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I have some cool suggestions:

1.) An Inbox System could be implemented. If you post over 5 inbox messages in 5 mins, you'll get a message saying "Please only inbox users 5 times every 5 minutes." So if a user is logged off, you can leave an inbox message for them. If you don't want your inbox messages to be shown, you can use /ignoreinbox to ignore all inbox messages.

2.) Use /weak (Pokemon 1), (Pokemon 2), (Pokemon 3) etc, and see your teams weaknesses! And/or /resist (Pokemon 1), (Pokemon 2), (Pokemon 3) etc, and check your resistances! This can help to see your team's synergy and I think this can really help users trying to create their team. ^-^
 
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I have some cool suggestions:

1.) An Inbox System could be implemented. If you post over 5 inbox messages in 5 mins, you'll get a message saying "Please only inbox users 5 times every 5 minutes." So if a user is logged off, you can leave an inbox message for them. If you don't want your inbox messages to be shown, you can use /ignoreinbox to ignore all inbox messages.

2.) Use /weak (Pokemon 1), (Pokemon 2), (Pokemon 3) etc, and see your teams weaknesses! And/or /resist (Pokemon 1), (Pokemon 2), (Pokemon 3) etc, and check your resistances! This can help to see your team's synergy and I think this can really help users trying to create their team. ^-^

1) iirc point one would be best handled by a chat bot since all that memory usage would be pretty taxing on the showdown server itself. I'm not sure if anyone has consider making something like CDXCIV works in the irc and I'm not really sure how that'd be integrated, but this could be a nice feature.
2) This sort of thing would best be represented by returning the information as a chart, in which case it'd be very annoying to read in chat. For this reason this sort of suggestion would need a separate page like the damage calculator. I believe there are already sites that attempt to do exactly what you're asking, and for that reason I suggest you look around to see if you can find something off site that you like considering that you'd have to leave the showdown window anyways for what you're asking.
 
Ratings are causing little incentive for me as a random doubles battler. I propose:

1) We remove ratings altogether from random doubles battles. It should fundamentally be understood that luck plays HIGH importance over skill when it comes to specifically random doubles battles. So, having a rating displayed is at best misleading and at worst discouraging.
OR
2) We allow for matchmaking of rated doubles battles games outside of the automatic ladder matchmaking. Hear me out... with the way that the current rating system is designed, folks who simply choose to have random doubles battles will inevitably (normally) suffer a nearly 50/50 win/loss ratio over time. This is because of the way that players are matched automatically against another player of similar current rating. To understand what I mean, you have to understand the concept that there is a TRUE rating and an estimated rating (I learned this from a thread explaining the Elo rating). For example: let's say my true rating was actually 1300 but the website is currently estimating it with a displayed rating of 1250. So, I enter a random doubles match and I am automatically put in a battle against another user with rank 1450. The odds of me winning such a battle are slim and will be highly reliant on luck or my opponent not being "in the zone." In any case, let's say I lose the match, then my rank displayed rating falls to 1235. I try another battle and automatically face off against someone with a 1200 rating. I win and my rating jumps to 1260. Next battle... against a player of rank 1320. I luck up and win; my rating jumps to 1290. Next battle... against a player of rank 1310. I lose and my rating falls to 1280.


I dunno... I was going somewhere with that but I can't think of a good enough example. What I'm trying to say is that the current automatic matchmaking in random doubles has a very normalizing effect on my rating. I can never get above 1400 because I start losing when put in battles against people with such high estimated rating. But I can never get below 1100 if I'm trying hard because I usually win against people with such low estimated rating. So, that's my dilemma. It's very trying on my emotional state to see my win/loss ratio go up and down up and down due to this automatic matchmaking when instead I should be able to seek out my opponent for a rated battle. So what if I seek out a low rated opponent and win little boost in displayed rating... at least my w/l ratio won't suffer.
 
