Tbh it was a pretty bad idea. I was tired and wasn't thinking straight lol. Carry on all.I don't understand what the core is covering off... I mean, each one has a few targets (esp zap via mega pinsir) but I'm not sure they actually do like a core and cover a large portion of the meta.
How does Victini help?How does Venusaur, Slowbro, Victini, Rhyperior, Chansey, and Skarmory sound? I think I'm a little Lando weak honestly but Victini helps somewhat.
this is why i will ALWAYS run heracross+bisharp, crush EVERY shitty hard stallIs that scarf victini lol? Earth Power lando would crush it if not.
So I put together a stall team today... the first threat I wanted to cover was everything Aegislash covered, so I used doublade. It's making people surprisingly mad... Like, people are infuriated by the fact that they stopped preparing for aegi and now a ghost of the same type is there... It's like they thought they banned the typing ?_?
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rock Slide
- Stealth Rock
- Earthquake
- Ice Punch
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Pursuit
- Iron Head
- Shadow Sneak
- Rest
Alomomola @ Leftovers
Ability: Regenerator
EVs: 224 HP / 144 Def / 140 SpD
Calm Nature
- Toxic
- Scald
- Wish
- Protect
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Brave Bird
- Taunt
Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
So this is what I've thrown together now. I have a prediction about doublade: It will either become the single best stall mon we have available or it will rise tiers to OU... The reasoning is that people are really overcompensating for aegi being gone right now and leaving the game wide open for doublade, who has better bulk and a decent move pool. The amount of medi/hera/gard is very high, but I'm also getting pinsir-mega who has reverted to CC. Esp with the usage of Mandibuzz, Amoongus, Chesnaught and some other aegi counters inevitably going to fall, doublade will be able to take advantage of the hole aegi left in a way no other mon could: It simply enters a meta that has forgotten how good the ghost/steel typing is.
I'm using double clerics on this team so I can kinda rely on Rhyperior and doublade for 90% of the match. Obv core had issues with physical eq, so I added in skarm, making me almost impossible to get swept by pinsir... The team is weak to toxic heatran right now, but I think Alomomola can pull some weight. Also just a fear of burns on Rhyperior... a status absorber would be nice.

this is why i will ALWAYS run heracross+bisharp, crush EVERY shitty hard stall
anyways, gotta contribute to the thread if this is to stay up
how does stall beat heracross+bisharp? thats WAAYYYYY too much pressure to keep your bisharp checks alive, without them getting destroyed every time heracross comes in. I find that stall is so passive that heracross can come in on whatever it wants that isn't carrying scald, brave bird, or lava plume, and then just crush what's in front of it or crush the entire team with swords dance. clefable isn't gonna be a help because ANY prior damage means it gets 2hko'd by rock blast and it can only 2hko back w/ moonblast. you can't defog hazards lest your bisharp check get crushed by heracross, so i think that shitty hard stalls will have to revert from being so passive. it won't do you any good to be so passive when there's a threat like mega heracross. so how is stall going to adapt to such a threat? will it always be so passive and succeed? here's the things off the top of my head that don't let heracross switch in:
zard x
BB skarm
heatran
clefable
that's a small list of mons dedicated to handling mega heracross. even then, the pressure to defog is counteracted by the pressure bisharp is providing to keep skarm alive. i don't see how stall can reliably beat heracross+bisharp outside of running a blatantly offensive mon. r
Cool team--really reminds me of the team I crowd sourced in this thread a little earlier...one thing that team has some trouble with is any team built around Keldeo. Amoongus is the obvious switch in, but after time/prediction by the other team, it gets really worn down.Is that scarf victini lol? Earth Power lando would crush it if not.
So I put together a stall team today... the first threat I wanted to cover was everything Aegislash covered, so I used doublade. It's making people surprisingly mad... Like, people are infuriated by the fact that they stopped preparing for aegi and now a ghost of the same type is there... It's like they thought they banned the typing ?_?
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rock Slide
- Stealth Rock
- Earthquake
- Ice Punch
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Pursuit
- Iron Head
- Shadow Sneak
- Rest
Alomomola @ Leftovers
Ability: Regenerator
EVs: 224 HP / 144 Def / 140 SpD
Calm Nature
- Toxic
- Scald
- Wish
- Protect
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Brave Bird
- Taunt
Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
So this is what I've thrown together now. I have a prediction about doublade: It will either become the single best stall mon we have available or it will rise tiers to OU... The reasoning is that people are really overcompensating for aegi being gone right now and leaving the game wide open for doublade, who has better bulk and a decent move pool. The amount of medi/hera/gard is very high, but I'm also getting pinsir-mega who has reverted to CC. Esp with the usage of Mandibuzz, Amoongus, Chesnaught and some other aegi counters inevitably going to fall, doublade will be able to take advantage of the hole aegi left in a way no other mon could: It simply enters a meta that has forgotten how good the ghost/steel typing is.
I'm using double clerics on this team so I can kinda rely on Rhyperior and doublade for 90% of the match. Obv core had issues with physical eq, so I added in skarm, making me almost impossible to get swept by pinsir... The team is weak to toxic heatran right now, but I think Alomomola can pull some weight. Also just a fear of burns on Rhyperior... a status absorber would be nice.
