Thanks to Deoxys-S getting the boot and Aegislash being absent, I've been able to make use of much more hyper offensive threats, one of which is Noivern
Noivern @ Life Orb
Ability: Frisk / Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- Roost
This thing is actually really cool and pretty anti-meta. It separates itself from Lati@s with higher speed, which lets it revenge anything they can as well as the Latis themselves, Thundurus, DDnite lacking Espeed, and some niche BL/UU 'mons that reside at 115/120/121 base speed. Its typing is also pretty cool offensively, giving it a secondary high base power STAB to nuke both Venusaur and Amoonguss, meaning it still can't be walled by those two. Due to its relatively unknown status, you can even surprise many opponents at the moment with its access to Flamethrower, which gives it a much easier time getting past Steel-types, and it hits harder than even Latios' LO HP Fire, despite the lower base SpA.
252 SpA Life Orb Latios Hidden Power Fire vs. 252 HP / 0 SpD Ferrothorn: 302-359 (85.7 - 101.9%) -- 12.5% chance to OHKO
252 SpA Life Orb Noivern Flamethrower vs. 252 HP / 0 SpD Ferrothorn: 369-437 (104.8 - 124.1%) -- guaranteed OHKO
It has problems with Tyranitar, Heatran, Greninja, priority, SR, and the pink blobs, so I added Keldeo, who in turn appreciates pretty much everything I mentioned above, especially if Thundurus sacrifices itself to Twave Noivern (pls no fully para ._.). I also added Croicune, since together Keldeo and Noivern can take out its counters and it gives more insurance against Blissey and Greninja.
Anyways, back onto the topic of the suspect test, I've never really thought Aegislash was
too broken. My biggest peeve with it was the really annoying King's Shield 50/50s, but it has low speed and very prominent weaknesses that do hold it back from being completely Uber status. However, Aegislash does have a very nasty centralizing effect due to how effectively it can shut down so many things with its sky-high stats and amazing resistances/immunities. With Aegislash gone, the metagame's diversity is tenfolded and OU becomes less 50/50 oriented, which are both huge pros in my book. Overall, I'm still deciding if I would vote ban for Aegislash, but I'm definitely not opposed to it going.