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Web is not a new suggestion nor something that hasn't been thought about. Not sure why we don't have it yet but I'm assuming we're waiting on I assume Layell to do it and for it to be put on the client repository. Even I'm surprised by this one seeing as it's mentioned often and relatively big. But there may be a good reason.
 
Is it possible to add a "cumulative entry hazard % damage" counter to replays? It would be useful to collect data and analyze the effectiveness of Stealth Rock and Spikes.

I dont think this is necessary as stealth rock and spikes damage is common knowledge to most players considering how important entry hazards are in competitive play

Stealth rock:

4x resist: 3.125% on switch in
2x resist: 6.25% on switch in
No resist: 12.5% on switch in
2x weakness: 25% on switch in
4x weakness: 50% on switch in

Spikes: (levitate/flying types immune)

1 layer: 12.5% on switch in
2 layers: 16.67% on switch in
3 layers: 25% on switch in
 
These have probably already been suggested a million times but too lazy to read all the 80-something pages up until now.

  • Is there a way you could make the old ANIMATED 2D Sprites from BW2 an option at least for battles?

  • Also, is there a way you could still show how much PP a move has, it's effects, etc. even if it's illegal on said mon but just have an indication that it's illegal? as a BH player this is something that really annoys me but I'll probably get over it :/

  • also I support Arikado i think an animation for Sticky Web would be just lovely
 
We really need a graphic for Sticky Web, there are endless times I've forgotten it's exsistence. Also I think there should be a simple friend system. Just so you can see when people are online mainly to do the standard chat and challenge. (Not to mention how the Chat windows close when you leave or refresh Showdown.) Of course, this is really useful for the people you like battling but rather not friend on Skype.

I saw a suggestions to add a player bios and such, which would also be pretty great.
 
We really need a graphic for Sticky Web, there are endless times I've forgotten it's exsistence. Also I think there should be a simple friend system. Just so you can see when people are online mainly to do the standard chat and challenge. (Not to mention how the Chat windows close when you leave or refresh Showdown.) Of course, this is really useful for the people you like battling but rather not friend on Skype.

I saw a suggestions to add a player bios and such, which would also be pretty great.

A Sticky Web animation/graphic is most likely being worked on. I believe a Friend System is coded, just not implemented because of the strain it would put on the server.
 
Since I have a lot of teams in Teambuilder (20+ teams), it would be nice if users could change the order the teams are listed by dragging or clicking, similar to changing the order of specific pokemon in each team. It would make organizing and switching teams easier than it currently is.
 
I think that you should consider adding gamemode(s) with time limits(non-optional) to each move in Pokemon Showdown.

I got the idea from chess, where there are many different time variants for play. A user from pokemon showdown chat told me to post it here. Low time variants make you have to think on your feet, making split second decisions, whereas you can plan out what you want to do in longer time variants instead.

Time variants added would probably be 15 seconds, 30 seconds, and 60 seconds. I would suggest 10 or 5 seconds in place of 15, however, with the amount showdown lags, unsure if this would work well. There's not much reason to add longer time variants due to people rarely using up the optional time limit as it is now.

A timer that showed you how much time you had left second-by-second would probably need to be developed with the addition of this as well, due to how you would need to know how precisely how much time you had since every second would matter in these gametypes.

I think it would be nice to make these as additions to standard tiers, if not only just having a fun blitz mode to play from time to time. Would be interesting to play and actually have to worry about time, and also would solve problems for those people who complain about opponents taking too much time on their moves :).
 
I think that you should consider adding gamemode(s) with time limits(non-optional) to each move in Pokemon Showdown.

I got the idea from chess, where there are many different time variants for play. A user from pokemon showdown chat told me to post it here. Low time variants make you have to think on your feet, making split second decisions, whereas you can plan out what you want to do in longer time variants instead.

Time variants added would probably be 15 seconds, 30 seconds, and 60 seconds. I would suggest 10 or 5 seconds in place of 15, however, with the amount showdown lags, unsure if this would work well. There's not much reason to add longer time variants due to people rarely using up the optional time limit as it is now.

A timer that showed you how much time you had left second-by-second would probably need to be developed with the addition of this as well, due to how you would need to know how precisely how much time you had since every second would matter in these gametypes.

I think it would be nice to make these as additions to standard tiers, if not only just having a fun blitz mode to play from time to time. Would be interesting to play and actually have to worry about time, and also would solve problems for those people who complain about opponents taking too much time on their moves :).

I'd think that this would be complicated and unnecessary for the programmers to do right now.
 
In the settings, I would like it if you could have a toggle between sprites and models. The XY sprite project has provided the sprites for Generation 6 Pokémon, so that's not really an issue either. Personally, I just prefer how the sprites look compared to the models, and I'm sure I'm not alone on this.
 
i have an idea that could help make more accurate tier lists,
come next tiering update, move pokemon that have megas down a tier, like say, regular mawile would become uu, but mawilite would still be ou, and banette would be nu, but bannetteite would still be ru. we don't know how much potential a pokemon has without it's mega until we can separate it from it's mega form. mega kangaskhan is ubers, but regular kangaskhan has fallen to nu because it is nowhere near as good. if some pokemon were too strong, they would be moved back up, but some will fall down further
perhaps, for balance, this wouldn't be used for pokemon that are already good without their megas, like scizor and tyranitar, but i really don't like that mawile's unique typing and pretty good abilities can't be used without the sheer power that huge power forces mawile into ou even without it's mega.
edit: if your computers can't handle the 3d xy sprites, you can use 2d sprites by turning off animations in the settings
 
This is already done, just not in the way you suggested. Megastones are tested and if applicable they will be suspected by their respective tier.
 
i have an idea that could help make more accurate tier lists,
come next tiering update, move pokemon that have megas down a tier, like say, regular mawile would become uu, but mawilite would still be ou, and banette would be nu, but bannetteite would still be ru. we don't know how much potential a pokemon has without it's mega until we can separate it from it's mega form. mega kangaskhan is ubers, but regular kangaskhan has fallen to nu because it is nowhere near as good. if some pokemon were too strong, they would be moved back up, but some will fall down further
perhaps, for balance, this wouldn't be used for pokemon that are already good without their megas, like scizor and tyranitar, but i really don't like that mawile's unique typing and pretty good abilities can't be used without the sheer power that huge power forces mawile into ou even without it's mega.
edit: if your computers can't handle the 3d xy sprites, you can use 2d sprites by turning off animations in the settings
The thing with the Mega Kangaskhan/Gengar/Lucario(and Alakazam and Heracross in UU) ban is that the specific item is banned above the tier that the Pokémon it belongs to reached by usage because the item was considered broken.
Downgrading the tiering of a Pokémon because it relies of a specific item to be good is not a reasonable thing to do, because, if we allow Mawile in UU but only without Mawilite, what stops us to allow Chansey in UU but only without Eviolite, or Keldeo but without Choice Specs and LO, or Gliscor without Toxic Orb... ?
 
I would love to see the actual timers for the nintendo official formats, since it can then give you a better view of the format's time limit. For example, it would turn the standard Aegislash/Kanga-m Stall at the end. Instead it would be usually the aegislash who'd win, rather than the kangaskhan.
 
i have an idea that could help make more accurate tier lists,
come next tiering update, move pokemon that have megas down a tier, like say, regular mawile would become uu, but mawilite would still be ou, and banette would be nu, but bannetteite would still be ru. we don't know how much potential a pokemon has without it's mega until we can separate it from it's mega form. mega kangaskhan is ubers, but regular kangaskhan has fallen to nu because it is nowhere near as good. if some pokemon were too strong, they would be moved back up, but some will fall down further
perhaps, for balance, this wouldn't be used for pokemon that are already good without their megas, like scizor and tyranitar, but i really don't like that mawile's unique typing and pretty good abilities can't be used without the sheer power that huge power forces mawile into ou even without it's mega.
It's important to look at the tiering system the correct way. There are four actual tiers, OU, UU, RU, and NU. Pokemon are distributed to each of these tiers based on their usage; if a pokemon doesn't get used enough in OU, for example, it drops to UU.

Each tier also has its own ban list. UU has BL, RU has BL2, and NU has BL3. OU has Ubers. So if a pokemon is in one of the four main tiers, but is suspected and the community decides it is too broken for that tier, it doesn't move up or down a tier, it just goes into that tier's ban list.

Items are not classified based on usage but are either suspected and banned from a tier, or not. They don't affect the placement of the pokemon in one of the four main tiers any more than the existence of Leftovers or Life Orb would. The fact that a pokemon can become OP because it can hold, say, a life orb, could send that pokemon to its tier's ban list, but the item's existence alone would not change the pokemon's tier except that the fact that it makes the pokemon more useful could mean that more people use the pokemon more often. We certainly wouldn't ban life orb in that instance, because every pokemon can take advantage of it and it's just this one pokemon that's broken.

A mega stone, however, is pokemon-specific. So, because in the case of Gengar, Lucario, and Kangaskhan, it was the mega stone itself that was the problem rather than the entire pokemon, it was thought a better idea to simply suspect the stone itself, kind of like Soul Dew was suspected rather than Lati@s (though Latios was Uber for a while in Gen IV iirc, but not just because of Soul Dew). As the eon twins were the only pokemon that could utilize Soul Dew, instead of banning both entire pokemon, just the item was banned. Because Lati@s were still very viable even without Soul Dew, people kept using them and so they stayed in OU.

So that's the logic behind the system. Pokemon won't be arbitrarily moved up or down a tier because Mega Stones don't sit in any particular tier; they either are or aren't banned from the tier the pokemon that can use them is in, which is based on that pokemon's usage. We can say that Mawile is in OU *because* it can take advantage of its Mega Stone so everyone uses it, and Kangaskhan is in NU because it can't so nobody uses it (outside of NU, of course).
 
Ubers is a tier, viewing it simply as a banlist for OU is an outdated concept. I know it's a nitpick but it grates on me when people refer to it as that =/
It's both. Of course it's not simply a ban list, but it's certainly not a tier in the same sense as OU, UU, RU, and NU because it's not usage-based. It currently does and has always functioned as a banlist for the OU tier, in the sense that that's how pokemon get in and out of it. The only reason it's also its own metagame is because there's nothing "above" it, so there would otherwise be nowhere to use things like Palkia or Reshiram without people having to just play with no restrictions.

So it is not a tier (as in, it is not the same as OU, UU, RU, and NU), but it is treated as one anyway out of necessity. My problem with simply calling it a "tier" is that it is unhelpful to people trying to understand Smogon's tiering philosophy. People end up believing that things moving from OU to Ubers is the same as things moving from UU to OU, which isn't the case.
 
It's both. Of course it's not simply a ban list, but it's certainly not a tier in the same sense as OU, UU, RU, and NU because it's not usage-based. It currently does and has always functioned as a banlist for the OU tier, in the sense that that's how pokemon get in and out of it. The only reason it's also its own metagame is because there's nothing "above" it, so there would otherwise be nowhere to use things like Palkia or Reshiram without people having to just play with no restrictions.

So it is not a tier (as in, it is not the same as OU, UU, RU, and NU), but it is treated as one anyway out of necessity. My problem with simply calling it a "tier" is that it is unhelpful to people trying to understand Smogon's tiering philosophy. People end up believing that things moving from OU to Ubers is the same as things moving from UU to OU, which isn't the case.
ahem? i can link you to 5 pages of "usage statistics", be it or be it not whether it has an impact on the metagame. it is ABSOLUTELY a tier in the same sense as the other "official" tiers, maybe even more so because of its tendency to balance itself over time, unlike a certain gen 6 tier. *cough OU cough*

btw, when you compare the fact that Ubers is, by activity on PS! on both the ladder and chatrooms, the third most popular tier, i don't quite understand how you can just disregard it.

sincerely
an ubers player
 
ahem? i can link you to 5 pages of "usage statistics", be it or be it not whether it has an impact on the metagame. it is ABSOLUTELY a tier in the same sense as the other "official" tiers, maybe even more so because of its tendency to balance itself over time, unlike a certain gen 6 tier. *cough OU cough*

btw, when you compare the fact that Ubers is, by activity on PS! on both the ladder and chatrooms, the third most popular tier, i don't quite understand how you can just disregard it.

sincerely
an ubers player
Wow, you seriously misread my post. I said it's not "usage-based," not that there are no usage statistics, and nowhere did I "disregard" it. I play Ubers as well, and while it's a very vibrant and fun metagame, it's problematic to simply call it a "tier" in the same breath as calling OU a "tier" when explaining Smogon's tiering philosophy because it doesn't work the same in terms of how pokemon get in and out of it. I'm not really sure how you read something offensive into that, because I wasn't commenting on the legitimacy of Ubers as a metagame.
 
Wow, you seriously misread my post. I said it's not "usage-based," not that there are no usage statistics, and nowhere did I "disregard" it. I play Ubers as well, and while it's a very vibrant and fun metagame, it's problematic to simply call it a "tier" in the same breath as calling OU a "tier" when explaining Smogon's tiering philosophy because it doesn't work the same in terms of how pokemon get in and out of it. I'm not really sure how you read something offensive into that, because I wasn't commenting on the legitimacy of Ubers as a metagame.
Evidently that's a mutual error - I didn't misread your post in the slightest. The tier itself IS quite usage-based, as usage plays a massive factor in what OU deems "OP" and sends to Ubers. You know something's wrong when Mega-Kangaskhan is featured on over 60% of the ladder teams. My comments as regards to that were merely that Ubers logs are listed just as any other tiers, and as such, help the players adjust to the meta's constant shifting.

When I say "disregard", your OP clearly sends the message that you don't consider Ubers a tier in the same way as the others, based on the face that you represent, quote on quote, "Smogon's tiering philosophy". Tiers aren't represented by the ability of a Mon inside it to fluctuate, tiers are dependant on the Pokemon's individual ability/stats, usage and viability.

Also: bruh I don't get offended, this is a game originally intended for an 8 year old to waste time on .-.
 
Evidently that's a mutual error - I didn't misread your post in the slightest. The tier itself IS quite usage-based, as usage plays a massive factor in what OU deems "OP" and sends to Ubers. You know something's wrong when Mega-Kangaskhan is featured on over 60% of the ladder teams. My comments as regards to that were merely that Ubers logs are listed just as any other tiers, and as such, help the players adjust to the meta's constant shifting.

When I say "disregard", your OP clearly sends the message that you don't consider Ubers a tier in the same way as the others, based on the face that you represent, quote on quote, "Smogon's tiering philosophy". Tiers aren't represented by the ability of a Mon inside it to fluctuate, tiers are dependant on the Pokemon's individual ability/stats, usage and viability.

Also: bruh I don't get offended, this is a game originally intended for an 8 year old to waste time on .-.
Obviously I can't prove whether or not you were offended, but your first post came off as if you felt I had just insulted your profession.

Anyway, "bruh," when I say usage-based, I mean that usage is actually what determines who moves where. Usage is used as a proxy for viability, but Kangaskhanite was never banned because it was used a lot. It was banned because it was broken, which is also what made it used a lot. Its high usage was just a "clue" that it ought to be considered for removal from the OU metagame, like a sign telling the community where to look for a potential balancing issue. That's different from the system by which a UU pokemon can become OU simply because people suddenly start using it a lot in OU. In the former case, high usage can suggest that a pokemon may be broken, leading to discussion and suspect testing. But strictly speaking, usage stats alone have nothing to do with whether a pokemon is actually removed to Ubers, and when it comes down to the actual suspecting discussion they generally make for weak arguments. In the latter case, however, usage is actually what causes things to shift tiers, paying no mind to anything else, even though we operate under the assumption that usage generally reflects the viability of a pokemon. (Remember Donphan was OU in the early days of XY.)

That is why I find it problematic to simply call Ubers a "tier" without any further explanation. Of course it's a metagame, and it's a fun metagame, etc. But simply calling it a tier leads to misunderstandings with people who don't understand that things can't be moved between OU and UU on the basis of substantive arguments about the pokemon's viability, like they can when it comes to pokemon entering or leaving Ubers. So you're right, I don't consider Ubers a "tier" in the same way that I consider OU a "tier," but I do consider it a "Metagame" the same way I consider OU a "Metagame."
 
You can bring this up to the respective tiering boards. Showdown isn't responsible for these decisions, although the simulator and extracted usage statistics help. This is a thread for suggestions to the server, you want to change a tiering principle/methodology. I'm sure you can do it within the tier forums or talk to the councils.
 
Since I have a lot of teams in Teambuilder (20+ teams), it would be nice if users could change the order the teams are listed by dragging or clicking, similar to changing the order of specific pokemon in each team. It would make organizing and switching teams easier than it currently is.
This particular method of organizing teams might be nice for around 20, but once you hit some ridiculous number (I'm on 186 for example) it doesn't really work as well.
I would love to see the actual timers for the nintendo official formats, since it can then give you a better view of the format's time limit. For example, it would turn the standard Aegislash/Kanga-m Stall at the end. Instead it would be usually the aegislash who'd win, rather than the kangaskhan.
Not only does this require that we basically fix all lag, but it requires that all of Pokemon Showdown's move animations be exactly as long as the cart animations, which is a huge task that I don't think anybody is really willing to do.
 
This particular method of organizing teams might be nice for around 20, but once you hit some ridiculous number (I'm on 186 for example) it doesn't really work as well.

True, but I think being able to organize teams, either by dragging or some other method, would be preferable to not being able to organize them at all. Maybe being able to organize teams by numbering them in order would be effective. (ex. numbering the last team #2 will make it the 2nd team on Teambuilder, and push the previous #2 team to #3, etc.).
 
eh?
 

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Different angle, also I didnt specify why I'm posting these.

I was a bug-type gym leader on some PO one-man-run server and made this design for my badge.

Thought it might look nice as sticky web?
 

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Different angle, also I didnt specify why I'm posting these.

I was a bug-type gym leader on some PO one-man-run server and made this design for my badge.

Thought it might look nice as sticky web?
We appreciate the offer, but it wouldn't look so good to just stick an image in. It's a low priority change and our programmers are very busy, but a graphic will be added as soon as possible.
 
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