Other Pokemon: Smogon Version OU [Route 4]

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kalos coastal dex also has sandile hippopotas, so if someone will confirm we can have them i'll propose one of these

Um, I can see one of the two, but one small question: How often do you read some of the other posts? I see you often asking stuff which can be cleared up by reading a little bit more (IE seeing the coasts brought up in his post, the whole day care situation). Im just wondering if its a case of skim reading or are you actually not paying attention.
 
Proposal
Route 2
Coastal Grass
Squirtle
Level 5

Yeah, I am breaking the rules here. So what? Anyway, Squirtle is a pretty good Water-type to have if you didn't pick Froakie. He also kinda introduces the player to the "bulky waters" which usually have a strong presence in the metagame. Once Squirtle evolves into Blastoise, he can Mega Evolve into a hard-hitting tank with Mega Launcher and has access to Rapid Spin, making him a decent addition to his team.

Oh, and I think if Squirtle is put in, he should be rare.
 
(This is my first post, so don't crucify me if I make an ass of myself)

How about some of those lvl 1 no skill antics for the baddie grunts? Things like:

Pineco lvl 1 @ Berry Juice
Ability: Sturdy
- Stealth Rocks
- Toxic Spikes
- Toxic
- Pain Split

Magnemite lvl 1 @ Berry Juice
Ability: Sturdy
- Toxic
- Recycle
- Swagger
- Protect

Aron lvl 1 @ Shell Bell
- Toxic
- Endeavor
- Protect
- Roar
 
(This is my first post, so don't crucify me if I make an ass of myself)

How about some of those lvl 1 no skill antics for the baddie grunts? Things like:

Pineco lvl 1 @ Berry Juice
Ability: Sturdy
- Stealth Rocks
- Toxic Spikes
- Toxic
- Pain Split

Magnemite lvl 1 @ Berry Juice
Ability: Sturdy
- Toxic
- Recycle
- Swagger
- Protect

Aron lvl 1 @ Shell Bell
- Toxic
- Endeavor
- Protect
- Roar

I could see Youngsters or Preschooler running stuff like these as well as other F.E.A.R. stuff, but facing a Grunt with these sort of team feels a bit anticlimactic to me lol
 
Pokemon Proposal: Staryu
Starmie can be evolved early via water stone and can learn lots of special tms, as well as rapid spin. Staryu works better in the surfing spot then the grass and can have levels depending on when the spot is accessible
 
Something I just thought of: if this game is supposed to encourage competitive play, we're going to need to include Pokemon intended for EV grinding. As such, here are a couple of Pokemon I think should be included at some point:

Beautifly
Due to its low defenses and high SpA EV yield, Beautifly could easily be included at a fairly early point in the game to help raise powerful special attackers like Greninja or Mega Charizard Y.

Dustox
Dustox should be included for the same reason as Beautifly, although obviously it would be more helpful for special tanks and walls like Mega Venusaur.

Audino
Although Audino doesn't give as large an EV yield as some other Pokemon, it is useful due to its massive experience yield. Like in BW, it could be included throughout the game to help with leveling up new team members as well.

Obviously there would be more 'Mons available to grind on, but these are just a few that came to mind. Also, I was thinking that there could be an NPC who explains the EV system, and then shows you where to find Pokemon with high EV yields.
 
Something I just thought of: if this game is supposed to encourage competitive play, we're going to need to include Pokemon intended for EV grinding. As such, here are a couple of Pokemon I think should be included at some point:

Beautifly
Due to its low defenses and high SpA EV yield, Beautifly could easily be included at a fairly early point in the game to help raise powerful special attackers like Greninja or Mega Charizard Y.

Dustox
Dustox should be included for the same reason as Beautifly, although obviously it would be more helpful for special tanks and walls like Mega Venusaur.

Audino
Although Audino doesn't give as large an EV yield as some other Pokemon, it is useful due to its massive experience yield. Like in BW, it could be included throughout the game to help with leveling up new team members as well.

Obviously there would be more 'Mons available to grind on, but these are just a few that came to mind. Also, I was thinking that there could be an NPC who explains the EV system, and then shows you where to find Pokemon with high EV yields.
We already said that the game will have Super Training in some way, all of these (Except for Audino for nice experience, but then again Happieny, Chansey, and Blissey exist) are pointless and just confuse new players

Also, Salemance and Chou Toshio are we allowed to submit trainers for this route, if so what is the format to doing it
 
We already said that the game will have Super Training in some way, all of these (Except for Audino for nice experience, but then again Happieny, Chansey, and Blissey exist) are pointless and just confuse new players

Also, Salemance and Chou Toshio are we allowed to submit trainers for this route, if so what is the format to doing it

I was gonna address the trainers once we got a few more Pokemon submissions as not not to distract, but we will be needing four more trainers at the least (if I count trainer on coast with an "attempt" at a FWG Core and Moody Bidoof Grunt) and I'd like the trainer submissions (for non major NPCs like Gyms and all) to go like this:

Trainer Proposal
Name
Team Size
Poke No. 1 (just item if it has one, don't need moves)

Lose quote
Battle starting quote


Something like that I think. If Cho has other ideas then okay but thats my view. And sorry for early posting there, am on phone in a car xD
 
We're mentioning we're in a coastal area right? So it's saltwater stuff, right? Going back to my old post on saltwater vs freshwater (http://www.smogon.com/forums/threads/pokemon-smogon-version-ou-route-2.3510993/page-7#post-5576020)...

