Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Damns spot on; I like keeping types diverse and balanced while trying somewhat to not repeat types. You really made it more clear why defog has to be a different scizor set or give the role to another pokemon. Heres the draft atm

Charizard@Y Stone
Rotom-W@ChoiceSpes
Landorus-T@Leftovers
Scizor@Choice Band/ Maybe Life Orb and replace superpower for Roost?
Dragonite@Lum Berry
???@?? *I like the idea of Conkeldurr since he is a great user of AV, and he has great bulk/ priority and healing stab attacks. Wouldn't he be fine to tank some special attacks and keep Char Y free from rocks? Only problem is I still wouldnt have a reliable rapid spinner/ defogger if I drop defog on Scizor.

I could change Scizor's item, but feel like he'd be better as an attacker with choice band, so I should get another good defogger/ rapid spin and give him something like pursuit etc instead. I cant use another flying type since Id have 3 between Landorus, Char, and D-Nite, so what are some good options for a non water, non flying, non steel, non ground spinner/ defogger? I could drop scizors super power for roost and run him as a defogger, since I could then keep conkeldurr who would have plenty of fighting attacks, but then I might be diminishing scizors effectiveness as a U-Turner/ Bulletpuncher without choice band. Maybe Life Orb Scizor with U-Turn, Roost, Defog, and Bulletpunch? So hard to balance it all out.

Anyway let me know what you think of the current draft. Appreciate any insight on building a great balanced team.

I'd recommend keeping Choice Band on Scizor and putting Defog Life Orb Latias in the last spot instead of Assault Vest Conkeldurr, as she has good Special bulk as well.

Any other Scizor set that isn't holding Scizorite or Choice Band is pretty bad; I really do believe you should use Latias in your final spot instead of Conkeldurr.
 
Gliscor is worse than Landorus-T in every set other than SubToxic thanks to Intimidate, much higher power, and better coverage options, among other things. Definitely go with Landorus-T. Also, Jolteon is absolutely terrible in OU, so I would strongly advise against using it. It's good in RU though!

Just wanted to say this isn't necessarily true. Gliscor is definitely the better option on defensive teams because Poison Heal let's it have greater survivability, which is really helpful in longer games that stall teams always end up in. To retain its "bulk", Landorus-T has to switch out for Intimidate, which means it takes more SR damage. In addition, it has access to Taunt, which is really helpful for opposing defensive teams (especially spikers).

Mustakrakish36 Honestly I would start from scratch. The team you are making looks really outdated for XY, copypasta BW-style VoltTurn teams aren't going to get you far. You need to focus on keeping hazards off the field for Volt-Turn teams, and incorporating SR weak pokemon like Chariard Y and Dragonite only exacerbates the problem. The 6th member of your team will be pressured very easily, especially with SR on field, to hold your team together, which will lead to losses. Truthfully I would start from scratch. I would recommend would try to build around Scarf Landorus-T + Mega Manectric to try out XY Volt-Turn. It is a cool and fun core. Together they check a ton of threats in the metagame and double Intimidate will surely annoy the opponent / safety cushion against physical sweepers:

Landorus-T (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Superpower

Mega Manectric (M) @ Manectite
Trait: Intimidate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
use a 30 Atk / 30 Def IV for HP Ice

Good luck!
 
Heyo,

I just wanted to ask why careful is prefered over adamant for a bulk char-x (will-o-wisp, roost build)? Is there anything the extra bulk is necessary for?


It stops Charizard Y from 2HKO'ing with Focus Blast and is a nice safety net versus Thundurus. The resistances of Fire / Dragon lends itself to check special attackers, especially electric types
 
Just wanted to say this isn't necessarily true. Gliscor is definitely the better option on defensive teams because Poison Heal let's it have greater survivability, which is really helpful in longer games that stall teams always end up in. To retain its "bulk", Landorus-T has to switch out for Intimidate, which means it takes more SR damage. In addition, it has access to Taunt, which is really helpful for opposing defensive teams (especially spikers).

