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Earthquake hits Lanturn and Dragalge which can be a problem otherwhise and also some Rock-types like Tyrantrum. And I meant Water-types, my bad.
Psyshock from Delphox OHKOs Dragalge anyway. And Lanturn tbh isn't as relevant but yeah, I'll give Magmortar that I guess. Even then, Lanturn isn't really relevant enough to make Magmortar worth the slot over Delphox.

And about Tyrantrum:
252 SpA Life Orb Delphox Grass Knot (120 BP) vs. 4 HP / 0 SpD Tyrantrum: 238-281 (77.7 - 91.8%) -- guaranteed 2HKO

against:
20 Atk Life Orb Magmortar Cross Chop vs. 4 HP / 0 Def Tyrantrum: 159-187 (51.9 - 61.1%) -- guaranteed 2HKO

Er... Why would you use Cross Schop to hit Registeel? Why not just use Fire Blast with Magmortar? Magmortar is really outclassed by Delphox, I mean, there is no reason to use Magmortar over Delphox. And if there is some odd reason that Magmotar is better, I'm pretty sure the reasons that Magmortar > Delphox is less than the reasons for Delphox > Magmortar. ... I write badly.
..that's exactly what I'm saying lol.
 
Magmortar's main asset over Delphox is taunt, but thunderbolt and focus miss are nice so talk to Worldtour about it
 
Magmortar's main asset over Delphox is taunt, but thunderbolt and focus miss are nice so talk to Worldtour about it
If one were to run Taunt Magmortar over Delphox, wouldn't Taunt be kind of obvious then? And when Taunt is coming out as well. Its too obvious...
 
Psyshock from Delphox OHKOs Dragalge anyway. And Lanturn tbh isn't as relevant but yeah, I'll give Magmortar that I guess. Even then, Lanturn isn't really relevant enough to make Magmortar worth the slot over Delphox.

And about Tyrantrum:
252 SpA Life Orb Delphox Grass Knot (120 BP) vs. 4 HP / 0 SpD Tyrantrum: 238-281 (77.7 - 91.8%) -- guaranteed 2HKO

against:
20 Atk Life Orb Magmortar Cross Chop vs. 4 HP / 0 Def Tyrantrum: 159-187 (51.9 - 61.1%) -- guaranteed 2HKO

Tyrantrum might be considered as a counter to Magmortar so people may switch it in when Mag is on the field and Earthquake (has the same BP as Cross Chop) can 2hko it.

Woe wait wat. How many Lanturn and Dragalge do you see in the metagame. Sure, Tyrantrum is somewhat common, but that is no reason why you would have to use a Magmortar to counter them. They aren't common enough, and they aren't too big of a threat to any team. And if they are rip.

I think it's the best coverage available and it's better than running other random moves, it can be used if you're fearing a Fire Blast miss against a Pokémon weak to Ground-type.

Also, like I said it's not fair to make the metagame centralized around only one Fire-type. Delphox might often be better than Magmortar but Mag also has stuff that Delphox doesn't have.
 
Tyrantrum might be considered as a counter to Magmortar so people may switch it in when Mag is on the field and Earthquake (has the same BP as Cross Chop) can 2hko it.



I think it's the best coverage available and it's better than running other random moves, it can be used if you're fearing a Fire Blast miss against a Pokémon weak to Ground-type.

Also, like I said it's not fair to make the metagame centralized around only one Fire-type. Delphox might often be better than Magmortar but Mag also has stuff that Delphox doesn't have.
It's not just one fire-type. There's also Moltres and Emboar, who are also great fire-types. I just don't think Magmortar has enough of a niche to be used over Delphox or even any of the other fire-types. Even as a mixed attacker I feel its outclassed by Emboar who has an arguably better movepool, priority, as well as Focus Blast and Earthquake.
 
Tyrantrum might be considered as a counter to Magmortar so people may switch it in when Mag is on the field and Earthquake (has the same BP as Cross Chop) can 2hko it.



I think it's the best coverage available and it's better than running other random moves, it can be used if you're fearing a Fire Blast miss against a Pokémon weak to Ground-type.

Also, like I said it's not fair to make the metagame centralized around only one Fire-type. Delphox might often be better than Magmortar but Mag also has stuff that Delphox doesn't have.

Yeah, there are many fire types in the metagame right now.

It's not just one fire-type. There's also Moltres and Emboar, who are also great fire-types. I just don't think Magmortar has enough of a niche to be used over Delphox or even any of the other fire-types. Even as a mixed attacker I feel its outclassed by Emboar who has an arguably better movepool, priority, as well as Focus Blast and Earthquake.

You forgot Emboar can carry SuperPower... Focus Blast SpA doe?
 
Oh and, Emboar has much more coverage than Mag. With moves that have been mentioned already such as SuperPower, and Flare Blitz. Don't forget tho, Emboar also has access to moves like Head Smash (to counter Moltres which is pretttty common), and Wild Charge (A good move for Water Types, however not that strong)
 
Nominating Archeops (Endeavor + Focus Sash) for a write up. It is pretty good as a suicide lead.

Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Endeavor
- Knock Off / Tailwind

With its super fast speed, when Archeops is at 1%, it can endeavor quickly to cripple (and almost KO) the opposing Pokemon. Also, it is an efficiant rocks setter upper, and a great Taunter. Both of these because of its Super High speed. And, if this mon is left alone by your opponent, you can Knock Off and knock your opponent's item off while at it. Also, Tailwind is a great move because of its double speed for ur other mons.
 
Nominating Archeops (Endeavor + Focus Sash) for a write up. It is pretty good as a suicide lead.

Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Endeavor
- Knock Off / Tailwind

With its super fast speed, when Archeops is at 1%, it can endeavor quickly to cripple (and almost KO) the opposing Pokemon. Also, it is an efficiant rocks setter upper, and a great Taunter. Both of these because of its Super High speed. And, if this mon is left alone by your opponent, you can Knock Off and knock your opponent's item off while at it. Also, Tailwind is a great move because of its double speed for ur other mons.
Archeops isn't done and I could always add it need be. From what I've used of it, it isnt really good in ru maybe that's because I suck or something but while it may be like aerodactyl in bw, bw didn't have jolteon.
 
Archeops isn't done and I could always add it need be. From what I've used of it, it isnt really good in ru maybe that's because I suck or something but while it may be like aerodactyl in bw, bw didn't have jolteon.
Please do add it, I'll ask Molk though just in case he thinks it sucks as well. I've been using this set and it has worked so well for me. Like putting a Gliscor to 1% or something else to 1%, its so fun as well lol :]
 
I feel like Sandslash should get an analysis because it is probably the best and most reliable spinner in RU atm tbh. It can defeat the #1 spinblocker which is doublade with relative ease by using knock off + earthquake, and it's got decent enough physical bulk to survive some hits from pokemon such as: hitmonlee and cobalion and hurt them back with Earthquake, OHKOing the former and doing loads of damage to the latter.

and i'm quoting lep also:

I came into this week wanting to use anything other than sandslash, then i built a team with zoro and yan to try and test them for the upcoming suspect and sandslash just fit. Sandslash surpassed my expectations and actually has me pretty impressed. It's been the most successful dedicated spinner I've run since RU started, finding it easier to beat doublade than any other spinner with it's great physical bulk, knock off, and stab eq. I actually opted for a physically defensive spread which allowed it to sponge enough hits for it to do its job, be that spin, set up rocks, or ko frail physical attackers (lee, shark, kabutops, cobalion).

I actually found that it is a pretty perfect partner for yanmega with the only shared weak ness being ice, a fairly uncommon type in ru right now. Slash is able to provide spin support, hazard support in rocks and lures in doublade for a kill which is very necessary if you want to carry giga drain for coverage.

All in all, sandslash showed that it can consistently perform its job well in the current meta and acts as a good glue for any team in need of spin support.

http://replay.pokemonshowdown.com/ru-147297962 vs molk testing a gatr team, got rocks up, spun once, and took a surprisingly low amount of damage from Virizion.
http://replay.pokemonshowdown.com/ru-147437733 got up rocks and managed to spin
http://replay.pokemonshowdown.com/ru-147474247 slash killing shit

E:
 
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Hi guys. Sorry, but I don't think I'll be able to finish Gallade. With Aegislash banned in OU I have a ton of playtesting/updating/QC-ing to do in that tier and I don't really have time to work on Gallade, especially given that it looks like it's going to be 6 sets worth of material and writing. Two of those sets I haven't even gotten around to using and I feel uncomfortable writing about sets I haven't used so I'd rather someone else do it at this point. I really wasn't planning on ditching this analysis based on the workload alone, but with the recent overhauls in OU C&C-land I'm going to be swamped with work and I don't want Gallade's analysis to take forever to complete.

If someone would like to take this over, that would be great, just be aware it's going to be a lot of writing. Feel free to use my skeleton but be aware I haven't added the last set outlined within the hide tags at the bottom of this post by EonX, as well as a Choice Band set discussed over IRC, so if you do decide to take this over just be aware of that.

Again, my apologies for the delay this has caused, I didn't realize how much work I'd have to do at this point.
 
Yoooo I support Arikado Sandslash needs an analysis. As a dedicated spinner it's better than anything in the tier and it can even get up rocks, moreover it also does a great job getting up rocks since it pretty much walls or threaten to 1-2HKO most Spinners.

If it gets the nod, do you mind me writing it, Arikado?
 
Yoooo I support Arikado Sandslash needs an analysis. As a dedicated spinner it's better than anything in the tier and it can even get up rocks, moreover it also does a great job getting up rocks since it pretty much walls or threaten to 1-2HKO most Spinners.

If it gets the nod, do you mind me writing it, Arikado?
I'm pretty sure that arikado intends to write the analysis the mindset here is if you nominate it you write it.
 
