Pokémon Rhyperior

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Type: Rock / Ground
Stats: 115 / 140 / 130 / 55 / 55 / 40
Ability: Solid Rock / Lightning Rod / Reckless
Moves: http://www.smogon.com/dex/xy/pokemon/rhyperior
OVERVIEW
This Pokemon is currently RU, and its low usage is, IMO, unexplainable. Its amazing 115 / 130 physical bulk allow it to check or counter many prominent OU threats, such as Dragonite, Mega Charizard X (though it loses to Y), Garchomp (Scarfed EQ 3HKOs) Mega Pinsir, Mega Scizor (Technician Bullet Punch on bulky sets 5HKOs), Chansey (but it doesn't like Toxic) Talonflame, Staraptor, Tyranitar, and it can succesfully revenge kill any Terrakion variant.

POTENTIAL SETS

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP, 44 Atk, 252 Def
Nature: Adamant
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail / Roar / Megahorn

Set Details:
This set allows Rhyperior to make use of its massive physical bulk to check most OU physical attackers. It is a hard counter to Staraptor, Mega Pinsir, and Talonflame, Dragonite, and Mega Charizard X. The EVs are not my creation, but their purpose is to give Rhyperior great bulk, and allows him to take +2 Bisharp's
Life Orb Iron Head and OHKO back with Earthquake.

Rhyperior @ Assault Vest
Ability: Solid Rock
EVs: 252 HP, 252 Atk
Nature: Adamant
- Stone Edge
- Earthquake
- Megahorn
- Dragon Tail / Aqua Tail

Set Details:
This set gives Rhyperior some much - wanted special bulk. He can counter Thundurus lacking Grass Knot and Focus Blast, almost all Zapdos, almost all Heatran, and most of the Pokemon that the prevoius set covered. However, the lack of Leftovers does make it easier for the opponent to wear down your Rhyperior. Also, an alternate EV spread of 252 HP, 252 Sp.Def, 4 Atk with Careful can be used , however Rhyperior loses out on a lot of power.

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP, 252 Def, 4 Atk
Nature: Impish
- Rest
- Sleep Talk
- Stone Edge / Rock Slide
- Earthquake / Dragon Tail

Set Details:
This set makes the most possible out of Rhyperior's physical walling capabilities, and with ResTalk, it can switch in multiple times during a match to wall physical threats. With ResTalk, it also counters all Mega Charizard X's, as he can now "avoid" Will-O-Wisp.

Rhyperior @ Choice Band
Ability: Solid Rock
EVs: 8 HP, 252 Atk, 248 Spe
Nature: Adamant
- Stone Edge
- Earthquake
- Megahorn
- Aqua Tail

Set Details:
This set makes the most out of Rhyperior's amazing 140 Attack stat. Stone Edge and Earthquake are for STAB, while Megahorn allows Rhyperior to hit bulky Grass - types such as Tangrowth, and Aqua Tail offers good coverage. The EVs outspeed uninvested base 70s, such as Skarmory, by one point. While this set has a decrease in bulk, Rhyperior can still pivot into resisted hits amazingly.

Rhyperior @ Leftovers / Life Orb
Ability: Solid Rock
EVs: 252 Atk, 252 Spe, 4 Sp.Def
Nature: Adamant / Jolly
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake

Set Details:
The basis of this set is to use Rhyperior's large, even when uninvested, physical bulk to set up both a Rock Polish and a Swords Dance, at which point it will sweep teams. If facing a stall team, Rock Polish is unnecessary, and against frailer offense teams, you might not need Swords Dance. Note that while this set is outsped by ScarfChomp, it only 2HKOs with Earthquake, and Rhyperior OHKOs with a +2 Earthquake of its own.

