WE ARE NOT IN THE FOREST-- WE ARE IN A SHORT COASTAL ROUTE BEFORE THE FORESTi don't think lotad in the forest makes sense unless we choose to have a lake in it
WE ARE NOT IN THE FOREST-- WE ARE IN A SHORT COASTAL ROUTE BEFORE THE FORESTi don't think lotad in the forest makes sense unless we choose to have a lake in it
kalos coastal dex also has sandile hippopotas, so if someone will confirm we can have them i'll propose one of these
(This is my first post, so don't crucify me if I make an ass of myself)
How about some of those lvl 1 no skill antics for the baddie grunts? Things like:
Pineco lvl 1 @ Berry Juice
Ability: Sturdy
- Stealth Rocks
- Toxic Spikes
- Toxic
- Pain Split
Magnemite lvl 1 @ Berry Juice
Ability: Sturdy
- Toxic
- Recycle
- Swagger
- Protect
Aron lvl 1 @ Shell Bell
- Toxic
- Endeavor
- Protect
- Roar
We already said that the game will have Super Training in some way, all of these (Except for Audino for nice experience, but then again Happieny, Chansey, and Blissey exist) are pointless and just confuse new playersSomething I just thought of: if this game is supposed to encourage competitive play, we're going to need to include Pokemon intended for EV grinding. As such, here are a couple of Pokemon I think should be included at some point:
Beautifly
Due to its low defenses and high SpA EV yield, Beautifly could easily be included at a fairly early point in the game to help raise powerful special attackers like Greninja or Mega Charizard Y.
Dustox
Dustox should be included for the same reason as Beautifly, although obviously it would be more helpful for special tanks and walls like Mega Venusaur.
Audino
Although Audino doesn't give as large an EV yield as some other Pokemon, it is useful due to its massive experience yield. Like in BW, it could be included throughout the game to help with leveling up new team members as well.
Obviously there would be more 'Mons available to grind on, but these are just a few that came to mind. Also, I was thinking that there could be an NPC who explains the EV system, and then shows you where to find Pokemon with high EV yields.
We already said that the game will have Super Training in some way, all of these (Except for Audino for nice experience, but then again Happieny, Chansey, and Blissey exist) are pointless and just confuse new players
Also, Salemance and Chou Toshio are we allowed to submit trainers for this route, if so what is the format to doing it
In that case, maybe we can make every battle a Horde Battle with something that gives you 2 EVs in that stat (since 3 is an odd number and it makes figuring out how many you need to KO easier)I know we have brought up super training as a resource for EV training however I would like to make an alternative suggestion. Perhaps not in the first or second town, but earlier in the game there could be an EV garden. In this garden will be pokemon that all have high EV outputs and pokerus which you can use to make EV training even faster. At the front of the garden we would need to have a NPC who explicitly tells the trainer that these mons are not to used competitively in any circumstance.
Anyway, I believe we should have at least one trainer before the forest proper since we have not had one yet, so allow me to propose one.
Trainer Proposal: Schoolgirl Jane
Introduction: I learned about the Fire-Water-Grass core in school today and decided to try it out for myself, let me show you!
Team:
Azurill
Ability: Thick Fat
Level: 5
Modest Nature
- Water Gun
Fletchling
Ability: Gale Wings
Level: 5
Adamant Nature
- Tackle
Shroomish
Ability: Poison Heal
Level: 5
Relaxed Nature
- Absorb
- Tackle
Lose Quote: Well, it WILL be a FWG core when I train them more!
Victory Quote: This core really does work!
Post Battle Quote: A good core is one where your allies weaknesses are all covered by your teammates. See what you can come up with!
Basically, this girl is mostly there to ensure that 1. you actually have caught a pokemon or two already and 2. to serve as a small level check to ensure that you did a bit of training. Azurill and Shroomrish ensure that you cannot simply troll your way through with Golette, and her mons are plenty powerful enough to ensure that your starter will have difficulty forcing it's way through on it's own.
I think considering things that would be broken early game (Pinsir/Heracross/Scyther/Miltank/Anything That Has Has No Evolustion) is delayed until later. Espadcilly for the first 3 examples.Thanks WebBowser ! tbh I find it kind of difficult to participate in this thread since there are a lot of "rules" not stated in the OP but I hope I can contribute regardless.
I didn't fully understand your replay. If i'm not mistake, FEAR is a gimmicky strategy but not banned so imo it would make sense for young trainers with low lvl pokemons to try and abuse it while showing the player why a) FEAR is not reliable and b) unlike any other pokemon game, 4 atks on every pokemon won't get you far on the journey without some strategy and knowledge. Then again, I haven't really read the whole thread so the subject might have already been discussed.
I would also like to ask if, regarding the scyther to early thing, could some rules from other tiers like LC be considered ti determine which Mons might be to powerful early game.
I was gonna address the trainers once we got a few more Pokemon submissions as not not to distract, but we will be needing four more trainers at the least (if I count trainer on coast with an "attempt" at a FWG Core and Moody Bidoof Grunt) and I'd like the trainer submissions (for non major NPCs like Gyms and all) to go like this:
Trainer Proposal
Name
Team Size
Poke No. 1 (just item if it has one, don't need moves)
Lose quote
Battle starting quote
Something like that I think. If Cho has other ideas then okay but thats my view. And sorry for early posting there, am on phone in a car xD
Yeah, just to clarify, there will probably be 1-2 trainers on this route (VERY short), and a whole bunch in the forest when we get there-- Salemance was thinking 5 (but we might even include more once we're inside the forest).
Feel free to make proposals for trainers.
I actually think for small-fry trainers it's fine if you include all details for the Pokemon they'll have, but we'll see how it goes...
Anyway, Pokemon proposal:
Corpish
Coastal Grass
Level 3-6
Corpish is basically the closest thing to Krabby we have in this game, and is a great Poke for this stage of the game, not too weak or too strong. Gives players a more convenient replacement to Azumarril, though it won't be able to abuse Adaptability until much later in the game.
Since when is Chesnaught a Wallbreaker or Sweeper?Pokemon Proposal:
Location: Forest Grass
Pokemon: Chespin
Level: 5-9
Reasoning: This pokemon can be a help for those that have trouble with rock-types, since you can't really get something worthwhile for some time if you choose Charmander. He also a good wall that breaks walls, or you can go hyper-offense and wreck stuff
Try out AV Chesnaught. He also has a shielding base 122 in defense, so you really can use itSince when is Chesnaught a Wallbreaker or Sweeper?