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sorry for double post please dont murder me,,, im too active on this forum lmfao)
>tfw no double post ;__;
DEOXYS-DEFENSE & DEOXYS-SPEED - KEEP
I want to talk about why the Deoxys forms should ultimately stay in this tier.
As you all probably know, Deoxys-Defense and Deoxys-Speed were banned from the Overused tier due to making something as difficult as stacking hazards multiple times in one game easy. The two Deoxys forms were banned for supporting their team extremely well and making nasty Hyper Offensive cores like the infamous DeoSharp, or Deoxys-Defense/Speed+Defiant Thundurus. From this, you probably are thinking, ">why is this kid wanting to keep thiese guys unbanned lmao xd", well I'll address that now. Deoxys-Defense and Deoxys-Speed were used in OU to heavily support certain team members, that usually carries Defiant or just had a tyrant-like offensive presence.
DEOXYS DEFENSE
Deoxys-Defense @ Mental Herb
Ability: Pressure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Stealth Rock
- Spikes
- Taunt
- Thunder Wave
Deoxys-Defense is an extremely defensive Pokemon that can set up hazards easily and support its Team Members very well. Its role in a Psychic-Monotype is to set hazards, and ultimately let Victini + Medicham-Mega/Gardevoir-Mega clean up the field, or just run a standard Balanced Psychic, and slowly allow your team to benefit from the Hazard support/Thunder Wave crippling.
Why Deoxys-Defense shouldn't be banned.
I feel that Deoxys-Defense is easily dealt with in all or most Monotypes.
• Steel can continuously wear Deoxys-Defense down with Genesect's U-Turn and continue to pivot into Excadrill, and possibly even Substitute Swords Dance on the Deoxys-Defense, if the Deoxys-Defense doesn't carry Taunt.
• Bug can literally Bug Buzz Deoxys to death with Galvantula, or even use Deoxys as Set-up fodder by using Tail Glow Volbeat.
• Fire can use Trick Rotom-Heat to lock Deoxys into a random, useless move. Also, Torkoal can spin away all of Deoxys' hazards with Rapid Spin.
• Water can spin away hazards using Tentacruel, or even use Deoxys as Set-up fodder with Substitute Calm Mind Keldeo.
• Ground can pretty much Rapid Spin the Hazards away, and just Wall Break Deoxys since the wide-spread immunity to Thunder Wave.
• Fairy can use Togekiss to Defog hazards away, and Mawile-mega can hit Deoxys hard with unboosted/+2 Play Roughs.
• Psychic can utilize Mew to Defog Hazards away, or use Substitute Calm Mind Mega Gardevoir to take advantage of Deoxys' weakness to Substitute Calm Mind sets.
• Fighting can use Scrafty to Dragon Dance all over Deoxys' face, and ultimately sweep early-game.
• Poison can use Nidoking to break through Deoxys, but sadly, Poison doesn't really have any reliable Defogger, unless you really wanna use Taunt Defog Crobat.
• Ice can use Mamoswine to break past Deoxys, or maybe use Taunt Froslass, if the Deoxys user isn't running Mental Herb for some reason. Ice can also spin hazards away with Avalugg.
• Ghost can take advantage of Deoxys and use Sub CM Chandelure, or you can use Sub Will-O-Wisp Hex Gengar to easily break through Deoxys.
tl;dr Deoxys-Defense pretty much gets fucked by any unexpected Sub CMer, Taunter, or Rapid Spinner/Defogger.
I think this is enough thoughts on Deoxys. If Hoopa was released, Deoxys would have a Spin Blocker, but Hoopa is too frail to pull the Spin Blocker job off well. If Psychic got a reliable Spin Blocker that wasn't frail, then I might rethink my decision.
DEOXYS SPEED
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Spikes
- Knock Off
or
le rused (Deoxys-Speed) @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Thunderbolt
- Psycho Boost
- Knock Off / Thunder Wave / Hidden Power [Fire]
or
le rused (Deoxys-Speed) @ Light Clay
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Light Screen
- Reflect
- Thunder Wave
- Knock Off
Deoxys-Speed is generally just a faster Hazard setter, it helps stop sweeps with quick taunts, and can outspeed scarfers like Heracross. Deoxys-Speed can pull off many lead roles; it can effectively set Dual Screens, pull off a decent Life Orb set, or just be a faster Deoxys-Defense.
Why Deoxys-Speed should not be banned
• Deoxys-Speed is generally trumped by any Rapid Spinner.
• The Life Orb set is walled by any dedicated wall, also beaten by strong Priority.
• Things that have a decent ATK/SPA Stat can easily 2HKO/1HKO Deoxys-Speed.
• Hazard-lead sets don't last nearly as long enough to out-class Mew.