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Megas For All (Read the whole 1st post and check current slate)

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Yeah, a boosting move would be nice, but I personally think it needs the three moves I gave it more. It needs recover if it even hopes to get Multiscale up more than once, Aqua Jet to bypass its speed, and Avalanche to deal with Dragons and the like.
I'm not feelin' Avalanche, if I'm honest. I feel like Icicle Spear would be more fitting, what with the horn theme he's got going on and all
 
Mega Seaking
Water -> Water
Swift Swim/Water Veil/Lightning Rod -> Simple
HP: 80 -> 80
Atk: 92 -> 127 (+35)
Def: 65 -> 75 (+10)
SpA: 65 -> 65
SpD: 80 -> 110 (+30)
Spe: 68 -> 93 (+25)
BST: 450 -> 550
Moves: +Dragon Dance

Seaking has one of the most ironic names of all Pokemon, as it is nowhere close to being King of the Sea. Horrible doesn't even come close to describing Seaking's stats. None of its stats are above base 95 and to add insult to injury, it has an incredibly shallow movepool.

To make Seaking true to his name, I decided to give it something no other Pokemon has: Simple and Dragon Dance. It's a deadly combination, after one Dragon Dance, Seaking will be at +2 Attack and Speed and can crush most Pokemon in its path. However, he stills suffers from a horrible attacking movepool and his mediocre bulk leaves him open to revenge kills.
 
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Congrats to all the winners of this round; loving the two Electrode sets.

I don't really have any decent ideas this round, but I'll try to make do.

Spr_5b_119_f.png

Mega-Seaking
Type - Water/Normal
Ability - Water Veil
Stats - 80/152/65/65/80/108 - BST: 550
New moves - Aqua Jet, Drill Peck, Fell Stinger


Play style
Mega-Seaking was designed as a straight up, in your face, physical attacker. All of the hundred addition EVs have been split between physical attack and speed in a desperate attempt to make this goldfish live longer than a real goldfish. The new normal type represents the mundanity of Seakings design, and also offers it a second STAB, which offers reasonably unresisted coverage.

As an out and out attacker, Water Veil seemed an excellent choice for an ability, not only being flavourful, but also preventing those burns that would more or less neuter Seaking, while also providing potential switch-ins on predicted Will-o-wisps. Its new moves are a mixed bag; Aqua Jet provides some much needed priority, as with 108 speed, Seaking out-speeds a lot of the competition, but is in turn out-sped mostly by fragile attackers. Drill Peck offers a lovely coverage moves handling its grass weakness and the newly acquired fighting weakness. The final move added to this set is Fell Stinger. While perhaps being a slightly odd addition, it goes along with Seaking's primary weapon being its horn, while also give Seaking the opportunity to raise its above average attack stat to gargantuan proportions.

Belly up
Despite the new additions to Seaking, it still carries many easily exploited flaws. Lackluster defences leave Seaking very vulnerable to faster attackers, bulky attackers and priority users. While the immunity to burn ensures that Seaking can do what it has been designed to do, paralysis drops its speed down to that of a tortoise. Once again it won't last long with its mediocre defences.

Pokemon such as Empoleon and Jellicent are more or less stops to Seaking's offensive presence. Seaking has a decent move pool to choose from, but assuming it takes Waterfall and Return for STAB, it may only choose two additional moves, meaning it can't get around everything without sacrificing something.

I would have liked to put Horn Leech on this set, as I think it'd fit fine given how easy it is to remove Seaking. It was simply a case of wanting priority (Aqua Jet), coverage (Drill Peck) and something a little different to make the set special (Fell Stinger).

Spr_5b_110.png

Mega-Weezing
Type - Poison
Ability - Aroma Veil
Stats - 65/90/140/130/100/65 - BST: 590
New moves - Volt Switch, Whirlwind, Defog


Play style
Who says that only sweet aromas can be distracting? Mega-Weezing proves this, with its innocuous gases disrupting the foes attempts to provoke it into attacking. Weezing has always been an excellent defensive wall, and with increases to both of its already solid defensive stats its longevity is secured. Access to Pain Split and immunity to Toxic allow Weezing to stay in the field for prolonged periods, while its moves allow it spread status, fire off powerful special attacks and use disruptive moves.

