Other XY OU Viability Ranking Thread (V2) (Last update on post #5189)

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See, for stall teams, TFL has informed me (and it is mainly true) that Gard has exactly two counters viable for us to consider. Or that stall regularly considers at all. That being Scizor-mega (Scizor is check, not all great on stall anyways) and Aegislash. Between Focus Blast/HyperVoice/Psyshock/Taunt (which, unsurprisingly, taunt is used a lot right now), Gard has all kinds of weapons to stall break. I think Mega Aggro can take a hit if you invest Spdef on him...

252 SpA Mega Gardevoir Focus Blast vs. 252 HP / 252 SpD Filter Mega Aggron: 213-252 (61.9 - 73.2%) -- guaranteed 2HKO

And OHKO with steel move. However, that's also a disabled mega and probably a dead poke for a kill. I've watched Reverb and another ladder player, Lil Manaphy, (both players being 1900+ and top 10 on the ladder) use Gard-mega for a while and it doesn't seem to need much support to destroy opposing teams. To be honest, Mega Gard almost reminds me of a non-rock weak ZardY. It hits incredibly hard on the main stab, has a mandatory support move (but gard's is stab so wins that one) and kinda needs focus blast to finish off the coverage. However, the difference is Gard can indeed take stall by itself.
 
Because Breloom facilitates low-risk defogging, essentially allowing it to pull its weight even if Deo-D wins the lead war. It also isn't as straightforward a match up as you might imagine, since LO Breloom 2HKOs with Bullet Seed, thus making it dangerous for Deo-D to begin the match by coating or taunting. Your opponent, after all, doesn't know what item you're running at the start of the match.


If anything, the opposite is true. Breloom's 'nerfing' was seriously overhyped, to the point where it was being proposed for UU or RU when X and Y were released. Virtually every meta trend since then, however, has been kind to Breloom. Neither of the new grass-ghost 'mons ended up making the OU cut, previous counters such as Celebi have fallen off the map, Mega Venusaur's been on the decline for months, birdspam is declining as well, Bisharp is everywhere, and Megatar and SR Excadrill are on the rise. The meta has become an environment where Breloom's primary threats are under-represented and it's uniquely suited to check some of the most dangerous and powerful threats in the meta.
If you are leading with Breloom you're not going to be able to bring it in later because it's Sash will more than likely be broken and it can't stop Deo-D from setting up Rocks. It gets even better if you Spored it because then Aegislash (a common partner to Bisharp) gets to come in for free and nuke whatever's in front of it while Deo-D will still be alive for fodder or possibly set up Rocks later.
There's also the fact that Deo-D might decide that using T-Wave on Breloom or breaking the Sash is better than setting up rocks in that situation.
 
If you are leading with Breloom you're not going to be able to bring it in later because it's Sash will more than likely be broken and it can't stop Deo-D from setting up Rocks. It gets even better if you Spored it because then Aegislash (a common partner to Bisharp) gets to come in for free and nuke whatever's in front of it while Deo-D will still be alive for fodder or possibly set up Rocks later.
There's also the fact that Deo-D might decide that using T-Wave on Breloom or breaking the Sash is better than setting up rocks.
How, exactly, is Deo-D breaking Breloom's sash? You seem to me to be arguing that Deo-D actually gets the better end of the deal by being put to sleep, which is laughable because, if that situation actually transpires, Breloom finds itself still at full strength, with sash unbroken, having neutered the opponent's opening gambit.
 
How, exactly, is Deo-D breaking Breloom's sash? You seem to me to be arguing that Deo-D actually gets the better end of the deal by being put to sleep, which is laughable because, if that situation actually transpires, Breloom finds itself still at full strength, with sash unbroken, having neutered the opponent's opening gambit.
Because it can still SR because it outspeeds, you can't put anything else to Sleep, they run Knock Off or Superpower, Aegislash gets to come for free, and they still have fodder.

There's also the fact that Aegislash can use Pursuit on you and ruin your Sash.
 
Because it can still SR because it outspeeds, you can't put anything else to Sleep, they run Knock Off or Superpower, Aegislash gets to come for free, and they still have fodder.

There's also the fact that Aegislash can use Pursuit on you and ruin your Sash.

