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Megas For All (Read the whole 1st post and check current slate)

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It's always best to react in as nice a way as possible.

And now we're derailing the thread about discussions of being nice or not. Seriously? Do we have to care about the feelings of people who can't be bothered to read the rules? It's not like I did a personal attack here.

Anyway, I do feel Chesnaught's suggestion of Water/Flying seem not appropriate for a bird based on an ostrich. Maybe the key should be Dodrio losing the Flying typing?
 
And now we're derailing the thread about discussions of being nice or not. Seriously? Do we have to care about the feelings of people who can't be bothered to read the rules? It's not like I did a personal attack here.

Anyway, I do feel Chesnaught's suggestion of Water/Flying seem not appropriate for a bird based on an ostrich. Maybe the key should be Dodrio losing the Flying typing?
I hope you realize it was a joke and not a suggestion.
 
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@ Hypnite
Psychic ----> Psychic
Abilities: Insomnia / Forewarn / Inner Focus ----> Dream Snatcher (Increases the power of draining moves 33% on sleeping targets)
85 / 73 / 70 / 73 / 115 / 67 --->
--/+20/+20/+30/+30/--
85 / 93 / 90 / 103 / 145 / 67
+Dream Eater level-up

Hypnosis may have shit accuracy, but if Hypno can nab a hit (or count on a teammate for support) he can deal some heavy damage with STAB Dream Eater. His ability also powers up Drain Punch off a better base 93 Attack. Plus, he can harass foes that rely on Rest+Sleep Talk and with respectable bulk tank a few hits when needed. He's no Uber threat, but a fun niche idea I came up with because of my avatar. So.
 
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Mega Muk(Mukinite)

Ability:Poison Point
Type:Poison/Steel
New Moves:Metal Burst,Magnet Rise,Gravity
Stats:105/105/100/65/150/50=575
Muk's walling capabilities only improve with this Evo,getting useful moves such as Gravity,Metal Burst,and Magnet Rise.It also gets major increases in both defensive stats,and it also has decent HP to back it up.It also can go offensive with Shadow Sneak,Poison Jab,the elemental punches,and Explosion.
 
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Dodrio
Type: Normal/Flying -> Normal/Flying
Ability: Early Bird/Run Away/Tangled Feet -> Hustle
Stats: 60/110/70/60/60/100 -> 60/140 (+30)/90 (+20)/65 (+5)/75 (+15)/130 (+30)
New Moves: Hone Claws, Jump Kick, and Hi Jump Kick
Design: Dodrio grows more "fur" around it's body and it gets more coarse. The black part under his body now stretches down to the middle of his legs and his legs get much thicker. The feathers on his head grow larger with a single white stripe on each of them. He also grows a third feather on each of his heads.

This is pretty simple. He gains hustle to boost his power. I also gave him hone claws to boost his poor accuracy while also raising his attack. Almost all hustle users have this move and it would be a shame not to add it. I also gave him the jump kicks for some good coverage and power, however it is very risky to use it without first using hone claws. The stat spread is obvious. More speed and power and a little extra bulk so that he can set up a hone claws. I didn't give it much more special attack, because, let's face it, he won't ever need it.
 
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Dodrio
Type: Normal/Flying -> Normal/Flying
Ability: Early Bird/Run Away/Tangled Feet -> Hustle
Stats: 60/110/70/60/60/100 -> 60/140 (+30)/90 (+20)/65 (+5)/75 (+15)/130 (+30)
New Moves: Hone Claws, Jump Kick, and Hi Jump Kick
Design: Dodrio grows more "fur" around it's body and it gets more coarse. The black part under his body now stretches down to the middle of his legs and his legs get much thicker. The feathers on his head grow larger with a single white stripe on each of them. He also grows a third feather on each of his heads.

This is pretty simple. He gains hustle to boost his power. I also gave him hone claws to boost his poor accuracy while also raising his attack. Almost all hustle users have this move and it would be a shame not to add it. I also gave him the jump kicks for some good coverage and power, however it is very risky to use it without first using hone claws. The stat spread is obvious. More speed and power and a little extra bulk so that he can set up a hone claws. I didn't give it much more special attack, because, let's face it, he won't ever need it.
Man we already have like 5 hustle megas.
 
Voting is now Open for
hypno.gif
Hypno
dewgong.gif
Dewgong
dodrio.gif
Dodrio
muk.gif
Muk

You all know the drill list your top 3 submissions in order with the first one getting 3 votes, the second one getting two and the third one getting one. Please refer to this post to see submissions (if you notice a mistake or if a mega is omitted let Chesnaught know). You will have 24 hours to vote, please PM your votes to Peef Rimgar not rachet67. Thanks to all who submitted and may the best mega win!

Hypno
1.
2.
3.
Dewgong
1.
2.
3.
Dodrio
1.
2.
3.
Muk
1.
2.
3.