Good Partners

For the defensive sets, Chansey is a good partner, due to it being able to take the special hits Rhyperior can't, and it provides Wish support, which Rhyperior enjoys. However, they stack Fighting weaknesses, so Sylveon or Clefable can provide similar support if desired. Tyranitar can be used, as Rhyperior really appreciates sand support, but they stack weaknesses heavily. The Choice Band set wallbreaks, so Pokemon that can clean up weakened teams, such as Choice Band Talonflame, make great partners. For the Double Dance set, there is not much support it requires, as it's more of a standalone sweeper.

Calcs

Defensive:
+2 252+ Atk Bisharp Iron Head vs. 212 HP / 252 Def Solid Rock Rhyperior: 276-325 (65 - 76.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Talonflame Brave Bird vs. 212 HP / 252 Def Rhyperior: 77-91 (18.1 - 21.4%) -- possible 7HKO after Leftovers recovery
252 Atk Choice Band Staraptor Close Combat vs. 212 HP / 252 Def Solid Rock Rhyperior: 183-216 (43.1 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Mega Pinsir Earthquake vs. 212 HP / 252 Def Solid Rock Rhyperior: 123-145 (29 - 34.1%) -- 99.6% chance to 4HKO after Leftovers recovery
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 212 HP / 252 Def Solid Rock Rhyperior: 378-441 (89.1 - 104%) -- approx. 12.5% chance to OHKO
252 Atk Technician Breloom Mach Punch vs. 212 HP / 252 Def Solid Rock Rhyperior: 99-117 (23.3 - 27.5%) -- possible 5HKO after Leftovers recovery
252 Atk Garchomp Earthquake vs. 212 HP / 252 Def Solid Rock Rhyperior: 163-193 (38.4 - 45.5%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Life Orb Terrakion Close Combat vs. 212 HP / 252 Def Solid Rock Rhyperior: 252-298 (59.4 - 70.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 212 HP / 252 Def Solid Rock Rhyperior: 235-279 (55.4 - 65.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Waterfall vs. 212 HP / 252 Def Solid Rock Rhyperior: 315-372 (74.2 - 87.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Aqua Jet vs. 212 HP / 252 Def Solid Rock Rhyperior: 156-189 (36.7 - 44.5%) -- 99.8% chance to 3HKO after Leftovers recovery
0 SpA Mega Tyranitar Ice Beam vs. 4 HP / 0 SpD Solid Rock Rhyperior in Sand: 102-120 (27.4 - 32.2%) -- guaranteed 4HKO
Offensive:
252+ Atk Choice Band Rhyperior Earthquake vs. 16 HP / 0 Def Azumarill: 342-403 (99.1 - 116.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Rhyperior Earthquake vs. 248 HP / 252+ Def Mega Scizor: 162-192 (47.2 - 55.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Rhyperior Megahorn vs. 252 HP / 252+ Def Tangrowth: 282-332 (69.8 - 82.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Rhyperior Stone Edge vs. 252 HP / 252+ Def Skarmory: 162-192 (48.5 - 57.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Rhyperior Earthquake vs. 0 HP / 0 Def Garchomp: 297-349 (83.1 - 97.7%) -- 25% chance to OHKO after Stealth Rock
252+ Atk Choice Band Rhyperior Earthquake vs. 236 HP / 0 Def Mega Blastoise: 243-286 (67.8 - 79.8%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Rhyperior Earthquake vs. 4 HP / 252+ Def Eviolite Chansey: 376-444 (58.5 - 69.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Rhyperior Earthquake vs. 248 HP / 252+ Def Mega Tyranitar: 306-362 (75.9 - 89.8%) -- guaranteed 2HKO
Other Options

Rhyperior learns the elemental punches, which can be used to eliminate specific targets, such as Ice Punch for Gliscor, Landorus-T, or Garchomp, and Fire Punch for Ferrothorn and Scizor. However, a SE punch has equal power to a STAB Stone Edge or Earthquake, so only run punches for specific targets.
Hammer Arm can be used against certain Fighting - weak Pokemon such as Chansey or Ferrothorn, and guarantees a OHKO on physically defensive Mega Tyranitar. But most of the time, all that is necessary is STAB EdgeQuake for Rhyperior to succeed.

