Other Creative / Underrated Sets Thread (Read the thread, NO SHITTY GIMMICKS)

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LURE SHARP

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Aerial Ace

That Bisharp is a very good lure for Keldeo and Mega-Heracross, both enter in his Knock Off (Keldeo also iron head) and force the switch, but with this set we can fuck both, with an easy predict.

CALCS:

252+ Atk Life Orb Bisharp Aerial Ace vs. 0 HP / 0 Def Keldeo: 200-237 (61.9 - 73.3%) -- guaranteed 2HKO (If Keldeo lost 35% of his hp, bisharp can be kill)
252+ Atk Life Orb Bisharp Aerial Ace vs. 40 HP / 0 Def Mega Heracross: 322-385 (103.5 - 123.7%) -- guaranteed OHKO (NICE)
 
LURE SHARP

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Aerial Ace

That Bisharp is a very good lure for Keldeo and Mega-Heracross, both enter in his Knock Off (Keldeo also iron head) and force the switch, but with this set we can fuck both, with an easy predict.

CALCS:

252+ Atk Life Orb Bisharp Aerial Ace vs. 0 HP / 0 Def Keldeo: 200-237 (61.9 - 73.3%) -- guaranteed 2HKO (If Keldeo lost 35% of his hp, bisharp can be kill)
252+ Atk Life Orb Bisharp Aerial Ace vs. 40 HP / 0 Def Mega Heracross: 322-385 (103.5 - 123.7%) -- guaranteed OHKO (NICE)
also breloom, and Keldeo can be finished with sucker punch if you're lucky with the rolls. Reminds of the Bisharp of one of the Elite 4's of Unova..
 
I present:
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Wallbreaker Latios

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Dragon Pulse
- Psyshock
- Hidden Power [Fire]
- Calm Mind

Yeah, a weird take on Latios. Normally you want all the speed you can get your hands on. However, after screwing around on PS the other day, I created this beautiful monster. After a Calm Mind, Latios wrecks everything on standard stall teams outside of Heatran and Mandibuzz, and Heatran can only kill it with Toxic damage and Mandi has to have significant SDef investment. Standard three attacking move spread, except with Dragon Pulse over Draco Meteor for long-term sustainability. With a Modest nature and HP Fire Latios still clocks in above 252+ speed base 95s and 252 speed base 100s, allowing it to retain some utility against offensive teams. Modest is necessary for scoring some important OHKOs and 2HKOs. Even with uninvested defenses, it can still be a bear to take down at +1 SDef. LO damage can be it's worst enemy, but nine or ten attacks is more than enough to cause some serious damage, and you can also add wish support if need be. Usually by the time this Latios is whittled down to nothing it takes at minimum two or three things with it (usually more), allowing something else to finish the job. Again, maybe not as good as LO Timid Latios, but this has more staying power, more special bulk, and is still pretty dang fast. Now for some calcs:

Stall Based Calcs
+1 252+ SpA Life Orb Latios Psyshock vs. 252 HP / 240+ Def Mega Venusaur: 351-416 (96.4 - 114.2%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Life Orb Latios Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 372-438 (57.9 - 68.2%) -- guaranteed 2HKO after Stealth Rock
+1 252+ SpA Life Orb Latios Hidden Power Fire vs. 252 HP / 240 SpD Skarmory: 281-333 (84.1 - 99.7%) -- 75% chance to OHKO after Stealth Rock
+1 252+ SpA Life Orb Latios Hidden Power Fire vs. 252 HP / 4 SpD Skarmory: 374-442 (111.9 - 132.3%) -- guaranteed OHKO
+1 252+ SpA Life Orb Latios Dragon Pulse vs. 252 HP / 4 SpD Slowbro: 356-421 (90.3 - 106.8%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Life Orb Latios Dragon Pulse vs. 244 HP / 192+ SpD Gliscor: 274-324 (77.8 - 92%) -- 31.3% chance to OHKO after Stealth Rock
+1 252+ SpA Life Orb Latios Dragon Pulse vs. 252 HP / 4 SpD Gliscor: 374-442 (105.6 - 124.8%) -- guaranteed OHKO
+1 252+ SpA Life Orb Latios Hidden Power Fire vs. 240 HP / 52 SpD Eviolite Doublade: 302-356 (94.6 - 111.5%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Life Orb Latios Psyshock vs. 248 HP / 0 Def Heatran: 133-157 (34.5 - 40.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Life Orb Latios Psyshock vs. 248 HP / 0 Def Heatran: 177-209 (45.9 - 54.2%) -- 96.9% chance to 2HKO after Stealth Rock and Leftovers recovery

