by sacrifiying kings shield over another coverage move or shadow ball aegislash is frail and even threats like keldeo can switch in safely and ohko with scald, not to mention that defensive zapdos eats him alive with heat wave and can roost to avoid supereffective damage from headsmash. Losing kings shield isn't really a great idea, aegislash can no longer protect himself by knock offs so it becomes vulnerable to any physical supereffective move, even conkeldurr can check it well, thanks to its good bulk oh and did i forget gliscor or lando-t? they are good counters too.Your set has King's Shield. Who said we were using King's Shield?
Aegislash does not need Stealth Rock to OHKO Mandi. A Swords Dance on the switch means Mandibuzz is at risk from a boosted Head Smash. If Stealth Rock is in play, Aegislash doesn't even need to predict with Swords Dance at all; if Mandi switches in just outspeed and KO with Head Smash. This Aegislash not only provides a win condition with boosted Shadow Sneaks, but makes an effective Mandibuzz lure without sacrificing its overall killing potential (it does sacrifice bulk I'll give you that, but SD Aegislash cleans better).Head Smash=50% recoil.. congratz you killed a mandibuzz and now have a half dead aegislash. Also The fact you need stealth rocks to accomplish that goal just adds to the idea of aegislash requiring some team support.
How convenient of you to leave out the Swords Dance boost (that said, I probably should have mentioned that). The point is that Skarmory cannot stop Swords Dance Aegislash, due to taking too much damage to Roost off and cannot even retaliate with Counter.For skarmory.. it does not 2HKO.. and skarmory has roost, something aegislash doesn't and will only recieve recoil trying.. Infact same case scenario as mandibuzz without rocks.. only a little better.
252 Atk Life Orb Aegislash-Blade Head Smash vs. 252 HP / 232+ Def Skarmory: 136-161 (40.7 - 48.2%) -- guaranteed 3HKO
It is unfortunate that Head Smash takes so much out of Aegislash, but when it can OHKO bulky Pokemon with reliable recovery (when its other sets cannot) it is still worth a mention. P.S. Arcanine is seeing mild mention here for being pretty much the best Mega Mawile counter, so not being OU is also irrelevant, Head Smash hitting Arcanine is just a bonus.Zapdos I personally don't see too many of.. nor would aegislash outspeed zapdos at all and would require head smash on switch-in.. making the extra speed useless and again slash at half health.
Arcanine isn't OU so pointless arguement there..
The point is Aegislash running any Speed EVs at all, the nature is irrelevant. Other sets do not outspeed Mawile since they do not run speed while Mawile does.Unless aegislash is running a -Spe nature.. he'll outspeed sucker punch mawile reguardless.. 50 base speed vs. 60..
So basically Gyarados will have to play rope-a-dope with its typing and Aegislash's Sacred Sword, just like pretty much against other Aegislash sets? SD Aegislash is not really worse off compared to other Aegislash sets, which are just as likely to give the free Dance should they mispredict, though Gyara cannot setup against a +2 Shield Aegislash.gyarados will intimidate and mega evo losing rock type weakness.. free dragon dance basicly.
Pinsir always outspeeds, need to hit the switch in and again have half your health missing.
The person who defined Sp.Def Gliscor as a gimmick just for Aegi needs to reevaluate their definition of gimmick. Sp.Def Gliscor was, first of all, made more specifically for Landorus-I, it just happens to wall many other threats, including Aegislash and is very effective on both stall and balance, thus not a gimmick. A gimmick is something like Head Smash Aegi, something that is specifically made for one mon, sacrifices itself in the process and has little use outside of that, but to you pro-ban people it's "new meta" and op.
.
It can also wall better Gengar and Tornadus-T. It may not seem much, but keep in mind that even with a Sdef Spread it can still wall all the physical shit it is normally supposed to with little to no effort. Moreover, HP Ice is very, very rare on both Landorus and Aegislash, as it often gets outdamaged by Earth Power, Psychic and Shadow Ball, with Gliscor itself being the sole exception.Um... I'm kinda having problem with your definition of gimmick as well. Running one uncommon move to deal with a specific threat can hardly be called a gimmick. If a team needs that specific pokemon removed so badly, this can be a sound strategy. Although Aegis offers so much else overall that sacrificing it to kill one specific threat is often not the best idea, it can be necessary in some cases. Plus it also helps agianst rare volcarona, who would try and get the dance going. Other pokes that are brought up on Head smash argument, SB for Skarm, toxic gets past sp.def zapdos, and Gyara doesnt like any of these two without mega evolving; so by no means aegis has to resort to Headsmash to get past them. the Gliscor walling Landorus-I part, while I admit I do not know the evs, I'm pretty sure Lando-I can get around this with hp Ice (classic bw and good coverage)/calm mind on protect/knock off on switch. So gliscor is sacrificing significant walling capabilities, and yet might not get around its desired target(who is much less likely to be present on an opponent team). With that out of the way, please name something else that Sp.Def Gliscor walls other than aegis, or I'm not going to be convinced its not a gimmick.
