Other Pokemon: Smogon Version OU [Route 4]

Status
Not open for further replies.
How about pokemon in the lower ranks of te viability thread? Like, cloyster is D rank, so Shellder level 4-6 should be available via old rod in the first town
Seems like a biased example considering your username, but I know what you mean. But, Most people are just putting in Pokemon they feel like they should be there so I dont see how that will go out.
 
This sounds interesting. There are going to be Gen 6 Pokemon in this? I don't know how you're going to do this, because there are no 3DS Emulators, so most people wouldn't be able to play this. Unless you did major hacking to a 5th Gen game by changing mechanics and adding 6th Gen Pokemon. Are you also going to expect us to make proper EV spreads on our own and to have Pokemon with a proper nature? Because the reason people don't do that for in-game teams is that it would be really tedious to cause happen. That EV spread guy sounds like he's in the 6th town or something, so the difficulty should be upped then.

And we're still going to catch things with Poke Balls, right? Because part of the Pokemon experience is trying to catch good stuff. Are the Marts going to be usable in this game?
 
I mean we got water types that could pop in, is the area fresh or sea water, is the professor a mad scientist with a dark and evil lab, who is in the town, quite a bit to narrow down.

I like the idea of doing fresh water myself but sea water can make sense as the body of water really isn't even properly defined as of now as a river, small pond, or open area cutting out to sea.

And the EV guy in my mind I can see him as being like reset bag man and all. Just something to disucss
 
Last edited:
Seems like a biased example considering your username, but I know what you mean. But, Most people are just putting in Pokemon they feel like they should be there so I dont see how that will go out.

I promise I'm not biased lol. I'm not just throwing random ideas haha, I have some reasoning behind mine that incorporates smogon ideas, lol. I'm on my phone so i cant look it up and cloyster is the only low rank water type I remember off the top of my head
 
While Im not sure whether or not it is appropriate to place here or not, this is a suggestion towards the Rival. Can the Rival's default names be "PokemonOnline" or "PokeBattle" I think it would be humorous to include our actual sim rivals as our storied Rivals.
 
I promise I'm not biased lol. I'm not just throwing random ideas haha, I have some reasoning behind mine that incorporates smogon ideas, lol. I'm on my phone so i cant look it up and cloyster is the only low rank water type I remember off the top of my head
Empoleon's another one of those low viability mons. Personally, there's a part of me that in the waters of the first town starters from other gens would be available. But that means, in terms of viability, just Piplup and Squirtle (since Froakie's already a starter and Swampert, Feraligatr, and Samurott aren't OU viable).
 
This sounds interesting. There are going to be Gen 6 Pokemon in this? I don't know how you're going to do this, because there are no 3DS Emulators, so most people wouldn't be able to play this. Unless you did major hacking to a 5th Gen game by changing mechanics and adding 6th Gen Pokemon. Are you also going to expect us to make proper EV spreads on our own and to have Pokemon with a proper nature? Because the reason people don't do that for in-game teams is that it would be really tedious to cause happen. That EV spread guy sounds like he's in the 6th town or something, so the difficulty should be upped then.

And we're still going to catch things with Poke Balls, right? Because part of the Pokemon experience is trying to catch good stuff. Are the Marts going to be usable in this game?
There's no guarantee this turns into a real game, although it could (I'd say gen 3 is the easiest to mod, but this isn't the place to discuss that. Do talk to me if you're interested). Also, implementing new Pokemon, moves, and mechanics in old games is very possible and I've seen it been done before.

As for Pokeballs and marts, I'm going to go with yes. Chou said this:
it IS an in-game experience after all. Heal items and Pokecenters play their role between battles.
Although i'd bet on marts having different items available.

---

Here's a list of water types in the OU viability rankings:
Azumarill
Greninja Starter
Gyarados
Keldeo Legendary
Rotom - W Not exactly the pond type of pokemon
Manaphy Legendary
Kabutops Fossil
Politoed
Quagsire
Slowbro
Kingdra
suicune Legendary
Crawdaunt
Blastoise
Sharpedo
Starmie
Omastar fossil
Seismitoad
Alomomola
Gorebyss
Gastrodon
Ludicolo Not really a surf or fishing Pokemon
Mantine
Slowking
Cloyster
Empoleon

So our choices are:
Magikarp (Lets not be stupid, magikarp will be there)
Corphish
Squirtle
Caravanah
Staryu
Tympole
Alomomola
Clamperl
Shellos
Mantyke
Slowpoke
Shellder
Piplup
Poliwag
Wooper
Horsea
Azumarill

Remember that there will be several water routes in the region
wGskHBo.png

so instead of trying to get your favorite, I'd recommend picking ones which make sense early game.

My opinion is that Magikarp is for old rods, Tympole is with a good rod, horsea is with a super rod, and Azumarill and Squirtle come via surf.
Since I'm only allowed to nominate one pokemon in the post, my nomination is Squirtle via Surf.
 
Empoleon's another one of those low viability mons. Personally, there's a part of me that in the waters of the first town starters from other gens would be available. But that means, in terms of viability, just Piplup and Squirtle (since Froakie's already a starter and Swampert, Feraligatr, and Samurott aren't OU viable).

I'm home now, and here are the Pokemon that are water type that are lower on the list (the first stage evolutions):

- Piplup
- Lotad
- Shellder
- Clamperl
- Tympole
- Carvhana
- Squirtle (imo shouldn't be available)
- Omanyte

I think that via old rod - good rod in the first town, Lotad, Shellder, and Tympole should be available. They aren't exactly OP when they're fully evolved, and will be kinda fun early game, granted that you will be dropping Pokemon mid game (just my experience, when I played Crystal I dropped my Pineco after Goldrenrod, that's just one example though)

EDIT: I saw coolking49 's post, and he canceled out flavor, legendaries, fossils, and starters. Given his points, I think:

Magikarp or Tympole with Old Rod, Shellder or Lotad with Good Rod, Horsea or Wooper with a Super Rod, and Marill and Squirtle while surfing. (Squirtle will be more common)
 
Last edited:
Well, I'm late to the party. But since I've been Golurkin (Yes, I get the first towns pun) I think I like the idea of this thread. Anyhoo, since we're on the subject of water types in the first pond (Or something, this place confuses and scares me) I personally think that there should be Caravanah in there somewhere, maybe fished up with the Good Rod? (and since Wild Pokemon can have their HAs... Gotta go fast)
Apologies if it's been suggested before/inappropriate timing/just a bad post
Edit: well there's a few posts above me talking about Carvy, but none nominating it. Unless I missed a post last page or something. Again, my apologies if I did something wrong.
 
You didn't do aanything wrong,.just do remember this is an area that won't even be accessible till late early game to mid so keep in mind we can save Sharpedo for later down the line.
 
Last edited:
I read earlier in the thread about the problem of wild Pokemon, and I was thinking about implementing "training grounds".

What are training grounds? Well, as this game is meant to teach players how to battle competitively, in game, the npc's have made ranches called training grounds that house Pokemon that give specific ev's, organized in then same way as the friend safari.



For example, lets say you get to the next town (this is assuming the "no wild Pokemon only trainers" gets implemented), and you need to level a little as well as EV train maybe a new Pokemon or something, you go to that city's designated training ground, select the stat you wish to train and then walk into a patch of grass where only Pokemon that give that EV are.

Want to train speed? You'll be out in a room with appropriately leveled Pokemon like wingull or taillow etc. you grind up levels and ev's and now you're all set to tackle the gym.



Also for gym leaders, seeing as ev's and IV's play a lesser role in the early levels, the early levels should focus on things that are important regardless of level. Basic tactics like hazard roar, priority spam, stall, weather play styles, can all be explored early on while more nuanced things, or strategies that require specific ev's like speed creeping/BP/when to use substitute are for later levels.
 
I dont play OU correct me if I'm wrong with certain things
Okay reading through the thread now and it seems like a fun idea. (Also 7 pages in like 4 days lol)

Some have mentioned that the Day Care or something like that should be available very early, however nobody has touched upon the fact that some Pokemon have moves they can learn naturally but not via level-up. I'm talking about those moves that, when you look them up on online Pokedex's, they show up as learned at level -. Charizard for example, learns both Dragon Claw and Flare Blitz at that ''level 0''. While it is a fact that Charizard does learn Flare Blitz via level-up, that is at level 77 and most of the time, when you are at that level, you've beaten the E4 and the Champion (I dont know at which level this game should end). Besides I think that, despite you having the perfect Dragon Dancing Charizard-X during mid-game, Fire Fang sucks as STAB-move.

In normal games there is a so-called Move Relearner who lets your pokemon remember the moves it has forgotten and the ''level 0'' moves. However as this game is focused about getting the best sets, I think a service in a Pokemon Center should be available as a Move Relearning system, rather than being located in one town in the region as the normal games do.

Also something like an in-game Wikipedia where you can look up which Pokemon give which EV, the Base Stats of Pokemon, how to pass certain moves onto certain Pokemon, a Damage Calculator, etc. Like an Encyclopedia.
Also that should be accesible in-battle, or at least certain parts of it.
 
Remember that we need to be careful to not use too many water types too early. In the real games the Super Rod tends to give evolutions of those caught with the other rods (for example, if the Good Rod catches Wooper in an area, using the Super Rod would catch Quagsire). I think we should stick to that pattern in this region to ensure we don't end up with too many duplicates for the Good Rod/Surf.

Chou Toshio , how high on the Viability Rankings does a Pokemon need to be to be included? Or are we using some other criteria?
 
I just thought up of a perfect pokemon we should have

Pokemon Proposal
Golurkmoar Town
Corphish
Good Rod Proposal
Level: 15-20
Reason: Crawdaunt could help out players by giving them access to a Knock Off user early game, granted its no Bisharp but we are talking Early Game here, remember? If we are going to make stuff like gyms competitive then we need a user of a competitive move. Besides, Corphish surprisingly makes a good HM slave, and we should have access to a HM slave early game.
 
Last edited:
let people obtain rufflet and bidoof early game, best HM slaves you can get (there's also tropius as well)

either that or just remove the need for not useful in battle HM moves (basically everything that isn't surf, waterfall, or defog)
 
let people obtain rufflet and bidoof early game, best HM slaves you can get (there's also tropius as well)

either that or just remove the need for not useful in battle HM moves (basically everything that isn't surf, waterfall, or defog)
Neither Bibarel or Bravairy are Viable, but yeah I agree on the second option.

Also quick question, how old are we making the player character?
 
I suggest not removing the need for nonviable HM's because they are useful in controlling the order of gameplay. Instead, if a change in game mechanics is allowed, just make the player able to use HM's they obtain without teaching them to a pokemon.
 
it's not about viability but more about purpose

the only purpose for those pokes is so that you can slap HMs on them without neutering your main team. you might need strength to get through an area by why use strength on something when return is readily available

at least these pokes have an in game purpose, just to help you get through certain areas.
 
I suggest not removing the need for nonviable HM's because they are useful in controlling the order of gameplay. Instead, if a change in game mechanics is allowed, just make the player able to use HM's they obtain without teaching them to a pokemon.
If we need to control the order of gameplay, just put in some sidequests like that Psyduck group infront of the route to Celestic Town
 
Just thought of this from the above conversations. Let's give one of the evil team members Moody Bibarel, Glalie, and Smeargles who protect spam (with Smeargle being for Baton Pass) and another member, who after you got a legendary, battles you, complains you're using a legendary and shows off in battle Speed Boost Blaziken and Mega Gengar

Well, I think the question is should we expect a sea/ocean/bay or a lake/river by the first city. Most of the time (all but Sinnoh and Kalos) the town seems more like its close to a sea/bay (or at least the water sprite is that of a sea/bay). So, here's the two questions:

1.) What type of body of water should exist by our town?

2.) Which type of Pokemon exist in that type of body of water?


I'll separate the viable Pokemon (according to coolking49 's list) by freshwater/saltwater/neither according to where they should be found:

Freshwater:
Magikarp
Carvanha
Tympole
Slowpoke
Poliwag
Azumarill
Wooper

Saltwalter:
Magikarp (it's everywhere, damnit!)
Squirtle
Staryu
Alomomola
Clamperl
Mantyke
Horsea
Shellos
Shellder
Piplup



So, if we can decide on the aesthetics of our first town, we can make our list of Pokemon. No point in trying to make a list of Pokemon if we don't know what type of town it is.
 
Oh Yeah!!!, Carvanaha is basically a Red Bellied Piranha and they are fresh water pretty much...

From the list Mew King taking was nice enough to compile, one could calmly state Fresh is standard threats with Salt being slightly uncommon (haha, that's funny) with support Mons making up far more of salt with offended taking up more fresh.

The seas are not nearly as dangeruous as the threats found in our local ponds then.
 
Mew King Squirtle is a saltwater mon? Most spinoff games I've played (Namely Pokemon Ranger, Pokemon Snap, and Pokemon Channel) have had Squirtle as a freshwater mon. Also, replace azumaril with azmaril, if we're going to give the player one of the most dangerous phys sweeps in the game, we're gonna make him WORK for it, get that happiness up, MAGGOT!

My thoughts on first town: I dislike the idea of having Team Luck-Sack's hideout in Golurkmoar town, it seems kind of ridiculous even by our silly standards, and doesn't really fit the whole "they're sneaky technology smugglers trying to break teh rulz" story that the OP makes imo. I also think that we may want to avoid using obviously broken ubers like e-killer arceus or geoherb xerenas, even for the evul admins. The player probably doesn't need an explanation for them being banned. If you are going to whip out ubers, stick with the less obvious ones like skymin, blazekin, and maybe Deo-S/Deo-D.

Now then, for Golurkmoar town itself, I really like the idea of having a Golurkmoar prison (with Golurks as guards, obviously). Inside the prison we can have all the various types of trolls and ragers that we simply do not tolarate here, whether it be some random dude spewing blatant lies (eg Thunderous is a mediocre pokemon, Butterfree is an awesome venusaur counter, etc) or that one unpleasent guy who does absolutely nothing but spew every insult in the book when you talk to him. The Golurk guards will dynamic punch anyone who ticks them off and leave the targets movements scrambled up for about 5 seconds.


Lastly, a proposal for a route 1 mon

Route 1
Golett
Level 1-3
Reasoning: No it's not OU viable, yes it's a good early source of attack IVs, yes it'll be absolutely hilarious to see a ghost type this early on, and yes I mostly proposed this because it's the Preevo of Golurkmoar town's symbol.

*edit*

Mew King Makes sense. I've always hated the anime with a passion, so it's entirely possible that there is a bit of a disconnect between that and *insert random spinoff here*.

Non sequitur ftw
 
Last edited:
Mew King Squirtle is a saltwater mon? Most spinoff games I've played (Namely Pokemon Ranger, Pokemon Snap, and Pokemon Channel) have had Squirtle as a freshwater mon. Also, replace azumaril with azmaril, if we're going to give the player one of the most dangerous phys sweeps in the game, we're gonna make him WORK for it, get that happiness up, MAGGOT!

My thoughts on first town: I dislike the idea of having Team Luck-Sack's hideout in Golurkmoar town, it seems kind of ridiculous even by our silly standards, and doesn't really fit the whole "they're sneaky technology smugglers trying to break teh rulz" story that the OP makes imo. I also think that we may want to avoid using obviously broken ubers like e-killer arceus or geoherb xerenas, even for the evul admins. The player probably doesn't need an explanation for them being banned. If you are going to whip out ubers, stick with the less obvious ones like skymin, blazekin, and maybe Deo-S/Deo-D.

Now then, for Golurkmoar town itself, I really like the idea of having a Golurkmoar prison (with Golurks as guards, obviously). Inside the prison we can have all the various types of trolls and ragers that we simply do not tolarate here, whether it be some random dude spewing blatant lies (eg Thunderous is a mediocre pokemon, Butterfree is an awesome venusaur counter, etc) or that one unpleasent guy who does absolutely nothing but spew every insult in the book when you talk to him. The Golurk guards will dynamic punch anyone who ticks them off and leave the targets movements scrambled up for about 5 seconds.


Lastly, a proposal for a route 1 mon

Route 1
Golett
Level 1-3
Reasoning: No it's not OU viable, yes it's a good early source of attack IVs, yes it'll be absolutely hilarious to see a ghost type this early on, and yes I mostly proposed this because it's the Preevo of Golurkmoar town's symbol.
You're free to mess around with it the way it is. I just remember the anime showing Squirtle mostly near beaches but if it IS a freshwater one than we can make it such
 
Status
Not open for further replies.
Back
Top