Other Calcs
+1 252+ SpA Life Orb Latios Psyshock vs. 16 HP / 0 Def Azumarill: 337-398 (97.6 - 115.3%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Life Orb Latios Dragon Pulse vs. 252 HP / 104+ SpD Mew: 243-289 (60.1 - 71.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (Loses the LO, but survives the Knock Off healthily enough and keeps chugging)
+1 252+ SpA Life Orb Latios Dragon Pulse vs. 0 HP / 0 SpD Landorus: 359-422 (112.5 - 132.2%) -- guaranteed OHKO

*I'll add more calcs later
 
Fucking geopass is poisoning the ladder and we could all start running spdeff rachi (hp ground) and we all know how garbage that is. what i like to share is just a simple lum berry bisharp, and it works wonders.

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

Basically you just stall out as many reflect turns as possible and then get it in on Whimsicotts Memento.
http://replay.pokemonshowdown.com/ou-172799047 <- knock off ohko smeagle through reflect at plus two :] I dont have much to add, you lose some power as you dont have the lo/black glasses but else way its pretty much the same.


+2 252+ Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 0 Def Smeargle through Reflect: 375-442 (119.4 - 140.7%) -- guaranteed OHKO

+2 252+ Atk Bisharp Knock Off (97.5 BP) vs. +3 252 HP / 0 Def Smeargle through Reflect: 150-177 (47.7 - 56.3%) -- 85.9% chance to 2HKO <- cya power herp

I will add more replays ^^
 
Fucking geopass is poisoning the ladder and we could all start running spdeff rachi (hp ground) and we all know how garbage that is. what i like to share is just a simple lum berry bisharp, and it works wonders.

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

Basically you just stall out as many reflect turns as possible and then get it in on Whimsicotts Memento.
http://replay.pokemonshowdown.com/ou-172799047 <- knock off ohko smeagle through reflect at plus two :] I dont have much to add, you lose some power as you dont have the lo/black glasses but else way its pretty much the same.


+2 252+ Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 0 Def Smeargle through Reflect: 375-442 (119.4 - 140.7%) -- guaranteed OHKO

+2 252+ Atk Bisharp Knock Off (97.5 BP) vs. +3 252 HP / 0 Def Smeargle through Reflect: 150-177 (47.7 - 56.3%) -- 85.9% chance to 2HKO <- cya power herp

I will add more replays ^^

Not bad. Geopass IS a huge problem for some teams, so having a gorgeous way to deal with it like this set can provide is stellar. However, I have to point out that there is still a lot of finagling that can be done depending on your tastes. You could run lefties with substitute to dodge status and keep up some passive healing, or keep the lum AND add sub to double dodge status and absorb a hit, leading to easier knock offs/better predicts for sucker punch. Ideally you'd run one of these moves over pursuit, so long as you don't absolutely NEED that to deal with the latis or something (but since latios IS often a member of these teams for it's ability to use screens and memento, you may want to hang on to pursuit just in case). Or, if you really had trouble with the opponent's screens on these kinds of teams, Sharp can run Brick Break to smash them outright. Bisharp really is a fantastic counter to GeoPass teams, as it can wreck just about anything they try to do. Great 'mon. Great set. 'Nuff said.
 
Not bad. Geopass IS a huge problem for some teams, so having a gorgeous way to deal with it like this set can provide is stellar. However, I have to point out that there is still a lot of finagling that can be done depending on your tastes. You could run lefties with substitute to dodge status and keep up some passive healing, or keep the lum AND add sub to double dodge status and absorb a hit, leading to easier knock offs/better predicts for sucker punch. Ideally you'd run one of these moves over pursuit, so long as you don't absolutely NEED that to deal with the latis or something (but since latios IS often a member of these teams for it's ability to use screens and memento, you may want to hang on to pursuit just in case). Or, if you really had trouble with the opponent's screens on these kinds of teams, Sharp can run Brick Break to smash them outright. Bisharp really is a fantastic counter to GeoPass teams, as it can wreck just about anything they try to do. Great 'mon. Great set. 'Nuff said.
All your points are very correct, but what i tried to do when i searched for a counter was:
1. it had to be very consistent, and had to be able to counter many vareations of the team (taunt smeagle etc.)
2. it should not be gimmicky outside of a geopass counter
So while brick break and sub is very nice, its not necessary to counter the tactic.
but i guess all you really need is knock off and lum berry, the rest of the set can be whatever ^^
 