Ok: I'm going to make a case for Granbull here.
Granbull is one of the few remaining physical Fairy-types in the tier, and it has a good offensive and supportive movepool which is augmented by its high Attack, decent bulk and Intimidate. This gives Granbull a variety of useful roles that it can play on a team, including physically defensive, choice band, and assault vest. Intimidate and access to Intimidate, Thunder Wave, and Heal Bell are the biggest draws to the physically defensive set, its high attack stat, good bulk, Intimidate and sufficient offensive movepool with moves including, but not limited to, Play Rough, Close Combat, and Wild Charge are the CB sets main draws, and Intimidate and high offensive stats are the biggest draws to the AV - with AV covering its relatively low special defense stat, making it play a fairly similar role to AV Azumarill in OU. Granbull was forgotten last gen due to its poor typing, middling overall stats, and a small movepool, limiting its role to a fairly subpar supporter in NU. However, with its better typing both offensively and defensively, it has suddenly become a very good Pokémon in the lower tiers.

Also, I will make a case for Hippotatas.
Hippotatas is the only Pokémon with Sand Stream which is legal in the tier, and that gives it a small niche in enabling the effective use of full Sandstorm teams, making Pokémon like Sand Rush Stoutland and Sand Rush Sandslash (the Excadrill of the lower tiers) incredibly dangerous to face. Its niche is small, limited to a fully defensive set, but it is just enough to warrent its use in RU.

tl;dr version for Hippotatas: Sand Stream for Sand Teams (dat rhyme doe)
 
ok I'm gonna nominate Vileplume to get an analysis

It can serve at 2 things mainly: 1) Late-game Chlyorphyll cleaner and 2) bulky status spreader. The first set can outspeed most of the meta w/ sun up, if you run 136 Spe you outspeed Delphox under sun, which is prolly the most important thing to outspeed. With LO and Modest 252 is t has a lot of power but not enough to kill certain threats, so it's better late-game as a cleaner when everything is weakened. As for the bulky status spreader, thanks to Effect Spore and the wide movepool of spreading status, it can spread a lot of status through the battle, and thnx to Synthesis it has longevity too. Furthermore 110 base SpA hits pretty powerful even if uninvested or semi-invested.

And then I'm gonna nominate Whirlipede to get an analysis

Whirlipede is actually pretty amazing because it can set up both Spikes and Toxic Spikes, is actually very bulky w/ Eviolite, has Speed Boost, and a good movepool for utility. It also absorbs T-Spikes. So Spikes & T-Spikes for utility, what more? I'll tell you, it can run Protect to help secure your Speed Boosts to set up later, it can also run (one of my favorite) Endeavor and be super annoying and annoy the heal out of the opponent. It can also use some gimmicks as running 248 HP / 252+ SpD and Iron Defense to help even further in setting up spikes

I actually use Whirlipede a lot, it's pretty good since it has bulk and wishpassing to it will help setting up spikes/t-spikes late game too. Vileplume is also pretty broken in NU it walls like half of the meta and since it has a Fighting- and Electric- resistances it can do p well
 
ok I'm gonna nominate Vileplume to get an analysis

It can serve at 2 things mainly: 1) Late-game Chlyorphyll cleaner and 2) bulky status spreader. The first set can outspeed most of the meta w/ sun up, if you run 136 Spe you outspeed Delphox under sun, which is prolly the most important thing to outspeed. With LO and Modest 252 is t has a lot of power but not enough to kill certain threats, so it's better late-game as a cleaner when everything is weakened. As for the bulky status spreader, thanks to Effect Spore and the wide movepool of spreading status, it can spread a lot of status through the battle, and thnx to Synthesis it has longevity too. Furthermore 110 base SpA hits pretty powerful even if uninvested or semi-invested.

And then I'm gonna nominate Whirlipede to get an analysis

Whirlipede is actually pretty amazing because it can set up both Spikes and Toxic Spikes, is actually very bulky w/ Eviolite, has Speed Boost, and a good movepool for utility. It also absorbs T-Spikes. So Spikes & T-Spikes for utility, what more? I'll tell you, it can run Protect to help secure your Speed Boosts to set up later, it can also run (one of my favorite) Endeavor and be super annoying and annoy the heal out of the opponent. It can also use some gimmicks as running 248 HP / 252+ SpD and Iron Defense to help even further in setting up spikes

I actually use Whirlipede a lot, it's pretty good since it has bulk and wishpassing to it will help setting up spikes/t-spikes late game too. Vileplume is also pretty broken in NU it walls like half of the meta and since it has a Fighting- and Electric- resistances it can do p well
I really don't see much of a reason to use whirlipede on a serious RU team. As a defensive spike-stacker, it's outclassed by Roselia which has a much better typing, reliable recovery, and the ability to wall certain threats, not to mention an existent offensive presence. As a suicide lead it's really outclassed by accelgor and omastar for many reasons, especially the ability to threaten defoggers (or block them with final gambit in accelgor's case). Omastar also has SR which is really important too.

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