It can also wall better Gengar and Tornadus-T. It may not seem much, but keep in mind that even with a Sdef Spread it can still wall all the physical shit it is normally supposed to with little to no effort. Moreover, HP Ice is very, very rare on both Landorus and Aegislash, as it often gets outdamaged by Earth Power, Psychic and Shadow Ball, with Gliscor itself being the sole exception.
Um... I'm kinda having problem with your definition of gimmick as well. Running one uncommon move to deal with a specific threat can hardly be called a gimmick. If a team needs that specific pokemon removed so badly, this can be a sound strategy. Although Aegis offers so much else overall that sacrificing it to kill one specific threat is often not the best idea, it can be necessary in some cases. Plus it also helps agianst rare volcarona, who would try and get the dance going. Other pokes that are brought up on Head smash argument, SB for Skarm, toxic gets past sp.def zapdos, and Gyara doesnt like any of these two without mega evolving; so by no means aegis has to resort to Headsmash to get past them. the Gliscor walling Landorus-I part, while I admit I do not know the evs, I'm pretty sure Lando-I can get around this with hp Ice (classic bw and good coverage)/calm mind on protect/knock off on switch. So gliscor is sacrificing significant walling capabilities, and yet might not get around its desired target(who is much less likely to be present on an opponent team). With that out of the way, please name something else that Sp.Def Gliscor walls other than aegis, or I'm not going to be convinced its not a gimmick.
Another thing I would like to point out to all the people who are saying Aegis has low base power moves, you are right. But Aegis should not be banned because it hits too hard, that is probably the worst argument supporting the banning of aegis. But it hits hard enough for a poke who can take a hit with its 150 defenses. He either hits hard enough(on switch or after taking a hit) or has the tricks to get around anything that could wall him (av foul play amoonguss being the exception, who is no Heatran in terms of usefulness in OU if u compare with Genesect). Aegis, while impressive, does not have broken defense or offense. But that should not mean its combination of defense and offense, versatility and overall impact on meta do not make it banworthy
(Taken from the battling tip of the day)People will often test something on, say, the ladder, and find that their gimmick was effective in what it was supposed to do against a specific opponent, so they believe that their gimmick is actually an effective and underrated set. Let's take the example of someone (let's call him Halcyon) using Scarf Lucario with Crunch. They go on the ladder, and are able to KO the opponent's Gengar with Crunch because the opponent did not expect Lucario to be faster than Gengar. Halcyon leaves the match thinking "aw yeah, my Scarf Lucario set worked! I knew it was an effective set! I'm gonna keep using it." However, this is false for a number of reasons. The first thing to consider when using an unusual set is "does this unusual set do what it is supposed to do?" For this, Halcyon can say yes if his team needs something to lure and beat Gengar. His Scarf Lucario did just that. But the next thing to ask is "does the benefit of using this set outweigh the viability of other options for this team slot?"
What I have learnt from this suspect test.
-The SD Head Smash set is the most effective set in the world, despite being labeled as mediocre and a niche for the past 6 months.
-Ground, Fire, Ghost and Dark type moves are useless outside of against Aegislash.
-Aegislash is actually a master predictor with 15 moveslots and no counters.
-Sp.Def Gliscor is a gimmick.
-The relatively low base power moves Shadow Ball and Iron Head are actually Ghost and Steel type Explosion clones in disguise that don't cause self destruction.
-When Aegislash uses Toxic the opponent faints instantly and also becomes invulnerable until the end of the turn.
I'm gonna have to quit the suspect ladder at a COIL of 2618. Your system is flawed. I was at 2682, won a game and went up to 2693, lost a game and went almost 30 points down. This is bullshit. I had the best glicko-1 for a long time in the whole suspect ladder, and then I get a losing streak going on and all my hard work is rendered pointless.
You guys overdid it with 2700 imo. Unless you spend an entire life laddering its very difficult to accomplish, and the punishment for losing is far greater than the reward for winning. I had a 34-5 record going on and I still had to win like 10 games in a row in order to get there... I feel like I waste SO MUCH time with this.
