XY Ubers Building Around Mega Scizor. Rate My First Uber Balance Team.

Yo! I need helps and rates to improving my skills in Uber. This is my first Balance team!

Teambuilding Process.
  • I've always like Scizor, so I decided to make a team based on him.
  • I need powerhouse sweeper, I think Kyogre is the best option, because it's Drizzle severely weakening Fire-type moves.
  • Then, I need something who can stop Kyogre, and thats why I choose Palkia.
  • Finally, everybody always need Entry Hazards setter and Walls, and I choose Forretress, Sylveon and Ho-Oh.

Mega_Scizor_in_anime.png


Scizor (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Bullet Punch
- Roost
- Pursuit
- U-turn

The Star of the Team, meet my guy, Scizor. This Scizor was Designed to trap Mega Gengar, while still checking Geomancy Xerneas. Even with low attack investment, Scizor still capable to almost always 2HKOing standard Geomancy Xerneas with Bullet Punch.


pokemon__palkia_by_shiro_kuro.jpg



Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Spacial Rend
- Fire Blast
- Thunder

My Kyogre check, Palkia, with Assault Vest attached on It's body, this guy will sponge some strong special super effective hits. Even without boosting item, Palkia still hits very hard with it's moves and maximum investment from base 150 special attack stats.


Kyogre__the_Sea_King_by_KeganVfar.jpg



Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder

This is standard Kyogre's revenge killing and cleaning sets, with Water Spout as It's strongest attack at 70-100% health. Choosing Scald over Surf because 30% burn chance always come in handy, and Modest over Timid because Scarf Kyogres still outspeed Mega Mewtwo Y and gving Kyogre additional power.



forretress.png


Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Rapid Spin
- Spikes / Stealth Rocks
- Toxic
- Volt Switch

Forretress is my lead, Hazards Setters and Spinner. With it's typing, good natural physical bulk and the investment on Hit Points and Special Defense, Forretress will be sponging some attack even non STAB fire-type moves in rain. Choosing Spikes or Stealth Rocks over Toxic Spikes because It's Hits Levitate Pokemon and have mor targets.


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Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice

Yo! Sylveon is my cleric. Wish allows Sylveon to patch up her teammates that either need healing or are coming to absorb an attack at Sylveon. With the Investment, Sylveon can take some strong special attack from Life Orb Yveltal and Lustrous Orb Palkia.


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Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Sacred Fire
- Roost
- Whirlwind

Finally, the last but not least, the Rainbow Birds, Ho-Oh. With the Physical Investment, Ho-Oh can even tank physical threats such as Extreme Killer Arceus, Mega Lucarioa without Stone Edge, Mewtwo and Foul Play Yveltal. Brave Bird is mandatory for dealing damage and still hits decently hard even without investment, and with Sacred Fire Ho-Oh will have easy time when facing burned physical attacker, Roost is obviously a must for this Ho-Oh.


Ok, that's it. I'll highly appreciated any critique and suggestions.
 
Hey there, Deathly Hikaru, welcome to the tier :^]

First of all, when Gengarite (and eventually Shadow Tag) are banned, you'll want to run Superpower over Pursuit on Scizor. This allows you to use Scizor as a pseudo-check to EKiller, which this team could use.

Also, Forretress is a MASSIVE problem. Despite it's mammoth defensive stats, it has no access to reliably recover, and Sylveon is too frail to depend upon Wish passing to it to give it the sustenance it requires to function. As such, it can't provide Rapid Spin support, which is an even bigger flaw, as that leaves Ho-Oh extraordinarily vulnerable to Stealth Rock. Since this team's Arceus-forme has not yet been used up, i would highly recommend Arceus-Fairy over Forretress. You may be wondering why I'm suggesting Arceus-Fairy when you already have Sylveon - that's because I think that you should use Landorus-Therian over Sylveon. Arceus-Fairy is extraordinarily weak to Ho-Oh, and Landorus-Therian not only provides Stealth Rock support, but also is an extraordinarily good switch in to Ho-Oh. Also, in tandem with Arceus-Fairy, Landorus-Therian is the other half of the Fairy/Ground type core that enables reliable switch-ins to Zekrom.

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 160 Def / 100 Spe
Timid Nature
- Recover
- Will-O-Wisp
- Defog
- Judgment
The EVs in the Fairy-ceus set allow it to outspeed Palkia, and just slightly speed creep other support Arceus-formes.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
To be honest, I don't remember what all that speed is for, but it's to outpace something :P I gave it U-Turn for it to be able to pivot out off a bad matchup and maintain momentum, whilst sending in a mon that handles the threat much, much better.

This team is completely and downright walled by Lugia. As such, I'd highly recommend Specially Defensive Palkia over your current set. This set is definitely the best for your team, as nothing envies being put to sleep by Darkrai, and it allows it to check Lugia.
Palkia @ Leftovers
Ability: Pressure
EVs: 168 HP / 252 SpD / 88 Spe
Calm Nature
- Rest
- Toxic
- Sleep Talk
- Surf

Rest gives it reliable recover, Sleep Talk lets it not be setup fodder while it's asleep, Toxic helps break mons like the blobs, Lugia, Ho-Oh, ect, and Surf is for reliable, albeit weaker, damage.

With Arceus-Fairy (and eventually Scizor) able to check EKiller, for the last change, I'd recommend Assault Vest Ho-Oh over your current set. First of all, Physically Defensive Ho-Oh is an extremely sub-optimal set in most cases, and I hate to see any team running it to fill a check that the rest of it's team cannot. Now that the rest of your team has been fixed, one weakness stands out - CM Refresh Arceus formes. Assault Vest Ho-Oh allows it to eat up any +3 hit and destroy something back with it's incredibly coverage. Also, it notably checks Palkia (takes massively reduced damage from Hydro Pump and hits hard back with Brave Bird) and can easily tank Choice Scarf Ogre's Surf (even in the rain)! Just don't go around switching Ho-Oh INTO Kyogre, use it only as a last resort check if absolutely necessary.