Ratings are causing little incentive for me as a random doubles battler. I propose:

1) We remove ratings altogether from random doubles battles. It should fundamentally be understood that luck plays HIGH importance over skill when it comes to specifically random doubles battles. So, having a rating displayed is at best misleading and at worst discouraging.
OR
2) We allow for matchmaking of rated doubles battles games outside of the automatic ladder matchmaking. Hear me out... with the way that the current rating system is designed, folks who simply choose to have random doubles battles will inevitably (normally) suffer a nearly 50/50 win/loss ratio over time. This is because of the way that players are matched automatically against another player of similar current rating. To understand what I mean, you have to understand the concept that there is a TRUE rating and an estimated rating (I learned this from a thread explaining the Elo rating). For example: let's say my true rating was actually 1300 but the website is currently estimating it with a displayed rating of 1250. So, I enter a random doubles match and I am automatically put in a battle against another user with rank 1450. The odds of me winning such a battle are slim and will be highly reliant on luck or my opponent not being "in the zone." In any case, let's say I lose the match, then my rank displayed rating falls to 1235. I try another battle and automatically face off against someone with a 1200 rating. I win and my rating jumps to 1260. Next battle... against a player of rank 1320. I luck up and win; my rating jumps to 1290. Next battle... against a player of rank 1310. I lose and my rating falls to 1280.


I dunno... I was going somewhere with that but I can't think of a good enough example. What I'm trying to say is that the current automatic matchmaking in random doubles has a very normalizing effect on my rating. I can never get above 1400 because I start losing when put in battles against people with such high estimated rating. But I can never get below 1100 if I'm trying hard because I usually win against people with such low estimated rating. So, that's my dilemma. It's very trying on my emotional state to see my win/loss ratio go up and down up and down due to this automatic matchmaking when instead I should be able to seek out my opponent for a rated battle. So what if I seek out a low rated opponent and win little boost in displayed rating... at least my w/l ratio won't suffer.

This argument doesn't seem to stop people from (successfully) laddering CC1v1 which is almost entirely luck based. Removing the ladder entirely is kind of preposterous because then you're removing an element of compeditive battling that others enjoy just because it's difficult to actually make any progress. If what you're trying to say is you don't like being matched up against players based on ranks, I think the more logical suggestion would be to add a Unrated Random Doubles playlist like the singles battle one. However I don't know much about the creation of formatting playlist, so I recommend trying to find a staff member who does and having a conversation with them about it if you're adamant about wanting such a thing.
 
This argument doesn't seem to stop people from (successfully) laddering CC1v1 which is almost entirely luck based. Removing the ladder entirely is kind of preposterous because then you're removing an element of compeditive battling that others enjoy just because it's difficult to actually make any progress. If what you're trying to say is you don't like being matched up against players based on ranks, I think the more logical suggestion would be to add a Unrated Random Doubles playlist like the singles battle one. However I don't know much about the creation of formatting playlist, so I recommend trying to find a staff member who does and having a conversation with them about it if you're adamant about wanting such a thing.
Thanks for responding. The issue I see with actual unrated matches (doubles or not) is that most folks have little consequence to leave if they are at a disadvantage during the battle. There are no stakes. No risks. It's like playing minecraft on creative mode. So, that's why I caution against requesting unrated doubles... though the thought did cross my mind.
 
Like, I literally just lost 3 or so random doubles in a row. And I want to win one. That's why I play... to win 1st and to have fun 2nd. So, technically, all I have to do (aka abuse the system) is to lose on purpose several times in a row until my rating gets low enough so that I can play someone that I have a better chance of winning against. But my w/l ratio takes a beating that way. I should instead be able to manually seek lower rated players out for a rated (random doubles) battle. Is this the right place to suggest that?
 
Like, I literally just lost 3 or so random doubles in a row. And I want to win one. That's why I play... to win 1st and to have fun 2nd. So, technically, all I have to do (aka abuse the system) is to lose on purpose several times in a row until my rating gets low enough so that I can play someone that I have a better chance of winning against. But my w/l ratio takes a beating that way. I should instead be able to manually seek lower rated players out for a rated (random doubles) battle. Is this the right place to suggest that?

