Introduction
Team Building Process

So I started w/ Bisharp and Keldeo, as the name of the thread indicates. It resists 14 types, so it has great type coverage and they share NO weaknesses. They hit on different sides of the spectrum, so they make great partners. Damn Fairies give this core trouble, and fly spam can be a problem. So...




That led me to add Zapdos and Clefable because they help me with both of those types. Zapdos is one of the best checks to FlySpam in the tier and deters Azumarill w/ a powerful Electric STAB. Clefable also helps to stop Azumarill, as it checks the Belly Drum set w/ Unaware. Plus, two of my other mons resist or are immune to Poison.






So now I needed something to shit on stall so Azumarill and wallbreaking Kyruem-B looked good on paper. Plus, Mr. Aqua Moose forces so many switches that it can stop momentum on VoltTurn teams and allows me to gain a WC if I Belly Drum. Kyurem-B also allows me to Outrage spam and take out Gliscor, Greninja, and AV Conkeldurr w/ coverage moves.
THE SQUAD

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Secret Sword
- Icy Wind
- Hidden Power [Flying]
Keldeo is the first part of my core with Bisharp. Keldeo is VITAL to the team because of his ability to beat Bisharp 1v1. It can tank Sucker Punch and KO w/ Secret Sword. Surf and Secret Sword are here for obligatory STAB, Icy Wind hits dem Dragons that threaten a majority team, and HP Flying to deal with Venusuar, who gives my team a lot of trouble. I chose Specs because I think it is the best option because of its ability to give an already fast mon a TON more power. Standard EV spread.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
-
Bisharp, the second part of my offensive core w/ Keldeo, provides me with a strong physical presence on the team. Iron Head/Sucker Punch/Knock off for the standard moves, but then I chose Psycho Cut in an effort to limit the damage that Mega Venusaur can do to the team. I chose bulky Bisharp over fast Bisharp because I am used to it, and it allows me to take resisted Flying type attacks meant for Keldeo easier. Black Glasses over Dread Plate because - well, glasses are cool. Especially sunglasses.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Thunderbolt
- Defog
- Roost
- Heat Wave
Ah, the nice and powerful Zapdos comes to save the team. Zapdos serves as a Physical Wall to the team, stopping Staraptor, Talonflame, and Mega Pinsir from decimating my team. Also serves as hazard removal mon, allowing me to Defog away once Keldeo has taken care of opposing Bisharps. Heat Wave lets me take care of Ferrothorn and Scizor, while Tbolt is there for STAB and checking Water types.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Fusion Bolt
- Ice Beam
-
Behold Wallbreaking Kyurem-B! Outrage is for a powerful STAB, while Fusion Bolt serves to check bulky Waters that try to stand in Keldeo's way. I run Ice Beam for SD Chomp, Landorus, Thundy, and Gliscor. Even though I have minimal special attack investment, the majority of the meta's powerhouses are 4x weak to ice, so it is a great thing to be able to spam. Psychic is for Megasaur if it comes down to that matchup.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Wish
- Moonblast
- Flamethrower
Tbh I'm not quite sure why Clefable is here... it just is. It came after I tested it, and it kept saving my ass w/ CM sweeps and ability to sacrifice itself to KO Scizor. Additionally, its ability as a cleric allows me to reduce the harms of hazards if I lose Zapdos early. It also hits Dragons hard w/ Moonblast, and gives me a solid WC if I get a few CM's up during the match.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Azumarill serves as my second water type and powerful physical attacker. It has a potent tactic with bellyJet, and aids my team in striking through threats such as Heatran. Additionally, he checks DragonSpam and provides a way to beat other random Fire types that would threaten Bisharp. Standard EV's are standard.
Has this core reached it's potential? Or do better partners make it better?
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