Megas For All (Read the whole 1st post and check current slate)

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Ah, that's cool, time to vote :]

Can acestriker19 update the thread title maybe whenever a new batch is being voted on, with the # of the post if you could? would make it easier to notice :p
 
I just wanna say whoever said the thing about giving Primeape an ability similar to defiant is a genius as well as the guy who said the thing about making primeape dark type (assuming they're different people).
 
Jesus fuck that dude who submitted in a Persian with Adaptability, 255 SpA, and Boomburst is a fucking genius.

Kudos, job well done, fucking amazing, voted. 10/10

Anyway, to bring something to the table, I'll talk about some of the megas we're gonna do next. This is very cliche, but naturally Fur Coat would make a lot of sense on Arcanine, and it's a great ability. Typing has no reason to change

I have no idea about Golem really, it seems hard to make viable.

Primeape shouldn't have Dark as a secondary typing. Adding Dark typing has really been common in submissions for no reason, even if it fits flavour-wise. If anything, it should be flying (flying monkeys ftw). But staying pure fighting is probably better.
 
Idea for Golem: Tough Claws. He has claws.

Problem is that he doesn't have STAB to use it with, like Aerodactyl. But like Aero, he gets a lot of coverage moves that are boosted.

This could be remedied by giving him Head Smash which would also be great for non-Mega which has Rock Head. I don't think it'd be broken because Golem has a lot of weaknesses and practically requires a turn of setup with Rock Polish.
 
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I like giving pokemon new roles, but we shouldn't stray too far ether. I like speed boost because it works off of his good(?) attack stat, which goes hand in hand with a sweeper/wall breaker. I do think we should put a limit on it, however. We shouldn't make a special sweeper out of him by giving him an ability and extreme special buffs to do it. I do want to address one pokemon in the spreadsheet, while not going that far off track, I don't like the change nonetheless, malamar. Malamar recieved changes that completely changed what he does. It changed him from a complete wallbreaker to a pokemon that stops setups and doesn't do much besides that. I think they could have dived further into a contrary wallbreaker and even made him a sweeper. This is probably bias speaking due to malamar being my favorite pokemon and contrary being my favorite ability, but I do not like the changes done to him. I am sorry that I went off topic, and I mean no disrespect to the person who created malamar, but I just wanted to get that out there.
 
Jesus fuck that dude who submitted in a Persian with Adaptability, 255 SpA, and Boomburst is a fucking genius.

Kudos, job well done, fucking amazing, voted. 10/10

I think the Adaptability submission was a joke submission, because the OP couldn't think of anything to do with Persian not already covered with other submissions. If it does win, then we may have to rethink this whole "open-to-the-public" voting thing.
 
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fuuuuuuuuuuuuuuuuuuuuuuuuuuUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK

Don't y'all read dex descriptions?

GOLEM:

Red & Blue - Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without taking damage.
Yellow - Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it's exposed to air.
Stadium - Its body, which weighs over 660 pounds, is as hard as stone. It grows bigger by shedding its skin once a year.

Give this bitch Shed Skin.
 
fuuuuuuuuuuuuuuuuuuuuuuuuuuUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK

Don't y'all read dex descriptions?

GOLEM:

Red & Blue - Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without taking damage.
Yellow - Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it's exposed to air.
Stadium - Its body, which weighs over 660 pounds, is as hard as stone. It grows bigger by shedding its skin once a year.

Give this bitch Shed Skin.
Its not always about flavor (ie. Megawile has absolutely no flavor behind getting Huge Power. It was only given to him {along with the fairy typing} so it could be on par with Sableye).
 
Its not always about flavor (ie. Megawile has absolutely no flavor behind getting Huge Power. It was only given to him {along with the fairy typing} so it could be on par with Sableye).
Sableye wat

Also the sole reason Mawile got Huge Power is because prior to that Mawile was utter dogshit. Same with Farfetch'd.
 
Is Dry Skin a possibility on Golem? It would benefit from it greatly, fixing its 4x weakness to Water. Solid Rock is also a neat idea in general.
 