New moves Volt Switch, Whirlwind and Defog serve to increase Weezing's versatility. Volt Switch allows Weezing to steal momentum and deal off large amount of damage, thanks to its high special attack stat. Whirlwind allows Weezing to shuffle through your opponents Pokemon, racking up hazards damage and inflicting statuses. Defog offers Weezing another touch of versatility by increasing your own team's survivability rather than decreasing your opponents. Being immune to taunt leaves Weezing free to make the best use of its wide defensive move-pool. It can, of course take a different rout with its preexisting specially offensive move-pool being very viable.

Ventilating
Mega-Weezing doesn't have any particularly exploitable weaknesses. For the most part its a solid Pokemon which can be slowly brought down. That said, it's not the scariest Pokemon out there either. It has no way of boosting its attack, Pain Split only offers unreliable recovery and its special defence is solid, but not fantastic. Removing hazards from the field makes Weezing's Whirlwind shuffling far less affective, and there's always the chance it will bring in something that can threaten it. As such, Whirlwind and Defog likely won't be often played on the same Weezing.
 
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Seaking
Water --> Water
Swift Swim/Water Veil/Lightningrod --> Diamond Point (Tough Claws clone, works with drill and horn moves)
80/92/65/65/80/68 --> 80/137/90/65/90/88 (-/45/25/-/10/20)
New Moves: Horn Leech, Drill Peck, Aqua Jet

Seaking is not terribly impressive. Not a single base stat over 95, wonky stat distribution... it definitely has its share of flaws. This is what I came up with to remedy them to a point. It retains its typing because I could not think of a suitable secondary type for it. Diamond Point works with a fair number of its moves already, so it also helps mitigate Seaking's damage output. As for the new moves, Horn Leech gives it reliable recovery, Drill Peck to nail Grass and Fighting types, and Aqua Jet gives it much-needed priority.
 
Guys, please read the OP. All of it.

Chou edit: Good point; my bad for messing up on that part-- to make reprimends, I'll clean up this page a bit while I'm here. Thanks for the req to PM the idea to the OP, but maybe I'll just wait until Masq comes around to the slate.
 
Oh do we just post freely now?
No. Every other day, four megas will be put up for submissions and you get to submit one for each pokemon. The next day, we will vote on the submited megas and disguss the next batch. Go to the previous page to see what you can submit now.
 
seaking.gif


Mega Seaking

Water ----> Water / Electric
Swift Swim / Water Veil / Lightningrod ----> Water Veil
80 / 92 / 65 / 65 / 80 / 68 (450) ----> 80 / 132 / 75 / 65 / 80 / 118 (550)
New Moves: Wild Charge and Swords Dance

Mega Seaking is a cool dude with a cool niche in being a sweeper that's immune to both paralysis and burns, ensuring that his sweeping prowess remains completely intact. I decided to focus more on his Attack and Speed than I usually for a Mega Evolution, but when neither of those stats are even 95, can you really blame me? His newly added Electric-typing removes his Electric weakness, and while it adds a Ground weakness, it also provides additional Flying and 4x Steel resistances. Wild Charge is there for a new STAB attack, while Swords Dance is there to present sweeping opportunities. He already has good coverage options in Megahorn, Drill Run, and Knock Off, so giving him any more coverage would be a bit overkill.

weezing.gif


Mega Weezing

Poison ----> Poison / Fire
Levitate ----> Regenerator
65 / 90 / 120 / 85 / 70 / 60 (490) ----> 65 / 90 / 140 / 115 / 120 / 60
New Moves: Defog and Nasty Plot

Mega Koffing takes a more tankish role, and is able to do so with great defenses, an excellent defensive typing, and passable offenses. Regenerator is there to provide semi-reliable recovery, and gaining Defog gives him a good niche. STAB on his Flamethrowers and Fire Blasts are greatly appreciated, and Nasty Plot will skyrocket his power to insane levels. The balancing factor here is a lack of reliable recovery, low speed, and being easily checked by a plethora of offensive Pokemon.
 
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119.png

Mega-Seaking
Type: Water
Ability: Multiscale
Stats: 80 / 120 / 78 / 65 / 132 / 85 (550)
New Moves: Amnesia, Bulk Up

Multiscale is the defining quality of my submission, and makes perfect sense from both a flavour and competitive standpoint. Although I opted not to give it a 50% recovery move, it can still abuse Multiscale with Rest, or just use it in lieu of a Focus Sash to stop a threatening sweeper. I liked the idea of a defensive boosting sweeper, and so tailored the stats and movepool additions to fit. The stat spread aims to provide the option of a straight defensive RestTalk set, with superb special bulk and enough attack to secure uninvested 2HKO's on most offensive mons, while in keeping with the goldfish flavour by not excessively amping Seaking's attack or speed. Bulk Up is perfect synergistically with Multiscale and Seaking's stat spread. Amnesia because it's a goldfish. I considered Icicle Crash to boost its physical coverage, but decided it was unnecessary alongside Megahorn (and again, wasn't in keeping with being a goldfish mon).
M-Seaking @ Seakinginite
252 HP / 4 Def / 252 SDef, Careful
- Bulk Up
- Rest
- Waterfall
- Sleep Talk / Megahorn

This would probably be the most optimal set. Full SDef investment alongside Multiscale makes Seaking almost impervious to attack after a few Bulk Up's, with Rest potentially reactivating Multiscale every few turns. Mono-Water coverage is reasonable for sweeping, and also lets Seaking check the majority of threats it needs to (Lando-I, Heatran, Char-Y). An alternate route would be to run Megahorn > Sleep Talk, making Seaking much more difficult to wall in exchange for being more exploitable on its sleep turns.
 
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119.png

Mega-Seaking
Type: Water
Ability: Multiscale
Stats: 80 / 120 / 78 / 65 / 132 / 85 (550)
New Moves: Amnesia, Bulk Up

Multiscale is the defining quality of my submission, and makes perfect sense from both a flavour and competitive standpoint. Although I opted not to give it a 50% recovery move, it can still abuse Multiscale with Rest (with either Sleep Talk or Chesto), or just use it in lieu of a Focus Sash to stop a threatening sweeper. I liked the idea of a defensive boosting sweeper, and so tailored the stats and movepool additions to fit. The stat spread aims to provide the option of a straight defensive RestTalk set, with superb special bulk and enough attack to secure uninvested 2HKO's on most offensive mons, while in keeping with the goldfish flavour by not excessively amping Seaking's attack or speed. Bulk Up is perfect synergistically with Multiscale and Seaking's stat spread. Amnesia because it's a goldfish. I considered Icicle Crash to boost its physical coverage, but decided it was unnecessary alongside Megahorn (and again, wasn't in keeping with being a goldfish mon).



This would probably be the most optimal set. Full SDef investment alongside Multiscale makes Seaking almost impervious to attack after a few Bulk Up's, with Rest potentially reactivating Multiscale every few turns. Mono-Water coverage is reasonable for sweeping, and also lets Seaking check the majority of threats it needs to (Lando-I, Heatran, Char-Y). An alternate route would be to run Chesto Berry and Megahorn > Sleep Talk, providing good two move coverage and making Seaking more of a threat against offensive / balanced teams.
Mega Seaking can't hold items.
 
seaking.gif

Mega Seaking:
Water -----> Water/Fairy
80/92/65/65/80/68 -----> 80/92/95/125/110/48
Swift Swim / Water Veil / Lightning Rod -----> Marvel Scale
Dazzling Gleam, Moonlight, Amnesia.

Yes, my Seaking is based off of a beautiful goldfish swimming around elegantly, showing off it's marvelous scales that gleam in the moonlight.
However being a gold fish it's memory is basically refreshed every 5 seconds due to a disgusting case of amnesia.
Basically with this I've decided to make Seaking cool and usable but not necessarily OU viable. The fact of the matter is, if we go threw and give a Mega to every single pokemon, some Megas will always be outclassed by others. So I've given Seaking a nice flavorful buff that will give it a couple little niches but nothing to substantial as I know that there are gonna be many far stronger bulky water types to come that would over shadow Seaking no matter how powerful we try to make it.
 
