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Metagamiate!

Seems there's a lot of espeed flying around, with the main abusers of it being Dragonite, Lucario, and Entei. It's very hard to compete with all this +2 priority, especially when Dragonite can also set up! The quick paced nature of this is pretty fun though.
When I saw that I thought you meant Flying type E-Speed...

Also IMO Mega Medicham should be banned.
 
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Only played for a bit today, but I've found a few interesting Pokemon:

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Aegislash @ Air Balloon
Ability: Stance Change
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Autotomize
- Return
- Destiny Bond
- Sacred Sword

This takes a new approach to Offensive Aegislash featuring Autotomize to mitigate it's lacking Speed. 188 Spe enables it to outspeed Mega Manectric by one point. At this point it can just spam Return, basically, and it nets pretty good coverage with Sacred Sword. Destiny Bond is to pull something down with it as it dies, another real surprise that I've enjoyed thoroughly. Air Balloon allows it to counter non-Fire Punch Dragonite and take it down with Destiny Bond, something my team greatly appreciated. 68 HP does give it a bit extra bulk, while obviously 252 Atk and an Adamant maximize power potential. Overall, a really cool Pokemon that fit my teams needs and was actually quite creative!

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Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Uproar
- Volt Switch
- Overheat
- Hidden Power [Ice]

Uproar is basically Outrage on steroids. It's a tad weaker, but it lasts for three turns and goes through Substitutes. That's pretty dang good. Mega Manectric is a cool Pokemon in general and if it nets a boost before mega evolving, you can just kind of say gg then and there. Not much stands up to this, Mega Venusaur is 2HKOed w/o boosts and Stealth Rock set. Volt Switch keeps up momentum of course, while Overheat is to nuke something and get the hell out. Hidden Power Ice is for Ground-types and BoltBeam coverage, as usual. Seriously, this thing is very threatening and I've had around three people say this thing perfectly fucked up their team. Three's pretty miniscule, but it's something.

472.gif

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Double-Edge
- Baton Pass
- Knock Off

Ooooooh interesting. Gliscor checks a lot of Pokemon with its great typing. What sets it apart is that Poison Heal more often than not mitigates Double-Edge's nasty recoil and it hits like a nuke and it just destroys:​
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Eviolite Chansey: 595-702 (84.5 - 99.7%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Unaware Quagsire: 180-213 (45.6 - 54%) -- 46.9% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Hippowdon: 288-340 (68.5 - 80.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Clefable: 394-465 (100 - 118%) -- guaranteed OHKO
252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Unaware Clefable: 198-234 (50.2 - 59.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Mega Scizor: 255-301 (74.1 - 87.5%) -- 6.3% chance to OHKO after Stealth Rock
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Mega Venusaur: 280-331 (76.9 - 90.9%) -- 25% chance to OHKO after Stealth Rock
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Ferrothorn: 268-316 (76.1 - 89.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Mew: 324-382 (80.1 - 94.5%) -- 50% chance to OHKO after Stealth Rock
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Slowbro: 304-358 (77.1 - 90.8%) -- 25% chance to OHKO after Stealth Rock
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Suicune: 295-348 (73 - 86.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Alomomola: 373-441 (69.8 - 82.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Chesnaught: 141-166 (37.1 - 43.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 0 Def Celebi: 225-265 (55.6 - 65.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Of course Stall isn't amazing in this tier anyways or any tier for that matter, but you can still see how impressive its power is against the bulkiest of Pokemon. Only really bulky Grass-types (Chesnaught) and Flying-types care to stomach a Double-Edge. Setting up isn't even that hard thanks to its immunity to Burn courtesy of Poison Heal. Baton Pass is just amazing, even with only one Pokemon. In times of need it gets the hell out and passes to something, usually Bisharp really. Knock Off is utility and coverage all around, but Stone Edge can be used here too.
 
