XY OU Regenerator core Stall team

This team is...


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Preview:
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In Depth:
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Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off

Slowbro is part of my Regenerator core, M-Medicham counter and checks some shit too. Scald is his main STAB and the burn chance is awesome, that burn cripples so many things :). Psyshock is a secondary STAB and deals good damage to M-venu on the switch. Toxic put a ton of mons on a timer. Slack Off is for recovery. Rocky Helmet is there because it already has a ton of recovery on slack off and regenerator, and punishig physical attackers is always nice. Thanks for Adrin Marin for the set

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Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 140 Def / 120 SpD
Bold Nature
- Clear Smog
- Giga Drain
- Spore
- Foul Play

The other half of the regenerator core, Amoonguss. He's my Aegislash, Keldeo and Azu counter. He also messes up with some setup sweepers, like Clefable. With Clear Smog he can reset any stat change bar Steel types, Spore can stop any mon dead on it's tracks and Foul Play can use the oponnent's attack against him, it also helps against Psychics like Lati@s that like to switch in on him. Giga Drain is there for STAB. His EVs help with CBazu and SD Aegi, but I may change it. I like to Spore Defoggers/ SR Setters so I can control the hazards on the field.

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Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Overheat
- Pain Split
- Will-O-Wisp
- Volt-Switch

You might be asking why I use the oven over the washing machine, without him I have a lot of problem with Ferro, his Overheat just solves it pretty nicely. It also can stay on M-Venu and burn him. Overheat is his main STAB, fire attacks, as I already said, are extremely valuable to the team, Volt Switch deals good damage and gains momentum, WoW cripples a ton of physical attackers and can take chip damage on thiings that are immune to toxic. Pain Split is his recovery. Thanks for Adrin Marin for the set. He is my Thundurus, M-Mawile, Birdspam, M-Scizor, Talonflame counter

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Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Knock Off
- Foul Play
- Roost
- Defog

Mandibuzz is the team's deffoger and Lando-I counter. She has Knock Off for the utility and to remove lando's Life Orb, Foul Play is an awesome move, even better with STAB, Roost is for recovery and Defog is there to control the hazards. Her EVs are to let her survive 2 Lando's Focus Blast, roost until he misses and then Knock Off the LO and finish him with 2-3 Foul Plays. Overcoat helps against Spore and Sandstorm. She almost never comes in if there isn't hazards/Lando on the field

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Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled

Chansey is the team's Cleric, status absorber and special(almost mixed lol) wall. Seismic Toss to not be Taunt bait and use it whenever I have nothing else to use, Toxic is the main way of killing, it puts a ton of things on a timer, waiting to be stalled out. Aromatherapy is awesome to keep the team healthy. Soft-Boiled is for recovery. She checks/counters a ton of special threats that otherwise would threat this team, it can even switch into some physical threats. Her EVs are to abuse Eviolite

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Hippowdon @ Leftovers
Ability: Sand Force
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Last but not least, Hippowdon, my SR setter, Charizard X check, phazer and Mixed wall. Earthquake is there for STAB and not to be Taunt bait, it hits pretty hard too. SR is self explanatory enough. Slack Off is for recovery and Whirlwind is for phazing boosted threats. Pretty straight forward isn't it? His EVs are to make him as physically bulky as possible. I opted for Sand Force over Sand Stream because sandstorm screws up Lefties and takes up chip damage from non lefties mons, it also helps when countering Ttar

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Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Wish
- Protect
- Toxic

You're probably thinking "what does this shitty luvidisc evolution doing on this team?", well Alomomola has incredible bulk, decent defensive typing and Wish+regenerator, which is awesome. She's also a part of my regenerator core. Even though Alomomola is stronger physically, Scald is preffered because burns are awesome, the only problem is that it doesn't break the weakest of the subs, Wish is there for recovery, personal and for the team, Mola's Wish is great because it's the third biggest wish in the game, and it recovers health when passing wishes thanks to regenerator, Protect is for stalling Toxic and waiting the turn for Wish to have an effect. Toxic is great because it can switch on many things so it's easy to spread it. Mola is the team scout for possible CB mons, like CBnite. Wish is helpful for the team when I have to check something dangerous, that can 2HKO a large part of the team, so I can switch, take the hit and heal up on the same turn and then cripple or phaze it.