Honestly that really isn't fair. People on the ladder earn there ranking because they go up against players around there skill level. When you begin to ladder you start going against people around 1000-1100. If you start to win you progress the ranks. If you could go up against people with rankings that are way below your skill level, it would not be fair because you would have a huge advantage against them.
 
Honestly that really isn't fair. People on the ladder earn there ranking because they go up against players around there skill level. When you begin to ladder you start going against people around 1000-1100. If you start to win you progress the ranks. If you could go up against people with rankings that are way below your skill level, it would not be fair because you would have a huge advantage against them.
But I want the ability to choose. Like, if I want to win then I should be able to choose to play against a lower rated opponent. If I want a challenge, then I should be able to choose to play against a higher rated opponent. I'm not talking huge differences like me at 1300 vs a 1000 or vs a 1800.

Ever played Dueling Network? That's the kind of system that I'm talking about. The potential opponent would have every right to decline my invitation to a battle... so, it wouldn't really be unfair since they'd have to actually accept my battle invitation. I'm well aware that this sort of process is invalid for other types of battles like OU or like Smogon Doubles... I'm specifically referring to random doubles where luck highly outweighs skill due to the many random factors that come together each battle.
 
But I want the ability to choose. Like, if I want to win then I should be able to choose to play against a lower rated opponent. If I want a challenge, then I should be able to choose to play against a higher rated opponent. I'm not talking huge differences like me at 1300 vs a 1000 or vs a 1800.

Ever played Dueling Network? That's the kind of system that I'm talking about. The potential opponent would have every right to decline my invitation to a battle... so, it wouldn't really be unfair since they'd have to actually accept my battle invitation. I'm well aware that this sort of process is invalid for other types of battles like OU or like Smogon Doubles... I'm specifically referring to random doubles where luck highly outweighs skill due to the many random factors that come together each battle.

If you want to battle anyone that you would like, you could just send battle requests/challenges to people of your choosing. The difference though between that and the ladder is they don't count.
 
The point of the ladder is to prove your worth against everyone else. No matter what rank you are or is against you, you would be rewarded or penalized ladder points accordingly.
 
Okay I got it... the perfect solution! When attempting to automatically join a random doubles battle, a confirmation screen is displayed which will show you the rank of your potential upcoming opponent; it will prompt you to either accept or decline the battle before entering. Now how is that not fair? I think it would be simple for programmers to arrange that small modification.
 
A couple of BH related suggestions.
  • First of all, allow Mega Evolutions to mega evolve into themselves, or an alternative Mega form, if they are holding a Mega Stone, and the player has not mega evolved yet. This is possible in game, as shown in this video.
Media tag isn't working, this is the link to the video
  • Secondly, when making a team in the Balanced Hackmons format, allow all moves and abilities to be displayed, regardless of legality, just like how it is for pure Hackmons. This makes team building a bit easier, since it lets you look up moves and abilities quicker.
 
Okay I got it... the perfect solution! When attempting to automatically join a random doubles battle, a confirmation screen is displayed which will show you the rank of your potential upcoming opponent; it will prompt you to either accept or decline the battle before entering. Now how is that not fair? I think it would be simple for programmers to arrange that small modification.
Does ranking really matter in Randbats? Kinda yes and kinda no. The point of randbats is to use what you have so you shouldn't be worried about your opponent. And what is the point of declining? To maintain your rank?
 
A couple of BH related suggestions.
  • First of all, allow Mega Evolutions to mega evolve into themselves, or an alternative Mega form, if they are holding a Mega Stone, and the player has not mega evolved yet. This is possible in game, as shown in this video.
Media tag isn't working, this is the link to the video
  • Secondly, when making a team in the Balanced Hackmons format, allow all moves and abilities to be displayed, regardless of legality, just like how it is for pure Hackmons. This makes team building a bit easier, since it lets you look up moves and abilities quicker.