Basically, Rhyperior is good, use him more!
 
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Is there a set for double dancer rhyperior? I've seen it used before and it's pretty decent.
EDIT: Wait nvm I just saw it.
 
252+ Atk Choice Band Rhyperior Earthquake vs. 16 HP / 0 Def Azumarill: 342-403 (99.1 - 116.8%) -- guaranteed OHKO after Stealth Rock

Azu's like totally run bulkier this, but even if Azu would they would deal far too much to Rhyperior for it to actually do anything else. A choice/LO set would one hit.

252+ Atk Choice Band Rhyperior Earthquake vs. 248 HP / 252+ Def Mega Scizor: 162-192 (47.2 - 55.9%) -- guaranteed 2HKO after Stealth Rock

I don't think Scizors ever run this bulky, but if they ever do they would have Roost and Knock Off and outheal Rhyperior.

252+ Atk Choice Band Rhyperior Megahorn vs. 252 HP / 252+ Def Tangrowth: 282-332 (69.8 - 82.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Tangrowth is faster and will likely one hit.

252+ Atk Choice Band Rhyperior Stone Edge vs. 252 HP / 252+ Def Skarmory: 162-192 (48.5 - 57.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Skarmory roosts through it and sets up.

252+ Atk Choice Band Rhyperior Earthquake vs. 236 HP / 0 Def Mega Blastoise: 243-286 (67.8 - 79.8%) -- guaranteed 2HKO after Stealth Rock

Blastoise is faster and will likely one hit.


Its Typing, SpDef, and Speed are just tooooo awful. Other physical tanks like Landorus-T can do it so much better.
 
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Azu's like totally run bulkier this, but even if Azu would they would deal far too much to Rhyperior for it to actually do anything else. A choice/LO set would one hit.



I don't think Scizors ever run this bulky, but if they ever do they would have Roost and Knock Off and outheal Rhyperior.



Tangrowth is faster and will likely one hit.



Skarmory roosts through it and sets up.



Blastoise is faster and will likely one hit.


Its Typing, SpDef, and Speed are just tooooo awful. Other physical tanks like Landorus-T do it so much better.
The calcs are more of a demonstration of power more than anything else. Of course you wouldn't leave in Rhyperior against Blastoise or Azumarill, that's idiotic and not the point of Rhyperior. The point of Rhyperior is to serve as the most reliable birdspam check out there.
 
Rhyperior is a pretty sweet Flyspam and Charizard X counter, though you need to watch out for Will-O-Wisp from Talonflame and Zard.

+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 212 HP / 252 Def Rhyperior: 187-222 (44.1 - 52.3%) -- guaranteed 3HKO after Leftovers recovery
44+ Atk Rhyperior Earthquake vs. 144 HP / 0 Def Mega Charizard X: 300-354 (90 - 106.3%) -- 37.5% chance to OHKO

+2 252 Atk Mega Pinsir Close Combat vs. 212 HP / 252 Def Solid Rock Rhyperior: 294-346 (69.3 - 81.6%) -- guaranteed 2HKO after Leftovers recovery
44+ Atk Rhyperior Ice Punch vs. 0 HP / 4 Def Mega Pinsir: 140-166 (51.6 - 61.2%) -- guaranteed 2HKO

252 Atk Choice Band Staraptor Close Combat vs. 212 HP / 252 Def Solid Rock Rhyperior: 183-216 (43.1 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
44+ Atk Rhyperior Ice Punch vs. 0 HP / 4 Def Staraptor: 218-258 (70 - 82.9%) -- guaranteed 2HKO

252 Atk Liechi Berry Talonflame Natural Gift (100 BP Grass) vs. 212 HP / 252 Def Solid Rock Rhyperior: 159-189 (37.5 - 44.5%) -- guaranteed 3HKO after Leftovers recovery


Didn't bother calcing Stone Edge since it KO's all the birds 100% of the time.
 
