Hackmons XY

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For Mewtwo-Mega-X, nice choice, opponents will think sweeper, switch out, and you will get a turn. Replace recover with an attacking move to make it less taunt bait and because it is not needed for a baton passer...

For teh ownerer, replace fissure with sing. Replace gastro acid with entertrainment. It's way to frail to be a good rapid spin user, try a different pokemon with Defog....

Teh masterer, just.... What? Slaking would be better!!! Two priority moves? The only good move is thousand arrows,
Water shuriken..... Meh. Just plain terrible. Put a fighting type there to negate your Whole Team's weakness to dark.

Replace the count with a defensive pokemon. Any defensive pokemon. Please!!!

Giratina, give it a toxic orb. Replace recover with slack off. Otherwise Goooooood!

No more Deoxys. Please!

So, in conclusion, you need a new team. Counter your teams overall weaknesses and it will be just a meh team....
 
Ok guys, umm how's this team. BTW I know its bad, just wanna know whats wrong with it.

ILikeCheese (Mewtwo-Mega-X) @ Lum Berry
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
- Spore
- Belly Drum
- Baton Pass
- Recover

teh_ownerer (Deoxys-Speed) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Fissure
- Sheer Cold
- Gastro Acid
- Rapid Spin

teh_masterer (Deoxys-Attack) @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Extreme Speed
- Water Shuriken
- Shadow Sneak
- Thousand Arrows

Count Draculol (Deoxys-Speed) @ Power Herb
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Geomancy
- Spore
- Baton Pass
- Substitute

InsertNameHere (Giratina) @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
- Curse
- Psycho Shift
- Recover
- Mean Look

Beast (Deoxys-Attack) @ Life Orb
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Vacuum Wave
- Oblivion Wing
- Boomburst
- Moonblast
your whole team is ghost / psychic, it has such a huge common weakness. Its really horribly balanced with only one pokemon with significant bulk. Also no wonder guard, and two mold breakers. Your prankster choice isn't exactly the best, and AV on deoxys-attack might as well do nothing. Use a focus sash.
 
teh_ownerer (Deoxys-Speed) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Fissure
- Sheer Cold
- Gastro Acid
- Rapid Spin
Why not just use sheer cold, which has no immunities? Unless you trying to hit magic coating WG electric mons(ice + ground has great neutral coverage ofc, but I don't think a non-WG/prankster user is going to stay in on deoxys-s)? Looks like some of them seem to run shed shell or lefties over air balloon now because of arrows. I guess there is always PP.

What does anyone think about WG Lando(I've seen it from time to time)? It has two weaknesses, including one to sheer cold, but it seems water is practically nowhere. Is it worth it?

Second, what does anyone think about running a no guard user not named deoxys? People scout with switching moves and imposter often, so I don't know if the surprise factor is going to come in handy. But there are much bulkier fast-mons(aerodactyl-mega is the most common not named deoxys that I've seen).
 
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Why not just use sheer cold, which has no immunities? Unless you trying to hit magic coating WG electric mons(ice + ground has great neutral coverage ofc, but I don't think a non-WG/prankster user is going to stay in on deoxys-s)? Looks like some of them seem to run shed shell or lefties over air balloon now because of arrows. I guess there is always PP.

What does anyone think about WG Lando(I've seen it from time to time)? It has two weaknesses, including one to sheer cold, but it seems water is practically nowhere. Is it worth it?

Second, what does anyone think about running a no guard user not named deoxys? People scout with switching moves and imposter often, so I don't know if the surprise factor is going to come in handy. But there are much bulkier fast-mons(aerodactyl-mega is the most common not named deoxys that I've seen).
along the lines of the separate WGers, Manu 11 and Tryambak run Mewtwo-X Sheer cold mons, along with dynamicpunch i believe. It does work extremely well, especially when paired with another MMX with an ability like huge power.
 
Why not just use sheer cold, which has no immunities? Unless you trying to hit magic coating WG electric mons(ice + ground has great neutral coverage ofc, but I don't think a non-WG/prankster user is going to stay in on deoxys-s)? Looks like some of them seem to run shed shell or lefties over air balloon now because of arrows. I guess there is always PP.