One of my fav relics from ye olden days that is total sex atm is TormentTran, on mobile so don't have the set but moveset was Sub, Lava Plume, Torment, n Protect, if you can manage to get a Sub up you're golden, spam protect ever other move and stall out eith Lava Plume. Toxic is also an option but makes it total Taunt bait so more recommended you pair it with something that can use Toxic well and cover Heatrans weak spots (Skarmory, Thick Fat Azu, etc.)
Also right now Bronzong is the tits, totally checks based Garde as well as Sand Rush Exca, Lefties + Protect is good for longevity but it needs wish support to do really well, I personally use Unaware Clef as Bronzong is already Knock Off weak and Chansey pretty much beckons knock off spam
One of my fav relics from ye olden days that is total sex atm is TormentTran, on mobile so don't have the set but moveset was Sub, Lava Plume, Torment, n Protect, if you can manage to get a Sub up you're golden, spam protect ever other move and stall out eith Lava Plume. Toxic is also an option but makes it total Taunt bait so more recommended you pair it with something that can use Toxic well and cover Heatrans weak spots (Skarmory, Thick Fat Azu, etc.)
Also right now Bronzong is the tits, totally checks based Garde as well as Sand Rush Exca, Lefties + Protect is good for longevity but it needs wish support to do really well, I personally use Unaware Clef as Bronzong is already Knock Off weak and Chansey pretty much beckons knock off spam
I'm not really referring to Tran so much as a standalone threat, but it's great for playing around setup sweepers and monoattackers like CroCune for allowing easier switch-ins for teammates, but it can be effective by itself, as it doesn't matter hugely what can break his sub (like Garchomp w/EQ) when you can bypass that with Protect. Yeah not as good as it was in its prime but still fully capable of being used effectively, especially when provided proper support. Phys Def Thick Fat RestTalk Azu is on of the better partners for TormenTran, as is something that can handle ground types (like I mention Skarmory, although Mega Venu's nb either)I toyed around with TormenTran a while ago, and he just doesn't work the way he used to. The reason he was good was because in Gen IV not a lot of things could break his subs. The power creep over the past two generations has proved too much for that set to be effective in my opinion. Heatran also losing resistances to Dark and Ghost also really hurt.
I was mainly referring to setting up TormenTran. He is really hard to get going because of the power creep. I agree that once you set up a substitute, he can be a great asset. His biggest problem is switching in safely in this meta. Things like SubPunch Mawile, Charizard X, Mega Pinsir--they're everywhere, and you can't safely switch him in.I'm not really referring to Tran so much as a standalone threat, but it's great for playing around setup sweepers and monoattackers like CroCune for allowing easier switch-ins for teammates, but it can be effective by itself, as it doesn't matter hugely what can break his sub (like Garchomp w/EQ) when you can bypass that with Protect. Yeah not as good as it was in its prime but still fully capable of being used effectively, especially when provided proper support. Phys Def Thick Fat RestTalk Azu is on of the better partners for TormenTran, as is something that can handle ground types (like I mention Skarmory, although Mega Venu's nb either)
Stall is struggling to find a way if you're not open to trying new shit out. Bronzong sharts all over Mega Gardevoir, Chansey still handles the Zard Y issue, and for Mega Mawile/Medicham/Pinsir/Heracross I've just started running bulky Talonflame:
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 8 HP / 180 Atk / 68 Def / 252 Spe
Impish Nature
- Brave Burd
- Will-O-Wisp
- Taunt
- Roost
Patches up lots of holes, lets you one-shot Mega Pinsir + Heracross + Medicham with Burd, outspeeds Mawile by a bajillion fucktomiles an hour to burn dat ass, plus you got a SR number so 3 safe switch ins if you aren't hit, plus Taunt allows you to handle opposing stall easier so yeah, BurdStall.
since when does talonflame switch into anything? it's not supposed to switch in to anything, it keeps them offensively in check, which does not entail switchin in anywherehow does that talonflame switch into any of those megas tho?
To handle lot of threats i've been using
Skarm, MegaVenu, chansey, cresselia, clefable, arcanine
Its handles most of the prominent wallbreakers.
since when does talonflame switch into anything? it's not supposed to switch in to anything, it keeps them offensively in check, which does not entail switchin in anywhere
Haven't figured out the exact spread I want yet mainlyWhat's all the speed for on that Talonflame? Seems like HP would be better.
And Ajwf , Substitute on Doublade? Seems like a real waste tbh as it adds no utility whatsoever. Sacred Sword (prevents Bisharp from getting a 100% free switch-in every time and getting nice damage on things like Heatran), Shadow Sneak (prio can come in handy for finishing off weakened things, which came up in a couple of your replays), Toxic (100% accurate, w00t) for hitting things switching in, and even Sleep Talk all seem like much better ideas and would make Doublade significantly more useful. Also, using a Sassy nature, 0 speed IV's and swapping Iron Head for Gyro Ball is a plausible option as well.
0 Atk Doublade Iron Head vs. 0 HP / 0 Def Mega Gardevoir: 266-314 (96 - 113.3%) -- 75% chance to OHKO
vs
0 Atk Doublade Gyro Ball (122 BP) vs. 0 HP / 0 Def Mega Gardevoir: 408-480 (147.2 - 173.2%) -- guaranteed OHKO
Gyro Ball is much better and more "spammable" against offense, as on average it has at least 50% more power, sometimes nearly double. Most relevant slower things take pittance from Iron Head anyway so that's not much of an issue either.