Rhyperior is a pretty sweet Flyspam and Charizard X counter, though you need to watch out for Will-O-Wisp from Talonflame and Zard.

+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 212 HP / 252 Def Rhyperior: 187-222 (44.1 - 52.3%) -- guaranteed 3HKO after Leftovers recovery
44+ Atk Rhyperior Earthquake vs. 144 HP / 0 Def Mega Charizard X: 300-354 (90 - 106.3%) -- 37.5% chance to OHKO

+2 252 Atk Mega Pinsir Close Combat vs. 212 HP / 252 Def Solid Rock Rhyperior: 294-346 (69.3 - 81.6%) -- guaranteed 2HKO after Leftovers recovery
44+ Atk Rhyperior Ice Punch vs. 0 HP / 4 Def Mega Pinsir: 140-166 (51.6 - 61.2%) -- guaranteed 2HKO

252 Atk Choice Band Staraptor Close Combat vs. 212 HP / 252 Def Solid Rock Rhyperior: 183-216 (43.1 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
44+ Atk Rhyperior Ice Punch vs. 0 HP / 4 Def Staraptor: 218-258 (70 - 82.9%) -- guaranteed 2HKO

252 Atk Liechi Berry Talonflame Natural Gift (100 BP Grass) vs. 212 HP / 252 Def Solid Rock Rhyperior: 159-189 (37.5 - 44.5%) -- guaranteed 3HKO after Leftovers recovery


Didn't bother calcing Stone Edge since it KO's all the birds 100% of the time.

Shouldn't the Close Combat calcs have them at -1 Def?
 
Shouldn't the Close Combat calcs have them at -1 Def?
My bad.

44+ Atk Rhyperior Ice Punch vs. -1 0 HP / 4 Def Mega Pinsir: 210-248 (77.4 - 91.5%) -- guaranteed 2HKO
44+ Atk Rhyperior Ice Punch vs. -1 0 HP / 4 Def Staraptor: 328-386 (105.4 - 124.1%) -- guaranteed OHKO


You KO after SR for Pinsir if it took the damage as vanilla form now, which is nice, but less are running CC and are now opting for Knock Off.
 
252 Atk Liechi Berry Talonflame Natural Gift (100 BP Grass) vs. 212 HP / 252 Def Solid Rock Rhyperior: 159-189 (37.5 - 44.5%) -- guaranteed 3HKO after Leftovers recovery
I love this calc because a lot of people assume that Natural Gift Talon can get by Rhyperior. It can't even get by at +2!

Now for my actual contribution. Rhyperior actually stacks up against Landorus-T rather well.

156+ Atk Landorus-T Earthquake vs. 212 HP / 252 Def Solid Rock Rhyperior: 180-213 (42.4 - 50.2%) -- guaranteed 3HKO after Leftovers recovery

That the most that Scarf Lando-T or Pivot Lando-T can do (that calc used standard Scarf-T). In return:

-1 44+ Atk Rhyperior Ice Punch vs. 140 HP / 0 Def Landorus-T: 240-284 (67.7 - 80.2%) -- guaranteed 2HKO after Leftovers recovery
44+ Atk Rhyperior Ice Punch vs. 140 HP / 0 Def Landorus-T: 360-424 (101.6 - 119.7%) -- guaranteed OHKO

So it either screws Lando-T or it really screws Lando-T. Also, I find Chesnaught works as an effective partner because he bodies all the physical things that give Rhyp trouble, and Rhyp does the same for him. I'll elaborate more on that later.
 
I love this calc because a lot of people assume that Natural Gift Talon can get by Rhyperior. It can't even get by at +2!

Now for my actual contribution. Rhyperior actually stacks up against Landorus-T rather well.