Only played for a bit today, but I've found a few interesting Pokemon:

681.gif

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Autotomize
- Return
- Destiny Bond
- Sacred Sword

This takes a new approach to Offensive Aegislash featuring Autotomize to mitigate it's lacking Speed. 188 Spe enables it to outspeed Mega Manectric by one point. At this point it can just spam Return, basically, and it nets pretty good coverage with Sacred Sword. Destiny Bond is to pull something down with it as it dies, another real surprise that I've enjoyed thoroughly. Air Balloon allows it to counter non-Fire Punch Dragonite and take it down with Destiny Bond, something my team greatly appreciated. 68 HP does give it a bit extra bulk, while obviously 252 Atk and an Adamant maximize power potential. Overall, a really cool Pokemon that fit my teams needs and was actually quite creative!

310-mega.gif

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Uproar
- Volt Switch
- Overheat
- Hidden Power [Ice]

Uproar is basically Outrage on steroids. It's a tad weaker, but it lasts for three turns and goes through Substitutes. That's pretty dang good. Mega Manectric is a cool Pokemon in general and if it nets a boost before mega evolving, you can just kind of say gg then and there. Not much stands up to this, Mega Venusaur is 2HKOed w/o boosts and Stealth Rock set. Volt Switch keeps up momentum of course, while Overheat is to nuke something and get the hell out. Hidden Power Ice is for Ground-types and BoltBeam coverage, as usual. Seriously, this thing is very threatening and I've had around three people say this thing perfectly fucked up their team. Three's pretty miniscule, but it's something.

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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Double-Edge
- Baton Pass
- Knock Off

Ooooooh interesting. Gliscor checks a lot of Pokemon with its great typing. What sets it apart is that Poison Heal more often than not mitigates Double-Edge's nasty recoil and it hits like a nuke and it just destroys:​
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Eviolite Chansey: 595-702 (84.5 - 99.7%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Unaware Quagsire: 180-213 (45.6 - 54%) -- 46.9% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Hippowdon: 288-340 (68.5 - 80.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Clefable: 394-465 (100 - 118%) -- guaranteed OHKO
252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Unaware Clefable: 198-234 (50.2 - 59.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Mega Scizor: 255-301 (74.1 - 87.5%) -- 6.3% chance to OHKO after Stealth Rock
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Mega Venusaur: 280-331 (76.9 - 90.9%) -- 25% chance to OHKO after Stealth Rock
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Ferrothorn: 268-316 (76.1 - 89.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Mew: 324-382 (80.1 - 94.5%) -- 50% chance to OHKO after Stealth Rock
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Slowbro: 304-358 (77.1 - 90.8%) -- 25% chance to OHKO after Stealth Rock
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Suicune: 295-348 (73 - 86.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Alomomola: 373-441 (69.8 - 82.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 252+ Def Chesnaught: 141-166 (37.1 - 43.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Gliscor Double-Edge vs. 252 HP / 0 Def Celebi: 225-265 (55.6 - 65.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Of course Stall isn't amazing in this tier anyways or any tier for that matter, but you can still see how impressive its power is against the bulkiest of Pokemon. Only really bulky Grass-types (Chesnaught) and Flying-types care to stomach a Double-Edge. Setting up isn't even that hard thanks to its immunity to Burn courtesy of Poison Heal. Baton Pass is just amazing, even with only one Pokemon. In times of need it gets the hell out and passes to something, usually Bisharp really. Knock Off is utility and coverage all around, but Stone Edge can be used here too.
You should probably run Facade on that Gliscor, not only is it stronger but it also has no recoil
 
Unless it gets banned in ou it shouldn't get banned here. why: its primary type is fighting. -aturn is 2 BP higher than HJK before stab and a measly 3 BP higher after stab meaning its wallbreaking and sweeping capabilities are barely increased.

It learns Fake Out and Double-Edge dude.

252 Atk Pure Power Mega Medicham Double-Edge vs. 252 HP / 232+ Def Skarmory: 364-430 (108.9 - 128.7%)
252 Atk Pure Power Mega Medicham Double-Edge vs. 252 HP / 252+ Def Clefable: 279-328 (70.8 - 83.2%)
252 Atk Pure Power Mega Medicham Double-Edge vs. 252 HP / 252+ Def Mandibuzz: 442-522 (104.2 - 123.1%)

>its wallbreaking and sweeping capabilities are barely increased.