I'd say an ok Pokemon is...

Pokemon Proposal
Shellos - Coastal Grass
Level 4-6

Reasoning is we're in a coastal grass area, we want Pokemon that are viable, and so flavorwise we want a Pokemon that lives close to the ocean that is viable. Gastrodon is viable and Shellos is certainly located near the edge of the water in Pokemon Diamond.

I might suggest a trainer later...
 
Pokemon proposal:
Route 2
Coastal Land Walking Water Thing
Poliwag
Level 5-7? (Make it more rare maybe?)
So this is a crazy idea, but it could potentially work. With its branching evolution, Poliwag can either become the hard hitting physical attacker Poliwrath, or the bringer of Weather Wars Politoed. I only see 2 problems: 1. Newer players might use a Water Stone ASAP and screw themselves out of good moves (I know I did) and 2: Poliwrath isn't really viable. I mean Politoed is excellent as a rain bringer, but it's not really much else. Or you could just have wild Politoed WAY later on via Surfing/Fishing, (I was originally going to propose Corpish, but then I looked at its level up moves...)
 
I know we have brought up super training as a resource for EV training however I would like to make an alternative suggestion. Perhaps not in the first or second town, but earlier in the game there could be an EV garden. In this garden will be pokemon that all have high EV outputs and pokerus which you can use to make EV training even faster. At the front of the garden we would need to have a NPC who explicitly tells the trainer that these mons are not to used competitively in any circumstance.
 
I know we have brought up super training as a resource for EV training however I would like to make an alternative suggestion. Perhaps not in the first or second town, but earlier in the game there could be an EV garden. In this garden will be pokemon that all have high EV outputs and pokerus which you can use to make EV training even faster. At the front of the garden we would need to have a NPC who explicitly tells the trainer that these mons are not to used competitively in any circumstance.
In that case, maybe we can make every battle a Horde Battle with something that gives you 2 EVs in that stat (since 3 is an odd number and it makes figuring out how many you need to KO easier)
 
Whatevs4 , Lolme The thing is that TLS' entire gimmick is using banned ****, not gimmick ****. A lot of banned **** does happen to be gimmicky, like Moody Bidoof, but there is a distinction to be made here. Our goal with TLS is to illustrate why we ban the things we do. Also, welcome to the thread, we can always use new participants! :)

lord help us if FEAR ever becomes ban-worthy

Also, reproposal from a couple pages back:

Anyway, I believe we should have at least one trainer before the forest proper since we have not had one yet, so allow me to propose one.

Trainer Proposal: Schoolgirl Jane

Introduction: I learned about the Fire-Water-Grass core in school today and decided to try it out for myself, let me show you!

Team:

Azurill
Ability: Thick Fat
Level: 5
Modest Nature
- Water Gun

Fletchling
Ability: Gale Wings
Level: 5
Adamant Nature
- Tackle

Shroomish
Ability: Poison Heal
Level: 5
Relaxed Nature
- Absorb
- Tackle

Lose Quote: Well, it WILL be a FWG core when I train them more!

Victory Quote: This core really does work!

Post Battle Quote: A good core is one where your allies weaknesses are all covered by your teammates. See what you can come up with!

Basically, this girl is mostly there to ensure that 1. you actually have caught a pokemon or two already and 2. to serve as a small level check to ensure that you did a bit of training. Azurill and Shroomrish ensure that you cannot simply troll your way through with Golette, and her mons are plenty powerful enough to ensure that your starter will have difficulty forcing it's way through on it's own.

*edit*

Also, please no early game syther/heracross. Pinsir might be passable due to lack of megastone and good STAB moves, but those base stats are still beastly in what is essentially an LC environment. Venipede is fine for an early game bug. If you dun like it, tough, wait for hera/scyther later on.

Mantodea I would suggest not worrying too much about putting in wild mons for the sake of EV training. We have super battles and refightable trainers for that. Speaking of that, Vs. Seeker imo is a requirement for any pokemon game, the earlier the better.
 
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Thanks WebBowser ! tbh I find it kind of difficult to participate in this thread since there are a lot of "rules" not stated in the OP but I hope I can contribute regardless.

I didn't fully understand your replay. If i'm not mistake, FEAR is a gimmicky strategy but not banned so imo it would make sense for young trainers with low lvl pokemons to try and abuse it while showing the player why a) FEAR is not reliable and b) unlike any other pokemon game, 4 atks on every pokemon won't get you far on the journey without some strategy and knowledge. Then again, I haven't really read the whole thread so the subject might have already been discussed.