Ho-Oh @ Assault Vest
Ability: Regenerator
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Punishment

Good luck with the team, and welcome to what is by far my favorite tier :]
 
Hmm Nice team, even after Aenonar's suggestions, I think there's a bit more stuff to tweak. Will rate later (I don't have time right now).

:]
 
Hey Deathly Hikaru,

Aenonar's suggestions are very good; as Edgar mentioned however, it still leaves a few holes. Leaving off from Aenonar's rate, your team consists of Fairyceus, Lando-T, Scizor, Palkia, Kyogre, and Ho-Oh. So where we leave off, we have a much more solid team than before. However, you still have a few weaknesses, notably you don't really have a way to beat stall whatsoever. This is a pretty major issue. You also have a lot of pressure on Lando-T, especially since Ho-Oh gets free switches and Lando-T doesn't appreciate burns. Mewtwo is also a little annoying I guess, however it is definitely bearable with Kyogre to pressure/revenge it.

As for fixes, this is what I am thinking. First, I suggest you use Toxic > U-turn on Scizor. This allows you to beat CM Arceus more effectively, though admittedly not CM Refresh variants. Secondly, I suggest CB Ho-Oh > AV Ho-Oh. This gives you more potency to break down stall better, which your team desperately needs. Thirdly, Lando-T should run maximum physical defense. Speed creeping to something is definitely cool, but it is definitely pressured and maximizing bulk helps it not be overwhelmed. Finally, I think running Yveltal > Kyogre isn't a bad idea, however I feel like I'm pushing a few too many changes so you can ignore this one. It helps with beating stall and checking Mewtwo, but that's about it and you lose a powerful cleaning tool.

Anyways, if you want it:

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 32 Atk / 252 SAtk / 224 Spd
Mild / Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt

By the way, if you are wondering why I didn't suggest SpecsOgre to wallbreak, it was because I didn't want to amplify a Mewtwo issue.

OPTIMIZATION:

Palkia- I'm still not quite sure what 88 Spd does but I am curious. Tagging Aenonar

Kyogre- 4 SDef > 4 HP to hit a better SR number

Good luck!
 
Hey Deathly Hikaru,

Aenonar's suggestions are very good; as Edgar mentioned however, it still leaves a few holes. Leaving off from Aenonar's rate, your team consists of Fairyceus, Lando-T, Scizor, Palkia, Kyogre, and Ho-Oh. So where we leave off, we have a much more solid team than before. However, you still have a few weaknesses, notably you don't really have a way to beat stall whatsoever. This is a pretty major issue. You also have a lot of pressure on Lando-T, especially since Ho-Oh gets free switches and Lando-T doesn't appreciate burns. Mewtwo is also a little annoying I guess, however it is definitely bearable with Kyogre to pressure/revenge it.

As for fixes, this is what I am thinking. First, I suggest you use Toxic > U-turn on Scizor. This allows you to beat CM Arceus more effectively, though admittedly not CM Refresh variants. Secondly, I suggest CB Ho-Oh > AV Ho-Oh. This gives you more potency to break down stall better, which your team desperately needs. Thirdly, Lando-T should run maximum physical defense. Speed creeping to something is definitely cool, but it is definitely pressured and maximizing bulk helps it not be overwhelmed. Finally, I think running Yveltal > Kyogre isn't a bad idea, however I feel like I'm pushing a few too many changes so you can ignore this one. It helps with beating stall and checking Mewtwo, but that's about it and you lose a powerful cleaning tool.

Anyways, if you want it:

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 32 Atk / 252 SAtk / 224 Spd
Mild / Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt

By the way, if you are wondering why I didn't suggest SpecsOgre to wallbreak, it was because I didn't want to amplify a Mewtwo issue.

OPTIMIZATION:

Palkia- I'm still not quite sure what 88 Spd does but I am curious. Tagging Aenonar

Kyogre- 4 SDef > 4 HP to hit a better SR number

Good luck!
If you do end up running Choice Band, Deathly Hikaru, run Sleep Talk over Punishment on Choice-Band Ho-Oh. This allows Ho-Oh to switch in on a predicted Dark Void from Darkrai, and 2/3 moves it can choose will OHKO.

haxiom, 88 Speed outruns 4 Speed Lugia. :)

Also, if you don't want the extensive speed creep on Landorus-Therian, run 208 HP, 252 Defense, 48 Speed Impish. This allows it to survive a +3 EKiller ESpeed from life orb sets, and it retains the ability to outspeed most base 90s.
 
If you do end up running Choice Band, Deathly Hikaru, run Sleep Talk over Punishment on Choice-Band Ho-Oh. This allows Ho-Oh to switch in on a predicted Dark Void from Darkrai, and 2/3 moves it can choose will OHKO.

haxiom, 88 Speed outruns 4 Speed Lugia. :)

Also, if you don't want the extensive speed creep on Landorus-Therian, run 208 HP, 252 Defense, 48 Speed Impish. This allows it to survive a +3 EKiller ESpeed from life orb sets, and it retains the ability to outspeed most base 90s.

OK about speed creep. Actually, since you now have CB Ho-Oh to sleep absorb it might be an option to run a more offensive Palkia, since you no longer really need the sleep absorber. Assuming you run a much more offensive Palkia, keeping Kyogre might actually be better since an offensive Palkia in the rain hits like a truck.
 
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