The problem with that Bisharp set is that any decent player with more than half a brain would not Memento when they know a Bisharp is on the opponents team. That Bisharp is still playing into a lot of 50/50s in case of a double switch to Smeargle, who still gets up Geomancy and Cotton Guard 100% of the time if it goes Geomancy first. IF Geopass is really a problem, instead of using Defiant Bisharp, Defiant Thundurus would be a better solution. Whimsicott tends to Taunt as Thundurus switches in in case of Prankster Taunt. If it does, you get to +2 next turn on the Memento. If it Mementoes straight away, you get to +2 and OHKO Smeargle with Superpower, or do something with Knock Off. Then you can go ahead and run Taunt or Lum Berry as you like.
 
I actually think Lum Berry Bisharp has some merit, though it's not really for beating GeoPass. The merit behind Lum Berry Bisharp is beating any Mew, including fast ones. With Mew being so good in the current metagame, this is crucial. It also makes Bisharp able to switch into the likes of Slowbro more comfortably because it can absorb one Scald burn.
 
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Latios @ Damp Rock
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rain Dance
- Memento
- Thunder
- Surf

Rain is actually pretty good if you build it right; it pretty much boils down to setting up your weather and spamming Hydro Pump with Specs Kingdra and Omastar. However, Politoed can't always do everything on its own, so I tried to find something else that can setup Rain on stuff that Politoed struggles against. I went with Latios, as Politoed struggles with Electric-types like Mega Manectric. Latios also deals with Keldeo which Rain sweepers can't OHKO and Rain usually has nothing to switch in against. Another nice feature of this set is that Latios baits in Tyranitar and Heatran like no other; if you setup Rain Dance as they come in, Surf does solid damage:

252 SpA Latios Surf vs. 248 HP / 8 SpD Tyranitar in Rain: 294-348 (72.9 - 86.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Latios Surf vs. 248 HP / 220+ SpD Heatran in Rain: 210-248 (54.5 - 64.4%) -- guaranteed 2HKO after Leftovers recovery

Thunder also hits Azumarill reasonably hard and gives good coverage with Surf. Finally you have Memento, which lets you get in your Rain sweeper safely and with the most amount of Rain turns. Also gives Kabutops the chance to setup a Swords Dance occasionally which facilitates sweeping. It doesn't hit all that hard without a Life Orb but Latios is a good pivot for special attacks which Rain teams definitely appreciate. So I'd definitely try this set if you're going to use Rain.
 
pkrs197.gif

Latios @ Damp Rock
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rain Dance
- Memento
- Thunder
- Surf

Rain is actually pretty good if you build it right; it pretty much boils down to setting up your weather and spamming Hydro Pump with Specs Kingdra and Omastar. However, Politoed can't always do everything on its own, so I tried to find something else that can setup Rain on stuff that Politoed struggles against. I went with Latios, as Politoed struggles with Electric-types like Mega Manectric. Latios also deals with Keldeo which Rain sweepers can't OHKO and Rain usually has nothing to switch in against. Another nice feature of this set is that Latios baits in Tyranitar and Heatran like no other; if you setup Rain Dance as they come in, Surf does solid damage:

252 SpA Latios Surf vs. 248 HP / 8 SpD Tyranitar in Rain: 294-348 (72.9 - 86.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Latios Surf vs. 248 HP / 220+ SpD Heatran in Rain: 210-248 (54.5 - 64.4%) -- guaranteed 2HKO after Leftovers recovery