Actually
(Taken from the battling tip of the day)
In this case, what are you sacrificing by using Head Smash and is there anything that can do it better without sacrificing viability? The most obvious shortcoming is longevity. 50% recoil sucks in every possible way, except for suicide, and when the thing you're using it against has pretty high HP while holding a Life Orb, you're in for a rough time. The second obvious thing is you are wasting the potential of using Aegislash for something more useful just to kamikaze against your counter. And congratulations, you have just stated that Aegislash can run three sets at once. I don't think there are enough moveslots for Head Smash, Toxic, Shadow Ball, Shadow Sneak, Substitute, Sacred Sword, Iron Head and Kings Shield.
Also, don't knock a set if you have never come across it, this thing is able to, like the above user said, wall all of the shit P.Def Gliscor does, but is also able to wall Thundurus without HP Ice (it still has a very high chance to survive anyway), Mega-Venu, Clefable, Gengar, Torn-T, Zapdos and more, not to mention being immune to status. And regarding the fabled HP Ice Landorus, ignoring the fact that it loses much needed coverage witht HP Ice, which is way way back on his wishlist anyway, doesn't even OHKO, leaving Gliscor free to knock its Orb off and switch out to something that knows it can deal with Lando now that one of its precious coverage moves are missing.
252 SpA Life Orb Landorus Hidden Power Ice vs. 252 HP / 208+ SpD Gliscor: 286-338 (80.7 - 95.4%) -- guaranteed 2HKO after Poison Heal
Finally, how do you even define Amoongus as a gimmick? Its pretty much a Mega Venu with 100% sleep, no mega cost and regenerator at the cost of some power and bulk. AV Amoongus doesn't exist, where did you pull it from. The most common set is Spore/Giga Drain/Sludge Bomb/Foul Play and it is able to go toe-to-toe with some of the most threatening mons in ou, avoiding the 2HKO from every one of Band Azu and Specs Keldeos moves (including HP Flying), as well as being able to fuck Aegislashes shit up.
for the record: i dont care that aegislash makes lots of pokemon unviable, and no one should. what i care about is that aegislash is busted as shit. it is absurdly bulky with amazing typing that lets it switch in easily to throw around stupidly strong attacks that are incredibly hard to switch into for any team.
there is no "right" move here. this is what battling against aegislash is like.
Aegislash does not need Stealth Rock to OHKO Mandi. A Swords Dance on the switch means Mandibuzz is at risk from a boosted Head Smash. If Stealth Rock is in play, Aegislash doesn't even need to predict with Swords Dance at all; if Mandi switches in just outspeed and KO with Head Smash. This Aegislash not only provides a win condition with boosted Shadow Sneaks, but makes an effective Mandibuzz lure without sacrificing its overall killing potential (it does sacrifice bulk I'll give you that, but SD Aegislash cleans better).
How convenient of you to leave out the Swords Dance boost (that said, I probably should have mentioned that). The point is that Skarmory cannot stop Swords Dance Aegislash, due to taking too much damage to Roost off and cannot even retaliate with Counter.
It is unfortunate that Head Smash takes so much out of Aegislash, but when it can OHKO bulky Pokemon with reliable recovery (when its other sets cannot) it is still worth a mention. P.S. Arcanine is seeing mild mention here for being pretty much the best Mega Mawile counter, so not being OU is also irrelevant, Head Smash hitting Arcanine is just a bonus.
The point is Aegislash running any Speed EVs at all, the nature is irrelevant. Other sets do not outspeed Mawile since they do not run speed while Mawile does.
So basically Gyarados will have to play rope-a-dope with its typing and Aegislash's Sacred Sword, just like pretty much against other Aegislash sets? SD Aegislash is not really worse off compared to other Aegislash sets, which are just as likely to give the free Dance should they mispredict, though Gyara cannot setup against a +2 Shield Aegislash.
Also I don't know why you brought Pinsir into this, I listed Pinsir as a good partner to SD Aegislash.
I don't think using coverage moves against Aegislash is a great argument against a ban when it has such good bulk. Earthquake on Pinsir can cripple Aegislash, but without a boost it's barely a 2HKO, and it will be crippled itself by Shadow Ball. Similiarly, Terrakion needs a Choice Band to do the job, but Earthquake is not the best move to get locked into. Though of course Aegislash needs Air Balloon to switch in. Yes, its HP stat is pretty bad, but so is Rotom-W's and we all know how good its bulk is.
At least Azumarill does ~90% to Ferrothorn with Superpower.