I agree that Aegislash is a pretty good switch-in on Breloom after Deo-D is put to sleep.

252+ SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Breloom: 241-285 (91.9 - 108.7%) -- 50% chance to OHKO

And there aren't many things that want to take a Shadow Ball from Aegislash on the switch.
 
Because it can still SR because it outspeeds, you can't put anything else to Sleep, they run Knock Off or Superpower, Aegislash gets to come for free, and they still have fodder.

There's also the fact that Aegislash can use Pursuit on you and ruin your Sash.
... Which isn't even run commonly enough to warrant a listing here http://sim.smogon.com:8080/Stats/2014-04/moveset/ou-1760.0.txt.

And no Deo-D is going to be stupid enough to open with Superpower, which only does ~30% to Breloom and puts Deo into OHKO range from a LO Bullet Seed. SR or Taunt is much more likely. Taunt incorrectly, and Breloom KOs Deo-D at the cost of either SR or one layer of spikes. SR incorrectly, and Breloom puts Deo-D to sleep at the cost of either SR or one layer of spikes. In either case, Breloom still has its sash intact, and defogging the lone hazard is still easy.

And that isn't to mention the possibility of running into PH Breloom instead, who accounts for 30% of all Breloom. Try and set up SR against him and he puts you to sleep, sets up a sub to hide behind on the switch, and either seeds or smacks whatever comes in next.

I agree that Aegislash is a pretty good switch-in on Breloom after Deo-D is put to sleep.

252+ SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Breloom: 241-285 (91.9 - 108.7%) -- 50% chance to OHKO

And there aren't many things that want to take a Shadow Ball from Aegislash on the switch.
This is part of the reason why I prefer PH Breloom to the Sash or LO sets. Aegislash variants can't do crap to it.
 
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... Which isn't even run commonly enough to warrant a listing here http://sim.smogon.com:8080/Stats/2014-04/moveset/ou-1760.0.txt.
Ugh, for the last time, just because something isn't common on a Pokemon doesn't mean it's not good. Pursuit is a great move on Aegislash, since it's the only Pokemon that can actually pursuit trap the Deos.

Please stop bringing the usage argument because it holds no ground. There's a reason people refer to the viability rankings as opposed to the usage statistics to determine the top threats in OU. Landorus-I is a great example of this : by 1760 usage stats, it's only the 27th most common Pokemon in OU, and yet, it's S rank as well as one of the most threatening things in the tier at the moment.
 
Ugh, for the last time, just because something isn't common on a Pokemon doesn't mean it's not good. Pursuit is a great move on Aegislash, since it's the only Pokemon that can actually pursuit trap the Deos.

Please stops bringing the usage argument because it holds no ground. There's a reason people refer to the viability rankings as opposed to the usage statistcs to determine the top threats in OU.
And yet, the entire Breloom discussion has been centering around the Sashed variant because of usage. If usage doesn't matter, then hey, let's consider that Breloom might be Scarfed and might outspeed Deo-D for the opening play. Or that it might be Choiced and might do as much as 45%-55% to Aegislash on the switch with Bullet Seed (if all 5 hits connect).

The Choiced and Scarfed Breloom variants are harder to use than the Sashed set, but they definitely do not lack for viability. Both can take down key threats the Sashed set can't touch. The Choiced set has the possibility of taking down Skarmory and Aegislash, even in its blade form, as well as KOing Megatar and Mega Gyarados from full HP. The Scarfed set can beat out Deo-D in a starter war. We generally discount those possibilities when faced with Breloom not because they're not viable but because they're uncommon, representing about 3% of usage.
 
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And yet, the entire Breloom discussion has been centering around the Sashed variant because of usage. If usage doesn't matter, then hey, let's consider that Breloom might be Scarfed and might outspeed Deo-D for the opening play. Or that it might be Choiced and might do as much as 45%-55% to Aegislash on the switch with Bullet Seed (if all 5 hits connect).

We generally discount those possibilities when faced with Breloom because they're uncommon, representing about 3% of usage.
There's a pretty huge difference between "not used a lot because of the incompetence of the ladder" and "not used a lot because it's total garbage". Scarf Breloom falls into the latter category, while Pursuit Aegislash falls into the former.
 