Fixed the first. For the second, just select Hackmons when teambuilding. BH actually has some bans, so showing everything as legal wouldn't be correct. Whereas in Hackmons, everything is legal.
 
LimusocoBobo I think the solution is to play non-random Doubles ;)

Anyway, matchmaking works so that you will be matched against players of similar skill level. If you beat someone, your rating will go up, and if you lose it'll go down. Eventually there will come a point where your skill level is more or less determined and your w/l will be approximately 50/50.
I should instead be able to manually seek lower rated players out for a rated (random doubles) battle.
This is exactly how we don't want the system to work. If we were to do this, your rating would no longer be an effective measure of skill. Yes, it's true that random battles come down to luck more so than non-random formats, but that doesn't mean they're absolutely devoid of skill.

What you are suggesting is essentially "I want to top the ladder without playing good opponents," which is basically "I want to game the ladder." We ban for ladder abuse. Your idea of a confirmation window is basically a less extreme version of that.

tl;dr no.
 
Hi. I believe that right now it's not possible to pull up replays if a username had a percent sign [%] in it, because the search changes the "%" to "%25"

Is it possible to get those replays (e.g. for user 59.1% avocat :D) ty in advance
 
Hi. I believe that right now it's not possible to pull up replays if a username had a percent sign [%] in it, because the search changes the "%" to "%25"

Is it possible to get those replays (e.g. for user 59.1% avocat :D) ty in advance

Yeah, I've had the same thing happen with my account "The Mall & Misery," because it can't process the & sign.
 
Hi. I believe that right now it's not possible to pull up replays if a username had a percent sign [%] in it, because the search changes the "%" to "%25"

Is it possible to get those replays (e.g. for user 59.1% avocat :D) ty in advance

Yeah, I've had the same thing happen with my account "The Mall & Misery," because it can't process the & sign.

Just type in the username without the symbol and it should work.
 
It seems to be working for me with the symbol when I tried it the first time. The weird part is when I try again, I do get the % type of problem as well.
Screenshot (25).png
 
Ratings are causing little incentive for me as a random doubles battler. I propose:

1) We remove ratings altogether from random doubles battles. It should fundamentally be understood that luck plays HIGH importance over skill when it comes to specifically random doubles battles. So, having a rating displayed is at best misleading and at worst discouraging.
OR
2) We allow for matchmaking of rated doubles battles games outside of the automatic ladder matchmaking. Hear me out... with the way that the current rating system is designed, folks who simply choose to have random doubles battles will inevitably (normally) suffer a nearly 50/50 win/loss ratio over time. This is because of the way that players are matched automatically against another player of similar current rating. To understand what I mean, you have to understand the concept that there is a TRUE rating and an estimated rating (I learned this from a thread explaining the Elo rating). For example: let's say my true rating was actually 1300 but the website is currently estimating it with a displayed rating of 1250. So, I enter a random doubles match and I am automatically put in a battle against another user with rank 1450. The odds of me winning such a battle are slim and will be highly reliant on luck or my opponent not being "in the zone." In any case, let's say I lose the match, then my rank displayed rating falls to 1235. I try another battle and automatically face off against someone with a 1200 rating. I win and my rating jumps to 1260. Next battle... against a player of rank 1320. I luck up and win; my rating jumps to 1290. Next battle... against a player of rank 1310. I lose and my rating falls to 1280.


I dunno... I was going somewhere with that but I can't think of a good enough example. What I'm trying to say is that the current automatic matchmaking in random doubles has a very normalizing effect on my rating. I can never get above 1400 because I start losing when put in battles against people with such high estimated rating. But I can never get below 1100 if I'm trying hard because I usually win against people with such low estimated rating. So, that's my dilemma. It's very trying on my emotional state to see my win/loss ratio go up and down up and down due to this automatic matchmaking when instead I should be able to seek out my opponent for a rated battle. So what if I seek out a low rated opponent and win little boost in displayed rating... at least my w/l ratio won't suffer.