What does anyone think about WG Lando(I've seen it from time to time)? It has two weaknesses, including one to sheer cold, but it seems water is practically nowhere. Is it worth it?

Second, what does anyone think about running a no guard user not named deoxys? People scout with switching moves and imposter often, so I don't know if the surprise factor is going to come in handy. But there are much bulkier fast-mons(aerodactyl-mega is the most common not named deoxys that I've seen).

Like regirock said mewtwo-x is a great no guard (i made it btw) if paired with other mewtwo-x to fool your opponent. Mega-gengar as no guard works too since most people think it's prankster or shadow tag but to be really usefull both need choice scarf imo.
About landorus, it is indeed a great wonder guard but to work it needs at least 2 other wonder guard in your team (except if you can predict really well). Better use common wg with king's shield to know if opponent has your weakness or not imo.
 
for the next throwback we should do gen 5 hackmons. i feel like that would draw back alot of olders players

not that im an older player but there arent alot of hackmons regulars anymores
 
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I would just like to say that I am very happy this thread is cleaning up.

Also, as a concept thing, I ran a team with four wonder guarders (I know it sounds really nooby) but it worked really well and I currently consider it my best team, actually. except for that one time manu could hit all my wonder guarders with one mon.

Wonder Guard Landorus is really cool if you play around the Sheer Colds. It stops a lot of Huge Powers in their tracks because they don't carry coverage for Lando (because of the sheer cold weakness).

On a different note, I came up with the best 8 move coverage possible to hit almost everything in the game super effectively. It is: Fighting, Poison, Dark, Fairy, Rock, Grass, Fire, and Thousand Arrows. It hits everything in the game super effectively bar Landorus (thanks manu 11 for the help verifying that).
 
This thread doesn't have many mold breaker movesets, so I may as well post some of the better ones out there.

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Shell Smash
- Spore/Dark Void/Substitute/Moonblast

This is the most common mold breaker at the moment, and for a reason. It beats imposter, and has an extremely powerful ghost judgment, along with a good coverage with secret sword that you can spam early game. They have only two real switch-ins, being meloetta and yveltal. Shell smash allows it to sweep late game, and the last move is mainly a filler move; sleep helps you setting up, a well timed substitute could be very deadly while moonblast lets you nail yveltal while still beating imposter.

Palkia @ Draco Plate
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Steam Eruption
- Judgment
- Shell Smash
- Spore/Dark Void/Magic Coat/Substitute

This palkia plays slightly differently. Spam steam eruption early game to spread burns, while set up to a sweep late game when prankster users, and other things can stop you are gone or weakened enough. You still beat imposter, as you will always survive a shell smash boosted normal judgment, and OHKO the imposter. Pair it up with giratina to be extra safe though. The last move is a filler move. Magic coat could help against unexpecting pranksters using spore.

Latias-Mega (F) @ Soul Dew
Ability: Mold Breaker
EVs: 251 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Spacial Rend/Dragon Pulse
- Psystrike/Stored Power
- Shell Smash
- Spore/Dark Void/Filler

Another fairly common set, as soul dew works on mega lati@s. It does have some more trouble dealing with imposter, so I recommend using it with a prankster aegislash to prevent a possible imposter sweep.

Slaking @ Sitrus Berry
Ability: Mold Breaker
EVs: 251 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Extreme Speed
- Shadow Sneak
- Drain Punch/Knock Off/Whatever

The most common physical mold breaker, although arguably not very effective. It has a difficult time dealing with imposter, it can rarely set up more than once, and it is usually stopped by common pokemon such as prankster giratina.
 
Hm, couldn't burn be just as effective as tox(I see toxic far more then I see burn tho)? The crippling attack effect seems very nice.
Burn is better if magic guard, first because you can cripple foe attack and second because if people do gastro acid you will only lose 13% even if you stayed 10 turns, while if you used toxic orb and someone does gastro you will probably die directly.
 