This also marks the beginning of the discussion period for
cloyster.gif
Cloyster
electrode.gif
Electrode
marowak.gif
Marowak
hitmonlee.gif
Hitmonlee
(Sorry I forgot to cross out Exeggcutor on the list but its already reserved)
Get Discussin' and get Voting

I'm going to try something new and list some discussion points for each mon to y'know stimulate Discussion let me know if you'd like me to do this again.
1. Cloyster is the best user of the incredibly strong set-up move: Shell Smash how can a person create a Cloyster Mega without making Shell Smash too strong for the metagame?
2. How do we distinguish Electrode from every other fast special attacking electric type?
3. Marowak's is outclassed defensively by Hippowdon while offensively Bone Club is more powerful than any buff its mega is going to get so how can we give Mega Marowak an interesting niche in the metagame?
4. How can we make a Mega Hitmonlee viable in the OU metagame with it still not outclassing any of the other Mega Hitmon's in any of its roles?
 
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Alright this is what I got so far:
- Bulletproof, physically defensive Cloyster that loses its Ice STAB and Skill Link so it can't abuse Icicle Spear in exchange for being a monster tank (but I kept its special defense relatively low to discourage it from using Shell Smash and using its massive defense as a buffer)
- Etheriate Marowak that's Ground/Ghost (Etheriate's strong, but Marowak's losing Thick Club here; this is one of the rare cases i would approve of someone giving it Huge or Pure Power since Thick Club already doubled its Attack in the first place, but keep it reasonable)
- My favorite, Electrode that autosets Electric Terrain
- Wasn't sure if it would be Exeggutor or Hitmonlee so I started neither, lol
sidenote: Shame there aren't many kicking moves, Iron Foot or something would have been
great for Hitmonlee
 
Please let me know if I have forgotten to add you to the list of all submissions! :)
You don't have my dodrio
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Dodrio
Type: Normal/Flying -> Normal/Flying
Ability: Early Bird/Run Away/Tangled Feet -> Hustle
Stats: 60/110/70/60/60/100 -> 60/140 (+30)/90 (+20)/65 (+5)/75 (+15)/130 (+30)
New Moves: Hone Claws, Jump Kick, and Hi Jump Kick
Design: Dodrio grows more "fur" around it's body and it gets more coarse. The black part under his body now stretches down to the middle of his legs and his legs get much thicker. The feathers on his head grow larger with a single white stripe on each of them. He also grows a third feather on each of his heads.

This is pretty simple. He gains hustle to boost his power. I also gave him hone claws to boost his poor accuracy while also raising his attack. Almost all hustle users have this move and it would be a shame not to add it. I also gave him the jump kicks for some good coverage and power, however it is very risky to use it without first using hone claws. The stat spread is obvious. More speed and power and a little extra bulk so that he can set up a hone claws. I didn't give it much more special attack, because, let's face it, he won't ever need it.
EDIT: you have it there, bit it is in the dewgong section lol.
 
For Marowak Huge Power really is a good idea and might win because it's the equivalent of making Thick club also take up an ability slot with the compensation of stat buffs. Of course I do look forward to seeing what other routes people take with it.
I think it'd be hilarious if we gave mega hitmonlee unburden but I may or may not attempt one.
I have no idea what to do with Electrode.
 
For Marowak Huge Power really is a good idea and might win because it's the equivalent of making bone club also take up an ability slot with the compensation of stat buffs. Of course I do look forward to seeing what other routes people take with it.
I think it'd be hilarious if we gave mega hitmonlee unburden but I may or may not attempt one.
I have no idea what to do with Electrode.
Don't give useless abilities unless the mon has serious potential to be broken (although that would be funnier than hell xD)
 
1. Cloyster is the best user of the incredibly strong set-up move: Shell Smash how can a person create a Cloyster Mega without making Shell Smash too strong for the metagame?
2. How do we distinguish Electrode from every other fast special attacking electric type?
3. Marowak's is outclassed defensively by Hippowdon while offensively Bone Club is more powerful than any buff its mega is going to get so how can we give Mega Marowak an interesting niche in the metagame?
4. How can we make a Mega Hitmonlee viable in the OU metagame with it still not outclassing any of the other Mega Hitmon's in any of its roles?

Cloyster:
  • Bulletproof/Solid Rock & Filter clone/Skill Link would be good for abilities. Technician could also work fairly well.
  • Possibly remove the Ice typing, as it doesn't make much sense tbh. Water/Steel would fit well, maybe a metal shell type deal, or whatever. Plus Water/Steel is a superb defensive typing (also consider Heavy Metal and Heavy Slam if adding Steel typing).
  • Honestly, it probably doesn't need many new attacks, as it already has a large movepool. Maybe Aqua Ring or something for recovery.
Electrode:
  • It already has a largely supportive role as it exists now. Maybe add more supporting moves like Memento?
  • New typing, Electric/Dark, or Electric/Steel?
  • Ability: The abilities it has right now fit pretty well, but maybe Speed Boost or Lightningrod/Motor Drive?
  • Stats: Special Attack boost probably, increase its defenses to emphasize its supportive role, maybe a bit more speed?
Marowak:
  • Loss of Thick Club is huge, to compensate, probably give it Huge Power or Pure Power. If this happens, don't boost its Atk too much (for reference, Mega-Mawile only has 105, and Mega-Medicham sits at 100).
  • If Huge Power/Pure Power are add, that allows defensive boosts. Maybe a little bit of a speed boost, but it's not something that would be really fast. Also, possibly special attack boost, as it has a large special movepool.
  • Consider maybe adding Fighting type.
Hitmonlee:
  • Ability that boosts the power of kicking moves, a la Iron Fist.
  • Probably a large Atk boost, +50 or +60. Add a speed boost, and maybe a bit of special defense. Defense shouldn't be boosted too much, as it's primarily focused on offense.
  • Basically gets all kicking moves all ready, as well as various other coverage moves, so not much to add for moves here.


