Hello everyone I am MudkipX2 and I am not surprised if you don't know who I am since I am one who lurks in the shadows of these forums. Anyway I am bringing you guys a team that I made today and am slowly crawling up the ladder with. Basically I used the Good Cores V2 Thread to get a core because I was out of Ideas, I saw this one and grabbed it and Started building. Big thanks to gleebs for helping ( Gleebs if you rate and I spelt your name wrong let me know).
Team at glance:
_________________________________________________________________________________________
The Team:
Pinsir-Mega
---->
Dafaq is dis (Pinsir) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack
- Earthquake
Pretty much the normal Pinsir set what else can I say. I have to say Mega-Pinsir is a boss, Its ability Aerilate turns normal type moves into flying type moves with a extra bonus and with Pinsir's access to Good normal type moves its pretty Awesome.I have Frustration on Pinsir to screw over Ditto if they decide to switch in with 255 Happiness That Mega-Pinsir Impostor can't do much other the quick attack and SD. Earthquake is there for some Excadrill and other common rock types Booty and Swords dance to.... Set up. Quick Attack of course is there for dah priority. WILL ADD MORE LATER
Greninja
Inner Ninja (Greninja) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Hasty Nature
- Scald
- Dark Pulse
- Ice Beam
- Hidden Power [Fire]
Mr.Greninja here is what you call a Janitor. He cleans up the mess that Pinsir Makes or can't finish. Since Greninja has protean it just makes his job way easier since he gets Stab with ANY move and gets a life orb boost to buff up his broom ("Attacks" if you don't get it). Scald is the basic thing almost every Greninja has, He gets Stab and a life orb boost with a chance to burn. Dark pulse is to weaken those psychic types that get through the destruction. Ice Beam for those who are 4x weak to it (There are many). HP Fire for coverage over grass types. Pretty Simple. WILL ADD MORE LATER
Talonflame
Burd (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Operation Brave Bird Everything Is A GO! Talonflame loves to Brave Bird with that Gale wings anything is possible. Most of you are probably like "Y DIS NUB RUN BEAK AND NO ORB" well thats becasue at the end of the day I have to many Pokemon with orb and I wanted some variety so I gave it Beak for the flying type boost. Anyway Talonflame leads the way for Pinsir by damaging or killing threats that Pinsir simply can't.Brave Bird and Flare Blitz are they Obivous and U-turn for a successful nice switch into something that Talo cant. Gale Wings Roost FOR THE WIIIIIN. WILL ADD MORE LATER
Clefable
Notable (Clefable) @ Life Orb
Ability: Magic Guard
EVs: 232 HP / 252 Def / 24 SAtk
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower
- Moonblast
- Soft-Boiled
Now here comes the semi-custom sets. So I originally had Calm Mind on Clefable but when gleebs said I needed something to break Sashes and Multiscale so Pinsir doesn't have to risk breaking those things, So I typed "Clefrocks xD" and then he said "xD That could work" So I replaced calm mind with rocks and lefties with Orb and buffed up his SAtk so it can still it decently hard. Clefable has a ability called Magic Guard which means he doesnt get it from side damage such as Life orb recoil, Weather and Burn/Poison which I find really Awesome because your pretty much getting a free life orb boost. Soft Boiled to heal up when your low and the casual Moonblast for STAB and flamethrower for coverage. WILL ADD MORE LATER
Breloom
Hitmontree (Breloom) @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Power-Up Punch
- Bullet Seed
- Mach Punch
Now here is another funny set. Power-Up-Punch Breloom which works really well, Pretty much you spore something and instally Power-Up-Punch so you get a attack boost and Tech boost due to it being below 60 damage and can get a good attack boost without wasting a attacking turn. You are probably like "Y NO SD" Well I wanted something different that can still hold its own and Power-Up-Punch ended up being really good, Although you do lose a slot for rock tomb it gives a strong hit to things like Heatran and then a boost and then clean up. Spore to Make things go to sleep to make way for a PUP( Power Up Punch). Bullet Seed for anything else really, Tech Boost with 1.5x is a pretty scary Bullet Seed. And Mach Punch to hit things that are faster then me. WILL ADD MORE LATER
Excadrill
Mole Suit (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is the thing that clears hazards so Pinsir can come in once he is Mega. What else can I say other than I see why this thing was Ubers, It is really strong no matter what set you use and can clear the way for pretty much anything with Spikes and Rocks getting more popular this gen its nice to Have one of these guys on your team.Iron Head is for those fairy Types that come in like they are the boss of the world, Rock slide is for flying types what else does it do xD. Rapid Spin all those Rocks Away and Earthquake all those fighting and rock types. WILL ADD MORE LATER
Possible Changes:
Greninja ----> Rotom-Wash
Clefable ----> Heatran
Talonflame Beak ---> Talonflame Orb (Only if I switch out Gren)
Replays:
None yet but feel free to post one down in the comments.
Threats:
Gengar
Aegislah
MegaZard Y
Azumarill
T-Tar
Will add more soon and feel free to post some in the comments.
Importable:
http://pastebin.com/TS0LN0iU
Team at glance:






_________________________________________________________________________________________
The Team:
Pinsir-Mega


Dafaq is dis (Pinsir) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack
- Earthquake
Pretty much the normal Pinsir set what else can I say. I have to say Mega-Pinsir is a boss, Its ability Aerilate turns normal type moves into flying type moves with a extra bonus and with Pinsir's access to Good normal type moves its pretty Awesome.I have Frustration on Pinsir to screw over Ditto if they decide to switch in with 255 Happiness That Mega-Pinsir Impostor can't do much other the quick attack and SD. Earthquake is there for some Excadrill and other common rock types Booty and Swords dance to.... Set up. Quick Attack of course is there for dah priority. WILL ADD MORE LATER
Greninja

Inner Ninja (Greninja) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Hasty Nature
- Scald
- Dark Pulse
- Ice Beam
- Hidden Power [Fire]
Mr.Greninja here is what you call a Janitor. He cleans up the mess that Pinsir Makes or can't finish. Since Greninja has protean it just makes his job way easier since he gets Stab with ANY move and gets a life orb boost to buff up his broom ("Attacks" if you don't get it). Scald is the basic thing almost every Greninja has, He gets Stab and a life orb boost with a chance to burn. Dark pulse is to weaken those psychic types that get through the destruction. Ice Beam for those who are 4x weak to it (There are many). HP Fire for coverage over grass types. Pretty Simple. WILL ADD MORE LATER
Talonflame

Burd (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Operation Brave Bird Everything Is A GO! Talonflame loves to Brave Bird with that Gale wings anything is possible. Most of you are probably like "Y DIS NUB RUN BEAK AND NO ORB" well thats becasue at the end of the day I have to many Pokemon with orb and I wanted some variety so I gave it Beak for the flying type boost. Anyway Talonflame leads the way for Pinsir by damaging or killing threats that Pinsir simply can't.Brave Bird and Flare Blitz are they Obivous and U-turn for a successful nice switch into something that Talo cant. Gale Wings Roost FOR THE WIIIIIN. WILL ADD MORE LATER
Clefable

Notable (Clefable) @ Life Orb
Ability: Magic Guard
EVs: 232 HP / 252 Def / 24 SAtk
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower
- Moonblast
- Soft-Boiled
Now here comes the semi-custom sets. So I originally had Calm Mind on Clefable but when gleebs said I needed something to break Sashes and Multiscale so Pinsir doesn't have to risk breaking those things, So I typed "Clefrocks xD" and then he said "xD That could work" So I replaced calm mind with rocks and lefties with Orb and buffed up his SAtk so it can still it decently hard. Clefable has a ability called Magic Guard which means he doesnt get it from side damage such as Life orb recoil, Weather and Burn/Poison which I find really Awesome because your pretty much getting a free life orb boost. Soft Boiled to heal up when your low and the casual Moonblast for STAB and flamethrower for coverage. WILL ADD MORE LATER
Breloom

Hitmontree (Breloom) @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Power-Up Punch
- Bullet Seed
- Mach Punch
Now here is another funny set. Power-Up-Punch Breloom which works really well, Pretty much you spore something and instally Power-Up-Punch so you get a attack boost and Tech boost due to it being below 60 damage and can get a good attack boost without wasting a attacking turn. You are probably like "Y NO SD" Well I wanted something different that can still hold its own and Power-Up-Punch ended up being really good, Although you do lose a slot for rock tomb it gives a strong hit to things like Heatran and then a boost and then clean up. Spore to Make things go to sleep to make way for a PUP( Power Up Punch). Bullet Seed for anything else really, Tech Boost with 1.5x is a pretty scary Bullet Seed. And Mach Punch to hit things that are faster then me. WILL ADD MORE LATER
Excadrill

Mole Suit (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is the thing that clears hazards so Pinsir can come in once he is Mega. What else can I say other than I see why this thing was Ubers, It is really strong no matter what set you use and can clear the way for pretty much anything with Spikes and Rocks getting more popular this gen its nice to Have one of these guys on your team.Iron Head is for those fairy Types that come in like they are the boss of the world, Rock slide is for flying types what else does it do xD. Rapid Spin all those Rocks Away and Earthquake all those fighting and rock types. WILL ADD MORE LATER
Possible Changes:
Greninja ----> Rotom-Wash
Clefable ----> Heatran
Talonflame Beak ---> Talonflame Orb (Only if I switch out Gren)
Replays:
None yet but feel free to post one down in the comments.
Threats:
Gengar
Aegislah
MegaZard Y
Azumarill
T-Tar
Will add more soon and feel free to post some in the comments.
Importable:
http://pastebin.com/TS0LN0iU
Last edited: