I honestly don't think that an accupressure witch-hunt is all that unreasonable.
I have swept many a team with drapion. In a similar vein to moody, all it takes is a single evasion boost or a convienent defense boost to potentially create an unstoppable (battle armor) mon.
And, honestly, it sweeps far more often than it should. If you give it something like dual screen support, then it has even more of a chance.
While it may not win every game, it is still a complete-luck factor, so I can see justification for banning it on those grounds. Imo, it can't hurt to remove something like that from the meta.
Also fuckin confuse ray golbat smh
Also
galbia
Taunt is rare. It may be nonexistant later in the game (because who predicts accu drapion?)
drapion frequently ends up as a last-mon for the purpose making roar and whirlwind useless (if they even exist on the enemy team).
And I don't understand your argument that drapion needs to get attack speed and evasion boosts in the first 3 turns.
It needs an evasion boost, a speed boost, an attack boost, or an approprate defense boost in the first 3 turns. And I can assure you that a max hp drapion can tank quite a few hits. Rest + sleep talk makes the process even easier, offering it more time to boost up. Add in dual screens, and drapion becomes a bit more reliable than it probably should be given how luck-based the strategy is.
It's practically a perfect abuser of of accupressure in the same vein that klefki was a perfect abuser of swagplay
But idrc about drapion because it's very rarely used. Since it was brought up, though, I may as well share my thoughts.
Also @ the "should sand attack leave the tier?" argument... yes, it ideally should, as should any evasion-based moves because that is the intended purpose of evasion clause. But again, idrc. Just throwing it out there. It's not like they would require a suspect test either, just a quick deliberation, then a quick ban. Once your jellicent looses to a sand attack sand slash, you will understand.
On the topic of zoroark, I think that the sd set is one of the absolute scariest things in RU rn. The issue with setup on mons like infernape or weavile is that they are too frail to obtain setup opportunities. Zoroark, on the other hand, will force a switch. Especially if your team is crafted to where both the disguise and zoroark itself would threaten the opposing mon. After a setup, it is practically gg bar a lucky sharpedo aqua jet or a healthy rhyperior or alo (ban alomomola pls). Sucker punch is unbelievably good at making sure that zoro doesn't take a hit.
Life orb mixed is almost as scary, simply because of how it can eliminate practically the entire tier with the proper move. This not only kos an opposing mon, it also has the potential to facilitate another mon's sweep by eliminating a counter.