Wow my Hitmonlee won. I was NOT expecting that.


hitmonchan.gif

Hitmonchan -> Mega Hitmonchan

Typing: Fighting -> Fighting
Abilities: Keen Eye/Iron Fist/Inner Focus -> Analytic

50/105/79/35/110/76 -> 50/135/129/40/155/61 [+30 Atk; +40 Def, +40 Sp.Def, +5 Sp.Atk -15 Spd]
New Moves: None

Oh boy this one was fun. Hitmonchan is a boxer, and I know a fair bit about boxing. Judgeing from what we know about Hitmonchan, the fact he focuses on Jabs [Se: Every dex entry talking about his jabs], and the fact that he is not well-built and learns priority moves and moves such as Agility suggests Hitmonchan is an Outboxer [Although moves like Sky Uppercut and Close Combat suggest he can infight as well]. In fact in PMD Hitmonchan even mentions dancing around his targets, further suggesting outboxing.



So what did I do with Mega Hitmonchan? Turn him into a Counter-puncher. Evasion isn’t really a thing we smile upon, so this is about as close as we get. Mega Hitmonchan’s high defenses are really it taking as little damage as possible [He’s still frail, he only has Base 50 HP after all!] while positioning for a counter-punch. Taking a grazing blow, if you would. Then, he uses the opening to sock it to his foes with a well-timed [Indeed, some would say… Analytical] punch. Don’t cry over the loss of Iron Fist. Iron Fist only grants a 20% boost, while Analytic grants 30%.



Mega Hitmonchan has an ace up his sleeve, however. You remember when I made Mega Cloyster? I specifically put it at Base 40 Speed so it wouldn’t outspeed everything after a Shell Smash. Well, Base 61 Speed is just enough for Mega Hitmonchan to reach 243 speed with a positive nature, and 221 with a neutral nature. [486/442 at +2] While this may seem silly, to run 252 speed on a pokemon with Analytic, Hitmonchan packs Agility. This gives Mega Hitmonchan the option of sacrificing the extra power given by Analytic, to return to it’s generic style of boxing; float like a Butterfree, sting like a Beedrill. In addition, it means Hitmonchan is simply not going to get it’s Analytic boost against many walls. Which fits the lore of a counter-puncher. A wall ain’t gonna punch you; so there’s nothing to counter! Even without speed investment, after an Agility Mega Hitmonchan outruns quite a lot of pokemon. I’m no expert at speed benchmarking, but Tyranitar’s speed felt like a good benchmark.

However, even after using Agility, Mega Hitmonchan can flick the switch back to it's Analytical punches by using Revenge, which has -4 priority. Of course, this comes with the downside of having only two moveslots left to use with Agility, but this flexibility makes Mega Hitmonchan less predictable. [Like any good boxer!] You could be faceing a HP-invested counterpuncher, or a speed-invested Agility Cleaner/Sweeper, or some hybrid of the two designed to hit a benchmark while being as tanky as it can be.

Also, Hitmonchan is pretty unique in access to Agility for Fighting-types. Only Hitmontop; Lucario and Hawlucha get it other than Hitmonchan, and of those, Hitmonchan seems the most fitting for a potential Agility set, besides maybe Hawlucha, but that would push into redundancy territory. I wanted to keep an Agility set a possibility.

===
Edit: Forgot there are other Megas to do. Will be editing them in soon.

===

seaking.gif

Seaking -> Mega Seaking

Typing: Water -> Water
Abilities: Swift Swim/Water Veil/Lightning Rod -> Great Horn [Iron First for Horn/Drill attacks; specifically Fury Attack, Horn Attack, Drill Run, Megahorn and Drill Peck. Although Seaking performs Poison Jab with it's horn, it sadly cannot be boosted. I feel like I can get away with Fury Attack since almost all Horn-useing pokemon learn it.]