I like the suggestion of Dry Skin too. Pretty much I'd be happy with any suggestion that fits the flavor - so something along the lines of Solid Rock, Sturdy, Dry Skin, or, I dunno, something else Ground/Rock related? Anybody else got any suggestions there? I don't think Shed Skin fits the flavor too much. (I'd vote for Shed Skin over Speed Boost, Huge Power, or fucking Storm Drain though.)
 
I like the suggestion of Dry Skin too. Pretty much I'd be happy with any suggestion that fits the flavor - so something along the lines of Solid Rock, Sturdy, Dry Skin, or, I dunno, something else Ground/Rock related? Anybody else got any suggestions there? I don't think Shed Skin fits the flavor too much. (I'd vote for Shed Skin over Speed Boost, Huge Power, or fucking Storm Drain though.)
I just planned on turning Golem into a freakin' wheel. It's already ball shaped. You don't have to vote for mine, but I think it works as something that COULD match Golem. I mean it goes pretty fast when it uses Rollout.
 
I can see Speed Boost on Golem. In fact, I kind of like it. Kind of like a momentum mon or something (literal momentum obv)
 
Voting's in

Vileplume: DineshThePoet
Vileplume-Mega (Vileplumate)
Design Description: Vileplume's petals become infested with pollen and becomes more toxic-colored. Its feet turn root-like.
Chlorophyll/Effect Spore -----> Pollinate (Priority to Powder Moves)
75/80/85/110/90/50 (490) -----> 75/100/120/120/125/50 (590)
New Moves: Leech Seed
Venomoth: Chesnaught
Mega Venomoth (Venonite)
Type: Bug / Poison -------> Bug / Poison
Abilities: Shield Dust / Tinted Lens / Wonder Skin -------> Tinted Lens
Base Stats: 70 / 65 / 60 / 90 / 75 / 90 -------> 70 / 85 / 80 / 110 / 95 / 110
New Moves: Defog
Persian: Clapyourhands
Persian
Typing: Normal -----> Normal / Dark
Abilities: Limber / Technician / Unnerve -----> Super Luck
BST: 65/70/60/65/65/115 -----> 65/130/70/65/75/135
New moves: Pursuit, Crunch, Cross Chop
Golduck: Dawnmidst
Mega Golduck (Golduckite)
Typing: Water -----> Water / Fighting
Abilities: Damp / Cloud Nine / Swift Swim -----> Tough Claws
BST: 80/82/78/95/80/85 -----> 80/132/78/115/80/115
New moves: Power Gem, Work Up
 
Congrats to our winners and thank you to everyone who submitted.
It is now time to start Submissions for Round 2. The Round 2 Pokemon Are...
primeape.gif
Primeape
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Arcanine
golem.gif
Golem
slowbro.gif
Slowbro
You have 24 hours to Submit your proposed Mega. You may submit one mega for all of the Pokemon listed. Please make your submissions follows the rules in the OP, good luck and may the best mega win!
 
I really liked this batch. All four Pokemon were fun to work with and find ways to build upon.

Primeape

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Primeape

Typing: Fighting -----> Fighting
Abilities: Vital Spirit / Anger Point / Defiant -----> Temperamental (Raises Attack 2 stages if hit by a not very effective move)
BST: 65/105/60/60/70/95 -----> 65/135/90/60/80/125
New moves: None

It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
-BW/B2W2 Pokedex

Primeape is a flaming hot ball of vicious, furry rage. I'm 90% sure that it's default stance has that little anime sign for anger (the square with all the corners inverted) near its eyebrow; it's vicious, it's mean, it's relentless... it has less attack than Unfezant? Seriously?!?

Yes, Primeape, the furious monkey who literally does nothing but beat things up and be angry has an Attack stat that is a full 10 points lower than the overgrown pigeon whose males wear hot pink masks with dangling streamers across their face. Take a moment to let that sink in. You know what else has higher Attack than it? A panda, a poodle, an ant, an eel, and a big fat tub of lard (you can go figure out each of those yourselves). What is this injustice?