On a seperate note conkeldurr has the strongest attack in the tier with Facade iirc

252+ Atk Guts Conkeldurr Facade (272 BP) vs. 252 HP / 252+ Def Clefable: 339-399 (86 - 101.2%)

101.2% on a Max HP Max Defense Clefable.
 
Hitmontop anyone? with a fist plate and technician, it gets a 140.4 base power Fake Out. Prepare yourselves...

EDIT: It also gets quick attack, so...

plz ban espeed :(
 
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Extremespeed IS pretty broken. It's an E-Speed war that we get every other OM. I think the main problem though would be Dragonite's Extremespeed but if we banned Dragonite some other E-Speed carrier like Lucario or Zygarde would become too good. I think we need to ban the move.
 

310-mega.gif

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Uproar
- Volt Switch
- Overheat
- Hidden Power [Ice]

Uproar is basically Outrage on steroids. It's a tad weaker, but it lasts for three turns and goes through Substitutes. That's pretty dang good. Mega Manectric is a cool Pokemon in general and if it nets a boost before mega evolving, you can just kind of say gg then and there. Not much stands up to this, Mega Venusaur is 2HKOed w/o boosts and Stealth Rock set. Volt Switch keeps up momentum of course, while Overheat is to nuke something and get the hell out. Hidden Power Ice is for Ground-types and BoltBeam coverage, as usual. Seriously, this thing is very threatening and I've had around three people say this thing perfectly fucked up their team. Three's pretty miniscule, but it's something.​
um, no
252 SpA Electric Mega Manectric Uproar vs. 252 HP / 4 SpD Mega Venusaur: 84-99 (23 - 27.1%) -- 50.3% chance to 4HKO

 
um, no
252 SpA Electric Mega Manectric Uproar vs. 252 HP / 4 SpD Mega Venusaur: 84-99 (23 - 27.1%) -- 50.3% chance to 4HKO


>.> sorry, I was v tired at time of writing the post, I had made it refrigerate to mimic the Electric-ate so ya pardon that
 
I have to disagree. Because a lot of pokemon run moves that can hit aegislash super effectively but don't kill it, setting up through weakness policy has never been easier. For example, your infernape's fake out does about 85% to aegislash-blade (252/0) while the +2 shadow sneak coming afterwards does ~80%. making infernape a mon that can force out aegislash ONCE with rocks up.

It's often this with mons like noivern and clefable. Specs timid noivern does a bit more than 50% with flamethrower and even less with boomburst and dragon moves making aegislash actually a switch-in to a predicted dragon/flying move, knocking it out afterwards and leaving you with +2/+2.
Oh, and aegi doesn't have to worry about guts facade fire types (flareon) as +2SS does 80.8 - 95.2% to it.

Infernape also gets Feint. If you accept the hit, remove 80~% of Infernape's health, and then stay in expecting to Shadow Sneak it again to finish it, it just kills you. It does this regardless of whether you King's Shield and then Shadow Sneak or just try for a second Shadow Sneak. Furthermore, they can potentially switch in another Pokemon with Fake Out or Feint or Extreme Speed or even just Quick Attack and more speed than you (Not particularly exacting requirements) and it doesn't need to have super effective damage, it just needs to drop your remaining 15~% health. Furthermore, if 252/252+ HP/Attack Gliscor decides to Facade you for a OHKO you got zero use out of Weakness Policy.

As for Flareon, it also gets Quick Attack and has better speed. So, again, you Shadow Sneak, you die without moving. Just the fact that all kinds of things get nearly double strength neutrally effective (Or even resisted!) Quick Attacks or Extreme Speeds hurts Aegislash a lot.

Even if I accept the premise that you're more likely to get a Weakness Policy boost in this meta, it's difficult to care about that boost if Aegislash is liable to get off one move boosted by it and then die having done nothing further.
 
Please don't ban Espeed, the fact that the meta is so fast is what makes it fun to play, if you want to stall, play AAA or Tier shift.