There's a pretty huge difference between "not used a lot because of the incompetence of the ladder" and "not used a lot because it's total garbage". Scarf Breloom falls into the latter category, while Pursuit Aegislash falls into the former.
And yet, Scarfed variants beat out Deo-D, can switch in to scare out Garchomp, Zard Y, Landorus and Keldeo. I'd say that represents a niche.
 
Scarf loom is just inferior to all other items. Sash loom can still deal with said zard y/x and lando and keldeo, as long as you keep the sash intact. Furthermore, scarf loom will not have spore, one of loom's trademark moves and reasons why it is such a good mon. As soon as you put scarf on there and the opponent realises that there is a sash, the whole element of surprise is gone. And what have you got, a loom which can't put things to sleep, which can't vary its fantastic move pool, which will be easily switched on by opposing aegislash or lando t, which can be easily set up on? Scarf loom can work to a certain extent, i just see it getting foreshadowed in every respect by sash loom.
 
Scarf loom is just inferior to all other items. Sash loom can still deal with said zard y/x and lando and keldeo, as long as you keep the sash intact. Furthermore, scarf loom will not have spore, one of loom's trademark moves and reasons why it is such a good mon. As soon as you put scarf on there and the opponent realises that there is a sash, the whole element of surprise is gone. And what have you got, a loom which can't put things to sleep, which can't vary its fantastic move pool, which will be easily switched on by opposing aegislash or lando t, which can be easily set up on? Scarf loom can work to a certain extent, i just see it getting foreshadowed in every respect by sash loom.
Scarfloom typically actually does run Spore.
 
Hello? Why would you mention Scarf Loom? That hasn't been a thing since like dpp lol. Even in Gen 5 Scarf loom was beyond sub-optimal, if you ran a different item from Sash, it was Fight Gem, toxic orb or Life Orb not Scarf. That hasn't really changed this Gen. LO can be used but its okay at best, Toxic orb is okay, while scarf is just a terrible choice for it.
 
... Which isn't even run commonly enough to warrant a listing here http://sim.smogon.com:8080/Stats/2014-04/moveset/ou-1760.0.txt.

And no Deo-D is going to be stupid enough to open with Superpower, which only does ~30% to Breloom and puts Deo into OHKO range from a LO Bullet Seed. SR or Taunt is much more likely. Taunt incorrectly, and Breloom KOs Deo-D at the cost of either SR or one layer of spikes. SR incorrectly, and Breloom puts Deo-D to sleep at the cost of either SR or one layer of spikes. In either case, Breloom still has its sash intact, and defogging the lone hazard is still easy.

And that isn't to mention the possibility of running into PH Breloom instead, who accounts for 30% of all Breloom. Try and set up SR against him and he puts you to sleep, sets up a sub to hide behind on the switch, and either seeds or smacks whatever comes in next.


This is part of the reason why I prefer PH Breloom to the Sash or LO sets. Aegislash variants can't do crap to it.
We are talking about Sash because someone (too lazy to go back and check who) said it was meant to lead, also Aegislash still beats PH unless you're doing something like running Leech Seed on top of that.

And yet, the entire Breloom discussion has been centering around the Sashed variant because of usage. If usage doesn't matter, then hey, let's consider that Breloom might be Scarfed and might outspeed Deo-D for the opening play. Or that it might be Choiced and might do as much as 45%-55% to Aegislash on the switch with Bullet Seed (if all 5 hits connect).

The Choiced and Scarfed Breloom variants are harder to use than the Sashed set, but they definitely do not lack for viability. Both can take down key threats the Sashed set can't touch. The Choiced set has the possibility of taking down Skarmory and Aegislash, even in its blade form, as well as KOing Megatar and Mega Gyarados from full HP. The Scarfed set can beat out Deo-D in a starter war. We generally discount those possibilities when faced with Breloom not because they're not viable but because they're uncommon, representing about 3% of usage.
Sash is literally the only thing that lets Breloom deal with anything not named Bisharp on any HO team and I recall it being the reason it was bumped up a rank in the first place (though I could be wrong). Also you're still not stopping Deo-D from doing its job at setting up Rocks and killing it with LO is one the stupidest thing you can do because it shows you don't have a Sash and your opponent gets a free kill with Lando-I (another common Deosharp Mon who might decide to just Calm Mind or U-turn and fuck with you)
 
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We are talking about Sash because someone (too lazy to go back and check who) said it was meant to lead, also Aegislash still beats PH unless you're doing something like running Leech Seed on top of that.