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is the first half of my Voltturn core and my Birdspam and M-Mawile Check. He has Volt Switch for gaining momentum, Hydro Pump for STAB and dealing damage without having to switch out. Pain split is there for recovery. With WoW he can spread burns on the opposing team and gain momentum by volt switching out. I made him physically defensive so he can take a lot of hits and spread burns. He has enough speed to outspeed Jolly Azu. He can also can kill most offensive SR setters, like Garchomp and Lando-T. You may be wondering why I run a Voltturn core on a stall team, I use it because it solves the problem against opposing voltturn teams and I can switch in counters to a threat that is switching in.

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Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
The second half of my Voltturn core, my only priority user, deffoger and a great physical wall(bulkier than Skarm :O). Bullet Punch is there for priority, STAB and to deal damage without having to switch out, it packs quite a punch also. U-Turn deals great damage and gains momentum. Defog is... Defog (hazard control if you're wondering). Roost is for recovery, and on him doesn't have side effects, like making your Skarm weak to Ground and Fighting. His EVs are for making him the most physically defensive as possible, while surviving a Fire Blast from Ttar and HP fire from LO latias

I used this sites to build the team: Sweepercalc and Magma Team Builder
Counters to the team: Kyu-B, CBnite, Crawndaunt and M-Hera can rip through the team, they 2HKO everything with the right move, some can be played around. Weavile is a problem too it hits super effectively 4 mons on my team and the 2 that aren't hit super effectivelly hate Knock Off. Gliscor w/Knock Off and M-Garde taunt/CM variant can give me problems.
Replay: http://replay.pokemonshowdown.com/ou-143706898 vs Stallbreaker Mew

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 140 Def / 120 SpD
Bold Nature
- Clear Smog
- Giga Drain
- Foul Play
- Spore

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Knock Off
- Foul Play
- Roost
- Defog

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
 
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I would suggest running 56 spdeff in scizor, as this will let you live a un boosted fireblast from ttar, as well as hp fire from a timid lo Latias :) else way nice team :D and if ferro is too big of a problem, running a fire move could be necessary, but idk... The pokes that could back up such move could be blissey (flamethrower) or amoonguss (hp fire) but again, it might hurt more than it benefits... Rotom could also run it > pain spilt, then relying on wis keeping him healthy ^^

Gl, and cheers!
 
I would suggest running 56 spdeff in scizor, as this will let you live a un boosted fireblast from ttar, as well as hp fire from a timid lo Latias :) else way nice team :D and if ferro is too big of a problem, running a fire move could be necessary, but idk... The pokes that could back up such move could be blissey (flamethrower) or amoonguss (hp fire) but again, it might hurt more than it benefits... Rotom could also run it > pain spilt, then relying on wis keeping him healthy ^^

Gl, and cheers!

Thx for the reply!
I can try putting HP fire on rotom-W, since I hardly use Pain split and, it'll solve the ferro problem. I only have to pray for the ferro not to have Power whip....
Already updated the OP with your EV suggestion, I couldn't find 1 thing that Scizor avoids the 2HKO with that 52 Def EVs
 
Hi, nice team!

You seem to have huge problems against Landorus-I, Mega Mechicham, Mega Heracross, Band Terrakion, Bisharp and other threats.