156+ Atk Landorus-T Earthquake vs. 212 HP / 252 Def Solid Rock Rhyperior: 180-213 (42.4 - 50.2%) -- guaranteed 3HKO after Leftovers recovery

That the most that Scarf Lando-T or Pivot Lando-T can do (that calc used standard Scarf-T). In return:

-1 44+ Atk Rhyperior Ice Punch vs. 140 HP / 0 Def Landorus-T: 240-284 (67.7 - 80.2%) -- guaranteed 2HKO after Leftovers recovery
44+ Atk Rhyperior Ice Punch vs. 140 HP / 0 Def Landorus-T: 360-424 (101.6 - 119.7%) -- guaranteed OHKO

So it either screws Lando-T or it really screws Lando-T. Also, I find Chesnaught works as an effective partner because he bodies all the physical things that give Rhyp trouble, and Rhyp does the same for him. I'll elaborate more on that later.
That EV spread for lando-t is not optimal, I don't know why it was the chosen one on the analysis.
I'm currently writing the revamp for lando-t, and the choice scarf set runs max attack. Also, any competent player would just slap on max attack on a lando-t without thinking about it, imo.
E: to summarize, rhyperior is not a great switch in to offensive landorus-t (scarf or double dance) but it won't take much from the defensive set as it should not run any attack evs.
 
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Rhyperior is a pretty sweet Flyspam and Charizard X counter, though you need to watch out for Will-O-Wisp from Talonflame and Zard.
Well, the ResTalk set in the OP is mostly inferior to standard defensive Rhyperior, but it allows him to get recovery and avoid status w/ Rest, therefore full countering any (even Liechi SD + Natural Gift) Talonflame or Charizard-X. Also, Liechi is generally inferior to Shuca, since Heatran is really Talonflame's most ubiquitous counter.

Azu's like totally run bulkier this, but even if Azu would they would deal far too much to Rhyperior for it to actually do anything else. A choice/LO set would one hit.



I don't think Scizors ever run this bulky, but if they ever do they would have Roost and Knock Off and outheal Rhyperior.



Tangrowth is faster and will likely one hit.



Skarmory roosts through it and sets up.




Blastoise is faster and will likely one hit.


Its Typing, SpDef, and Speed are just tooooo awful. Other physical tanks like Landorus-T can do it so much better.
First, those are Azu's standard Assault Vest EVs, and the given Banded set runs enough speed to outspeed up to 164 Spe Azu, and that fast isn't common AFAIK.
I chose the Defog support MegaZor set, just as it was the bulkiest. Rhyperior's Banded set's Speed also outruns regular Scizor, though he needs Jolly for MegaZor.
Tangrowth also needs 164 Speed to outrun Rhyperior, and generally focuses on bulk / offenses. The Banded set's speed maxes out at outspeeding 0 Spe Skarm by one point, although if they speed creep, just invest one more speed point (you can, at 252, outspeed 4 Spe Skarm). Blastoise you don't outspeed, he wins here.
less are running CC and are now opting for Knock Off.
Running Knock Off means Rhyperior walls him even more, and even with no defense drops, easily OHKOs with Rock Slide.
 
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i think rhyperior is a very great poke after pinsir + diggersby trend started becoming popular. it can take all of these mons hits and retaliate. altho it dies to specs mag which sucks but it can live a flash cannon if it is scarf.
252 SpA Magnezone Flash Cannon vs. 248 HP / 0 SpD Solid Rock Rhyperior: 316-375 (72.9 - 86.6%) -- guaranteed 2HKO after Leftovers recovery
(oh yeah screw the adamant spread, impish is better)
(BAN ME PLEASE)sby:
252+ Atk Huge Power Diggersby Earthquake vs. 248 HP / 252+ Def Solid Rock Rhyperior: 190-225 (43.8 - 51.9%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Rhyperior Earthquake vs. 4 HP / 0 Def Diggersby: 178-211 (57 - 67.6%) -- guaranteed 2HKO