Maybe an "Unrated Random Doubles" could be implemented other than taking off ratings for it altogether.
 
PS is magnificent but ive always wanted to say some suggestions :)

1) Beating someone by more than pokemon (6-0) would reward more points on the ladder.
-Maybe the normal ladder system but +2 points for each extra Pokemon beaten by etc.
-Losing would also give you -2 points etc.
-help prevent against troll teams etc.
2)Fried requests? maybe? idk how that would change things but something to consider
3) damage calc is kinda messy
-just some UI updates (able to search items etc.)
-It would be REALLY cool if the damage calc was in the same format as the beautiful team builder!
4) Have a test tier?
-unranked random battle without the random part
5) Some general tournament updates.
-kinda glitchy toggle bar etc.
-it would be AWESOME if next to each tier there was a create tournament button so people could create there own tournies without challonge and everythiing would be superawesometheworldwouldexploadofjoy and people could browse tournies and it would be private matches so no cheating by watching others battle (possibilities are endless just update tournies plssss :) )
6)more backgrounds
https://drive.google.com/file/d/0B9U5-t4ZSffWR1NnWk1qTDdlUzA/edit?usp=sharing
I use this one and love it :)
7) Last but certainly not least: When using "watch a battle" allow one to see ranks of users and possibly have tiers sorted out because it would just be magnificent to be able to watch and observe different ranked player, how they play, learn, etc.!

Showdown is a wonderful simulator it is practically its own game! Keep up the good work!
 
PS is magnificent but ive always wanted to say some suggestions :)

1) Beating someone by more than pokemon (6-0) would reward more points on the ladder.
-Maybe the normal ladder system but +2 points for each extra Pokemon beaten by etc.
-Losing would also give you -2 points etc.
-help prevent against troll teams etc.
2)Fried requests? maybe? idk how that would change things but something to consider
3) damage calc is kinda messy
-just some UI updates (able to search items etc.)
-It would be REALLY cool if the damage calc was in the same format as the beautiful team builder!
4) Have a test tier?
-unranked random battle without the random part
5) Some general tournament updates.
-kinda glitchy toggle bar etc.
-it would be AWESOME if next to each tier there was a create tournament button so people could create there own tournies without challonge and everythiing would be superawesometheworldwouldexploadofjoy and people could browse tournies and it would be private matches so no cheating by watching others battle (possibilities are endless just update tournies plssss :) )
6)more backgrounds
https://drive.google.com/file/d/0B9U5-t4ZSffWR1NnWk1qTDdlUzA/edit?usp=sharing
I use this one and love it :)
7) Last but certainly not least: When using "watch a battle" allow one to see ranks of users and possibly have tiers sorted out because it would just be magnificent to be able to watch and observe different ranked player, how they play, learn, etc.!

Showdown is a wonderful simulator it is practically its own game! Keep up the good work!

1) Unless you elaborate on this further, there's really no point for this. The success in the victory of the game itself is the entire basis of the ladder.
2) Although fried requests sound delicious, you probably meant "friend" requests. Don't worry, a friend system is already developed, we just have to wait until the server is optimized to handle it.
3) The damage calc shows the exact damage, HP mod percentages, and the damage for each number roll (85-100). It may be a bit messy but it makes up for it in effectiveness.
4) You can test anything you want in Custom Games, or even on the Hackmons ladder.
5) The tournaments script is actively being developed further, but if you have a specific bug report/suggesstion, head over to this thread.
6) Backgrounds are, as far as i know, quite difficult to implement in numbers. I'm not sure about this myself, but Zarel would probably have more answers.
7) You can check the rank of any player simply by knowing their username. You can already follow them around, if you really want to, by watching most of their rated battles :P
 
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