Suggestions:
Sped Gliscor beats Landorus I, you can replace hippowdon with Gliscor and use a set of:

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SDef / 60 Spe
Careful Nature
- Earthquake
- Taunt / Toxic
- Stealth Rock
- Roost

Taunt is also really great since you'll at least have a way of stopping Ferrothorn from setting multiple hazards. Replace Taunt with Toxic if you really need to use it against Landorus and Mega Heracross Another cool option is to replace Alomomola with a Slowbro set of:


Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252HP / 252 Def / 4 Spd
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off

With this set, you can easily wall sub Keldeo, Mega Medicham, Terrakion and still wall Charizard-X well.

Lastly, Rotom-H should probably replace Rotom-W. It serves as a stellar counter to Mega Mawile and may even wall Mega Pinsir provided it hasn't taken prior damage.:



Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Overheat
- Pain Split
- Will-O-Wisp
- Volt-Switch

Rotom-H, Slowbro and Amoonguss form an effective FWG core.

Sent through my tablet, so my rate was kind of lame, nice team!
 
Hi, nice team!

You seem to have huge problems against Landorus-I, Mega Mechicham, Mega Heracross, Band Terrakion, Bisharp and other threats.

Suggestions:
Sped Gliscor beats Landorus I, you can replace hippowdon with Gliscor and use a set of:

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SDef / 60 Spe
Careful Nature
- Earthquake
- Taunt / Toxic
- Stealth Rock
- Roost

Taunt is also really great since you'll at least have a way of stopping Ferrothorn from setting multiple hazards. Replace Taunt with Toxic if you really need to use it against Landorus and Mega Heracross Another cool option is to replace Alomomola with a Slowbro set of:


Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252HP / 252 Def / 4 Spd
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off

With this set, you can easily wall sub Keldeo, Mega Medicham, Terrakion and still wall Charizard-X well.

Lastly, Rotom-H should probably replace Rotom-W. It serves as a stellar counter to Mega Mawile and may even wall Mega Pinsir provided it hasn't taken prior damage.:



Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Overheat
- Pain Split
- Will-O-Wisp
- Volt-Switch

Rotom-H, Slowbro and Amoonguss form an effective FWG core.

Sent through my tablet, so my rate was kind of lame, nice team!

Man, this is awesome I fell in love with Gliscor
The only problem I found was DD mega Ttar, but it was probably because I gave him a free turn
How does Slowbro counters DD Xzard?: +1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Slowbro: 193-228 (48.9 - 57.8%) -- 56.3% chance to 2HKO after Leftovers recovery
It ended up like this:
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Earthquake
- Toxic
- Stealth Rock
- Roost
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Overheat
- Pain Split
- Will-O-Wisp
- Volt-Switch
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 40 Def / 216 SpD
Calm Nature
- Clear Smog
- Giga Drain
- Spore
- Foul Play
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
EDIT: I lost Hippo for phazing so many setup sweepers became a problem
I dunno which team variant I will stick with
 
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I run both teams on Sweepercalc and the unboosted threats that can 2HKO the entire team are:
1-Original team: M-Heracross, CBnite, CB terrakion, Mixed Aegislash (Iron Head variant)*
2-Modified team: Crawndaunt, M-Heracross, CBnite, CharX(Outrage variant), Mixed Aegislash (Iron Head variant), CBterrakion (X-scissor variant), Salamence(with Fire Blast), Mixed M-Garchomp*
*From sweepercalc, which is not always accurate

Team 1 also has problems with Ferro, Lando-I(Knock Off variant), M-Medi
Team 2 has more problems with Setup sweepers, because it lacks a phazer, and lacks a DD Xzard with 252+ atk counter
I probably missed somethings

Which one should I use?
Also, should I keep Rotom-W or change for Rotom-H? then Ferro won't be a problem anymore, but that SR weakness is annoying
 
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I run both teams on Sweepercalc and the unboosted threats that can 2HKO the entire team are:
1-Original team: M-Heracross, CBnite, CB terrakion, Mixed Aegislash (Iron Head variant)*
2-Modified team: Crawndaunt, M-Heracross, CBnite, CharX(Outrage variant), Mixed Aegislash (Iron Head variant), CBterrakion (X-scissor variant), Salamence(with Fire Blast), Mixed M-Garchomp*
*From sweepercalc, which is not always accurate