Sash is literally the only thing that lets Breloom deal with anything not named Bisharp on any HO team and I recall it being the reason it was bumped up a rank in the first place (though I could be wrong). Also you're still not stopping Deo-D from doing its job at setting up Rocks and killing it with LO is one the stupidest thing you can do because it shows you don't have a Sash and your opponent gets a free kill with Lando-I (another common Deosharp Mon who might decide to just Calm Mind or U-turn and fuck with you)

Actually sending a Breloom against a Deoxys-D isn't a smart thing. That's what teamates are for.

Breloom is good against many other things not called Deoxys, though. For example, Excadrill, Greninja and Tyranitar.
 
Actually sending a Breloom against a Deoxys-D isn't a smart thing. That's what teamates are for.

Breloom is good against many other things not called Deoxys, though. For example, Excadrill, Greninja and Tyranitar.
So is Breloom a lead or not? Breloom supporters are giving conflicting statements.
 
So is Breloom a lead or not? Breloom supporters are giving conflicting statements.

Not all teams have Deoxys-D. For those teams, Breloom is a lead. No smart player would lead Loom against a Deo-D though...

And even still, Breloom teams can use it not as a lead if they can remove hazards, and even without it's sash, Breloom can be threatening with Mach Punch and Rock Tomb. Sash is nice and it makes Breloom much more threatening, but it certainly doesn't become deadweight once the sash is broken.

A- for sure.
 
Time to share my opinion about these Pokemon's:

For Breloom I think B+ is fine for it. Do not get me wrong Breloom is good at what it does but it just requires a bit too much support compared to other A- ranked Pokemom. Thanks to this Breloom isn't easy to fit onto a team either. Breloom is also a bit of a weird Pokemon as it can be really good or really bad depending on the situation. While Breloom's main old counters have faded away into the lands of lower tiers like Celebi there are also new counters to it as for example Aegislash. Sure Breloom can get around this with Spore but if sleep clause is already active it has no way to deal with it's main counters. Breloom is also predictable as it only really has one or a few moves it runs effectively. Breloom is a difficult Pokemon for rank to make so take it with a grain of salt but I think B+ is fine for it.

Haven't used Gengar yet so I don't have an opinion about it.

Politoed however I do have an opinion about. When you are ranking Politoed you are essentially ranking rain based teams as Politoed is nothing but rain. Unlike Hippowdon and Tyranitar Politoed isn't useful outside of it's main weather which is honestly the main problem with Politoed. Heck even then there are rain teams that can function well without Politoed so it isn't 100% necessary to have him on a rain team. However it's main flaws end there as Politoed is still a useful Pokemon. It has quite a bit of variety as it can run a few sets like defensive and Choice Specs rather effectively. Most of the time defensive sets are the way to go to keep Politoed around to set up rain as long as you can but choiced sets can be a nasty sursprise to the opponent. I haven't used Choice Specs and Choice Scarf sets that much but I have been using the more defensive sets lately. There is also one thing that people haven't mentioned about Politoed that can be a real pain in the butt for Baton Pass: Perish Song. Politoed is one of the few if not the only Pokemon that can make use of Perish Song effectively. Since not all Baton Pass teams these days carry Mr Mime anymore they are wide open to Perish Song. Perish Song requires them to either sacrifice a Pokemon or manually switch out and having to start the chain all over again. Outside of Baton Pass Perish Song may not be that useful but seeing as how Baton Pass teams are getting more common every day it is worth the extra moveslot. Ow yeah it also has Haze for Baton Pass teams which is cool. The problem with defensive Politoed however is that it can't have any recovery at all besides Rest. Seeing as how rain offense needs Politoed to hold a Damp Rock for longer rain it has next to no recovery at all. Rest is a decent option for Politoed as it can start out in the battle, switch out and come back in once or twice, then use Rest and switch in a few more times to either get the rain up again or as sacrifice. After using Politoed quite a bit I can say it belongs in A-. It does what it is supposed to do and is amazing support to great Pokemon like Kabutops and Kingdra but it's flaws prevent it from being higher.

