Medicham (updated) (QC: 3/3) (GP: 0/2)

Poek

squadala
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You could mention latias as a partner, because it can take on revenge killers such as keldeo and thundurus, while providing healing wish support, potentially healing HJK's damage if it missed or if you misspredicted against a ferrothorn (or any pokemon) with protect.
 
You could mention latias as a partner, because it can take on revenge killers such as keldeo and thundurus, while providing healing wish support, potentially healing HJK's damage if it missed or if you misspredicted against a ferrothorn (or any pokemon) with protect.
Sounds like a good idea

No Problem

I'm also going to add Dark types in general as team options to beat bulky psychics
 
Last edited:

Jukain

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oh, slash ice punch with bullet punch on the set w. fake out. bullet punch is nice and p useful/clutch from my experience, but the coverage from ice punch mainly for landt but also, like, ohkoing latis and such is p useful. it has a 75% chance to ohko dragonite through multiscale (lol) and it pops celebi nicely, too. useful coverage that's definitely worthy of a slash.
 

Jukain

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more stuff mainly for team options

ice punch slashed with bp, not fake out.

why are you mentioning luc and terrak as partners when they have literal ass synergy. they're all walled by bulky psychics and kinda fill the role medi is supposed to...those are bad partners.

mention talon. it shits on clefable which is an annoying medi check, and medi helps set up for an sd talon sweep, weakens landt and obliterates rotom for example. tw talon is also a sick partner, you sac talon to tw and then medi gets 1-2 kills min. moreover, you gotta mention mons to dump on bro, & mew mainly...also azu so stuff like ferro and rotom which is already mentioned are good partners.

please mention somewhere not to use sub medi with sand for obvious reasons, limited subs and worn down way too fast mainly.

mention hw lati. it allows you to play much more aggressively with mega medi, like letting it take damage and making hjk misses less devastating because you can always just heal up medi. i've found that extra life basically invaluable to keep battering down to the opposing team and, just when the opponent thinks they have medi down to range where they can rk or kill whatever, you pull the hw and they're screwed.

birds are not even mentioned anywhere in team options, and that's a problem. talon pinsir, those are the first things i think to cover with medi. i overprepare for birds so i know medi won't have problems. mention that with rotom and thund, landt is also excellent and you don't have that. lati@s are also very big checks, ferro fable tran in partners.
 
please mention somewhere not to use sub medi with sand for obvious reasons, limited subs and worn down way too fast mainly.

mention hw lati. it allows you to play much more aggressively with mega medi, like letting it take damage and making hjk misses less devastating because you can always just heal up medi. i've found that extra life basically invaluable to keep battering down to the opposing team and, just when the opponent thinks they have medi down to range where they can rk or kill whatever, you pull the hw and they're screwed.
I did.

Also, tbh I only mentioned luc and rak because someone told me to when I did the original analysis and no one said otherwise.
 

Poek

squadala
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I think it should be noted that the Fake Out set allows Medicham to beat common leads such as Breloom, Mamoswine, you make Azelf to decide if rocks or kaboom, terrakion can only set up SR against you because you resist his stabs, SR clef is 2ohkoed too, landorus-t is wrekt by ice punch, rotom-w is 2ohkoed by the combination of fake out + high jump kick, heck if its really needed you can even stay in on mega manectric, take a hit and ohko it back with -1 hjk, altho you shouldn't do this, since its most likely going to volt switch. This allows you to start the match with an early advantage.

The only lead I can think of it cant beat is sr garchomp but you can be real and predict his rocks and HJK/Ice punch it, altho you risk getting KOed by the combination of rough skin damage and outrage/eq .
 

frenzyplant

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amcheck :)

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Overview
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(line breaks after each header improve readability but are not necessary)
Say hello to Medicham, a Pokemon that has suffered in the lower tiers of competitive battling in the past but has received new hope for its existence in OU due to its Mega Evolution. It has a fantastic ability, Pure Power, which doubles its Attack stat, boosting it to an equivalent of base 249 with a positive nature and maximum Attack investment. Additionally, Mega Medicham is the fastest user of Pure / Huge Power and Medicham also has a good movepool that allows it to annihilate any type of foe. Unfortunately, it does suffer from four-moveslot syndrome, and its type coverage moves are generally lacking in Base Power aside from High Jump Kick, which has its own downfall in unreliability. Medicham also has very poor bulk and has susceptibility is susceptible to all almost all forms of priority. (period) and It also competes with other physical Mega Evolutions like such as Mega Mawile and Mega Heracross. Still, Medicham is a powerful physical attacker worthy of a spot on any offensive team.