Team 1 also has problems with Ferro, Lando-I(Knock Off variant), M-Medi
Team 2 has more problems with Setup sweepers, because it lacks a phazer, and lacks a DD Xzard with 252+ atk counter

I probably missed somethings

Which one should I use?
Also, should I keep Rotom-W or change for Rotom-H? then Ferro won't be a problem anymore, but that SR weakness is annoying

Like most Zard-X counters, all Slowbro can do is Toxic or Thunderwave it to guarantee Zard-X's demise. The main reason why I suggested Rotom-H is because you had nothing for Mega Mawile. Some threats are absolutely mandatory to counter. Ideally, a stall team should have answers to top threats to stall teams like: Mega Pinsir, Mega Mawile, Keldeo, Landorus-I, Thundurus, Mega Gardevoir and Mega Heracross. Under normal circumstances, I would suggest Chesnaught over Amoonguss to beat dangerous threats like non-sub-toxic Aegislash, Mega Ttar, non-SD Mega Heracross and friends, but Chesnaught can't really fit your team well since you're using Mega Scizor stall. All in all, 'Team 2' definitely defeats more significant threats.
 
Like most Zard-X counters, all Slowbro can do is Toxic or Thunderwave it to guarantee Zard-X's demise. The main reason why I suggested Rotom-H is because you had nothing for Mega Mawile. Some threats are absolutely mandatory to counter. Ideally, a stall team should have answers to top threats to stall teams like: Mega Pinsir, Mega Mawile, Keldeo, Landorus-I, Thundurus, Mega Gardevoir and Mega Heracross. Under normal circumstances, I would suggest Chesnaught over Amoonguss to beat dangerous threats like non-sub-toxic Aegislash, Mega Ttar, non-SD Mega Heracross and friends, but Chesnaught can't really fit your team well since you're using Mega Scizor stall. All in all, 'Team 2' definitely defeats more significant threats.

Thank you very much, srry if I'm being stupid or incovenient but:
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Slowbro: 193-228 (48.9 - 57.8%) -- 56.3% chance to 2HKO after Leftovers recovery
If I switch on DD and then I Toxic Slowbro will probably die on the next turn before being able to recover health

EDIT: http://replay.pokemonshowdown.com/ou-141433441 Slowbro, aren't you supposed to counter Char X? wtf did I did wrong?
 
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Thank you very much, srry if I'm being stupid or incovenient but:
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Slowbro: 193-228 (48.9 - 57.8%) -- 56.3% chance to 2HKO after Leftovers recovery
If I switch on DD and then I Toxic Slowbro will probably die on the next turn before being able to recover health

EDIT: http://replay.pokemonshowdown.com/ou-141433441 Slowbro, aren't you supposed to counter Char X? wtf did I did wrong?

You missed the Toxic. :(

Like most Zard-X counters, all Slowbro can do is Toxic or Thunderwave it to guarantee Zard-X's demise. The main reason why I suggested Rotom-H is because you had nothing for Mega Mawile. Some threats are absolutely mandatory to counter. Ideally, a stall team should have answers to top threats to stall teams like: Mega Pinsir, Mega Mawile, Keldeo, Landorus-I, Thundurus, Mega Gardevoir and Mega Heracross. Under normal circumstances, I would suggest Chesnaught over Amoonguss to beat dangerous threats like non-sub-toxic Aegislash, Mega Ttar, non-SD Mega Heracross and friends, but Chesnaught can't really fit your team well since you're using Mega Scizor stall. All in all, 'Team 2' definitely defeats more significant threats.
 
