Hitmonchan
Type: Fighting -> Fighting
Ability: Iron Fist/Keen Eye/Inner Focus -> Iron Fist
Stats: 50/105/79/35/110/76 -> 50/145 (+40)/119 (+40)/35/140 (+30)/66 (-10)
New Moves: Meteor Mash and Hammer Arm
This is a pretty obvious set. I keep the same typing, because there is no reason to make it any other type. I was thinking of adding steel to it for stab meteor mash, but flavor came first. I made this Hitmonchan a bulky attacker, giving it a very high attack stat, which can be further raised via power-up punch or bulk up. I also greatly improved his defenses and lowered his speed so that he could take some hits. Meteor mash is to deal with fairies without having to equip him with poison jab. Meteor mash is also further boosted by iron fist and has a chance to raise his attack stat which is helpful. I gave him hammer arm, because apparently it is also a powerful fighting stab that is boosted by iron fist. It does have the side effect of lowering his speed, but unless you are counting on sticky web, he isn't going to out-speed anything soon.
Weezing
Type: Poison -> Poison/Rock
Ability: Levitate -> Levitate
Stats: 65/90/120/85/70/60 -> 65/90/140 (+20)/125 (+40)/110 (+40)/60
New Moves: Earth Power, Recover, and Power Gem
Weezing has always stood out to me as one of the pokemon that should have a different type. Weezing is, after all, a floating rock with poisonous gasses keeping him up (wait, is he? This is a legitimate question). Anyways, I was going to give him poison/dark because he kind of has the
Edward Mordake syndrome going on, and anything that evil has to be a dark type. However, yet again, flavor before competitiveness. I kept levitate because it fits perfectly in both the competitive aspect and flavor wise. The stats are simple. Give it some defense boosts and some extra special attack (his main thing is shooting out gas and he has a higher attack? Really, Gamefreak?) I also gave it recover for obvious reasons. Earth power is for coverage alongside rock and power gem is for a good special rock stab (Gamefreak, y u no make better special rock moves?) and voila! You now have what Weezing should have been in the first place!
Seaking
Type: Water -> Water/Electric
Ability: Swift Swim/Water Veil/Lightning Rod -> Soaking Wet (Turns the opponent into a water type on switch in)
Stats: 80/92/65/65/80/68 -> 80/137 (+45)/80 (+15)/65/80/108 (+40)
New Moves: Wild Charge
Now
this was a fun one to make! It's new type allows it to kill many things that it used to have problems with. The new type also complements it's ability very well. With it's new ability, it can now turn any pokemon into a pure water type. This allows it to mess with the opponent's stabs and more importantly, hit them in the face with a super effective stab wild charge. This makes even the most fearsome walls that used to laugh at seaking's puny attempts at victory fall on there face. Aaaand here come the calcs.
It makes this...
252+ Atk Mega Seaking Wild Charge vs. 252 HP / 4 Def Mega Venusaur: 47-55 (12.9 - 15.1%) -- possible 7HKO
Turn into
this!
252+ Atk Mega Seaking Wild Charge vs. 252 HP / 4 Def Soaked Mega Venusaur: 188-222 (51.6 - 60.9%) -- guaranteed 2HKO
It can even wreck house with a jolly nature
252 Atk Mega Seaking Wild Charge vs. 252 HP / 4 Def Soaked Mega Venusaur: 170-202 (46.7 - 55.4%) -- 69.5% chance to 2HKO
Now
that is what I call powerful. This is, however, offset by one thing. It only affects the first pokemon. If the first pokemon switches out, it's back to their normal type.
Jynx
Type: Ice/Psychic -> Ice/Psychic
Ability: Forewarn/Oblivious/Dry Skin -> Rhythmic Dance (Dancing moves have priority + 1. The moves affected are: Dragon Dance, Feather Dance, Fiery Dance, Luner Dance, Petal Dance, Quiver Dance, Swords Dance, and Teeter Dance)
Stats: 65/50/35/115/95/95 -> 65/110 (+60)/65 (+30)/115/95/105 (+10)
New Moves: Quiver Dance, Lunar Dance, and Swords Dance
Pokedex, take it away.
Red and Blue: "It seductively wiggles its hips as it walks. It can cause people to dance in unison with it."
Yellow: "It appears to move to a rhythm of its own, as if it were dancing. It wiggles its hips as it walks."
Gold: "It rocks its body rhythmically. It appears to alter the rhythm depend ing on how it is feeling."
Ruby, Sapphire, and Emerald: "JYNX walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing."
LeafGreen: "It seductively wiggles its hips as it walks. It can cause people to dance in unison with it."
HeartGold: "It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling."
X: "It wiggles its hips as it walks. It can cause people to dance in unison with it."
Ten out of twenty-two of it's pokedex entries are about dancing or moving to a rhythm. My question is, why doesn't it get any moves about dancing? Sure, it gets rain dance, but it doesn't have dance in the name in Japan. I aimed to change this. With it's new ability, "rhythmic dance" you can use the three moves I gave it: quiver dance, swords dance, and lunar dance at priority +1. This allows it to set up a quiver dance against special attackers easily due to the +1 special defense you get and then set up a sweep of your own. I gave it a
huge attack buff, so that it can use swords dance and go physical and so that I don't make her overpowered as a quiver dance sweeper. You can also save one of your teammates in a last ditch effort with lunar dance if you want to forgo some coverage. With this, you can go in a variety of different ways and become quite unpredictable.