Well, luckily, Mega Primeape is here to remedy that. With a 30-point boost to Attack, Primeape now has a higher Attack than any of those previously mentioned Pokemon (screw you, Unfezant!). Another 30-point boost to Speed puts it right alongside Weavile and Swellow; considering that its whole concept is a relentless, short-tempered Pokemon that will chase its foes to the ends of the earth if they so much as look its way, I'd say both of these boosts are warranted.

For the ability, I wanted to switch things up a bit. Each of its abilities are rather situational; Vital Spirit is really only useful for Spore, and occasionally Hypnosis. Critical hits in singles are far too inconsistent to make Anger Point reliable in any way. Defiant is nice, but other than Intimidate, there aren't really many ways that Primeape would get its stats lowered. What the latter two abilities do, though (let's all just forget about Vital Spirit because it's Vital Spirit, alright?), is take something that would normally be detrimental to Primeape--critical hits and stat lowering, respectively--and make them help Primeape in some way. Essentially, Primeape gets its revenge, just as outlined in the Pokedex. The problem is, neither of these two abilities consistently help Primeape out much, and only are situational at best.

What Temperamental seeks to do is provide an ability with similar flavor that Primeape can take advantage of relatively consistently. Due to its poor defenses, which I buffed to help it better take attacks, there is very little chance that it will be able to survive a super-effective hit of any sort (the boosted Speed helps a bit with this, helping it attack before being attacked). Instead, the idea with this ability is to switch Primeape in on a resisted attack that it can survive, and net an Attack boost on the switch. Primeape doesn't have the bulk to set up really, so the free Attack boost rewarded on a good switch in would help make Primeape a force to be reckoned with. On the flip side, such an ability seemed too powerful without some sort of downside; Defiant was limited by the lack of common stat-lowering moves, and Anger Point by the inconsistency of critical hits. This "downside" I decided would be that Temperamental would only raise Primeape's Attack if hit by a resisted move. The reasoning behind this is rather simple; since Temperamental rewards Primeape for a smart switch-in, it shouldn't activate more than once. It is unlikely that the opponent would choose to use a resisted move on Primeape once it's already out; Primeape is intended to switch into a resisted move. If the opponent for some reason continued using resisted moves on Primeape even after it switched in, then honestly he or she deserved to lose anyways, because I can't think of many cases where using a resisted move would be superior than a neutral or super-effective one once you already know what you're up against. Additionally, while Primeape's defense help it survive one or maybe two resisted moves, it's still not particularly bulky, and lack of recovery means it defintely won't like taking more than a few hits. The fact that Temperamental activates on resisted moves means that, bar a questionable opponent, should only activate once, as that's as many times a sensible opponent will try to use a resisted move to take it out.

Fighting-types resist Bug, Dark, and Rock. Of these, Primeape particularly can take advantage of the latter two, especially with the usage of moves like Knock Off (Mega Primeape can't get its item knocked off, hooray), Stone Edge, and Rock Slide. It can then proceed to sweep with its Attack boost and nice speed. It's not unstoppable, with its average-for-a-Mega defenses making it particularly vulnerable to priority. Additionally, its success relies heavily on prediction; a good prediction nets Primeape doubled attack; a poor one leaves it boostless, and likely close to fainting. Regardless, in the hands of a skilled player, Mega Primeape should be able to demolish unprepared teams, and be the destructive furry menace it was always meant to be.

Arcanine
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Arcanine

Typing: Fire -----> Fire
Abilities: Intimidate / Flash Fire / Justified -----> Intimidate
BST: 90/110/80/100/80/95 -----> 90/150/100/100/100/115
New moves: Sacred Fire

Arcanine's awesome. I don't usually use a Pokemon more than once on a main-series game, but thinking back Arcanine's the only Pokemon I've used in four of the six current regions (Infernape and Talonflame beat it out in the other two). It's been a powerful, reliable Pokemon for over a decade since its introduction. Unfortunately, in recent years Arcanine hasn't been living up to its species name as the "Legendary Pokemon"; while it's no longer strong enough to make the cut into OU, it's also been deemed too powerful for lower tiers, forcing it to linger in the limbo of the division known as BL. Such a pathetic fate should not have befallen on such a majestic Pokemon as Arcanine, being somewhere but belonging nowhere. Mega Arcanine gives Arcanine the push that it needs to push itself out of BL and once again live up to its name as the "Legendary Pokemon".