Wallbreaker
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name: Wallbreaker
move 1: High Jump Kick / Drain Punch
move 2: Zen Headbutt
move 3: Ice Punch / Baton Pass
move 4: Substitute
ability: Pure Power
item: Medichamite
evs: 16 HP / 252 Atk / 240 Spe
nature: Adamant / Jolly

Moves
========

Mega Medicham boasts one of the highest Attack stats in the game and a the fantastic base 100 Speed to back it up, which Azumarill, Kyurem-B, and Mega Mawile lack. This set is built to simply use all that power to its fullest potential. High Jump Kick is used because it's Medicham's strongest physical STAB move. While it is powerful, don't be reckless with it, as a Ghost-type switch-in, miss, or well-timed Protect can be costly. Ice Punch is for hitting Gliscor, both Landorus formes, and Dragonite, (comma) (as well as hitting Garchomp more reliably). (remove parentheses) (remove line breaks) Zen Headbutt is a great secondary STAB move for Medicham and it also that allows Medicham to hit physically defensive Mega Venusaur, which normally takes very little damage from Medicham's attacks. It also lets Medicham beat defensive Fairy-types such as Clefable and Sylveon and deal good damage to Azumarill. Baton Pass is a nice option to use as it works very nicely with Substitute; you lose important type coverage, however but you can simply pass Substitutes to an appropriate teammate that would can beat the active foe Medicham, having lost type coverage, and the Substitute will provide free switch initiative (what is free switch initiative? can you word this better?). For In the last slot, Substitute can be very useful to ease prediction as well as keeping Medicham from being crippled by status.
(add line breaks to separate moves on the set and unlisted moves)
Fake Out is also a good option for repeated chip damage, a guaranteed flinch against a big threat, breaking Sturdy or Focus Sashes, and granting you the ability to safely Mega Evolve. Thunder Punch can be used to hit Water-types, primarily Slowbro, but it also achieves an OHKO on Azumarill, Talonflame and Gyarados, but; (semicolon) however, using this move sacrifices more useful type coverage. If you want, you can also use a set with High Jump Kick, Zen Headbutt, Ice Punch, and Thunder Punch for maximum coverage. Fire Punch can be used to OHKO Scizor, have a 100% realiable means of killing Skarmory, (comma) and Excadrill, and so that Medicham does not have to worry about using High Jump Kick against Ferrothorn with the possibility of Ferrothorn which can use Protect, but you miss out on a lot of type coverage with when using Fire Punch.

Set Details
========

Medichamite is essential for the all-around massive stat boosts achieved by the with Mega Evolution. An Adamant nature is preferred as it gives Medicham the ability to achieve a guaranteed a 2HKO against physically defensive Clefable. 240 Speed EVs are used because this way Mega Medicham will outspeed Jolly Pinsir before he it Mega Evolves and you can easily live a Quick Attack if you haven't received prior damage; 252 Speed EVs are not used as the final 12 EVs are unnecessary conpletely arbitrary. The situation is rare, but it may be useful to get a free KO.

Usage Tips
========

Mega Medicham is basically a nuke, but it has trouble switching into battle, so your team should have ways to bring it in safely, such as U-turn or Volt Switch users. Successfully setting up a Substitute is instrumental to doing heavy damage with Mega Medicham since you won't have to predict as much: (colon) Medicham can attack much more freely when it doesn't fear a potential OHKO in return. Setting up a Substitute on a the prediction of a Ghost-type Fighting-type resistant switch-in or faster Fighting resist is key. Mega Medicham can deal the maximum amount of devastation damage to enemy teams if you have set up a Substitute're setting up a Substitute when you predict the enemy to switch out into another Pokemon or hitting a predicted switch in for the most possible damage. It is also advised not to use sand-setting Pokemon in conjunction with Medicham as Medicham doesn't have any means of recovery and it's very frail so it's best to attain as much HP as possible.

Team Options
========

Good teammates for Mega Medicham are Pokemon with access to U-turn or Volt Switch because it doesn't like hard switching into attacks due to its frailty. Among Pokemon found on VoltTurning teams, Scizor is a great partner because Mega Medicham takes care of many of its checks to Scizor. Rotom-W is a great Volt Switch user that is capable of stomaching attacks from common priority users that want to pick off Mega Medicham and retaliate by crippling it them with a burn. Rotom-W and Landorus-T both have good synergy with Medicham, have access to Volt Switch and U-Turn, (remove comma) respectively, and also are very importantly take care of the troublesome Talonflame, Mega Pinsir, and Staraptor so Medicham doesn't have any troubles with to face them. Mid- to or late-game sweepers are great teammates for Mega Medicham because they can sweep with ease after Mega Medicham has already broken down the opponent's walls.