pinsir:
252 Atk Mega Pinsir Earthquake vs. 248 HP / 252+ Def Solid Rock Rhyperior: 112-133 (25.8 - 30.7%) -- 3.3% chance to 4HKO after Leftovers recovery
0- SpA Mega Pinsir Hidden Power Water vs. 248 HP / 0 SpD Solid Rock Rhyperior: 135-159 (31.1 - 36.7%) -- guaranteed 4HKO after Leftovers recovery D:
0 Atk Rhyperior Stone Edge vs. 0 HP / 4 Def Mega Pinsir: 492-580 (181.5 - 214%) -- guaranteed OHKO

ppl just use this pile of steaming shit apparently ppl pay attention to the smallest things. well done salAmEnce
 
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i think rhyperior is a very great poke after pinsir + diggersby trend started becoming popular. it can take all of these mons hits and retaliate. altho it dies to specs mag which sucks but it can live a flash cannon if it is scarf.
252 SpA Magnezone Flash Cannon vs. 248 HP / 0 SpD Solid Rock Rhyperior: 316-375 (72.9 - 86.6%) -- guaranteed 2HKO after Leftovers recovery

(oh yeah screw the adamant spread, impish is better)

(BAN ME PLEASE)sby:
252+ Atk Huge Power Diggersby Earthquake vs. 248 HP / 252+ Def Solid Rock Rhyperior: 190-225 (43.8 - 51.9%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Rhyperior Earthquake vs. 4 HP / 0 Def Diggersby: 178-211 (57 - 67.6%) -- guaranteed 2HKO

pinsir:
252 Atk Mega Pinsir Earthquake vs. 248 HP / 252+ Def Solid Rock Rhyperior: 112-133 (25.8 - 30.7%) -- 3.3% chance to 4HKO after Leftovers recovery
0- SpA Mega Pinsir Hidden Power Water vs. 248 HP / 0 SpD Solid Rock Rhyperior: 135-159 (31.1 - 36.7%) -- guaranteed 4HKO after Leftovers recovery D:
0 Atk Rhyperior Stone Edge vs. 0 HP / 4 Def Mega Pinsir: 492-580 (181.5 - 214%) -- guaranteed OHKO

ppl just use this pile of steaming shit

Please don't call Rhyperior a steaming pile of shit. Also while those calc's are nice it's usually best to calculated pinsir at at least +2 as you are most likely getting in on him after he sets up and close combat is a tiny bit more prevalent that EQ (but really? HP Water?!). Not to mention they are all pretty much up in the OP for the uninitiated (all should know the might of the Thy ground/rock God).


Anyway even though Rhy is a great defensive birdspam check, I always loved using his double dance set to help rip trough some unprepared teams. It was specialty funny early XY with a rock Polish WP set but either or the big Guy I've always found a nice use for and am always happy to see him living it up in whatever role he can perform.
 
I love Rhyperior, I agree a very underrated threat, i guess people don't use it cause of how ugly it is, seriously gotta be one of the ugliest designs (sorry if you like it)
Yes, With Bird Spam being common, being able to counter it is a great asset to Rhyperior, as well as checking The S Rank Zard X is a huge boom. I haven't used a Rock polish set, but i might try it. I guess people turn Rhyperior down for a team spot is his lack of recovery outside of lefties. Sure this thing takes physical x2, hell this thing has a small chance to live Brelooms bullet seed when it hits 3 times if its fully Defensive, but in such a Heavy Offensive Metagame, Rhyperior gets worn down very fast, and thats what i think discourages people from using it. This guy is just one of those pokemon i wanna see used more but isn't.
 
It is what it is. He is a damn fun Mon just one that has to be used cause you want to not just cause you can like say Char X or Azu (like easily spashable Mons you can put on a team).