Besides, i played with max def mega aggron and this thing is a monster, it blocks and ohkoe's aerodactil and weavile, it blocks and 2hko dragonite and Ttar. It takes 40-ish% on lucario LO Espeed and ohkoe's it, about the same with terrakion's close combat. Takes not much from any fairy attack (I'm looking at togekiss here) and ohkoe's most of them bar azumarill. Hell it can even survive a facade from a poisoned, max attack conk with guts. And on top of that, you can just go ahead and setup your rocks peacefully too break some multiscales.

Have any of you tried using explosion in this meta ? It's really funny

Banning dragonite's Espeed would just make noivern broken
 
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Please don't ban Espeed, the fact that the meta is so fast is what makes it fun to play, if you want to stall, play AAA or Tier shift.

Besides, i played with max def mega aggron and this thing is a monster, it blocks and ohkoe's aerodactil and weavile, it blocks and 2hko dragonite and Ttar. It takes 40-ish% on lucario LO Espeed and ohkoe's it, about the same with terrakion's close combat. Takes not much from any fairy attack (I'm looking at togekiss here) and ohkoe's most of them bar azumarill. Hell it can even survive a facade from a poisoned, max attack conk with guts. And on top of that, you can just go ahead and setup your rocks peacefully too break some multiscales.

Have any of you tried using explosion in this meta ? It's really funny

Banning dragonite's Espeed would just make noivern broken
Are you serious? Noivern is hardly anything compared to all the E-speeders. Entei, Dragonite, and Lucario are all too OP only because of the powerful priority-to-end-all-priority. Noivern has weak defenses, at least.
 
I used Explosion Diancie, was fun to setup Stealth Rock, lure in a Defogger and Explode, therefore blocking the hazard removal. Pretty cool and really strong.
 
Some more individual Pokemon I've been thinking about.

Gliscor

Poison Heal Gliscor is painfully vulnerable to Ice attacks of course, and with everything's offenses up it is unlikely to stall all that successfully, but it's offensive potential is much more horrifying when it can replace Earthquake with -ated Facade. With no boost of any kind to its Attack (No nature boost, no EVs, no Swords Dance), this will remove 81-97% of Aegislash's health in one hit, if Aegislash has max HP EVs, when it is in Shield Forme. If nothing else you can potentially switch Gliscor in on something with no good answers to it, put up a Substitute, and then inflict horrifying damage on the switch-in... of course the most natural switch-in is something immune to Ground, so maybe not. Personal note: actually using it, it's thus far working better than I thought it would. I don't seem to have given its excellent Defense enough credit in such a physically weighted meta. I've actually seen a number of other people using it, in fact.

Greninja

Greninja is not actually any worse as a Pokemon, but it does miss out on all the fun if it wants to use its favorite toy, Protean. As such, while physical Greninja might become a thing to take advantage of -ated Return or similar, it would not be physical Protean Greninja, restricting its value. I am genuinely curious as to whether there's anything particularly interesting that can be done with it. It doesn't even get Uproar... so it basically has to be something physical.

Togekiss

Almost flatly invalidates Sylveon. Only two reasons why it doesn't: one, it's part-Flying typing gives it vulnerability Sylveon lacks (But also resistances and an immunity), and two Soak Lanturn can't mess up Sylveon's Hyper Voice if it is running Pixilate, where Soak will de-Pixilate Togekiss' Hyper Voice. (Sylveon also has slightly higher HP and Special Defense, making it decently more bulky against Special attacks) Otherwise, Togekiss is faster, tougher, and harder hitting since it gets Hyper Voice just like Sylveon. On top of everything it gets Extreme Speed: its Attack is bad, but the ability to shoot past +1 priority moves (Or even +2 priority moves from slower Pokemon) and in general the utility of it being priority, especially with the -ate bonus and STAB beefing up its hitting power, can make all the difference. Also notable for horribly walling most Dragonites and Zygardes on the ladder, though watch out: Dragonite can get Iron Head!