It should be noted that Mega Medicham is average speed-wise, making it vulnerable to revenge kills from faster threats. A good way to amend this somewhat (at least for grounded threats) is by pairing it with a Sticky Web user; Smeargle and Shuckle are good users depending on the team. Another way of getting around the speed problem is by using Prankster Thunder Wave Thundurus; not only is Thundurus naturally quick and can Thundurus check and KO some of Mega Medicham's most common checks such as Talonflame and Mega Pinsir, but also it can also use its priority Thunder Wave to slow down absurdly faster threats for Mega Medicham to pick off. Together, both Mega Medicham and Thundurus are make a devastating offensive combination, only stopped by their frailty. Talonflame is a fantastic offensive partner because Medicham opens up a sweep for Swords Dance Talonflame by obliterating its counters. (period) and Talonflame also easily beats Clefable, an pretty annoying Medicham check. Latias is a good teammate because it can take on make Pokemon that can revenge kill Medicham. Healing Wish Latias also allows you to play much more aggressively and not worry as much about taking damage from High Jump Kick because Latias can heal that off with Healing Wish. Lastly, Dark-types in general are good partners for Medicham so you can beat bulky Psychic-types, especially Mew. Bisharp and Choice Scarf Tyranitar are exceptional picks choices for this role as they can also trap Psychic-types for a free kill with Pursuit. Latias and Latios are also very common checks to Medicham, although checks at best, thus so Ferrothorn, Clefable, and Heatran are good teammates to dispose of them.

All-Out Attacker
########
name: All-Out Attacker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Fake Out
move 4: Bullet Punch / Ice Punch
ability: Pure Power
item: Medichamite
evs: 16 HP / 252 Atk / 240 Spe
nature: Adamant / Jolly

Moves
========

High Jump Kick is the compulsory STAB move on this set as it is Medicham's main move for nuking; (semicolon) just be careful if the opponent has a Ghost-type switch-in or when using it against Pokemon that might carry Protect or if the enemy has a ghost type switch-in. Zen Headbutt is the Medicham's secondary STAB move for Medicham because it and enables Medicham it to hit physically defensive Mega Venusaur, which would otherwise wall you it. (period) and It also allows Medicham to 2HKO any bulky Fairy-type that attempts to resist come in on High Jump Kick. Fake Out and Bullet Punch together composes pretty powerful priority with Medicham's God-like Attack stat, which is very useful against quicker offensive teams that normally very much trouble Medicham. Ice Punch can be used over Bullet Punch to allow you to beat Celebi, Gliscor, and Landorus-T, have a 75% chance to OHKO Dragonite through Multiscale, and OHKO Latias and Latios the Lati@s on the switch, but Fake Out alone can sometimes end up being a bit too weak to get the job done.

Set Details
========

Again, Medichamite is the mandatory item for the all-around massive stat boosts achieved by the Mega Evolving ution. An Adamant nature is still preferred to enable Medicham to achieve a guaranteed 2HKO against physically defensive Clefable. Lastly, 240 Speed EVs are still recommended since with that investment, Mega Medicham will outspeed Jolly Pinsir before he it Mega Evolves and Mega Medicham can easily live a Quick Attack if it hasn't received prior damage; 252 Speed EVs are not used as the final 12 EVs are unnecessary. conpletely arbitrary. The situation is rare, but it may be useful to get a free KO.

Usage Tips
========

This Medicham set plays quite similarly to the wallbreaking set. (period) however, The added priority is useful against offensive teams, but less type coverage means defensive teams will have an easier time stopping it you. It is also still greatly advised to use Medicham along with means of safely bringing it in due to its being so frail. (period) and sand offensive still Having sand setters as teammates isn't advised so you don't get because Mega Medicham will be worn down so quickly, especially since this set won't doesn't run Drain Punch whereas the wallbreaking set might. This Medicham set is also an incredible anti-lead that can beat pretty much all of the most common leads and Stealth Rock setters other than Garchomp.

Team Options
========

The team options for this set are the same as advised for the wallbreaking set are just as advised for this set. However, (comma) the type coverage on this set, or lack thereof, is limited to your Medicham's dual STAB moves which means that Landorus-T, Gliscor, Slowbro, and defensive Gyarados will completely shut you it down. (period) Thus, (comma) having teammates to handle these Pokemon is highly suggested.