80/92/65/65/80/68 -> 80/127/85/40/100/86 [+35 Atk; +20 Def, +20 Sp.Def, +25 Spd]
New Moves: + Baton Pass; + Drill Peck

Let's face it. Water is over-subscribed, and Seaking is one of the worst of a bad bunch. [At least it's not Luvdisc]. Almost whatever we do to poor Seaking, it's not gonna be used.

So I'm just gonna run with one of the oldest gags in Pokemon, and give Seaking an ability to up the destructive power of it's horn, give it more attack and speed, and pretty much call it a day there. Great-Horn Megahorn is not to be laughed at. Even from Seaking.

Oh, and Baton Pass lets Seaking Dry Pass when you predict a switch to keep momentum, or he can pass Agility I guess. It's not like Seaking has a wide movepool, it's like sometimes you see Jolteons Dry Passing. Added a little into Seaking's defenses as well so it might survive the occasional hit.

I might want to re-use this ability when we get to Rhyperior.

Also Seaking learns Peck and Horn Drill/Drill Run. So why not Drill Peck?

===

I have nothin' on Jynx and Wheezing. At least, nothin' good.
 
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Wow my Hitmonlee won. I was NOT expecting that.


hitmonchan.gif

Hitmonchan -> Mega Hitmonchan

Typing: Fighting -> Fighting
Abilities: Keen Eye/Iron Fist/Inner Focus -> Analytic

50/105/79/35/110/76 -> 50/135/129/40/155/61 [+30 Atk; +40 Def, +40 Sp.Def, +5 Sp.Atk -15 Spd]
New Moves: None

Oh boy this one was fun. Hitmonchan is a boxer, and I know a fair bit about boxing. Judgeing from what we know about Hitmonchan, the fact he focuses on Jabs [Se: Every dex entry talking about his jabs], and the fact that he is not well-built and learns priority moves and moves such as Agility suggests Hitmonchan is an Outboxer [Although moves like Sky Uppercut and Close Combat suggest he can infight as well]. In fact in PMD Hitmonchan even mentions dancing around his targets, further suggesting outboxing.



So what did I do with Mega Hitmonchan? Turn him into a Counter-puncher. Evasion isn’t really a thing we smile upon, so this is about as close as we get. Mega Hitmonchan’s high defenses are really it taking as little damage as possible [He’s still frail, he only has Base 50 HP after all!] while positioning for a counter-punch. Taking a grazing blow, if you would. Then, he uses the opening to sock it to his foes with a well-timed [Indeed, some would say… Analytical] punch. Don’t cry over the loss of Iron Fist. Iron Fist only grants a 20% boost, while Analytic grants 30%.



Mega Hitmonchan has an ace up his sleeve, however. You remember when I made Mega Cloyster? I specifically put it at Base 40 Speed so it wouldn’t outspeed everything after a Shell Smash. Well, Base 61 Speed is just enough for Mega Hitmonchan to reach 243 speed with a positive nature, and 221 with a neutral nature. [486/442 at +2] While this may seem silly, to run 252 speed on a pokemon with Analytic, Hitmonchan packs Agility. This gives Mega Hitmonchan the option of sacrificing the extra power given by Analytic, to return to it’s generic style of boxing; float like a Butterfree, sting like a Beedrill. In addition, it means Hitmonchan is simply not going to get it’s Analytic boost against many walls. Which fits the lore of a counter-puncher. A wall ain’t gonna punch you; so there’s nothing to counter! Even without speed investment, after an Agility Mega Hitmonchan outruns quite a lot of pokemon. I’m no expert at speed benchmarking, but Tyranitar’s speed felt like a good benchmark.

However, even after using Agility, Mega Hitmonchan can flick the switch back to it's Analytical punches by using Revenge, which has -4 priority. Of course, this comes with the downside of having only two moveslots left to use with Agility, but this flexibility makes Mega Hitmonchan less predictable. [Like any good boxer!] You could be faceing a HP-invested counterpuncher, or a speed-invested Agility Cleaner/Sweeper, or some hybrid of the two designed to hit a benchmark while being as tanky as it can be.

