Preview:
In Depth:
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
Slowbro is part of my Regenerator core, M-Medicham counter and checks some shit too. Scald is his main STAB and the burn chance is awesome, that burn cripples so many things :). Psyshock is a secondary STAB and deals good damage to M-venu on the switch. Toxic put a ton of mons on a timer. Slack Off is for recovery. Rocky Helmet is there because it already has a ton of recovery on slack off and regenerator, and punishig physical attackers is always nice. Thanks for Adrin Marin for the set
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 140 Def / 120 SpD
Bold Nature
- Clear Smog
- Giga Drain
- Spore
- Foul Play
The other half of the regenerator core, Amoonguss. He's my Aegislash, Keldeo and Azu counter. He also messes up with some setup sweepers, like Clefable. With Clear Smog he can reset any stat change bar Steel types, Spore can stop any mon dead on it's tracks and Foul Play can use the oponnent's attack against him, it also helps against Psychics like Lati@s that like to switch in on him. Giga Drain is there for STAB. His EVs help with CBazu and SD Aegi, but I may change it. I like to Spore Defoggers/ SR Setters so I can control the hazards on the field.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Overheat
- Pain Split
- Will-O-Wisp
- Volt-Switch
You might be asking why I use the oven over the washing machine, without him I have a lot of problem with Ferro, his Overheat just solves it pretty nicely. It also can stay on M-Venu and burn him. Overheat is his main STAB, fire attacks, as I already said, are extremely valuable to the team, Volt Switch deals good damage and gains momentum, WoW cripples a ton of physical attackers and can take chip damage on thiings that are immune to toxic. Pain Split is his recovery. Thanks for Adrin Marin for the set. He is my Thundurus, M-Mawile, Birdspam, M-Scizor, Talonflame counter
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Knock Off
- Foul Play
- Roost
- Defog
Mandibuzz is the team's deffoger and Lando-I counter. She has Knock Off for the utility and to remove lando's Life Orb, Foul Play is an awesome move, even better with STAB, Roost is for recovery and Defog is there to control the hazards. Her EVs are to let her survive 2 Lando's Focus Blast, roost until he misses and then Knock Off the LO and finish him with 2-3 Foul Plays. Overcoat helps against Spore and Sandstorm. She almost never comes in if there isn't hazards/Lando on the field
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Chansey is the team's Cleric, status absorber and special(almost mixed lol) wall. Seismic Toss to not be Taunt bait and use it whenever I have nothing else to use, Toxic is the main way of killing, it puts a ton of things on a timer, waiting to be stalled out. Aromatherapy is awesome to keep the team healthy. Soft-Boiled is for recovery. She checks/counters a ton of special threats that otherwise would threat this team, it can even switch into some physical threats. Her EVs are to abuse Eviolite
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Last but not least, Hippowdon, my SR setter, Charizard X check, phazer and Mixed wall. Earthquake is there for STAB and not to be Taunt bait, it hits pretty hard too. SR is self explanatory enough. Slack Off is for recovery and Whirlwind is for phazing boosted threats. Pretty straight forward isn't it? His EVs are to make him as physically bulky as possible. I opted for Sand Force over Sand Stream because sandstorm screws up Lefties and takes up chip damage from non lefties mons, it also helps when countering Ttar
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Wish
- Protect
- Toxic
You're probably thinking "what does this shitty luvidisc evolution doing on this team?", well Alomomola has incredible bulk, decent defensive typing and Wish+regenerator, which is awesome. She's also a part of my regenerator core. Even though Alomomola is stronger physically, Scald is preffered because burns are awesome, the only problem is that it doesn't break the weakest of the subs, Wish is there for recovery, personal and for the team, Mola's Wish is great because it's the third biggest wish in the game, and it recovers health when passing wishes thanks to regenerator, Protect is for stalling Toxic and waiting the turn for Wish to have an effect. Toxic is great because it can switch on many things so it's easy to spread it. Mola is the team scout for possible CB mons, like CBnite. Wish is helpful for the team when I have to check something dangerous, that can 2HKO a large part of the team, so I can switch, take the hit and heal up on the same turn and then cripple or phaze it.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is the first half of my Voltturn core and my Birdspam and M-Mawile Check. He has Volt Switch for gaining momentum, Hydro Pump for STAB and dealing damage without having to switch out. Pain split is there for recovery. With WoW he can spread burns on the opposing team and gain momentum by volt switching out. I made him physically defensive so he can take a lot of hits and spread burns. He has enough speed to outspeed Jolly Azu. He can also can kill most offensive SR setters, like Garchomp and Lando-T. You may be wondering why I run a Voltturn core on a stall team, I use it because it solves the problem against opposing voltturn teams and I can switch in counters to a threat that is switching in.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
The second half of my Voltturn core, my only priority user, deffoger and a great physical wall(bulkier than Skarm :O). Bullet Punch is there for priority, STAB and to deal damage without having to switch out, it packs quite a punch also. U-Turn deals great damage and gains momentum. Defog is... Defog (hazard control if you're wondering). Roost is for recovery, and on him doesn't have side effects, like making your Skarm weak to Ground and Fighting. His EVs are for making him the most physically defensive as possible, while surviving a Fire Blast from Ttar and HP fire from LO latias






In Depth:

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
Slowbro is part of my Regenerator core, M-Medicham counter and checks some shit too. Scald is his main STAB and the burn chance is awesome, that burn cripples so many things :). Psyshock is a secondary STAB and deals good damage to M-venu on the switch. Toxic put a ton of mons on a timer. Slack Off is for recovery. Rocky Helmet is there because it already has a ton of recovery on slack off and regenerator, and punishig physical attackers is always nice. Thanks for Adrin Marin for the set

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 140 Def / 120 SpD
Bold Nature
- Clear Smog
- Giga Drain
- Spore
- Foul Play
The other half of the regenerator core, Amoonguss. He's my Aegislash, Keldeo and Azu counter. He also messes up with some setup sweepers, like Clefable. With Clear Smog he can reset any stat change bar Steel types, Spore can stop any mon dead on it's tracks and Foul Play can use the oponnent's attack against him, it also helps against Psychics like Lati@s that like to switch in on him. Giga Drain is there for STAB. His EVs help with CBazu and SD Aegi, but I may change it. I like to Spore Defoggers/ SR Setters so I can control the hazards on the field.