Mega Arcanine is designed to be a bulky physical Attacker, with equal defenses and a beefy physical Attack. Intimidate gives Arcanine the unique ability to cut the opponent's physical attack in half should it choose to stay in; both its standard form and Mega form have Intimidate, and thus can drop the opponent's attack by one stage each. This enables it to soak up physical attacks much more easily, and may often force physical opponents out of battle. It's special bulk isn't too shabby, either, though without Intimidate to soften the blows it certainly won't enjoy any hits on its Special side. The Attack and Speed boosts put it on par with other Megas like Mega Scizor and Mega Absol (its Attack and Speed actually match Mega Absol's, coincidentally), but still is a bit weaker than Choice Band Arcanine to compensate for its improved agility and bulk. Some damage calcs:

252+ Atk Arcanine Wild Charge vs. 252 HP / 0 Def Azumarill: 288-340 (71.2 - 84.1%) -- guaranteed 2HKO
-2 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 0 Def Arcanine: 162-192 (42.1 - 50%) -- 0.4% chance to 2HKO
(Extremespeed>Aqua Jet, basically guaranteeing Arcanine the win in this situation)

252+ Atk Arcanine Sacred Fire vs. 252 HP / 184+ Def Gliscor: 129-153 (36.4 - 43.2%) -- 4.7% chance to 3HKO after Poison Heal
-2 0 Atk Gliscor Earthquake vs. 252 HP / 0 Def Arcanine: 104-126 (27 - 32.8%) -- guaranteed 4HKO

252+ Atk Arcanine Close Combat vs. 4 HP / 0 Def Mega Gyarados: 296-350 (89.1 - 105.4%) -- 37.5% chance to OHKO
-1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 0 Def Arcanine: 218-260 (56.7 - 67.7%) -- guaranteed 2HKO

252+ Atk Arcanine Sacred Fire vs. 252 HP / 232+ Def Skarmory: 230-272 (68.8 - 81.4%) -- guaranteed 2HKO after Leftovers recovery
-1 0 Atk Skarmory Brave Bird vs. 252 HP / 0 Def Arcanine: 72-85 (18.7 - 22.1%) -- possible 5HKO

252+ Atk Arcanine Sacred Fire vs. 4 HP / 0 Def Excadrill: 602-710 (166.2 - 196.1%) -- guaranteed OHKO
-1 252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 0 Def Arcanine: 248-294 (64.5 - 76.5%) -- guaranteed 2HKO

Double Intimidate gives it a win condition even against OU's physical Waters, while its beefy attack helps it bust through its physical walls (Excadrill was thrown in there mostly for fun). What makes it great is its access to Extremespeed; since it outspeeds even standard priority, Arcanine can take out a foe before taking a second hit. That being said, Arcanine is far from being perfect. Its success relies in part on Intimidate to soften physical blows, which only activates when Arcanine switches in. This means that Arcanine will likely be doing a lot of switching, not a good trait for a Stealth-Rock weak Fire-type. Additionally, recoil-heavy moves like Wild Charge and Flare Blitz only serve to compound this problem. This was in part the reason why I gave it Sacred Fire, to help with the recoil problem (it's called the "Legendary Pokemon", after all, so flavorwise it's actually quite fitting). Morning Sun may help it a bit, but Stealth Rock and recoil mean that it will be taking quite a bit of indirect damage. This means that Arcanine will likely require a lot of team support, especially with Rapid Spin, to help keep it healthy. Finally, while Intimidate helps on the physical side, Arcanine has little to help on its Special side, so it is very vulnerable on that side of the attacking spectrum. However, with the right team (with hazard removal and a way to deal with Special Attackers), Arcanine could be a valuable player indeed.