Just some of my thoughts.
 
Cloyster:
  • Bulletproof/Solid Rock & Filter clone/Skill Link would be good for abilities. Technician could also work fairly well.
  • Possibly remove the Ice typing, as it doesn't make much sense tbh. Water/Steel would fit well, maybe a metal shell type deal, or whatever. Plus Water/Steel is a superb defensive typing (also consider Heavy Metal and Heavy Slam if adding Steel typing).
  • Honestly, it probably doesn't need many new attacks, as it already has a large movepool. Maybe Aqua Ring or something for recovery.
Just some of my thoughts.

o.o This is my submission exactly, right down to the explanation. Are you a mindreader? :P

Here's the intro for my Cloyster submission (yes, I write these ahead of time, don't judge me)

Does anyone know why Cloyster is an Ice-type? Seriously, read it's Pokedex entries. Nowhere in the Pokedex does it say something like "It's body can reach temperatures of -200° F" or other generic Ice-type info, nor does it even mention anything along the lines of "It lives in frigid northern waters on the rocky seafloor." Nothing of the sort. This is what it does say, however:

"For protection, it uses its harder-than-diamonds shell. It also shoots spikes from the shell."

-Yellow Pokedex

"Its shell is so hard, it can even withstand a bomb. No one has ever seen what is inside its shell."

-Stadium/FR Pokedex

"Even a missile can't break the spikes it uses to stab opponents. They're even harder than its shell."

-Crystal Pokedex

What's harder than diamond? Nothing you say? Well, this is Pokemon logic after all, so I would infer that Cloyster's shell is as hard as, if not harder than, steel. Yes, it gains the Steel-typing. It makes more sense flavorwise in my opinion based on what we know from the Pokedex, and its a great defensive typing as well. It only has two weaknesses, Fighting and Ground. However, unfortunately for it, these two types are also some of the most common in the metagame. Luckily, the Pokedex holds one more tidbit of information that helps Cloyster deal with this...

Cloyster's shell can withstand bombs and missiles. Bulletproof prevents bomb- and bullet-based moves. It's a perfect fit, really. Mainly Cloyster values Bulletproof... (skip paragraphs) Cloyster also lacks reliable recovery. This makes it vulnerable to status (particularly burn)... (continued)

Not giving exact stats or movepool additions away yet, but I guess great minds think alike, Chesnaught!
 
If anyone considers anything BUT huge power for Marowak, then that submission is shit. Loss of Thick Club makes that really the only logical option
 
I think "Steel Toe" would be like a perfect name for Hitmon to contrast with Iron Fist

Although "Steel Heel" flows off the tongue all sexy-like

Cloyster should, I think, keep Skill Link. It's too defining of a characteristic to change IMO, his movepool is perfect for it already. But change the fucking ice-type. Steel is cool, but Rock might fit well too, possibly even BETTER for STAB Rock Blast

Currently stumped on Electrode. I'm thinkin maybe Motor Drive or Volt Absorb or something. Maybe. Priority to Electric attacks would be cool, like an Electric Gale-wings variant
 
I like how just because something has an item that doubles it's attack, it HAS to have huge power. It can forgo it if you go about it correctly:

Technician looks like a very good option, since it's signature move Bonemerang hits 50 BP twice, making it have a 150 BP ground move.

As all Gen 1 Pokes do, Marowak has a stupid large special movepool to abuse so that's not out of question

With Ground / Ghost typing, some move additions and added bulk, it can avoid being directly outclassed by Hippowdon
 
I like how just because something has an item that doubles it's attack, it HAS to have huge power. It can forgo it if you go about it correctly:

Technician looks like a very good option, since it's signature move Bonemerang hits 50 BP twice, making it have a 150 BP ground move.

As all Gen 1 Pokes do, Marowak has a stupid large special movepool to abuse so that's not out of question

With Ground / Ghost typing, some move additions and added bulk, it can avoid being directly outclassed by Hippowdon
Yes all that is true, but for me Flavorfulness>Everything else, and its signature item is the only thing that made it viable. You can go other routes, yeah, but it's difficult to imagine anything fitting as well. Technician is the only thing that could possibly work in my mind instead.

And yes it has a large special movepool but Alakazam has a decent physical one. For the love of god and all that is holy please don't make a special Marowak
 
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