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Metagamiate!

I found something out that will completely change the metagame... the -ate abilities.

currently, dual-types have the ability activate on their primary type... right?
but, all the dual types with -ate abilities that exist naturally (gardevoir-mega, amaura, aurorus, and pinsir-mega) all have -ate abilities on their secondary type, meaning that the abilities should be on their secondary type to follow the triend. thoughts?
Beforehand, I could make the excuse of not knowing this. Now, I'm simply going to keep them as-is because I'm stubborn and that would be a pain to code maybe as people pointed out earlier, this can cause serious mindgames with what type your moves will be. I kinda like that.
 
natnew, they already have. Flying is pinsir's secondary type, fairy is gardevoir's secondary type and ice is aurorus' secondary type

Kitt 2000, noivern isn't even 2hko by espeed from arcanine/entei/lucario and can ohko them back
 
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Sort of important announcement!
As you are probably already aware, the OU council has decided to barn Aegislash (62% super-majority). However, because Aegislash is very much nerfed in this OM with all the Feint, hugely powered-up attacks, etc. everywhere, Aegislash will not be banned in Metagamiate.

Continue discussion.
 
natnew, they already have. Flying is pinsir's secondary type, fairy is gardevoir's secondary type and ice is aurorus' secondary type

I don't understand this post. As in, at all. Sorry, but my point is that they have their -ate abilities on their secondary types.

Beforehand, I could make the excuse of not knowing this. Now, I'm simply going to keep them as-is because I'm stubborn and that would be a pain to code maybe as people pointed out earlier, this can cause serious mindgames with what type your moves will be. I kinda like that.

...I really don't understand how this would change the mind games factor. Then again, I don't understand how there is a mind games factor, period, since you can just check the opponent's type my hovering your mouse over them in-battle or doing /data.
 
...I really don't understand how this would change the mind games factor. Then again, I don't understand how there is a mind games factor, period, since you can just check the opponent's type my hovering your mouse over them in-battle or doing /data.
Will the opponent's Gardevoir use Psychic or Fairy Hyper Voice? Will the opponent's Pinsir use Bug or Flying type Return? Will the opponent's Aurorus use Rock or Ice type Tri Attack?
 
I think what natnew is trying to say is:
"All of the pokes with -ate abilities use their secondary type, so why should EVERY poke use that instead?"
Personally I think that it wouldn't work bc monotype pokes (actually it might) but it's already been established sooo
 
I think what natnew is trying to say is:
"All of the pokes with -ate abilities use their secondary type, so why should EVERY poke use that instead?"
Personally I think that it wouldn't work bc monotype pokes (actually it might) but it's already been established sooo
Yes, I know that's what he was trying to say. The thing is, it's also harder to code, since you have to check to see if the Pokemon's not monotype, then see what its second typing is while also getting rid of the first one.
 
248-mega.gif

darude (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpA
Impish Nature
- Stealth Rock
- Body Slam
- Pursuit
- Flamethrower

isn't 2hko'd by pretty much any physical attacker that isn't a fighting type or has Fighting coverage. Checks many top-tier threats like noivern, dragonite, entei, arcanine etc. It can even eat up powerful super-effective hits should push come to shove.

+1 252+ Atk Dragonite Earthquake vs. 252 HP / 252+ Def Mega Tyranitar: 198-234 (49 - 57.9%)
252 Atk Mamoswine Earthquake vs. 252 HP / 252+ Def Mega Tyranitar: 176-210 (43.5 - 51.9%)
252 Atk Landorus-T Return vs. 252 HP / 252+ Def Mega Tyranitar: 378-446 (93.5 - 110.3%)

EDIT: UNBAN AEGISLASH PIKACHUUN I CAN'T USE IT ON THE LADDER :CCCC
 
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Yes, I know that's what he was trying to say. The thing is, it's also harder to code, since you have to check to see if the Pokemon's not monotype, then see what its second typing is while also getting rid of the first one.
who said get rid of the first one?
current:
(check first type)
(use first type)
new [btw I know nothing about this and am guessing]:
(check if has 2 types)
(if 1 type...)
(use type 1)
(if 2 type...)
(use type 2)
also who said get rid of the first type? it would be a dual-typed one with the -ate going to type 2.

Will the opponent's Gardevoir use Psychic or Fairy Hyper Voice? Will the opponent's Pinsir use Bug or Flying type Return? Will the opponent's Aurorus use Rock or Ice type Tri Attack?

well, what depends on how this is resolved. as is, there is a paradox since the metagame makes them use their first type, while the abilities beg to differ...
 