I changed Gliscor to Hippo again because the lack of a phazer was pretty annoying, I also changed some EVs on Amoong(from 252 HP/ 40 Def/ 216+ SDef to 252 HP/ 136+ Def/ 120 SDef), it's still able to counter Aegi but it also counter BD Azu now, and some other threats too.
I'll make changes on the OP soon
 
Hey zek, I have also tried various forms of momentum stall and scizor, gliscor, amoongus, and slobro have all been good picks for me the one issue I find in this playstyle is it often has issues with setup sweepers. I remember another user I forget his name sorry used a momentum stall team with scarf ditto to help with setup sweepers. Another option u can use is unaware clefable over chansey. Note clefable still doesn't stop zard-x that well but does pretty well against mega cross as well as decently against medicham and cbdnite. If u really want a sure fire answer to zard quagsire in my opinion is your best bet however quag gives little in the form momentum where clef can pass wishes, be a fairly decent cleric and provide twave support if needed. Note u can't really fit all of that on one set. This leaves open to greninja a ton so u may have to add a little more special bulk to your scizor which I think is a good idea anyway as mega garde sucks for any type of stall
If u r sure about hippo over gliscor landorus kicks your ass so an AV Slowbro set with 248hp 40def 220sdef with a bold nature still allows u to handle mega Cham decently as well as handle anything but knock off from life orb Lando. I personally think physically defensive Slowbro and gliscor is your best bet. If u decide on av bro, run physically defensive hippo to better handle zard-x and mega pinsir
The last change I am proposing since zard-y destroys your team is a specially defensive rotom heat. Rotom-h has the benefit of being one of the few pokemon that resists bolt beam by running special defence u can now go toe to toe with thundurus, and handle zard y decently. Volt switch does a little over half uninvested and zard has only a 14.5% chance to 2hko after rocks, with fire blast a sun boosted fire blast. You can then proceed to painsplit or maybe t-wave him if u decide on running it over will o wisp.

Realistically clefable can probably fill chansey's shoes decently. Then the other changes will follow depending on whether u prefer hippo over gliscor u can determine slowbros set. Hope you find this helpful! Duck


Sorry I am on my phone right now and can give u sets tomorrow. If u r still having issue you can message me on PS (I am usually in the ou room)
 
Hey Turducken!
Setup sweepers aren't that much Of a problem to my team, physical ones are either burned, phazed, Clear Smogged(I'm looking at you BellyJet Azu) and killed with Spore+Foul Play. Special ones are stalled out by Chansey.
It may look like I have a problem with Char X, but Hippo handles it pretty well, +1 Flare Blitz doesn't OHKO and EQ KOs after SR/recoil.
I rly don't want to take chansey from the team, I recently had a battle where my Chansey died(to a D-Bond M-Houndoom lol) and after it died, the team died with her, she is my main special wal, if I take her out I'll have to change a lot of mons to handle special threats.
Hippo's EV spread is great because it handles both physical and special threats, such as Thundurus and Bisharp
I really like the idea of AV Slowbro, then I can run Fire Blast on it and take back my beloved washing machine, and it's unexpected too :D
Hope I covered everything, cya
 
Oh u were just talking about having issues with zard x in previous posts. I thought I could help by suggesting an unaware mon. If zard x isn't much of an issue and chansey is there zard y isn't much of a problem. Av Slowbro is great and takes of Lando though knock cripples u beyond belief. As chansey and bro are neutered by it this is why I think spdef gliscor is better overall as any stall team needs a good Lando counter. Losing hippo sucks as he is a great zardx counter however Lando is incredibly scary to any stall team. Other equally scary stall breaker u may see more often if aegislash is banned are mega gard, mega Hera, and mega Cham.
Therefore putting more spdef on scizor may be needed to prevent to 2hko from mega gard as after scizor goes your team is done. Mega Hera is only reliably countered by like two things weezing which sucks trust me I tried using it, gliscor who can only toxic stall Hera and clefable which needs unaware in case it runs sword dance. If u really want to i think gliscor is better as it stops both Lando and Hera a good portion of the time. If Hera sets up its gg tho. Slowbro could the run a physical defensive set with foul play to hit zardx and Cham hard. This could be over psyshock or toxic depending what u prefer. Personally I would say Psyshock as Keldeo and fighting types in general get walled by most of your team. Last but not least rotom-h gives you a fwg core which is nice to have on any stall team and overheat can nuke mega sciz which can be hard for stall to handle sometimes. U could potentially run a trick scarf set with will o wisp and enough speed to out speed mega pinsir and it also gives u some insurance against a boosted mega Hera. Trick scarf also allows u to cripple chansey and other special walls who may switch into you thinking its safe making stall versus stall much easier. The spread would be 248hp 184def 76spe bold I believe. If u want more speed for something like terrakion or Keldeo u could however this two aren't much of a problem.
-hope this helped duck
 