Mustakrakish36 Honestly I would start from scratch. The team you are making looks really outdated for XY, copypasta BW-style VoltTurn teams aren't going to get you far. You need to focus on keeping hazards off the field for Volt-Turn teams, and incorporating SR weak pokemon like Chariard Y and Dragonite only exacerbates the problem. The 6th member of your team will be pressured very easily, especially with SR on field, to hold your team together, which will lead to losses. Truthfully I would start from scratch. I would recommend would try to build around Scarf Landorus-T + Mega Manectric to try out XY Volt-Turn. It is a cool and fun core. Together they check a ton of threats in the metagame and double Intimidate will surely annoy the opponent / safety cushion against physical sweepers:


Good luck!

Thanks for the honest opinion. Im trying to make a balanced and diverse team, the strategy isnt too imprtant, so If im dead set on using Char Y and Dragonite, maybe I should scratch the idea of a dedicated VoltTurn team. I do however like Scizor. Is he still cool to use on my Char Y/ Dragonite team if I replace his defog for something like Pursuit?
Heres a new idea for a draft to work with

Charizard Y Team

Charizard@Y
Dragonite@Lum/Weakness Policy
Scizor@Choice Band
Gliscor@Toxic Orb
Snorlax@Assault Vest
???@? Some other good special attacker

Thats where Im at so far. Its only a draft, and I wouldnt mind changing out Gliscor or snorlax for other options. I like Assault Vest Conkeldurr for his self reliance, bilk, attack, and awesome moves inn knock off, ice punch and drain/mach punch
Also am considering assault vest thickk fat snorlax to tank sp atks and pursuit trap. Breloom is cool and could help tank rock attacks for Char although Conk can do the same.


Weavile gets considerations for dragon killing with ice shard, and also mamoswine could fill that role along with having a more helpful immunity to electric since psychic attacks arent nearly as common. If I go to a traditional 2 phys and 2 spec sweepers along with 2 walls format, I should look into Gliscor since he has great synergy with Snorlax, tanking fighting attacks then letting snorlax tank ice attacks in return.

EDIT- Just saw that recommendation for Latias from Luxray. Nice idea for a spec wall/tank with defog and can tank fire attacks for scizor
 
can you people give me a list of pokemon that work on deosharp, besides deoxys, defiant user, and aegilsash???
Almost every sweeper works on a deosharp team. Thundurus is almost a must for flying types and priority thunder wave is always good. Greninja, garchomp, mega-gyarados, mega-mawile and bd azumarill are great sweepers. Garchomp can work as a revenge killer too with choice scarf. AV azumarill works too as a bulky pivot. Landorus is the best wallbreaker you can ask for on such teams. Mega Mawile can work as a wallbreaker too.
 
can you people give me a list of pokemon that work on deosharp, besides deoxys, defiant user, and aegilsash???

I don't really understand your question, because deosharp uses deoxys and a defiant user? I assuming you mean offense instead of deosharp?

Instead of going with a hazard stacking, which is what deoxys+bisharp centers itself on, why don't you try dual screens offense? It can be just as potent as hazard stacking. Instead of busting through with the extra residual damage of hazards, you overall the opponent with a bunch of setup sweepers (normally with the same counter). There are so many great setup sweepers out there now that really aid from the extra defenses from duals screens. I would recommend Belly Drum Azumarill as a place to start. BD Azumarill is a great sweeper right now, gives you priority (putting in a scarfer is a bit awkward), and pulls off Belly Drum more easily behind screens.

Some setters include:
- Deoxys-S
- Klefki (priority dual screens)
- Latias / Latios
- Espeon

good luck
 
can you people give me a list of pokemon that work on deosharp, besides deoxys, defiant user, and aegilsash???

in addition to the Pokemon s_aman already listed Terrakion (Band or LO), Keldeo (Specs or LO), Excadrill (if you want hazard removal the choice scarf set is a great revengekiller and can reliably remove hazards in a pinch) and if you use Exca that also opens the possiblities for 4x SR weak pokes like Talonflame, Mega Pinsir and Charizard. Generally Deosharp appreciates fast and hard hitting sweepers that make it hard for your opponent to find breathing room to defog/rapid spin and force many switches to take advantage of your hazards. Taunt can also be a great filler move especially on Pokemon that draw in Defog users.
You should generally have Pokemon that can OHKO every Defog user or can at least stop the from using defog somehow and try to force them out with clever double switches (e.g. If you have Lando-I out and your opponent has Lati@s,/Zapdos/Mandibuzz waiting in the wings just switch to you according counter instead of attacking).
 
