Hey, I am a noob and I need team advice. Here is my basic team....
Noob Killer (Shedinja) @ Lum Berry / Safety Goggles [Status or Weather?]
Ability: Sturdy
EVs: 42 HP / 252 Atk / 252 SAtk / 252 Spd
IVs: 7 HP / 0 Def / 0 SDef
Hasty Nature
- Endeavor
- Volt Switch
- Recycle / Gastro Acid
- Shadow Sneak / Extreme Speed / Ice Shard
Self-Explanatory. 42 and 7 are random numbers. Minimized defense so you have an easier time with Imposter.
Brain Pan (Mega-Mewtwo-X) @ The item you didn't pick below
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- See comments.
Well, this is a Wonder Guard offense set. Why did I ask you to look here? Because the 4 moves that you put on it depend on what you'd like to run. Pick 4 of the following and you'll be set for life:
Drain Punch / Play Rough / Fusion Bolt [Do not run if you have Kyogre] / Leaf Blade [Do not run if you have Kyogre] / Diamond Storm / Poison Jab [Do not run if you have Xerneas] / Sucker Punch / Knock Off / Iron Head [Do not run if you have Xerneas]. Thousand Arrows and Sacred Fire are redundant, as you already have those coverage types in your Mega-Mewtwo-Ys.
Heavy Duty (Kyogre / Xerneas) @ Mail [Kyogre] / Shed Shell [Xerneas]
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Impish / Careful Nature
- See the comments again.
Wonder Guard support. Pick 4 moves from the following:
Magic Coat / Aromatherapy / King's Shield / U-Turn / Wish / A Recovery Move of your choice / Defog / Whirlwind or Roar
Santa (Giratina) @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd
IVs: 0 Atk
Calm Nature
- Slack Off
- Curse
- Stealth Rock / Spore / Dark Void
- Topsy-Turvy / Destiny Bond / Substitute / Spore / Dark Void / Parting Shot
Giratina's good, but your set was quite weird, so I decided to fix that for you. Slack Off and Stealth Rock were alright choices, however Stealth Rock could be replaced by a sleep move (or kept, whatever you'd like). Roar on Prankster is weird, so I replaced it with Curse to deal with Wonder Guard. Judgment is terrible without a plate, so I replaced it with some good Prankster filler moves. 248 is a magic number.
Meow (Mewtwo-Mega-Y) @ Safety Goggles / Spooky Plate
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Naive Nature
- V-create
- Spore / Judgment (If you're running Spooky Plate)
- Psycho Boost
- Entrainment / Secret Sword (If you're running Spooky Plate)
People always run a lot of contrary, to my understanding. It's either OH MAN SPAM ALL THE ABUSING MOVES or something along those lines. Your set was decent, but I made it better by replacing Electro Ball with Spore and giving you Safety Goggles, to deal with Imposter. An alternate option to this is spooky plate judgment, so I listed that as well. To prevent the imposter from healing, I also gave you another decent attacking move in Secret Sword to deal with the more specially-oriented walls [and your Wonder Guard blissey set) if you're running Judgment + Spooky. Your 4th move if you aren't running Spooky should be Entrainment to prevent Wonder Guard and FF steels from walling you. Why not Gastro Acid? Do you really want your contrary being nullified? [NOTE: I have no experience with Contrary, so anyone who does, feel free to correct me if this set is sub-optimal.]
Meow (Mewtwo-Mega-Y) @ Shed Shell / Safety Goggles (Run Shed Shell if you have Safety Goggles on the first one)
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
IVs: 0 Atk
Naive Nature
- Psystrike
- Dark Void / Spore (If you're running Safety Goggles)
- Moonblast
- Thousand Arrows
Your set was no. So much no that I changed it. Deoxys-Attack should never be run when you have mega-mewtwo-y, especially when you have leftovers as an item. To prevent Yveltal from going to town on this set with Sucker Punch, I added Dark Void to put it to sleep. If it's huge power, Sucker Punch OHKOs. If it isn't, Sucker Punch fails to OHKO. That's why I put it there. Moonblast is to deal with the aforementioned threat. I placed Thousand Arrows on it for Electric-type Wonder Guarders since MMY has decent attack. You have no coverage versus them. The name change is simply for confusion purposes.
An alternate option to the Wonder Guard Mega-Mewtwo-X is to pick a second Wonder Guard support. Follow the same guidelines as the first one rigorously, except for the pokemon and item, which must be the other option.