With improved attacking and defending capabilities, Mega Arcanine is certainly a force to be reckoned with. Double Intimidate gives it a way to cushion physical blows as it wrecks house, though it may require some careful team planning in order to put it to its best use. Mega Arcanine allows the Pokemon to rise from the depths of BL and truly live up to its name as the "Legendary Pokemon".

Golem
golem.gif

Golem

Typing: Rock/Ground -----> Rock
Abilities: Rock Head / Sturdy / Sand Veil -----> Bulletproof
BST: 80/120/130/55/65/45 -----> 80/140/190/65/95/25
New moves: Rock Wrecker (Head Smash? Would like some feedback about this one)

Oooh, this one was fun. I didn't think Golem would be very interesting to work with, but I was proven wrong; I really enjoyed working on this one (might even be up there with Starmie from the beginning of this project as my favorite), and I hope you enjoy reading, and hopefully using, it as well.

Alright, so Golem is what one generally pictures when someone says, "Rock-type": great on the physical side, but poor on the special side; high defense and attack, but low speed; powerful attacks, but inaccurate ones as well. This makes sense; after all, the Geodude family is the archetypal Rock-type, found in nearly every cave and trained by nearly every Rock-type specialist. That being said, it isn't exactly amazing in battle. While it can fill many roles--Stealth Rocker, defensive wall, physical tank--three things in particular let it down and prevent it from being anything particularly notable:

1. It's typing, which grants it double weaknesses to both Water- and Grass-type moves, among others.
2. It's poor speed.
3. It's low Special Defense.

Now, given that this is a Mega Evolution, the first bullet is by far the easiest to fix. Dropping the Ground- typing removes both of its double weaknesses, and while one may argue that Ground is in fact a better monotype than Rock, Golem is far too associated with the Rock typing for it to drop it, from a flavor standpoint. However, pure Rock still left it with 5 weaknesses: Water, Grass, Fighting, Ground, and Steel. Of these, Water, Fighting, and Ground are all relatively common, with Steel and Grass being present, but not as prevalent. On a defensive Pokemon like Golem, this many weaknesses is not a good sign. How could these weaknesses be managed?

Well, the fact that Mega Golem has 190 Defense enables it to soak up even super-effective attacks; though it certainly won't like them, its high defense will keep physical super-effective attacks from totally neutering him. The specially-defensive side, on the other hand, was another story. That would be much tougher to fix.

Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without taking damage.
-RB Pokedex

Enter Bulletproof. Currently only owned by the Chespin line, the ability involves a shell or carapace of some sort preventing bullet- or bomb-based moves from damaging the holder. Golem happens to have a carapace, which also happens to be rock-hard (since it's, you know, a golem, and a Rock-type). Bulletproof would be perfect for it! What moves in particular would Bulletproof help Golem with? There are three separate categories.

1. Super-effective moves that don't see much use
- Mud Bomb
- Magnet Bomb
- Octazooka

2. Super-effective moves found in competitive play
- Aura Sphere
- Gyro Ball
- Bullet Seed
- Seed Bomb
- Focus Blast
- Energy Ball

3. Other commonly-found moves in competitive play
- Shadow Ball
- Sludge Bomb

Note number 2 in particular. Bulletproof virtually gets rid of Golem's weakness to Fighting on the special side, making it immune to the most commonly used special Fighting attacks (Focus Blast and Aura Sphere). Grass also is hindered by immunities to Bullet Seed, Seed Bomb, and Energy Ball. Shadow Ball and Sludge Bomb immunities notably give Golem the perfect opportunity to switch in on the likes of Gengar, of all Pokemon. Bulletproof aids Golem by making it immune to some common attacks that would otherwise completely wreck it. That isn't to say that it is unstoppable by any means, however. Noticeably absent from the list of attacks Bulletproof blocks are Water- and Ground-type moves other than Octazooka and Mud Bomb, respectively. This means that Golem still has two common weaknesses without any useful immunities to specific moves from them. Additionally, Golem lacks any sort of reliable recovery, especially with Golemite instead of Leftovers, so it can be whittled down eventually even from the physical side.