Can't say anything about Krookodile either really.

Now onto Mega Gardevoir, I think this thing should stay where it is. Mega Gardevoir like Breloom just requires too much support for A- rank status. Mega Gardevoir also has quite a few flaws like it's awful physical bulk, average speed and taking up your mega slot. Most teams generally have an answer to Mega Gardevoir without even trying too hard as common Pokemon like Aegislash and Mega Scizor are a full stop to it. Also there is only one thing Mega Gardevoir is good at really, being powerful. But outside of that it's pretty bad. Mega Gardevoir isn't very versatile either as the only versatility it has is wheter it should run Taunt, Will O Wisp or any other move in it's last moveslot. Mega Gardevoir's positive traits outshine it's negative ones but all the problems it has just make me think more of it as a B+ Pokemon rather than a A- one.

Also one last thing bringing back Rhyperior discussion:
Well Rhyperior was mostly used to counter bird spam but now that bird spam has died down his niche isn't as important as it was anymore. It is a solid Pokemon with high stats and good STAB attacks in Stone Edge and Earthquake that can also set up Stealth Rock but it just isn't as good as it was a while ago. It also still has the problems it always had like low special defense, a lack of reliable recovery and a weakness to Grass and Water attacks which are pretty common.
 
I might as well throw in my two cents about the current discussion (Or just Breloom because I'm lazy)
Breloom is the definition of high risk. It requires a Sash (Make all the arguments you want, Sash is the best item for it) in order to be a sorta anti lead. But not an anti lead in the Mammoswine sense (which just wrecks any possible lead, Breloom included) but more of a "Cripple with Spore" kinda anti lead.

Of course that's just Spore (Which is amazing if predicted correctly and can decide entire games) which is still blocked by other Grass types (And Espeon/Mandibuzz/Overcoat in generalsSafety Goggles (But who would run that shit)Magic Coat/Magic Bounce/Insommia ETC) but is still the most reliable sleeping move in the game thanks to 100% accuracy. And ate not counting Brelooms offensive presence.

Technician is one of THE best things an offensive threat can ask for, increasing Mach Punch and Bullet Seeds power by 1.5x (Thats a Choice Band boost) for no cost whatsoever. And with Brelooms somewhat good move pool, it's not limited to "Suicide Lead" (Though that's the most viable set IMO). Breloom can also run Posion Hell (Seriously, fuck PH) Scarf (Though WHY would you when you have Technician boosted priority STAB) and Life Orb (That's gonna hurt like a bitch) sets with relative success (LO Breloom was pretty good in gen 5 IMO, maybe it was due to Weather Wars).

Overall, I'd like Breloom to get some recognition, because while it may not be Aegislash (let's face it, NOTHING is Aegislash except Aegislash) it is still relatively brutal if you underestimate the love child of a Kangaroo and a Goomba (Goombas are based off of chestnuts BTW, they aren't Mushrooms. The more you know!)

Oh and it's counters have gone down in usage, I forgot about that XD
 
Should Mega-Garchomp be moved up a rank? It seems like it should with it's absurd power, the rise in sand, bulk enough to take a few hits, and decent, but not great speed tier.

On Politoed, B+ seems a little too high. To be in the same rank as quagsire, scolipede, and zapdos doesn't seem right. Rain is a force to reckoned with for sure, but to get the most out of politoed as a weather inducer, you pretty much need damp rock, as 5 turns of rain is not enough to A. set up and sweep a team or B. stall out a pokemon. Politoed really misses leftovers recovery, the power that specs provides, or the speed that scarf gave it. Also, as someone pointed before, rain teams don't even need politoed, suicide rain leads and dedicated rain dance users are can take the place of politoed and be more effective as individual pokemon, like the tornadus formes or deoxys formes.

Overall, I think Politoed should be dropped down to B+. The new weather mechanics hit it hard, forcing it to run damp rock if it wants to support a team, and allowing Rain dance users to summon rain for the same amount of time it can.
 