Aegislash does not need Stealth Rock to OHKO Mandi. A Swords Dance on the switch means Mandibuzz is at risk from a boosted Head Smash. If Stealth Rock is in play, Aegislash doesn't even need to predict with Swords Dance at all; if Mandi switches in just outspeed and KO with Head Smash. This Aegislash not only provides a win condition with boosted Shadow Sneaks, but makes an effective Mandibuzz lure without sacrificing its overall killing potential (it does sacrifice bulk I'll give you that, but SD Aegislash cleans better).
How convenient of you to leave out the Swords Dance boost (that said, I probably should have mentioned that). The point is that Skarmory cannot stop Swords Dance Aegislash, due to taking too much damage to Roost off and cannot even retaliate with Counter.
It is unfortunate that Head Smash takes so much out of Aegislash, but when it can OHKO bulky Pokemon with reliable recovery (when its other sets cannot) it is still worth a mention. P.S. Arcanine is seeing mild mention here for being pretty much the best Mega Mawile counter, so not being OU is also irrelevant, Head Smash hitting Arcanine is just a bonus.
The point is Aegislash running any Speed EVs at all, the nature is irrelevant. Other sets do not outspeed Mawile since they do not run speed while Mawile does.
So basically Gyarados will have to play rope-a-dope with its typing and Aegislash's Sacred Sword, just like pretty much against other Aegislash sets? SD Aegislash is not really worse off compared to other Aegislash sets, which are just as likely to give the free Dance should they mispredict, though Gyara cannot setup against a +2 Shield Aegislash.
Also I don't know why you brought Pinsir into this, I listed Pinsir as a good partner to SD Aegislash.
Why are you sending your sweeper out without a setup opportunity, in front of Aegislash of all things? Comparing it to Rotom-W has been done by the anti-ban side multiple times. No one said it wasn't bulky but ,like Rotom-W, it can easily be beaten down since neither have a reliable recovery.
Breloom actually runs a Sash so it can Spore something, forcing Aegislash out and running your sweep or removing something else from the game.SD boost..
+2 252 Atk Life Orb Aegislash-Blade Head Smash vs. 252 HP / 232+ Def Skarmory: 272-320 (81.4 - 95.8%) -- guaranteed 2HKO
Now you killed skarmory, something heatran or a much better pokemon could do.. and you're at half health..+double life orb damage!
Now at +2 and life orb what can you achieve?
+2 252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 4 HP / 0 Def Greninja: 131-155 (45.8 - 54.1%) -- 47.7% chance to 2HKO
+2 252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 4 HP / 0 Def Talonflame: 251-296 (84.2 - 99.3%) -- guaranteed 2HKO (Requires stealth rocks..)
+2 252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 4 HP / 0 Def Breloom: 227-269 (86.6 - 102.6%) -- 18.8% chance to OHKO
+2 252 Atk Life Orb Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Ferrothorn: 338-398 (96 - 113%) -- 75% chance to OHKO (Add that iron barbs+rocky helm to your head smash recoil..)
+2 252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 0 HP / 4 Def Mega Pinsir: 161-191 (59.4 - 70.4%) -- guaranteed 2HKO
+2 252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Terrakion: 208-246 (64.3 - 76.1%) -- guaranteed 2HKO
+2 252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Keldeo: 208-246 (64.3 - 76.1%) -- guaranteed 2HKO
I'm done as calcs which it seems you fail to acknowledge are just spam at this point.
So what did you achieve.. pulled off a sword's dance. Revealed your set, got half your health removed trying to remove mandibuzz/skarmory, and then life orb further killing you, leave yourselve in blade forme since SD sets NEVER carries king's shield.. which would be stance dance and we disguessed how bad that can be... And now you can't OHKO, or in some cases aren't guarenteed to 2HKO pretty much every revenge killer in the game.. not even just revenge killers..
This is just as gimmicky as cloyster.. even if you get to sweeping potentional it goes no where.. you can baton pass a singe SD+2 speed boost to aegislash using scolipede if you want.. you're still so easy to revenge kill and end the sweep.
Oh btw.. just run shadow ball or flash cannon on a mixed set.. at +0 it'll do better damage and no recoil..
Actually what I was trying to point out earlier is rotom wash DOES have reliable recovery with chesto-rest set and being capable of furthering it's bulk much higher than slash with a burn.. and only 1 weakness being the very rare and usually slow grass type. Aegislash could never utilize a such set or a rest talk set as he has no method of furthering his bulk outspide gimmicky iron defense (Uh oh.. some people will arguement that iron defense is a thing since it was mentoned. What have I done!)