Oh u were just talking about having issues with zard x in previous posts. I thought I could help by suggesting an unaware mon. If zard x isn't much of an issue and chansey is there zard y isn't much of a problem. Av Slowbro is great and takes of Lando though knock cripples u beyond belief. As chansey and bro are neutered by it this is why I think spdef gliscor is better overall as any stall team needs a good Lando counter. Losing hippo sucks as he is a great zardx counter however Lando is incredibly scary to any stall team. Other equally scary stall breaker u may see more often if aegislash is banned are mega gard, mega Hera, and mega Cham.
Therefore putting more spdef on scizor may be needed to prevent to 2hko from mega gard as after scizor goes your team is done. Mega Hera is only reliably countered by like two things weezing which sucks trust me I tried using it, gliscor who can only toxic stall Hera and clefable which needs unaware in case it runs sword dance. If u really want to i think gliscor is better as it stops both Lando and Hera a good portion of the time. If Hera sets up its gg tho. Slowbro could the run a physical defensive set with foul play to hit zardx and Cham hard. This could be over psyshock or toxic depending what u prefer. Personally I would say Psyshock as Keldeo and fighting types in general get walled by most of your team. Last but not least rotom-h gives you a fwg core which is nice to have on any stall team and overheat can nuke mega sciz which can be hard for stall to handle sometimes. U could potentially run a trick scarf set with will o wisp and enough speed to out speed mega pinsir and it also gives u some insurance against a boosted mega Hera. Trick scarf also allows u to cripple chansey and other special walls who may switch into you thinking its safe making stall versus stall much easier. The spread would be 248hp 184def 76spe bold I believe. If u want more speed for something like terrakion or Keldeo u could however this two aren't much of a problem.
-hope this helped duck

That was when I was using Gliscor, srry for not making it clear. Anyway I would like to give this variation of the team a shot, can you give me the sets?
 
here it is sorry i just got up. I think this is better for your team overall. Sciz loses quite a bit of physical bulk which is unfortunate but now you have switch in to garde.

Hippo->Gliscor
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 40 Def / 220 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 248 HP / 184 Def / 76 Spe
Bold Nature
- Volt Switch
- Overheat
- Will-O-Wisp/thunderwave
- Trick

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Foul Play
- Toxic/thunderwave
- Slack Off
 
I tested the team, it don't work for me :/
But I found a solution to Lando :D
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 8 SpD Assault Vest Slowbro: 181-214 (46 - 54.4%) -- 53.1% chance to 2HKO
0 Atk Life Orb Landorus Knock Off (97.5 BP) vs. 248 HP / 252+ Def Slowbro: 148-177 (37.6 - 45%) -- guaranteed 3HKO
0 SpA Slowbro Ice Beam vs. 4 HP / 0 SpD Landorus: 316-372 (98.7 - 116.2%) -- 87.5% chance to OHKO
If no hazards I win, unless it's running a +nature on SAtk, but I can always double switch using rotom and then Slowbro so I get a "safe" switch in
Not sure about the EV spread, though
 
U need 220 Sdef to guarantee a 3hko from earth power. Put 248 in hp and the rest def with a bold nature this acts as a bit of a buffer for mega Cham. Run scald, ice beam, fire blast, and Psyshock.
How r the scizor, and rotom changes working for you. If u r still having issues I can help tweak and test on PS if need be!