We are talking about Sash because someone (too lazy to go back and check who) said it was meant to lead, also Aegislash still beats PH unless you're doing something like running Leech Seed on top of that.


Sash is literally the only thing that lets Breloom deal with anything not named Bisharp on any HO team and I recall it being the reason it was bumped up a rank in the first place (though I could be wrong). Also you're still not stopping Deo-D from doing its job at setting up Rocks and killing it with LO is one the stupidest thing you can do because it shows you don't have a Sash and your opponent gets a free kill with Lando-I (another common Deosharp Mon who might decide to just Calm Mind or U-turn and fuck with you)
LS on PH Breloom is actually extremely common (over half of all PH Brelooms run it), and for good reason. It lets it take on a host of threats that it couldn't manage without it, and it also allows it to preserve its Spore for when it matters, which allows it to deal with the usual strategy of sending in a sleep absorber to activate the sleep clause. PH Breloom doesn't need coverage because it's not meant to actually whale away at things.

As for Lando-I, CM and U-turn are, at best, mind-game plays. There's always the chance that Breloom will simply stay in to Spore, or to attack with RT (which puts Lando in KO range of Bullet Seed).

...I think that speaks for itself.

1. Scarf spore means the opponent gets a free chance to switch/burn a turn of sleep
2. Sleep clause so you have to switch out immediately
3. You are wasting valuable coverage, where loom has a few moves to use
You also gain the ability to reliably win the lead war against Deo-D, switch into Zard Y, Landorus and Thundurus, Megaman, Garchomp, etc (obviously with risk), and to combat the typical Volt Switch/ U-turn strategy of sash breaking. All of the points mentioned are to Scarfloom's detriment, but that's the thing about Scarfloom. It's a Pokemon that demands and rewards high risk plays. It also forces your opponent to do the same. You've just put their Pokemon to sleep. Do they stick in and try to burn off their sleep, only to have a setup sweeper or hazard setter come in and use it as set up bait, or do they switch and leave their sleeping Pokemon to be deadweight?
 
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Idk I haven't used Mega Garchomp enough to be entirely sure, but it honestly just doesn't seem all that good to me. While it's not strictly bad, since it hits hard and has a great offensive movepool, its use is relatively limited compared to both other wallbreakers and other Megas. It's kinda eclipsed by Landorus, Keldeo, and Charizard-Y as a breaker, and even to an extent Garchomp itself, who has the same wallbreaking capability as Mega Garchomp with LO, but is crucially faster. Because of all this competition, it's not really worth using over another Mega a lot of the time, and in general it's hard to justify using even over normal Garchomp. It does work very well on sand offense, where it can used its mixed offensive stats and Sand Force to bulldoze through slower teams, but beyond that it's kinda just eh to me, and I've never found that much reason to use Mega Garchomp. For these reasons I feel B+ fits it well.

I'll post my thoughts on the four Pokemon being discussed later but I'm out of time right now, just wanted to get something out there.
 
Idk I haven't used Mega Garchomp enough to be entirely sure, but it honestly just doesn't seem all that good to me. While it's not strictly bad, since it hits hard and has a great offensive movepool, its use is relatively limited compared to both other wallbreakers and other Megas. It's kinda eclipsed by Landorus, Keldeo, and Charizard-Y as a breaker, and even to an extent Garchomp itself, who has the same wallbreaking capability as Mega Garchomp with LO, but is crucially faster. Because of all this competition, it's not really worth using over another Mega a lot of the time, and in general it's hard to justify using even over normal Garchomp. It does work very well on sand offense, where it can used its mixed offensive stats and Sand Force to bulldoze through slower teams, but beyond that it's kinda just eh to me, and I've never found that much reason to use Mega Garchomp. For these reasons I feel B+ fits it well.

I'll post my thoughts on the four Pokemon being discussed later but I'm out of time right now, just wanted to get something out there.

After that, I see why Megachomp is B+, It is the best mega for sand offense I do believe, but I also agree that it does not serve much more of a use the majority of the time. But as for regular chomp, it's wallbreaking power isn't quite as high as Megachomp, while it also compromises it's bulk by using leftovers.
Not disagreeing with you on where Megachomp should be, just that regular garchomp is so close to being an equivalent wallbreaker.
 
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