UNBAN AEGISLASH PIKACHUUN I CAN'T USE IT ON THE LADDER :CCCC
The Immortal

also who said get rid of the first type? it would be a dual-typed one with the -ate going to type 2.
In coding world, you have to get rid of the first type. I probably didn't word it right in that case, but I'll try to explain it. Essentially, there's a line of letters that get added up one at a time. When you would hit something that looks like a type's name, you then have to delete those letters. If you don't, you'll get a FireFlying type move, which has no effectiveness rules. You must also check if the Pokemon has only one type at the same time, or you'll get a "" type move. Yeah, a lot harder than you'd think. To clear it up, the Pokemon still has the typing, but it has to be "deleted" when analyzing types.
 
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If only Talonflame was primary Flying... at least it doesn't need Flare Blitz anymore

And if this moved to lower tiers Fletchinder would be so good as it now gets a Fire-type STAB move not called Flame Charge.
 
A fun core I've been using:

noivern-2.gif
+
azumarill-2.gif



Noivern @ Sharp Beak
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- Focus Blast
- Roost / Protect
- U-turn

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Return
- Aqua Jet
- Play Rough
- Superpower


Noivern, while a very strong wallbreaker, has the unfortunate flaw of pretty much attracting either Dragonite to revenge / set up on it or Chansey to wall it. Azumarill makes these methods of stopping Noivern far more difficult. Dragonite, for one, has to carefully predict around the Azumarill, due to the fact that using extremespeed on an Azumarill switch-in will lead to a member of its team either stomaching a banded base 132 power water type STAB return or play rough. Only banded earthquake is really strong enough to 2HKO Azumarill, which the opponent will be extremely hesitant to do for obvious reasons. Chansey on the other hand will find itself in a very dangerous situation if it switches in on U-Turn since:

252+ Atk Choice Band Huge Power Azumarill Return vs. 252 HP / 252+ Def Eviolite Chansey: 520-613 (73.8 - 87%) -- guaranteed 2HKO

This core becomes even more infuriating for the opponent if a Skarmory is also present, as the only way Dragonite can touch that is with Fire Punch, which does absolutely jack to both Noivern and Azumarill, and can sometimes earn them more free switch-ins.
 
This meta almost has its similarities to AAA, but I like them both. Aeriliate Noivern for the win and the nightmarish CB Dragonite although it will not have Aeriliate, which hurts its chances for it being Dragon as its primary type and Fairys can wall it.
 
Maaan I wish there was a Doubles version of this. It would be amazing. Hyper Voice alone would radically alter Doubles play. And being able to have Hitmontop remove 50% of Mega Kangaskhan's health in one Fake Out would be amazing. Speaking of Hitmontop...

Hitmontop

Having access to Technician, Fake Out and Feint, Hitmontop can be startlingly dangerous threat if you have inadequate Fighting resistance. Since it also has access to Bullet Punch, it can even do a number on Fairies, and it get Sucker Punch too so not even Ghosts are safe. I'm actually running a Hitmontop with all four of these moves, and while it's very narrowly focused in its effectiveness it is really, really hard to respond to if you lack significant Fighting resistance or it's just Fairies. I'd be more concerned by the potential for it to be obnoxious, but it has difficult touching Ghosts that decide to dump Will O Wisp on it and is, in any event, made a joke by Dragonite and to a lesser extent Noivern. I suspect the Fake Out/Feint/Bullet Punch/Sucker Punch build will stop being at all useful once people stop expecting Terrakion to survive the Fake Out, but for the moment I've done some nasty stuff with it.

I'm actually running a silly Fake Out abuse team, and once I realized it needed hazards to actually punish switches, it's become a weirdly solid team. I can probably improve upon it, but it's really interesting.

... and probably really obnoxious to fight.
 
Does Mega Gardevoir now have Pixilate or whatever the psychic version is called? After all Pixilate is its default ability, but Psychic is its primary type so it would the the Psychic equivalent.
 
Explicitly stated abilities override the broader principle.

Also: apparently Bulbapedia has mislead me on King's Shield's priority. Or Bulbapedia is the only correct thing maybe, but in any event Showdown runs with King's Shield at +4 Priority. So all that stuff I said about using Fake Out to go before it? Never mind all that. Settle for just Feinting Aegislash. Sigh.
 
i apologize for the earlier issue. Was in a bit of a foul mood :C.
Also, funny how multiple people in top 10 on the ladder are using stall. I never thought stall had a place in such a HO meta
 
Ghoul king, most teams run either dragonite or noivern who have fighting resistance, and ghosts can usualy burn you while you sucker punch, i really don't see much point in your set.
 
Belly Drum Quick Attack Charizard x. I don't want to live on this planet anymore.

It's a decent idea, but given the omnipresence of Dragonite, who possesses very strong dragon type priority that's faster than yours to boot, I don't think this set could go very far. This is also assuming that Charizard doesn't die setting up a belly drum in the first place, which seems hard to accomplish given the hyper offensive nature of the tier.
 
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