I love Rhyperior, I agree a very underrated threat, i guess people don't use it cause of how ugly it is, seriously gotta be one of the ugliest designs (sorry if you like it)
Yes, With Bird Spam being common, being able to counter it is a great asset to Rhyperior, as well as checking The S Rank Zard X is a huge boom. I haven't used a Rock polish set, but i might try it. I guess people turn Rhyperior down for a team spot is his lack of recovery outside of lefties. Sure this thing takes physical x2, hell this thing has a small chance to live Brelooms bullet seed when it hits 3 times if its fully Defensive, but in such a Heavy Offensive Metagame, Rhyperior gets worn down very fast, and thats what i think discourages people from using it. This guy is just one of those pokemon i wanna see used more but isn't.


Course I haven't used it in the current Meta so i couldnt even begin to say what EVs you would want for it or if you could still do WP.
 
pinsir:

0- SpA Mega Pinsir Hidden Power Water vs. 248 HP / 0 SpD Solid Rock Rhyperior: 135-159 (31.1 - 36.7%) -- guaranteed 4HKO after Leftovers recovery D:
no, hp water pinsir is a great rhyperior lure. #HPWaterNewMeta
252 SpA Mega Pinsir Hidden Power Water vs. 248 HP / 0 SpD Solid Rock Rhyperior: 204-243 (47.1 - 56.1%) -- 77.3% chance to 2HKO after Stealth Rock and Leftovers recovery
Specs regular Pinsir does up to 70% to phys. def Rhyperior. That's literally the only way to get around Rhyperior for Pinsir.
 
no, hp water pinsir is a great rhyperior lure. #HPWaterNewMeta
252 SpA Mega Pinsir Hidden Power Water vs. 248 HP / 0 SpD Solid Rock Rhyperior: 204-243 (47.1 - 56.1%) -- 77.3% chance to 2HKO after Stealth Rock and Leftovers recovery
Specs regular Pinsir does up to 70% to phys. def Rhyperior. That's literally the only way to get around Rhyperior for Pinsir.
I really hope you are joking... Hp water is legit only for rhyperior there is no reason to use it on mega pinsir as long as you have other pokes on your team to beat rhyperior.
 
no, hp water pinsir is a great rhyperior lure. #HPWaterNewMeta
252 SpA Mega Pinsir Hidden Power Water vs. 248 HP / 0 SpD Solid Rock Rhyperior: 204-243 (47.1 - 56.1%) -- 77.3% chance to 2HKO after Stealth Rock and Leftovers recovery
Specs regular Pinsir does up to 70% to phys. def Rhyperior. That's literally the only way to get around Rhyperior for Pinsir.
Obvious troll is obvious
 
i thnk that if you deem something viable, its viable. Your team is based on your outlook on competitive play and what will be faced in the meagre.

Rhypernoir is usefull, you just need to be causious about when you send it out. No good using it against mewtwo y, but s soon as the time is right rhypernoir can serve as an effective counter that can setup while attempting a sweep.
 
First things first, second set...
Rhyperior @ Assault Vest
Ability: Solid Rock
EVs: 252 HP, 252 Atk, 4 SpD
Nature: Adamant
- Stone Edge
- Earthquake
- Megahorn
- Dragon Tail / Aqua Tail



I don't believe that Rhyperior is a "steamy pile of shit," but it does have it's share fair of problems... If it lacks Assault Vest, it's horrible SpD is too glaring to ignore. If it does use an AV, it has just about no recovery. It requires wish support on that aspect. If it gets burned, it's large 416 attack (if it has max attack investment + adamant) gets cut in half to a measly 213, and becomes either set up bait or a vegetable.
Also, it's weak to a crap ton of common attack types, including Fighting, Water, and Ice. Not the best thing for a defensive mon.
Lastly, has anybody actually TRIED these sets? They may look good on paper, but it might function differently while in play.
 
First things first, second set...