Sorry on my phone again:(. Hope this helped.
 
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I'd love testing the team against Wallbreakers :D
Scarfed rotom-H get worn down pretty fast, I prefer the Lefties one
I was thinking about changing it back to rotom-w since now I have Fire Blast on Slowbro
If I make rotom-H physically defensive, my team gets Char Y weak, if I make him specially defensive the team gets weak to Mawile...
I opted for Chansey instead of Clefable, she's is just too useful for me to get rid of her, she walls a ton of stuff and spread toxic everywhere
Because of that I can't use Gliscor because my team needs a phazer(Hippo) and I'm using Scizor to check mega hera(pp stall CC and bullet punch to death) so it needs all Def investment it can


EDIT: 180 SpD is enough for slowbro: 252+ SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 180 SpD Assault Vest Slowbro: 165-195 (41.9 - 49.6%) -- guaranteed 3HKO
His defense helps me scout against CBDnite
I'll test the variation that you recommended more
nvm what I said, I tested it again and it's working wonders until now, the only problem I see is the lack of a Char X counter/check.
EDIT 2: just run the team on the sweeper calc, by taking Chansey out Exploud, Greninja, Noivern, Char Y, Starmie and Reuniclus... I think I'll stick with the original team...
 
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Okay np chansey is great no matter what. Kinda confused what team u running now. Also Slowbro needs the extra spdef if rocks are up. I usually do most of my calcs with rocks up against offensive teams since it can be hard to defog. If u can fill me in on what the team is now that would be great there are like 3 or 4 variations and I just wanna see if there are any holes to fill in :)
 
I don't think it's worth the 40 EVs, besides it still has good chance to 2HKO after rocks:
252+ SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 220 SpD Assault Vest Slowbro: 157-187 (39.9 - 47.5%) -- 53.5% chance to 2HKO after Stealth Rocks
I using this team:
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 120 Def / 136 SpD
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Slack Off

Slowbro @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 80 Def / 180 SpD
Bold Nature
- Scald
- Psyshock
- Fire Blast
- Ice Beam

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Pain Split
- Will-O-Wisp
- Volt-Switch

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Clear Smog
- Giga Drain
- Spore
- Foul Play

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
 
Hey that looks pretty good knock off Lando is a bit of a pain as well as zard-y, mega-garde and mega Hera to an extent
Not sure how u wanna deal with these specially defensive rotom-heat can alleviate problems with zard and garde to an extent. Rotom heat also handles mega decently as it can burn it before it has a chance to do anything by running 44speed. Last of all rotom heat forms a good FWG core which is great on stall.
Last but not least always run 248hp instead of 252 to reduce chip damage from stealth rock, and burns and such. In this same notion remove the 4hp Evs on chansey and move it to speed to hit an odd hp number.
Mega Hera is still a jerk but with the changes u should be okay against the other stall breakers hope I helped.-Duck
 
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Zard Y is not a problem actually nor is M-Garde if Scizor is healthy:
252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 252 SpD Eviolite Chansey in Sun: 160-190 (24.9 - 29.6%) -- 100% chance to 4HKO
252 SpA Mega Charizard Y Focus Blast vs. 0 HP / 252 SpD Eviolite Chansey: 156-184 (24.3 - 28.7%) -- 98.6% chance to 4HKO
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD Scizor: 138-162 (40.1 - 47%) -- guaranteed 3HKO (assuming I didn't mega evolve yet)
0 Atk Technician Mega Scizor Bullet Punch vs. 4 HP / 0 Def Mega Gardevoir: 264-312 (94.9 - 112.2%) -- 68.8% chance to OHKO
Thank you very much for the help :D
 
Changed a bit the team, OP updated too. bump
regarding Mandi>Scizor I'm not sure yet, it left the team open to weavile/M-Garde/Kyu-B but solved the problem with lando
 
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