Other Options
########

If you really want to use Mega Medicham as a sweeper, interchange the third or fourth moveslot on either set for Bulk Up. The Defense boost from Bulk Up is mostly unnecessary arbitrary, but achieving over 900 base Attack is something that even some of the best physical sweepers with Swords Dance can only dream of to have. Your opponent will also usually expect Mega Medicham to be a wallbreaker instead of a sweeper. Recover can be used instead of Ice Punch or Thunder Punch as those moves are not as necessary 100% obligatory to use on Medicham as its STAB moves, and Recover works very well with Substitute to let Medicham become a more long-term threat. Recover will let you use more Substitutes, thus becoming a more long-term threat.

Checks & Counters
########
**Bulky Psychic-types**: Mew, Cresselia, stallbreaker Victini, and Slowbro completely stop Medicham, taking next to nothing from all of Medicham's attacks. (period) and the latter Pokemon using Slowbro can also use Regenerator to heal off the damage it takes, (comma) though Thunder Punch . However, while Thunder Punch is rare, it will lets Medicham easily defeat Slowbro. The Lati@s Latios and Latias can also check Medicham as it they is faster and can KO it with Psyshock.

**Ghost-types**: (remove line break) Gengar naturally outruns Mega Medicham and can OHKO Mega Medicham with its Gengar's STAB Shadow Ball, but though it can't switch into Zen Headbutt or the elemental punches, which OHKO it or risk being OHKOed. Their Ghost typings also greatly limits High Jump Kick, making Ghost-types also make the use of said move High Jump Kick extremely risky. Sableye deserves a special mention as it can burn Medicham with a priority Will-O-Wisp and 2HKO it with Foul Play. Medicham does 2HKO Sableye with a coverage move on the switch, but Sableye has priority Recover and if Medicham has a sub it can simply take a hit to break Medicham's sub and then burn Medicham. If Medicham has a Substitute up, Sableye can break the Substitute with Foul Play and then burn Medicham.

**Common Priority Users**: Talonflame can revenge kill Medicham with a priority Brave Bird, but it doesn't like switching into any attacks besides Fire Punch at all. Likewise, Scizor, Bisharp, and other common priority users can pick off a slightly weakened Medicham as long as it isn't protected by Substitute.

**Faster Pokemon**: Strong Choice Scarf users can revenge kill Medicham, as long as Medicham doesn't have a Substitute up, pack certain priority attacks, or is supported by have Sticky Web support. (<- could you reword this sentence? At first glance it looks like strong Choice Scarf users pack certain priority attacks and have Sticky Web support.) Such Examples of this such users include Landorus-T, Excadrill, Gardevoir, and Kyurem-B. Naturally faster Pokemon such as Greninja, Gengar, and Latios also apply.
 

alexwolf

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**Bulky Psychic-types**: Mew, Cresselia, Stall Breaker Victini, and Slowbro completely stop Medicham, taking next to nothing from all of Medicham's attacks and the latter Pokemon using Regenerator to heal off the damage it takes. However, while Thunder Punch is rare, it will let Medicham easily defeat Slowbro. The Lati@s can also check Medicham as it is faster and can KO with Psyshock.
Next to nothing is an exaggeration, as for example StallTini barely avoids the 2HKO from High Jump Kick, which means it can only switch in once. Same with Mew, which i am sure without a physically defensive spread takes a fuckton from High Jump Kick and could be 2HKOed without a lot of previous damage. Also, i am pretty sure that Pyshsock from Latios and Latias can't OHKO Mega Medicham.

**Ghost-types**:Gengar naturally outruns Mega Medicham and can OHKO with its STAB Shadow Ball, but can't switch into Zen Headbutt or the elemental punches or risk being OHKOed. Their Ghost typings also greatly limits High Jump Kick, making use of said move extremely risky. Sabelye deserves a special mention as it can burn Medicham with a priority Will-O-Wisp and 2HKO with Foul Play. Medicham does 2HKO Sabeleye with a coverage move on the switch, but Sableye has priority Recover and if Medicham has a sub it can simply take a hit to break Medicham's sub and then burn Medicham.
You could mention that physically defensive Sableye is a hard counter to Mega Medicham and also prevents it from spamming High Jump Kick, which is very sweet. Cofagrigus could also deserve a mention as it's not 2HKOed by Zen Headbutt and also remove Medi's Huge Power with Mummy.

I think you could merge the faster and priority Pokemon in one category, each of them is two sentences long anyway and both are forms of revenge killing.

Finally, you should definitely add somewhere physically defensive Landorus-T and physically defensive Celebi, as they wall non-Ice Punch Mega Medicham.
 

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