Golem's Mega Evolution turns him into a very heavily defensive (physically), very slow, powerful attacker. Bulletproof helps it overcome its middling Special Defense and suboptimal defensive typing by making it immune to some of the common attacks that would normally scare it away. Mega Golem was a real treat to design, and I was wholeheartedly surprised when the movelist that Bulletproof blocked matched so well with weaknesses of a pure-Rock type. I think that it would be a great ability on Golem, regardless of what final spread is chosen in the voting.

Slowbro
slowbro.gif

Slowbro

Typing: Water/Psychic -----> Water/Psychic
Abilities: Oblivious / Own Tempo / Regenerator -----> Unaware (I know, I know)
BST: 95/75/110/100/80/30 -----> 95/95/130/130/90/50
New moves: None

Alright, so for this one I'll just start right off with discussing the ability, since I know that Unaware is one of the "don't-touch-these-unless-you-have-a-really-good-reason-to" abilities. But I do have a good reason...

Slowbro.gif

Look at that thing. Look at it and tell me it has even the slightest clue about what's going on around it. No, he's completely and utterly unaware of everything.

So yeah, Unaware. I was actually between this and Analytic, considering Slowbro's poor speed (SLOW, bro) and decent Special Attack. However, while Slowking (who we will be dealing with in the near future) would be perfectly suited for Analytic, it wouldn't fit very well with Unaware. So through a decision that will impact how I deal with Slowking a few weeks from now, Unaware Slowbro it was.

For stat changes, Unaware is a pretty awesome ability change already, so I didn't want to buff it too much. For some Pokemon, losing Regenerator is a huge hit, since it takes away a recovery option from the Pokemon; being a Mega only compounds this due to lack of Leftovers. To help a bit with this, I put 20 points into Defense and 10 into Special Defense, given that Slowbro has a physically defensive bias. While it may not compensate for the severe nerf in recovery Slowbro got, remember that it has Slack Off, so it still has options when it comes to healing. I also didn't give it any new moves for this reason; healing, two decent STABS, and a variety of support moves that it already had in tandem with Unaware was enough for it to be viable.

I put 30 points into Special Attack to give it a decent offensive option (not that it will become setup fodder with Unaware and all). I didn't think it needed anything else, really; Unaware, a good defensive typing with healing, and nice Special Attack (the latter two are important; Quagsire also has Unaware and a good defensive typing, but lacks Recovery outside of Leftovers and Rest and can't attack well) were really enough to make it stand out. Subsequently, I split the remaining 40 points between the mostly-unused stats of Speed and Attack.

I know that I normally write a lot more for these things, but Unaware is such a good ability, both flavorwise and competitively, that I think it really speaks for itself.

EDIT: Didn't jump the gun this time. =P
 
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Everyone just do Unaware Slowbro, there's no reason not to

My go at it:

images

Slowbro
Typing: Water/Psychic -----> Same
Abilities: Oblivious/Own Tempo/Regenerator -----> Unaware
BST: 95/75/110/100/80/30 -----> 95/85/150/130/100/30
New moves: Recycle

Stats are just a buff of what he previously had, as it should be

Nothing radical, but Recycle is a good move for the bro to recharge his fat ass with berries n shit

Unaware is there for pretty fukken obvious reasons

go bro
 
Hmm, I made an electric feline and forgot to make a Thundercats pun. No wonder it lost.


Anyways, I have 2 Primapes.


Very different... so I'll differentiate them as X and Y.


