Right, I've been using a few of these "lol, wtf, are you serious" moves that have worked surprisingly well. And now that I've had a few debates with Ikaeru, I think I should start this thread; these moves need discussion.
The moves in discussion are ghost-type Curse, Memento Healing Wish and Lunar Dance. Unfortunately, I have very little experience in the last two, aside from seeing it as a "get a 2nd chance, don't mess up this time" type of move. The first two...
The most common users of ghost-type Curse are Gengar and Dusknoir. As most battlers know, this curse depletes a quarter of an opponent's HP each turn while you sacrifice half your maximum health. These would work against the likes of a strong wall like Blissey, and Dusknoir in particular would benefit from Curse and Pain Split.
Memento is the move I'm most familiar with, as either Sylver on Wifi or Kokirin on Shoddy. Memento definitely cripples sweepers, halving both thier attack and special attack. Since quite a few people have been starting to run Memento Jumpluff, I might as well post my idea that I've been using from almost the start of Shoddy...
Code ATA Jumpluff~Hot Rock
Chlorophyll ability
Timid Nature, 188def/68spdef/252spd
Sleep Powder
Sunny Day
Reflect
Memento
Jumpluff sleeps the counter switch, and sets up Sunny Day to outspeed scarfers. If possible, she then sets up reflect (or reflects first if there's Stealth Rock still up), and finally initializes "Code Ashes to Ashes" on anything not named Metagross or Reg...I'm pretty sure people know what pokemon follows...(Ok, fine, it's a Charizard)...I wonder if Memento should at least get a mention on the Jumpluff analysis...
Anyway, this metagame emphasizes the importance of free switch-ins, causing either brutal damage, or equally brutal setups. Some battlers might even sacrifice for that free switch-in. Pokemon with these suicide moves make that ultimate sacrifice...and it depends on the trainer what the results of thier gamble pay off as...
The moves in discussion are ghost-type Curse, Memento Healing Wish and Lunar Dance. Unfortunately, I have very little experience in the last two, aside from seeing it as a "get a 2nd chance, don't mess up this time" type of move. The first two...
The most common users of ghost-type Curse are Gengar and Dusknoir. As most battlers know, this curse depletes a quarter of an opponent's HP each turn while you sacrifice half your maximum health. These would work against the likes of a strong wall like Blissey, and Dusknoir in particular would benefit from Curse and Pain Split.
Memento is the move I'm most familiar with, as either Sylver on Wifi or Kokirin on Shoddy. Memento definitely cripples sweepers, halving both thier attack and special attack. Since quite a few people have been starting to run Memento Jumpluff, I might as well post my idea that I've been using from almost the start of Shoddy...
Code ATA Jumpluff~Hot Rock
Chlorophyll ability
Timid Nature, 188def/68spdef/252spd
Sleep Powder
Sunny Day
Reflect
Memento
Jumpluff sleeps the counter switch, and sets up Sunny Day to outspeed scarfers. If possible, she then sets up reflect (or reflects first if there's Stealth Rock still up), and finally initializes "Code Ashes to Ashes" on anything not named Metagross or Reg...I'm pretty sure people know what pokemon follows...(Ok, fine, it's a Charizard)...I wonder if Memento should at least get a mention on the Jumpluff analysis...
Anyway, this metagame emphasizes the importance of free switch-ins, causing either brutal damage, or equally brutal setups. Some battlers might even sacrifice for that free switch-in. Pokemon with these suicide moves make that ultimate sacrifice...and it depends on the trainer what the results of thier gamble pay off as...