Regirock

One of the big things that holds back Regirock is that's overall best attacking move, Earthquake, is not STAB. Not so in this meta, where it can do fantastic damage with Return/Frustration and its Explosion is suddenly not a stupid pointless useless move. Keep in mind that Regirock is actually tougher than Shuckle if it has an Assault Vest and is hanging out in a Sandstorm (Shuckle still has more Defense, but much less HP), and in particular its sheer physical bulk is a lot more relevant in a meta where physical attacks are overall more powerful and popular. And Rocksplosion is something nothing can be immune to and an extremely limited pool of Pokemon can be doubly resistant to: for a lot of teams the only way to blunt an anticipated Regirock Explosion is going to be switching in something that was nearly dead anyway, and if Regirock anticipates the anticipation and just slaps it around with Rockstration that's a free KO for it. It's still held back by its bad speed, but a daring player might try supporting it with Trick Room or just speed-speccing it and slapping a Choice Scarf on it for surprise KOs on people expecting to outspeed. Against a Skarmory with maxed HP AND maxed Defense including a nature boost, maxed attack (including nature boost) Regirock's Rocksplosion deals 83-98% of its health in damage. That means, especially against an opponent who don't realize this is a possibility, Regirock can finish off a slightly weakened Skarmory, or even be Banded and just flat out OHKO with no potential for them to Roost for Steel resistance. In general I've found Regirock surprisingly viable in Metagamiate.

Also it's way too fun to OHKO something, hey switch in Scizor, Swords Dance, and then I OHKO it with Explosion.

Omastar

Omastar lacks Hyper Voice, Tri Attack, Nature Power, or even Uproar, but it does get Wring Out, which is going to be stronger than Ancient Power (Its only special Rock move in normal play, and it's a Specially oriented Rock/Water Pokemon) on any target with 50% or more of its health, before the -ate bonus. After the -ate bonus the target has to have less than 40~% of its maximum health to actually take more damage from Ancient Power than from Rock Wring Out. As such, Omastar has little reason to not run it unless you're specifically hoping to trigger Ancient Power's stat boosts. Other than that it doesn't really get anything out of this meta, and it's still slow and with a very vulnerable typing, On the other hand, Rock Wring Out hits very hard. Against a full health target it's 121 BP, and then the -ate bonus pushes it past Hyper Beam's strength, and then of course there's STAB and the potential to be super effective. Unfortunately, barring running it in a rain team its Abilities aren't much help. I wish it got Sturdy...

Archeops

Step 1: Replace Head Smash with Return/Frustration.

Step 2: ???

Step 3: Profit!

New Stuff on Lanturn

With a Substitute to block Toxic and Whirlpool to trap unsuspecting opponents, Soak Lanturn is way more obnoxious than I'd originally imagined. And I've been running it with map HP and max Defense, nothing really in offense, because the build isn't that reliant on offense, so I've seen it survive stuff like a Facade off Toxic-ed Gliscor. Holy crap. Still plenty counterable, but also still plenty obnoxious.
 
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Diancie's explosion is an INCREDIBLE rock move.

Not to mention that Genesect has Techno blast... 120 BP 100 Accuracy Bug move... That would be an amazing buff.
 
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Welp I am using Echo voice politoad, talk about power and just team wrecking. After the third echo voice, politoad is spamming moves stronger then water spout and it only goes up from their. Only problem is priority, dragonknight 1hko's with extreme speed.
 
Are you serious? Noivern is hardly anything compared to all the E-speeders. Entei, Dragonite, and Lucario are all too OP only because of the powerful priority-to-end-all-priority. Noivern has weak defenses, at least.
He is saying that one of noivern's only reliable checks is Dnite, ofc.
 
Threats:

Togekiss: gets hustle, E-speed, double edge OHKO's dragonite

Zygarde: E-speed

MegaZard X: double edge = 120 BP * 1.5 STAB * 1.3 Tough Claws * 1.3 Flareate = wallbreaking 304.2 BP coming off of 130 Att stat

Lucario: fighting type E-speed, can hold quite the coverage

Aerodactyl: rock head Body slam with aerodactyls amazing speed (which means a lot less though in this meta)

Scizor: of note, quick attack = 40 BP * 1.5 STAB * 1.3 Boost * 1.5 Technician = 117 BP PRIORITY MOVE... bug type :(