X is behind a substitute.
The next turn, Y breaks the substitute and then X uses counter/mirror coat/metal burst (whichever is appropriate).

How much damage does X do, if any?
 
X is behind a substitute.
The next turn, Y breaks the substitute and then X uses counter/mirror coat/metal burst (whichever is appropriate).

How much damage does X do, if any?
I think this sums it up:
Bulbapedia said:
An attack absorbed by a substitute can be countered for the amount of damage it would have done to the user had the user not had a substitute.
 
Yeah ok I should've read that first.
Also:


So the same is probably true for the others as well
Dammit XD
I missed that then lol. At least you won't have to worry about having a OHKO Move countered back at you (it can happen in Gen 1, it's a OHKO obviously :P)
 
What are the best stallbreakers in OU? I'm working on a stall team, although the defensive core isnt too original, I tend to mess around with some custom evs and such. My idea is to have 5 (or maybe just 4) mons be part of the stall core and then have one or two stallbreakers / late game cleaners in the back. Any suggestions to fit that role? I have some thoughts, but I wanted others opinions on it.
 
What are the best stallbreakers in OU? I'm working on a stall team, although the defensive core isnt too original, I tend to mess around with some custom evs and such. My idea is to have 5 (or maybe just 4) mons be part of the stall core and then have one or two stallbreakers / late game cleaners in the back. Any suggestions to fit that role? I have some thoughts, but I wanted others opinions on it.
SubTaunt Gengar, Taunt Mega Gardevoir, and Trick + 3 Attacks Gothitelle are good stallbreakers. If you want something that can power through stall, something like Swords Dance Diggersby or Choice Band Terrakion would be a good option.
 
SubTaunt Gengar, Taunt Mega Gardevoir, and Trick + 3 Attacks Gothitelle are good stallbreakers. If you want something that can power through stall, something like Swords Dance Diggersby or Choice Band Terrakion would be a good option.
Thanks for the advice, really appreciate it.
 
What are the best stallbreakers in OU? I'm working on a stall team, although the defensive core isnt too original, I tend to mess around with some custom evs and such. My idea is to have 5 (or maybe just 4) mons be part of the stall core and then have one or two stallbreakers / late game cleaners in the back. Any suggestions to fit that role? I have some thoughts, but I wanted others opinions on it.
Can't forget Kyurem-Black :P
Will edit if I can think of any more

Now for my question. Idk if this belongs in the Ou play style of the week, but what are the biggest threats to Sand teams in general? How do sand teams fare against other weathers?
 
Can't forget Kyurem-Black :P
Will edit if I can think of any more

Now for my question. Idk if this belongs in the Ou play style of the week, but what are the biggest threats to Sand teams in general? How do sand teams fare against other weathers?
biggest threats in my experience: Azumarill all variants, Keldeo, Breloom. they are all huge threats to excadrill, t-tar etc
 
What are some good offensive partners for BellyJet Azumarill? I kinda threw a team together around it but I feel like I rely too much on Azumarill to win. I'd appreciate some expert opinions :)
 
What are some good offensive partners for BellyJet Azumarill? I kinda threw a team together around it but I feel like I rely too much on Azumarill to win. I'd appreciate some expert opinions :)
Azumarill really likes team members that can deal with Physical Walls, Grass Types like M-Venusaur and Ferrothorn, Bulky Waters and Electric types (M-Manectric in particular with Intimidate can be annoying).

I recommend Kyurem-B. His mixed sets and good offensive stats make him good at Wall Breaking, and he gets coverage to hit Bulky Waters, Electric Types, Physical Walls with Special moves, and many Grass-Types (Teravolt ignores M-Venusaur's Thick Fat) while resisting the STAB moves of most mentioned save Venusaur's Sludge Bomb and Ferrothorn's Gyro Ball. M-Ampharos also matches up well, 4x Resist to Electric Attacks, Focus Blast for Steel Types, good coverage with its dual STABs to hit them neutrally, and a slow Volt Switch to bring Azumarill in safely.
 
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