I would also like to ask if, regarding the scyther to early thing, could some rules from other tiers like LC be considered ti determine which Mons might be to powerful early game.
 
I have a few problems with FEAR:
1) It is pretty reliable against people who have no idea how to defeat it. That's fine, but the game is being designed around somebody who plays Pokemon but not competitively, so if a newcomer were to play and then see this weird strategy that they can't do anything against, they might just quit.
2) Even if you know how to defeat it, there's not much we can do at this point. The main way to beat FEAR is by hazard support (while we have rocks, we only have Golette for them) and status. I don't think anyone has any status available to them, and as such FEAR could sweep your team.
3) FEAR is less reliable at lower levels. When you're against somebody whose Pokemon are only 10 levels higher, it straight-up might just fail.

So, I'm against FEAR at this point in the game because it's either too reliable, or unreliable for the wrong reasons.
I think we should include FEAR later, but at this point in the game it's a bit too early. I think somebody in a town later should tell you about it.
 
Thanks WebBowser ! tbh I find it kind of difficult to participate in this thread since there are a lot of "rules" not stated in the OP but I hope I can contribute regardless.

I didn't fully understand your replay. If i'm not mistake, FEAR is a gimmicky strategy but not banned so imo it would make sense for young trainers with low lvl pokemons to try and abuse it while showing the player why a) FEAR is not reliable and b) unlike any other pokemon game, 4 atks on every pokemon won't get you far on the journey without some strategy and knowledge. Then again, I haven't really read the whole thread so the subject might have already been discussed.

I would also like to ask if, regarding the scyther to early thing, could some rules from other tiers like LC be considered ti determine which Mons might be to powerful early game.
I think considering things that would be broken early game (Pinsir/Heracross/Scyther/Miltank/Anything That Has Has No Evolustion) is delayed until later. Espadcilly for the first 3 examples.
And IIRC, other tiers are being implemented in a Sevii Islands esque post game thing.
I'm not the athluority on this, but that's what I've gathered :P
 
I was gonna address the trainers once we got a few more Pokemon submissions as not not to distract, but we will be needing four more trainers at the least (if I count trainer on coast with an "attempt" at a FWG Core and Moody Bidoof Grunt) and I'd like the trainer submissions (for non major NPCs like Gyms and all) to go like this:

Trainer Proposal
Name
Team Size
Poke No. 1 (just item if it has one, don't need moves)

Lose quote
Battle starting quote


Something like that I think. If Cho has other ideas then okay but thats my view. And sorry for early posting there, am on phone in a car xD

Yeah, just to clarify, there will probably be 1-2 trainers on this route (VERY short), and a whole bunch in the forest when we get there-- Salemance was thinking 5 (but we might even include more once we're inside the forest).

Feel free to make proposals for trainers.

I actually think for small-fry trainers it's fine if you include all details for the Pokemon they'll have, but we'll see how it goes...



Anyway, Pokemon proposal:
Corpish
Coastal Grass
Level 3-6
Corpish is basically the closest thing to Krabby we have in this game, and is a great Poke for this stage of the game, not too weak or too strong. Gives players a more convenient replacement to Azumarril, though it won't be able to abuse Adaptability until much later in the game.
 
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Yeah, just to clarify, there will probably be 1-2 trainers on this route (VERY short), and a whole bunch in the forest when we get there-- Salemance was thinking 5 (but we might even include more once we're inside the forest).

Feel free to make proposals for trainers.

I actually think for small-fry trainers it's fine if you include all details for the Pokemon they'll have, but we'll see how it goes...



Anyway, Pokemon proposal:
Corpish
Coastal Grass
Level 3-6
Corpish is basically the closest thing to Krabby we have in this game, and is a great Poke for this stage of the game, not too weak or too strong. Gives players a more convenient replacement to Azumarril, though it won't be able to abuse Adaptability until much later in the game.

I think Corphish is a freshwater 'Mon since in the main series games its always found in freshwater areas e.g. striation city in Gen 5

Edit: just discussion but looks legit to me
 
Pokemon Proposal:
Location:
Forest Grass
Pokemon: Chespin
Level: 5-9
Reasoning: This pokemon can be a help for those that have trouble with rock-types, since you can't really get something worthwhile for some time if you choose Charmander. He also a good wall that breaks walls, or you can go hyper-offense and wreck stuff
 
Pokemon Proposal:
Location:
Forest Grass
Pokemon: Chespin
Level: 5-9
Reasoning: This pokemon can be a help for those that have trouble with rock-types, since you can't really get something worthwhile for some time if you choose Charmander. He also a good wall that breaks walls, or you can go hyper-offense and wreck stuff
Since when is Chesnaught a Wallbreaker or Sweeper?
 
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