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Overheat
- Pain Split
- Will-O-Wisp
- Volt-Switch
You might be asking why I use the oven over the washing machine, without him I have a lot of problem with Ferro, his Overheat just solves it pretty nicely. It also can stay on M-Venu and burn him. Overheat is his main STAB, fire attacks, as I already said, are extremely valuable to the team, Volt Switch deals good damage and gains momentum, WoW cripples a ton of physical attackers and can take chip damage on thiings that are immune to toxic. Pain Split is his recovery. Thanks for Adrin Marin for the set. He is my Thundurus, M-Mawile, Birdspam, M-Scizor, Talonflame counter

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Knock Off
- Foul Play
- Roost
- Defog
Mandibuzz is the team's deffoger and Lando-I counter. She has Knock Off for the utility and to remove lando's Life Orb, Foul Play is an awesome move, even better with STAB, Roost is for recovery and Defog is there to control the hazards. Her EVs are to let her survive 2 Lando's Focus Blast, roost until he misses and then Knock Off the LO and finish him with 2-3 Foul Plays. Overcoat helps against Spore and Sandstorm. She almost never comes in if there isn't hazards/Lando on the field

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Chansey is the team's Cleric, status absorber and special(almost mixed lol) wall. Seismic Toss to not be Taunt bait and use it whenever I have nothing else to use, Toxic is the main way of killing, it puts a ton of things on a timer, waiting to be stalled out. Aromatherapy is awesome to keep the team healthy. Soft-Boiled is for recovery. She checks/counters a ton of special threats that otherwise would threat this team, it can even switch into some physical threats. Her EVs are to abuse Eviolite

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Last but not least, Hippowdon, my SR setter, Charizard X check, phazer and Mixed wall. Earthquake is there for STAB and not to be Taunt bait, it hits pretty hard too. SR is self explanatory enough. Slack Off is for recovery and Whirlwind is for phazing boosted threats. Pretty straight forward isn't it? His EVs are to make him as physically bulky as possible. I opted for Sand Force over Sand Stream because sandstorm screws up Lefties and takes up chip damage from non lefties mons, it also helps when countering Ttar

Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Wish
- Protect
- Toxic
You're probably thinking "what does this shitty luvidisc evolution doing on this team?", well Alomomola has incredible bulk, decent defensive typing and Wish+regenerator, which is awesome. She's also a part of my regenerator core. Even though Alomomola is stronger physically, Scald is preffered because burns are awesome, the only problem is that it doesn't break the weakest of the subs, Wish is there for recovery, personal and for the team, Mola's Wish is great because it's the third biggest wish in the game, and it recovers health when passing wishes thanks to regenerator, Protect is for stalling Toxic and waiting the turn for Wish to have an effect. Toxic is great because it can switch on many things so it's easy to spread it. Mola is the team scout for possible CB mons, like CBnite. Wish is helpful for the team when I have to check something dangerous, that can 2HKO a large part of the team, so I can switch, take the hit and heal up on the same turn and then cripple or phaze it.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is the first half of my Voltturn core and my Birdspam and M-Mawile Check. He has Volt Switch for gaining momentum, Hydro Pump for STAB and dealing damage without having to switch out. Pain split is there for recovery. With WoW he can spread burns on the opposing team and gain momentum by volt switching out. I made him physically defensive so he can take a lot of hits and spread burns. He has enough speed to outspeed Jolly Azu. He can also can kill most offensive SR setters, like Garchomp and Lando-T. You may be wondering why I run a Voltturn core on a stall team, I use it because it solves the problem against opposing voltturn teams and I can switch in counters to a threat that is switching in.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
The second half of my Voltturn core, my only priority user, deffoger and a great physical wall(bulkier than Skarm :O). Bullet Punch is there for priority, STAB and to deal damage without having to switch out, it packs quite a punch also. U-Turn deals great damage and gains momentum. Defog is... Defog (hazard control if you're wondering). Roost is for recovery, and on him doesn't have side effects, like making your Skarm weak to Ground and Fighting. His EVs are for making him the most physically defensive as possible, while surviving a Fire Blast from Ttar and HP fire from LO latias
I used this sites to build the team: Sweepercalc and Magma Team BuilderCounters to the team: Kyu-B, CBnite, Crawndaunt and M-Hera can rip through the team, they 2HKO everything with the right move, some can be played around. Weavile is a problem too it hits super effectively 4 mons on my team and the 2 that aren't hit super effectivelly hate Knock Off. Gliscor w/Knock Off and M-Garde taunt/CM variant can give me problems.
Replay: http://replay.pokemonshowdown.com/ou-143706898 vs Stallbreaker Mew
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 140 Def / 120 SpD
Bold Nature
- Clear Smog
- Giga Drain
- Foul Play
- Spore
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Knock Off
- Foul Play
- Roost
- Defog
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
Ability: Regenerator
EVs: 248 HP / 140 Def / 120 SpD
Bold Nature
- Clear Smog
- Giga Drain
- Foul Play
- Spore
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Knock Off
- Foul Play
- Roost
- Defog
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
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