Thunder also hits Azumarill reasonably hard and gives good coverage with Surf. Finally you have Memento, which lets you get in your Rain sweeper safely and with the most amount of Rain turns. Also gives Kabutops the chance to setup a Swords Dance occasionally which facilitates sweeping. It doesn't hit all that hard without a Life Orb but Latios is a good pivot for special attacks which Rain teams definitely appreciate. So I'd definitely try this set if you're going to use Rain.
Good idea, though i think that Life Orb is still a better option. Rain Dance is really cool to keep momentum against Tyranitar and boost your Swift Swim users if Politoed has been KOed or you don't to bring it out for whatever reason, but seeing as how Latios shouldn't be always played as a suicide lead like Damp Rock Deoxys-S did, the extra power from Life Orb is really appreciated:
  • 252 SpA Life Orb Latios Thunder vs. 240 HP / 0 SpD Assault Vest Azumarill: 250-296 (62.3 - 73.8%) -- guaranteed 2HKO after Stealth Rock
  • 252 SpA Life Orb Latios Surf vs. 248 HP / 8 SpD Mega Tyranitar in Rain: 325-385 (80.6 - 95.5%) -- 56.3% chance to OHKO after Stealth Rock
  • 252 SpA Life Orb Latios Surf vs. 0 HP / 0 SpD Mega Gardevoir in Rain: 148-175 (53.4 - 63.1%) -- guaranteed 2HKO
  • 252 SpA Life Orb Latios Surf vs. 4 HP / 0 SpD Bisharp in Rain: 257-304 (94.4 - 111.7%) -- 68.8% chance to OHKO
With Life Orb, even a third attack, such as Psyshock, to actually threaten Mega Venusaur, is also really useful. But anyway, Rain Dance + Memento Latios seems as a very cool idea in theory, no matter the item!
 
just pointing out that for a while i've been using lum bisharp because it's amazing, mew hasn't died down in usage yet so it's great to be able to basically say "fuck you" while you burn them and ko the mew. i don't really think missing out on blackglasses / life orb is that bad which makes lum bisharp definitely a viable option and it really helps on mew weak teams because a lot of the time it's kinda difficult to make mew easier to deal with, especially since they're all running more and more creep nowadays @_@
 
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Weavile @ Life Orb
Ability: Pickpocket
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance / Low Kick
- Knock Off
- Ice Punch / Ice Shard
- Poison Jab

Idk if this was mentioned already, but here is a pretty cool set that I used during smog tour today. I used SD + Poison Jab KO's Clefable and Azumarill, but if you run low kick you have to predict the clefable switch in and just damage azumarill a little to KO with poison jab. This thing pairs well with dragons and greninja. It gets rid of fairies allowing for dragons to spam dragon moves, and for greninja to destroy everything fairly easy. Low Kick is also nice for luring in heatrans, but low kick is fairly standard and obvious. SD is better in my opinion, but because of weavile frailty, it is easy to kill before SD. I usually try to SD on the turn they are bringing in there fairy to counter this thing. A fun and cool set to run overall.

2 replays :3

game against someone in ou room
http://pokemonshowdown.com/replay/ou-174884659

smog tour round 2
http://pokemonshowdown.com/replay/smogtours-ou-26381
 
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Agility BP Scizor
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 52 Def / 208 Spe
Jolly Nature
- Swords Dance
- Agility
- Baton Pass
- Bullet Punch / Roost

the inspiration behind the set was when i thought about making an offensive bp team cuz denisss showed us how it is still broken af with his shit screens team. I thought of smth bulky and I was tired of shit like scolipede, smeargle or nasty pass toge so i thought about using scizor. scizor has p guud bulk which was one of the things i immediately realized and that he could take priority p well.

however,this dude gets fk'd by mag. i kept rolling on the floor crying until i scrolled down and saw he had agility. i thought it would be a genius idea to lure in mag + fires. this basically sets up on everything that does not have a fire move or boosts. SD is there because it can lead to a scizor sweep (if you run bullet punch) or it can effectively pass to smth like dragonite or cube who needs that extra speed and appreciates the extra boost. bp is there for bp and the last slot is a toss up between roost and bullet punch. bullet punch gives you sweeping capabilities while roost is good if you need to set up lots of boosts. The spread is basically to outspeed the uncommon scarf keld (or latis i don't remember) and have as much bulk as possible to take hits.