Also, Hitmonchan is pretty unique in access to Agility for Fighting-types. Only Hitmontop; Lucario and Hawlucha get it other than Hitmonchan, and of those, Hitmonchan seems the most fitting for a potential Agility set, besides maybe Hawlucha, but that would push into redundancy territory. I wanted to keep an Agility set a possibility.

===
Edit: Forgot there are other Megas to do. Will be editing them in soon.

===

seaking.gif

Seaking -> Mega Seaking

Typing: Water -> Water
Abilities: Swift Swim/Water Veil/Lightning Rod -> Great Horn [Iron First for Horn/Drill attacks; specifically Fury Attack, Horn Attack, Drill Run, Megahorn and Drill Peck. Although Seaking performs Poison Jab with it's horn, it sadly cannot be boosted. I feel like I can get away with Fury Attack since almost all Horn-useing pokemon learn it.]

80/92/65/65/80/68 -> 80/127/85/40/100/86 [+35 Atk; +20 Def, +20 Sp.Def, +25 Spd]
New Moves: + Baton Pass; + Drill Peck

Let's face it. Water is over-subscribed, and Seaking is one of the worst of a bad bunch. [At least it's not Luvdisc]. Almost whatever we do to poor Seaking, it's not gonna be used.

So I'm just gonna run with one of the oldest gags in Pokemon, and give Seaking an ability to up the destructive power of it's horn, give it more attack and speed, and pretty much call it a day there. Great-Horn Megahorn is not to be laughed at. Even from Seaking.

Oh, and Baton Pass lets Seaking Dry Pass when you predict a switch to keep momentum, or he can pass Agility I guess. It's not like Seaking has a wide movepool, it's like sometimes you see Jolteons Dry Passing. Added a little into Seaking's defenses as well so it might survive the occasional hit.

I might want to re-use this ability when we get to Rhyperior.

Also Seaking learns Peck and Horn Drill/Drill Run. So why not Drill Peck?

===

I have nothin' on Jynx and Wheezing. At least, nothin' good.
Psssh, your Hitmonlee was great, and your Hitmonchan's looking great too. Don't be too surprised if you pick up another winner.
 
Weezing---> Mega Weezing
weezing.gif


Posion ----> Poison/Electric
Levitate ----> Levitate
65/90/120/85/70/60 ---> 65/90/150/115/110/60
New moves: Volt switch, Thunder Wave, Recover

Poison/Electric might seem kind of far out there but hear me out. My idea for this evolution was that Mega Weezing produced a lot more gas than normal Weezing, so much so that it essentially floats about in a cloud of gas. And like clouds sometimes do, it starts to produce lightening and shit. It's kind of a stretch, but not any more than poison/fire at least.
Besides this, it's a really nice typing with it's ability, that provides helpful resistances like flying while retaining its sole weakness to psychic.

The stats are pretty standard and just make it better at what it already does. 65/150 physical bulk is pretty fantastic, and it can be boosted further with will-o-wisp, making Weezing nigh impenetrable to pretty much every non-fire physical attacker. I boosted Special Defence, but not by much to keep the stats I boosted roughly in proportion and retain the physical focus of normal Weezing- 65/110 isn't bad specially, but it's not going to hold up against particularly strong neutral attacks.
The extra special attack is just a nice increase in offensive presence, which is handy since Weezing has a pretty wide special movepool.

As for the extra moves, recover is pretty much essential. Thunder wave I thought was pretty much a necessity for any electric type, and I've always wanted a pivot move when using Weezing so I went for Volt Switch too.
 
Ooookay! Here's my Hitmonchan!

Mega Hitmonchan
Fighting -> Fighting
Keen Eye/Iron Fist/Inner Focus -> Iron Fist
50/105/79/35/110/76 -> 50/140/99/40/120/106
+Meteor Mash, +Shadow Punch, +Dizzy Punch, (+Hammer Arm)

I might get a lot of flak for giving Hitmonchan 4 new moves when we agreed only three, but Hitmonchan IS the Punching Pokemon. It SHOULD get literally all the fist moves. And these are all the moves that are boosted by Iron Fist. I guess Hammer Arm can be dropped since it doesn't feel like an actual punching move. Hammer Arm is more of bringing the fist down which is not really a boxing move. The rest of them are like punching moves so I feel they're good enough...even if Dizzy Punch is just for flavor.