*sigh* this thread XD

well, the goggles sweeper isn't really the newest thing, but it is a good thing for a less experienced player to notce. Also, I wouldn't run a wonder guard absol. There's way too many common weaknesses to be viable, and its defenses are simply outclassed. Silver_Lucario42
Actually, said weaknesses are both covered by other team members. What I did was I replaced Dialga with Shadow Tag Venusaur and Shuckle with Prankster heart swap Serperior for its speed and defense (although I may change to Small Gourgeist for immunity to Extreme Speed). ST Venusaur kills any Xerneas without Baton Pass, etc. and the passing ones can be paralyzed by Groudons Thunder Wave, a move that also decreases the viability of Drain Punch Mega Mewtwo X.
On another note, Absol is immune to Stored Power. This means that it can force out those Pokemon that come in with three setup moves and SP and phaze them out. Its typing also comes in handy in a metagame dominated by Psychic and Ghost.
On a third note, Prankster heart swap also opens up to Baton Pass. Typically, the receiving Pokemon would have Mold Breaker (like Gyarados) and some coverage moves. It would be like one of those huge Baton Pass chains, except without all the predictability. Also, please stop calling me an inexperienced player. I am an inexperienced blogger, but not an inexperienced player. XD So, anyway, heres the actual Absol set (or at least my best attempt at making it look formatted):
[laptop computer cannot handle Japanese name] (Absol-Mega) Focus sash
Ability: Wonder Guard
Adamant Nature
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spe
Moves:
-Beat Up
-Defog
-Thousand Arrows
-Play Rough
Anyway, feel free to give me your opinions. Thanks!
 
Prankster heart swap Serperior for its speed and defense

Curious, if it's prankster..why does speed..matter? Outspeeding other prankster mons(tho I do think it's better then shuckle, but it's typing is not the best)?

Focus sash
What is sash for? Since it has WG, it survives sheer cold anyway, and(I'm assuming) kills Deoxys-S with beat up before entrainment/gastro acid.
Edit: You still need to bounce back sing, but I suppose you have a bouncer for that anyway.
 
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Actually, said weaknesses are both covered by other team members. What I did was I replaced Dialga with Shadow Tag Venusaur and Shuckle with Prankster heart swap Serperior for its speed and defense (although I may change to Small Gourgeist for immunity to Extreme Speed). ST Venusaur kills any Xerneas without Baton Pass, etc. and the passing ones can be paralyzed by Groudons Thunder Wave, a move that also decreases the viability of Drain Punch Mega Mewtwo X.
On another note, Absol is immune to Stored Power. This means that it can force out those Pokemon that come in with three setup moves and SP and phaze them out. Its typing also comes in handy in a metagame dominated by Psychic and Ghost.
On a third note, Prankster heart swap also opens up to Baton Pass. Typically, the receiving Pokemon would have Mold Breaker (like Gyarados) and some coverage moves. It would be like one of those huge Baton Pass chains, except without all the predictability. Also, please stop calling me an inexperienced player. I am an inexperienced blogger, but not an inexperienced player. XD So, anyway, heres the actual Absol set (or at least my best attempt at making it look formatted):
[laptop computer cannot handle Japanese name] (Absol-Mega) Focus sash
Ability: Wonder Guard
Adamant Nature
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spe
Moves:
-Beat Up
-Defog
-Thousand Arrows
-Play Rough
Anyway, feel free to give me your opinions. Thanks!
i dont think anyone runs a xerneas that doesnt have shed shell/ a switch outmove
 
This thread doesn't have many mold breaker movesets, so I may as well post some of the better ones out there.

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Shell Smash
- Spore/Dark Void/Substitute/Moonblast

This is the most common mold breaker at the moment, and for a reason. It beats imposter, and has an extremely powerful ghost judgment, along with a good coverage with secret sword that you can spam early game. They have only two real switch-ins, being meloetta and yveltal. Shell smash allows it to sweep late game, and the last move is mainly a filler move; sleep helps you setting up, a well timed substitute could be very deadly while moonblast lets you nail yveltal while still beating imposter.

Palkia @ Draco Plate
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Steam Eruption
- Judgment
- Shell Smash
- Spore/Dark Void/Magic Coat/Substitute

This palkia plays slightly differently. Spam steam eruption early game to spread burns, while set up to a sweep late game when prankster users, and other things can stop you are gone or weakened enough. You still beat imposter, as you will always survive a shell smash boosted normal judgment, and OHKO the imposter. Pair it up with giratina to be extra safe though. The last move is a filler move. Magic coat could help against unexpecting pranksters using spore.

