stats:
140
70 => 90 (+20)
45 => 70 (+35)
75 => 100 (+25)
50 => 70 (+20)
45
New Moves: BoomBurst (Egg Move from Field: Exploud -> Fairy: Granbull or something) )
The General Idea of this Mega is to set itself apart from things that generally outclass it like Clefable, Chansey and blissey. It has a variety of supportive move options like Stealth rock, Screens, T-Wave, Wish, Disable, Heal Bell, Magic Coat and stat loweing moves like charm.
The addition of Boomburst was to give it a strong stab to go along with it's decent special attack and hit set up sweepers through substitute.
Example Set
Wigglytuff @ Wigglytuffite
Nature: Bold
Ability: Frisk/Competitive =====> Prankster
252 Def/252 SpA
Boom Burst
Dazzling Gleam/Protect
Wish/ Heal bell
Thunder Wave / Stealth Rock
Damage Calcs: 252 Atk Choice Band Talonflame Flare Blitz vs. 0 HP / 252+ Def Wigglytuff: 165-195 (39.1 - 46.3%) -- guaranteed 3HKO
252 SpA Wigglytuff Boomburst vs. 4 HP / 0 SpD Talonflame: 259-306 (86.9 - 102.6%) -- 18.8% chance to OHKO
+2 252+ Atk Life Orb Bisharp Iron Head vs. 0 HP / 252+ Def Wigglytuff: 562-663 (133.4 - 157.4%) -- guaranteed OHKO
So yeah, not stupidly broken but the added bulk is respectable
Made a little mistake on the Def. 45 + 35 =/= 70. This time the extra Def is justified.
Poison kills rats though...Raticate should totally get a Normal/Poison retype for its Mega and add Poison Fang. With Technician and STAB, it's a 112.5 bp move with a 50% chance to Toxic poison. There's your niche.
Poison kills rats though...
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Normal > Normal
BST: 55/81/60/50/70/97 > 55/111/70/70/80/127 (+30 Atk / 10 Def / 20 SpA / 10 SpD / 30 Spe)
Ability: Run Away/Guts/Hustle > Mega ability: Strong Jaw
New moves: Ice Fang (Egg move), Fire Fang (egg move), Thunder Fang (egg move), Counter, Infestation, Double Kick, Superpower (event only, incompatible with ExtremeSpeed or egg moves), ExtremeSpeed (event locked to Adamant only, incompatible with Superpower or egg moves).
This should be so self-explanatory I shouldn't have to explain it.
Make a wish looks a little opLet's give Wigglytuff a try then.
Type: Normal/Fairy
Ability: Cute Charm/Competitive/Frisk>>>Make a Wish: On the user's first turn, the Pokemon auto uses the move Wish.
Stats:140/70/45/85/50/45>>>140/80/65/110/80/50
New Moves: Moon Blast, Slack Off,
Concept: Use Team Support, waste no turns. Free wish coming from 140 HP base stat is humongous for any team that needs immense momentum. Not only that, this Make A Wish's wish doesn't actually conflict with the Wish move, MEANING, you could easily have 2 wishes going for added team play and lots of healing.
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Arcanine
Fire ----> Fire/Ice
Intimidate/Flash Fire/Justified ----> Mountaineer (On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock.)
90/110/80/100/80/95 ---> 90/150/90/115/90/120
Icicle Crash, Earthquake, Stone Edge
Concept: So I took one of the CAP abilities and decided to throw it in here to separate Arcanine from its fire type brethren. This is great since it is 4X weak to rock type moves and can basically switch into most rock types and out speed them by OHKO'ing them with Close Combat. I actually wanted to make Arcanine Fire/Fairy but Fire/Ice STAB can hurt a lot of pokemon. Of course, Fire types alone resist its STAB's but I think it has enough coverage to take care of them. This will, however, give it some pretty horrible 4MSS since it wants EdgeQuake, Flare Blitz, Wild Charge, E-Speed, Close Combat, and Icicle Crash all on one set. I could have really made it overpowered but I think Mega Arcanine is pretty suitable for the XY OU metagame.
Honestly this is going to sound corny and lame, but I figured it does have a thick coat of fur (pretty sure another OM project stole Fur Coat Arcanine already), so it must live in colder climates, plus its ability makes it seem like it lives in mountain areas which are typically cold and snowy.what justifies the Ice typing
mega blissey here we go!
Normal ----> Normal (same)
Serene Grace/Natural Cure/Healer ----> Rough Skin
255/10/10/75/135/55 ---> 255/10/60/105/155/55
New Moves : none
basically +50 defense +30 special attack +20 special defense
mega shedinja time!
Bug/Ghost ----> Bug/Ghost
Wonder Guard ----> Wonder Heal (hits do only one damage to it)
1/90/45/30/30/40 ---> 3/110/45/88/30/70
New Moves : Endeavor
the 3 hp means it has... well, 3 HP. endeavor OPs it?