Essentially this is a straight upgrade. More speed. More power. Even slightly more special attack! I didn't choose to increase Attack above 140 because it has a lot of coverage and boosted Drain Punch as well. I didn't want to make it seem way too powerful. I also didn't want it to be too speedy...but it does need to float like a butterfly and sting like a bee so I wanted its speed to go JUST above 100. The rest I put into its defenses with 5 throwaway points that I WAS going to put into Attack into special attack. It's movepool additions gives it less problems with Psychic and Ghosts and it has a new toy against Fairies. I feel that any submission that doesn't have Iron Fist will be not true to the flavor of Mega Hitmonchan.

Part of me wanted to add Bite as a flavor move too. Hitmonchan mega-evolves into Mike Tyson to bite people's ears off.

Special thanks to Mega Mantine and Raikaria for helping me point out some things I can alter with this
 
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That Seaking is brilliant, but it's killing me that it doesn't get a boosting move. Work Up, I think, would be excellent.
I don't really see Work Up what with its SpA being so terrible. It has Motor Drive instead of Lightning Rod. In terms of flavour I was thinking Sharpen because of its horn but who's going to use that? So I guess I'll change Explosion.

Ooookay! Here's my Hitmonchan!

Mega Hitmonchan
Fighting -> Fighting
Keen Eye/Iron Fist/Inner Focus -> Iron Fist
50/105/79/35/110/76 -> 50/130/99/40/130/106
+Hammer Arm, +Meteor Mash, +Shadow Punch, (+Dizzy Punch)

I might get a lot of flak for giving Hitmonchan 4 new moves when we agreed only three, but Hitmonchan IS the Punching Pokemon. It SHOULD get literally all the punching moves. And these are all the moves that are boosted by Iron Fist. I guess Dizzy Punch can be dropped since it doesn't add much (Dizzy Punch isn't special) but it's still a punching move that Hitmonchan doesn't get. So, these move additions are 100% flavor additions.

Essentially this is a straight upgrade. More speed. More power. Even slightly more special attack! I didn't choose to increase Attack above 130 because that's the same level that Mega Charizard X has with Tough Claws. I didn't want to make it seem way too powerful. I also didn't want it to be too speedy...but it does need to float like a butterfly and sting like a bee so I wanted its speed to go JUST above 100. The rest I put into its defenses with 5 throwaway points that I WAS going to put into Attack into special attack. It's movepool additions gives it less problems with Psychic and Ghosts and it has a new toy against Fairies. I feel that any submission that doesn't have Iron Fist will be not true to the flavor of Mega Hitmonchan.

Part of me wanted to add Bite as a flavor move too. Hitmonchan mega-evolves into Mike Tyson to bite people's ears off.

Sure Charizard X has Tough Claws but Iron Fist only boosts 20% instead of 33%. Also, Charizard X has DD.

Maybe take some SpD since 110 is already a nice amount.

If there's a 3 way tie will it be X, Y and RS?
No such thing exists (yet anyways). I assume if there's a 3-way tie, we will have another vote to decide between them.
 
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Mega Hitmonchan
Fighting -> Fighting
Keen Eye/Iron Fist/Inner Focus -> Iron Fist
50/105/79/35/110/76 -> 50/130/99/40/130/106
+Hammer Arm, +Meteor Mash, +Shadow Punch, (+Dizzy Punch)

I'd say get rid of Hammer Arm. Hammer Arm is supposed to be like slamming your fist on someone's head from above. A 'hammer blow' where you literally put your fists together and swing as if your two fists are a hammer. That's not a boxing move. It's a fist move, but it sure ain't no punch.
 
Sure Charizard X has Tough Claws but Iron Fist only boosts 20% instead of 33%. Also, Charizard X has DD.

