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If I put black sludge on a non-poison pokemon, does it just do damage or does it also count as poison status? i.e. would it activate guts?
 
No, it doesn't act as poison or activate guts. They just steadily lose health. Use the Toxic Orb for that purpose.
 
If a pokemon with hustle (example: togekiss) does an attack that ignores evasion and accuracy modifiers like aerial ace, will it still have 100% accuracy or have 70% as its highest?
 
Hustle does not reduce the hit rate of Aerial Ace. Even with Hustle, Aerial Ace will hit 100% of time barring moves like Protect and Fly.
 
Are Jumpluff and Charizard okay for borderline/underused battles still? I don't want this to be a tier question, but I'd like to know for shoddybattle...
 
I'm having issues dealing with detect-boost Yanmega. Any suggestions for a counter? I'm thinking CB-Tar or Scarf-dactyl. (Blissey's usually long-gone by then.)
 
What the mod above said is right, but is it really worth teach feint to a pokemon just to counter a protect-speed boost yanmega?
 
I'm thinking CB-Tar or Scarf-dactyl. (Blissey's usually long-gone by then.)

No, Tyranitar will be put to sleep then hit with Super Effective Bug Buzz attacks and why on earth would you give a Choice Scarf to one of the fastest Pokemon in existence? Even if you did, you'd still be slower if you switched into it (which is what a counter needs to do).

Since the Protect/Speed Boost moveset is usually Hypnosis/Protect/Bug Buzz/Air Slash then it is walled very nicely by a lot of Pokemon. As long as something else has already been put to sleep then Skarmory, Heatran, Magnezone, Aggron, Probopass, Rotom, Zapdos and Aerodactyl resist both his attacks and can hit back with Super effective STAB attacks.

I've known some Yanmega's to use HP instead of one of those attacks but it's usually HP Ice and all the above Pokemon (except Aero and Rotom) can easily take a few HP Ice attacks.
 
Running a Yanmega myself, it really is useless if you have a sleep absorber (NOT named Heracross, Yanmega can easily out speed and one-hit it. Milotic comes to mind?), mainly because after something is asleep and you bring something else out that can survive a hit and OHKO it right back.
 
I'm not sure whether this goes here but I want to know something about the Competitor progamming. What coding program do you use to make Competitor? Is it something like Visual or C+++?
 
What the mod above said is right, but is it really worth teach feint to a pokemon just to counter a protect-speed boost yanmega?

Absolutely not. Don't forget that Feint has a pathetic 50 base power, which will hardly dent Yanmega's oft-overlooked 86/86 base HP/Defense.
 
Would this work for special wall Bronzong?

Sassy // 252 HP / 158 Sp Def / 100 Def or Sp Att
-Hypnosis
-Psychic
-Grass Knot/Flash Cannon
-Calm Mind

Or should I stick with a more usual

Sassy // 252 HP / 158 Sp Def / 100 Def or Att
-Hypnosis
-Gyro Ball
-EQ
-Stealth Rock/Light Screen
 
Well I already have a Magnezone @

Calm // 252 HP / 88 Sp Def / 52 Def / 128 Sp Att
-Thunderbolt
-Thunderwave
-Light Screen
-Mirror Shot/Flash Cannon

that can act as LS support if I needed it so I was trying to make a different kind of Special Wall for Bronzong (quasi special attacker though too, like my Magnezone).
 
What does Life Orb effect? Your Attack Power or the Attack's Power, or the final damage?

Also, how much does it multiply it by? Is it 1.3?
 
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