Noivern: Boomburst = 140 BP * 1.3 Boost * 1.5 STAB ~ 275 BP

Dragonite: Even in the actual game, banded Espeeds from Dnite are amazing

Mawile: very good with return, OHKOs Azumarill

Ambipom: double hit, fake out, quick attack

Medicham: Fake out, double edge wallbreaker
 
Idk if it's been mentioned yet but jesus rollerblading christ fucken specs politoed in rain:

Politoed @ Choice Specs
Ability: Drizzle
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Ice Beam
- Focus Blast
- Perish Song

No priority so not hard to revenge kill with priority runnin around all over the place but jeesus christ:

252+ SpA Choice Specs Politoed Hyper Voice vs. 4 HP / 0 SpD Mega Charizard X in Rain: 420-495 (140.9 - 166.1%) -- guaranteed OHKO

Also mothatruckin textbook example of a glass cannon -

Pikachu @ Light Ball
Ability: Static
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Volt Switch
- ExtremeSpeed
- Knock Off
- Iron Tail
 
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Idk if it's been mentioned yet but jesus rollerblading christ fucken specs politoed in rain:

Politoed @ Choice Specs
Ability: Drizzle
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Ice Beam
- Focus Blast
- Perish Song

I'd advise that you invest more speed like a Scarf Timid/Modest nature With a 4 HP / 252 SpA / 252 Spe. EDIT I'd find it helpful towards checking Entei and Arcanine (maybe Diancie too, since that seems to becoming popular). Your biggest problem would be Dragonite, since Specs Ice Beam with positive nature would 2HKO it. This, in turn, would activate the weakness policy (if it was carrying one, which is common on dragonite) and/or allowing it to set up with Dragon Dance. Also banded Espeed is very likely to OHKO Politoed. :/

252+ SpA Choice Specs Politoed Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 252-298 (77.7 - 91.9%) -- guaranteed 2HKO

252+ Atk Choice Band Aerilate/Slaviate Dragonite Extreme Speed vs. 252 HP / 0 Def Politoed: 363-427 (94.5 - 111.1%) -- 68.8% chance to OHKO (this also equals the damage done with +1 attack).
 
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Hitmontop anyone? with a fist plate and technician, it gets a 140.4 base power Fake Out. Prepare yourselves...

EDIT: It also gets quick attack, so...

plz ban espeed :(
Although it is very defensively frail...

Also:

252+ Atk Technician Hitmontop Fake Out vs. 252 HP / 252+ Def Eviolite Chansey: 230-272 (32.6 - 38.6%) -- 99.3% chance to 3HKO

252+ Atk Pure Power Mega Medicham Fake Out vs. 252 HP / 252+ Def Eviolite Chansey: 318-374 (45.1 - 53.1%) -- 32% chance to 2HKO
 
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Using Protect + Last Resort Mega Mawile is gimmicky but hilarious. It has a chance of one-shotting Dragonite through Multiscale and 2HKOs Skarmory and Aegislash. Look at these calcs (Return was made 182 power).

252+ Atk Huge Power Mega Mawile Return vs. 4 HP / 0 Def Multiscale Dragonite: 293-345 (90.4 - 106.4%) -- 43.8% chance to OHKO
252+ Atk Huge Power Mega Mawile Return vs. 4 HP / 0 Def Entei: 321-378 (86.2 - 101.6%) -- 12.5% chance to OHKO
252+ Atk Huge Power Mega Mawile Return vs. 252 HP / 232+ Def Skarmory: 161-190 (48.2 - 56.8%) -- 91.8% chance to 2HKO

Also,
252+ Atk Huge Power Mega Mawile Return vs. 0 HP / 0 Def Diancie: 1576-1860 (653.9 - 771.7%) -- guaranteed OHKO
252+ Atk Huge Power Mega Mawile Return vs. 4 HP / 0 Def Weavile: 1596-1878 (565.9 - 665.9%) -- guaranteed OHKO
 
I found something out that will completely change the metagame... the -ate abilities.

currently, dual-types have the ability activate on their primary type... right?
but, all the dual types with -ate abilities that exist naturally (gardevoir-mega, amaura, aurorus, and pinsir-mega) all have -ate abilities on their secondary type, meaning that the abilities should be on their secondary type to follow the triend. thoughts?
 
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