Maybe take some SpD since 110 is already a nice amount.
I took 10 points out of SpD and put them in Attack with your suggestion. Yeah, Hitmonchan doesn't really have any good boosting moves. If I could do a LOT of extra moves I'd give it Quiver Dance to make it float like a butterfly like the Japanese name suggests. But once again, that'll be mostly flavor since Hitmonchan's special attack is a joke.

I'd say get rid of Hammer Arm. Hammer Arm is supposed to be like slamming your fist on someone's head from above. A 'hammer blow' where you literally put your fists together and swing as if your two fists are a hammer. That's not a boxing move. It's a fist move, but it sure ain't no punch.
I'll make Hammer Arm the suggested "Flavor" move that can be dropped then.
 
Mega Jynx
Type: Ice-Psychic
Stats: 65/60/75/140/105/110
Ability: Inverted Warp; when this Pokémon is on the field, Inverse Battle type chart is in play. The effect goes down when the wielder faints, is switching out or lose the ability.

Let's face it, Ice-Psychic sucks, but it's not like changling to Ice-Dark, Ice-Ghost or Ice-Fairy would make the situation better. I decided to do a drastical thing, making Jynx play under the effect of Inverse Battles. This way, Jynx has a whopping 6 resists, including a resistance to Dark, Ghost, Bug and Rock, and only two weakness to Ice and Psychic. Her coverage choices would also be vastly different. Suddenly Psychic is SE against dat Excadrill, which also happened to take 50% rocks damage while switching on you. And what about Hyper Voice being good for everything? It would also have great implications if we ever made a doubles version of this. I recognize it may be quite hard to program, but otherwise it seems tons of fun. Stats are basically a straight upgrade from Jynx.
 
Since everyone else is posting their megas (even though it says discussion period), I'll just post mine:

Weezing-Mega
Type: Poison-Dark
65/90/120/85/70/60 -> 65/90/150/105/100/70
Ability: wonder guard Levitate
Movepool + Gunk Shot, + Foul Play

Explanation: I see all these poison-fire weezings going around. I get where it's coming from; air pollution and access to fire blast/flamethrower. But wouldn't a Poison-Dark typing just be better? It gets FOUR suicide moves, learns dark pulse, causes the atmosphere to become dark, darkens people's moods, etc., etc., etc. Combined with levitate, this pokemon has NO weaknesses, along with several resistances. Its enormous defenses combined with will-o-wisp allow it to be a great physical wall. Stat distribution is pretty simple, whereas gunk shot is self explanatory. Foul Play allows it to beat top tier threats that would otherwise 3HKO it.

List of A+/S rank pokemon that Physicaly defensive Weezing checks, walls, or cripples:
Aegislash (non flash cannon)
Zard X (lives +1 flare blitz, foul play kills after recoil)
Deoxys
Landorus (relies on focus miss twice)
Thundurus
Azumarill
Bisharp (Can't beat +2 bisharp with iron head)
Mega Zard Y (lol is this a joke)
Clefable (loses to cosmic power, beats unaware)
Excadrill (needs prior damage to KO with fire blast)
Garchomp
Greninja
Mega Gyarados (small chance to 2HKO with eq, burns back)
Keldeo
Mega Mawile (small chance to 2HKO with play rough, burns back)
Mega Pinsir (avoids 2HKO, burns back)
Mega Scizor (gets completely shut down, weezing lives +6 bullet punch)
Talonflame
Mega TTar (avoids 2HKO from stone edge, burns back)
TTar (burns and lives banded stone edge)

That's 15 pokemon out of 20 pokemon that it can either render useless, check, or wall. Keep in mind that this thing gets pain split as well
 
Since everyone else is posting their megas (even though it says discussion period), I'll just post mine:

Actually it's the submission period rn.

http://www.smogon.com/forums/thread...-check-post-1329.3507391/page-58#post-5494128

As for the actual idea, I think being able to beat most of the top-tier 'mons and also having no weaknesses is a little too good. Levitate is too fitting to be dropped from Weezing so I'd suggest a different typing, even leaving it pure Poison is fine. And like everything is Dark now, come on.
 
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