I don't believe that Rhyperior is a "steamy pile of shit," but it does have it's share fair of problems... If it lacks Assault Vest, it's horrible SpD is too glaring to ignore. If it does use an AV, it has just about no recovery. It requires wish support on that aspect. If it gets burned, it's large 416 attack (if it has max attack investment + adamant) gets cut in half to a measly 213, and becomes either set up bait or a vegetable.
Also, it's weak to a crap ton of common attack types, including Fighting, Water, and Ice. Not the best thing for a defensive mon.
Lastly, has anybody actually TRIED these sets? They may look good on paper, but it might function differently while in play.
I don't think it is meant to deal with special pokes. Woukd you send out blissey against mega mewtwo x. It has a purpose that is severely underrated
 
I don't think it is meant to deal with special pokes. Woukd you send out blissey against mega mewtwo x. It has a purpose that is severely underrated
That's muh problem... due to it's lower special bulk, it forces a switch, bringing momentum for your opponent. Greninja is so prevalent in this metagame, that this is how I see it going down:
Opponent sends out Greninja.
Come back Rhyperior! Go Chansey!
Greninja used U-Turn!
Opponent sent out Terrakion!


That's not exactly the most comforting thing ever... they might just pull a double switch if they lack U-Turn but whatever. Other things to consider is that Azu cleanly 2hko's it, and I'm pretty sure that Scizor can set up on it. Some of these are flaws that Chansey have as well, but whatever. Max I could see it is B- I guess. Actually looking through the calcs, it's pretty damn bulky, I'll try it. Also it's like 4 in the morning where I am so sorry if I'm being retarded... I'll look at this in a few hours and thing "what the hell was I thinking posting this shit."
 
That's muh problem... due to it's lower special bulk, it forces a switch, bringing momentum for your opponent. Greninja is so prevalent in this metagame, that this is how I see it going down:
Opponent sends out Greninja.
Come back Rhyperior! Go Chansey!
Greninja used U-Turn!
Opponent sent out Terrakion!


That's not exactly the most comforting thing ever... they might just pull a double switch if they lack U-Turn but whatever. Other things to consider is that Azu cleanly 2hko's it, and I'm pretty sure that Scizor can set up on it. Some of these are flaws that Chansey have as well, but whatever. Max I could see it is B- I guess. Actually looking through the calcs, it's pretty damn bulky, I'll try it. Also it's like 4 in the morning where I am so sorry if I'm being retarded... I'll look at this in a few hours and thing "what the hell was I thinking posting this shit."

What you've got to look at is a scenario where this poke is being used for its purpose. Any pokemon has flaws. Eg mega gengar switches ou
 
That's muh problem... due to it's lower special bulk, it forces a switch, bringing momentum for your opponent. Greninja is so prevalent in this metagame, that this is how I see it going down:
Opponent sends out Greninja.
Come back Rhyperior! Go Chansey!
Greninja used U-Turn!
Opponent sent out Terrakion!


That's not exactly the most comforting thing ever... they might just pull a double switch if they lack U-Turn but whatever. Other things to consider is that Azu cleanly 2hko's it, and I'm pretty sure that Scizor can set up on it. Some of these are flaws that Chansey have as well, but whatever. Max I could see it is B- I guess. Actually looking through the calcs, it's pretty damn bulky, I'll try it. Also it's like 4 in the morning where I am so sorry if I'm being retarded... I'll look at this in a few hours and thing "what the hell was I thinking posting this shit."
Rhyperior is not a stallmon. It can be a momentum killer, sure. However, the offensive Tank set is probably the single strongest offensive answer to BirdSpam available. Anything else it stacks up against well (a surprisingly high amount of things) is just a bonus. Also:

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP, 44 Atk, 252 Def
Nature: Adamant
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail / Roar / Megahorn / Ice Punch

I use this set, but with Ice Punch in the last slot over other options. Ice Punch nails Lando-T on the switch, hits Gliscor hard, and is a safer way of taking down Garchomp and Dragonite. Rhyperior really shouldn't be phazing, that's not exactly high on it's list of priorities.
 
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