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Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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What are the reasons to use Latios over Latias and vice versa? Which one is generally better?
Latios is simply more offensive, and Latias is more defensive. Both can sweep, both can be support, though most people looking for a supporter tend to use Latias unless they're doing something like 3 attacks + Defog.

Latias also gets Healing Wish, which is a big reason people use it. Latios has Memento which isn't necessarily as useful, or at least, it's much more situational.
 
I'm a little confused by the question. Multiply 1.3 by the acc. of the move, and you should get AROUND the same accuracy that it is ingame (Pokemon is weird with truncations, and I'm not sure the exact formula used nor the exact decimal used.
 
Question. Hone claws raises accuracy by X(1.33), so how does that compare to moves with low accuracy (Megahorn, DynamicPunch, Hypnosis)?
It'll again, just boost it by 1.33. So Megahorn is 85% acc., making it a guaranteed hit after one boost (granted my math is right), DynamicPunch is 50%, but becomes 0.665 chance of hitting, or 66.5%. Hypnosis is 60% acc. normally, so with the boost it is a .798 chance, or 79.8%. It just boosts accuracy regardless of the move, which makes it a nice move to have when you have moderately lowish accuracy moves.
 
For reference, hit rate is calculated as [move accuracy x accuracy multiplier/evasion multiplier]
With that in mind, anything with more than 75% accuracy has 100% accuracy after a single Hone Claws
60% becomes 100% accuracy after 2 hone claws
50% becomes 100% accuracy after 3 hone claws
 
is there any point to building teams anymore? seems like everything has been used+optimized.
Individuality through teams is a thing still, and not everything has been done. You can experiment with different team synergy and things like that, so yeah. Teambuilding will always have a place in competitive battling, since the possibilities are endless. If you find it really pointless at this time, find a Pokemon that is Neverused and build a team around that.
 
is there any point to building teams anymore? seems like everything has been used optimized.
Teambuilding is the heart of competitive pokemon and it is gonna remain the same until the franchise remains (forever???). A few months ago, everyone and their mom were raging about how Landorus wreaks stall. Then, a great brain (illuminate me who it was) thought of specially defensive Gliscor and now it is standard. At that time, it was also considered the only Aegislash ''counter'' (if that exists). Go a few more months back, if someone had said specially defensive Gliscor people would have told him, "lol, git good".
 
Hypnosis
=60%+60%(0.3)
=78%

Each positive stage of Accuracy on user (equivalently, negative stage of Evasion on target) gives +1/3 of the base accuracy. In other words, the stages of Accuracy have the following modifiers to base accuracy:

+0 => 1
+1 => 4/3
+2 => 5/3
+3 => 2
+4 => 7/3
+5 => 8/3
+6 => 3

The modifier for the negative stages of Accuracy on user (or positive stages of Evasion on target) are just the reciprocals of the above modifiers since +X stages should be canceled out by -X stages:

-6 => 3/9
-5 => 3/8
-4 => 3/7
-3 => 3/6
-2 => 3/5
-1 => 3/4
-0 => 1

Consider a move with 60% base accuracy (e.g., Hypnosis). Each positive stage of Accuracy on the user gives an additional 20% base accuracy to the move (since 20% is 1/3 of 60%). So the accuracy of Hypnosis is given by the following:

-6 => 20%
-5 => 22% (round down from 22.5%)
-4 => 25% (round down from 25.714%)
-3 => 30%
-2 => 36%
-1 => 45%
0 => 60%
+1 => 80%
+2 => 100%

As someone wrote earlier...
Any move with 75% or more base accuracy becomes 100% after +1 Accuracy.
Any move with 60% or more base accuracy becomes 100% after +2 Accuracy.
Any move with 50% or more base accuracy becomes 100% after +3 Accuracy.

There are no moves that have less than 50% accuracy which are also affected by accuracy checks. (OHKO moves likes Sheer Cold have a different accuracy formula that is not affected by changes in Accuracy or Evasion. Their accuracy is always 30% plus an additional 1% for each level the user is above the target. But they are not allowed in any Smogon tier anyway, so the entire issue is moot.)
 
Can my whole team be completely made from multiple cores? For example an offensive core made from 2 mons, a 2 mon defensive core, and a 2 mon balanced core.
 
Can my whole team be completely made from multiple cores? For example an offensive core made from 2 mons, a 2 mon defensive core, and a 2 mon balanced core.

It would be harder to make a team with three separate cores, but it's still possible. I have seen some two core teams (made up of two mons per core) that work because the last two team members support both cores. Mew and AV Azu can support both a VoltTurn core and a wall-breaking core, for example (I pulled that all randomly, none of those things may actually fit together).
 
Is it a good idea to have 2 rain starters on the same team?
It's perfectly normal to have more than 1 for rain, since several rain sweepers (like Mix Kingdra, Tornadus etc) actually have the spare moveslot to fit in RD anyway. Many even run up to 4 on the same team (usually Azelf, Toed, Kingdra, Tornadus). Usually I would like at least another user other than Politoed and Azelf, just so that Sand teams are less disruptive to the sweeps.
 
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