Latias-Mega (F) @ Soul Dew
Ability: Mold Breaker
EVs: 251 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Spacial Rend/Dragon Pulse
- Psystrike/Stored Power
- Shell Smash
- Spore/Dark Void/Filler

Another fairly common set, as soul dew works on mega lati@s. It does have some more trouble dealing with imposter, so I recommend using it with a prankster aegislash to prevent a possible imposter sweep.

Slaking @ Sitrus Berry
Ability: Mold Breaker
EVs: 251 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Extreme Speed
- Shadow Sneak
- Drain Punch/Knock Off/Whatever

The most common physical mold breaker, although arguably not very effective. It has a difficult time dealing with imposter, it can rarely set up more than once, and it is usually stopped by common pokemon such as prankster giratina.
10/10 we need people to do stuff like this more often. I would recommend boomburst > secret sword on gar, but that's just me.
 
Curious, if it's prankster..why does speed..matter? Outspeeding other prankster mons(tho I do think it's better then shuckle, but it's typing is not the best)?


What is sash for? Since it has WG, it survives sheer cold anyway, and(I'm assuming) kills Deoxys-S with beat up before entrainment/gastro acid.
Edit: You still need to bounce back sing, but I suppose you have a bouncer for that anyway.
Okay, first of all, I finally replaced the Serperior with Gourgeist-Small for the immunity to Extremespeed. I need the speed to outspeed other Prankster users and other +1 priority moves. Im running heart swap but I have a really bad case of four movepool syndrome (or three, as the case may be). Should I use Substitute, Dark Void, Baton Pass (probably) or some other move? Stored Power could kill things, but aside from Gourgeists terrible Special Attack stat, I run the risk of running into a Dark-type Pokemon (not that I see many anyway, use more Absols people) so I feel the need to use Baton Pass. Feel free to give me some advise around this area, I need it.
Now on to the sash. The focus sash on Absol is for the purpose of surviving through a Drain Punch Mega Mewtwo. Just kidding, it can survive my Play Rough with ~60% remaining and I am a bad match for it anyway. No, the sash is for coming in on a Pokemon that has so many boosted stats its about to explode... Gourgeist has fainted... Its all or nothing now (This is why I try to keep No Guard Sheer Cold Deoxys alive by this stage). Its also helpful for dealing with Mega Gyarados (Play Rough will always break a sub unless it misses). Finally, it just acts as a defense against the commonly seen Mold Breaker sweepers that are simply overpowered and acts as a defense against Absols frailty.
 
i dont think anyone runs a xerneas that doesnt have shed shell/ a switch outmove
But thats where all the fun is! In hackmons, half the battle is out-predicting your opponent! So you need to kill all the other pokes so its just xerneas, you deal with him last. Also, Id like to have a long talk with whomever designed Fairy type.
 
But thats where all the fun is! In hackmons, half the battle is out-predicting your opponent! So you need to kill all the other pokes so its just xerneas, you deal with him last. Also, Id like to have a long talk with whomever designed Fairy type.
yes, but if no one sees it coming it's probably not useful / efficient

Probably *cough* manu 11 *cough*
 
Curious, if it's prankster..why does speed..matter? Outspeeding other prankster mons(tho I do think it's better then shuckle, but it's typing is not the best)?


What is sash for? Since it has WG, it survives sheer cold anyway, and(I'm assuming) kills Deoxys-S with beat up before entrainment/gastro acid.
Edit: You still need to bounce back sing, but I suppose you have a bouncer for that anyway.
No bouncer XD
I used to have one (Shuckle) but then I replaced it with Gourgeist, which is better.
Mega Absol beats Deoxys-Speed every time anyway.
 
Well not exactly, it would depend on sleep roll /:, if it goes for sing first(as opposed to sheer cold) it can use entrainment/gastro and kill the absol. Granted you do have a sash, but those don't usually last long(and ofc you can always switch, but point is it doesn't get a guaranteed kill on Deoxys-S).

And like Regi said, it does have pretty common weaknesses, seems a bit useless outside of countering Deoxys-S.
 
Made a counter for those pesky hackmon teams:

Ninjask @ Toxic Orb
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Gastro Acid
- Thousand Arrows
- Trick
- Sheer Cold
 
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