Mega Primape X

Type: Fight >>>Fight/Electric
Vital Spirit / Anger Point / Defiant -----> Brute Force (All damage comes from the attack stat, but still strike the correct defense. IE, don't Focus Blast Blissey!)
BST: 65/105/60/60/70/95 -----> 65/135/75/65/80/135
New Moves: Volt Turn, Bolt Strike, High Jump Kick


Concept: Primeape has Overheat, Vacuum Wave, and Thunder[bolt] is wasted potential. So... abuse it. Switch in defiantly and abuse them Sticky Webs, then abuse a much more diverse movepool than expected. Abuse the lack of drop from Overheat... and if you're worried, use Hone Claws to solve Accuracy Issues.

Why Electric? Because this frazzled ape is bursting with angry ENERGY! Bam! So much surge! Its fur is just so charged at this point that it's dangerous to the touch.



Now for the alternative...

Mega Primeape Y

Type: Fight >>>Fight/Ice
Vital Spirit / Anger Point / Defiant -----> Refrigerate
BST: 65/105/60/60/70/95 -----> 65/135/75/65/80/135
New Moves: Tail Slap, Quick Attack, High Jump Kick


Concept: Primeape becomes a friggen Yeti! I don't think I need to say much else, do I? It's a an ooga booga force of Himaliyan conspiracy theory! Hit hard!

You know you want the wompa!
Wampa.PNG



I'm not sure which is better, feel free to tell me.
 
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Fuck it, no hide tags
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Mega Primeape (Primeapite)
Appearance:
Same as now, but with a Mike Tyson face tattoo
Type: Fighting
Ability: Furious (Increases attack by one stage when hit by a contact move. Will trigger each time for multi-hit moves)
Normal Stats: 65/105/60/60/70/95
Mega Stats: 65/125/100/60/80/125
New Moves: Pursuit, Play Rough

Primeape now is physically bulky enough to switch in on a physical hit and stay healthy while activating his new ability. 125 Speed is an excellent tier and Primeape can use this advantage to scout with U-turn or simply start hitting hard with its Fighting-type coverage. I added Pursuit to trap some of the softer things it switches in on (seriously, how the hell doesn't it have Pursuit?) and Play Rough, because if Primeape catches you, it will not Play Nice.


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Mega Arcanine (Arcanite)
Appearance: Majestic af

Type: Fire
Ability: Reckless
Normal Stats: 90/110/80/100/80/95
Mega Stats: 90/160/100/100/100/105

Mega Arcanine is designed to destroy teams with its brutally powerful Reckless-boosted attacks. Flare Blitz reaches an incredible 216 Base Power after STAB and Wild Charge is a strong 108. Morning Sun is pretty obligatory on any set with all the recoil damage Arcanine will take, however, its 90/100/100 defenses can take quite a beating. I saw no need to change its typing or give it new moves, although I considered giving it Jump Kick.

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Mega Golem (Golemite)
Appearance: A giant, clunkier more metallic version of itself
Type:
Ground / Steel
Ability: Heatproof
Normal Stats: 80/110/130/55/65/45
Mega Stats: 80/140/180/65/95/25
New Moves: Rapid Spin

The addition of Steel-type over Rock causes Golem to lose both of its 4x weaknesses, leaving it only with three once Heatproof is taken into account, which serves its impressive 80/180/95 defensive stats very well. The Speed drop helps out its new STAB Gyro Ball a lot, reaching 100 Base Power on anything with a base speed of 87 or higher without investment. However, the best tool in its arsenal, and certainly what sets it apart from other Rock or Ground types is Rapid Spin. Mega Golem's typing lets it only take 3.125% health from Stealth Rock, meaning it can come in and spin them away while threatening spinblockers with its impressive coverage.

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Mega Slowbro (Slowbrite)
Appearance: Lying on his lazy back, with a Cheetos packet on his stomach

Type: Water / Psychic
Ability: Simple
Normal Stats: 95/75/110/100/80/30
Mega Stats: 95/95/130/130/110/30

This thing is reminiscent to its Gen I days when Amnesia was a thing and gave an effective +2 boost to both Special Attack and Special Defense. It can now do this with Calm Mind and literally stall for days with Slack Off. Although it's horribly vulnerable to status - particularly Toxic, 95/130/130 defenses are particularly hard to break, especially if it starts setting up Calm Minds.
 
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