Replays:
http://replay.pokemonshowdown.com/ou-175645893
http://replay.pokemonshowdown.com/ou-175059213
http://replay.pokemonshowdown.com/ou-173924270
 
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Aerodactyl (M) @ Aerodactylite
Ability: Pressure -> Tough Claws
EVs: 248 HP / 76 Atk / 108 Def / 76 Spe
Impish Nature
- Stone Edge
- Aerial Ace
- Roost
- Defog / Taunt

I've always been an a big fan of Mega Aerodactyl, as a full offensive set (not 4 attacks Aero, however) checks a ton of things due to it's awesome typing, and it also revenge kills virtually the entire metagame. It's most notable use is as an anti-BirdSpam weapon, as well as handling both Charizards well in one package. While a 252 Attack/252 Speed spread with an Adamant nature is more than good enough in most cases, this set gives Aero a lot more bulk for handling birds and dragons more consistently.

The moves are what they are, two STABs and Roost are required, while the last move can be used on whatever you need to. Fire Fang, Taunt, Ice Fang, and Defog are all more than viable options depending on the team. The speed EVs get Aero to a base speed of 355, allowing it to outspeed SD Talonflame and Thundurus-I. 355 is still more than enough speed to clean near the endgame as well. The defense EVs and Impish nature allow it to take Banded Staraptor's STAB attacks, even though that set is becoming a rarer and rarer sight on BirdSpam teams. The rest is dumped into Attack to hit as hard as possible. So if you are looking for a BirdSpam shutdown and are willing to use your Mega slot on that role, this is the answer to your prayers.

Staraptor
252 Atk Choice Band Reckless Staraptor Brave Bird or Double-Edge vs. 248 HP / 108+ Def Mega Aerodactyl: 153-181 (42.1 - 49.8%) -- guaranteed 3HKO
252 Atk Choice Band Staraptor Close Combat vs. 248 HP / 108+ Def Mega Aerodactyl: 171-202 (47.1 - 55.6%) -- 74.2% chance to 2HKO
252 Atk Reckless Staraptor Brave Bird or Double-Edge vs. 248 HP / 108+ Def Mega Aerodactyl: 102-121 (28 - 33.3%) -- 0% chance to 3HKO
252 Atk Staraptor Close Combat vs. 248 HP / 108+ Def Mega Aerodactyl: 114-135 (31.4 - 37.1%) -- 83% chance to 3HKO

76 Atk Mega Aerodactyl Stone Edge vs. 0 HP / 4 Def Staraptor: 396-468 (127.3 - 150.4%) -- guaranteed OHKO

Talonflame
+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 248 HP / 108+ Def Mega Aerodactyl: 157-186 (43.2 - 51.2%) -- 5.9% chance to 2HKO
+2 252 Atk Talonflame Flare Blitz vs. 248 HP / 108+ Def Mega Aerodactyl: 131-155 (36 - 42.6%) -- guaranteed 3HKO

76 Atk Mega Aerodactyl Stone Edge vs. 120 HP / 0 Def Talonflame: 784-928 (239.7 - 283.7%) -- guaranteed OHKO
76 Atk burned Mega Aerodactyl Stone Edge vs. 120 HP / 0 Def Talonflame: 392-464 (119.8 - 141.8%) -- guaranteed OHKO

Mega Pinsir
252 Atk Mega Pinsir Close Combat vs. 248 HP / 108+ Def Mega Aerodactyl: 138-163 (38 - 44.9%) -- guaranteed 3HKO
252 Atk Aerilate Mega Pinsir Return vs. 248 HP / 108+ Def Mega Aerodactyl: 114-135 (31.4 - 37.1%) -- 81.6% chance to 3HKO
+2 252 Atk Mega Pinsir Close Combat vs. 248 HP / 108+ Def Mega Aerodactyl: 275-324 (75.7 - 89.2%) -- guaranteed 2HKO
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 248 HP / 108+ Def Mega Aerodactyl: 89-105 (24.5 - 28.9%) -- 99.7% chance to 4HKO

76 Atk Mega Aerodactyl Stone Edge vs. 0 HP / 4 Def Mega Pinsir: 508-600 (187.4 - 221.4%) -- guaranteed OHKO

Charizard-X
252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 248 HP / 108+ Def Mega Aerodactyl: 177-208 (48.7 - 57.3%) -- 93.4% chance to 2HKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 248 HP / 108+ Def Mega Aerodactyl: 262-310 (72.1 - 85.3%) -- guaranteed 2HKO

76 Atk Mega Aerodactyl Stone Edge vs. 0 HP / 4 Def Mega Charizard X: 270-320 (90.9 - 107.7%) -- 43.8% chance to OHKO
76 Atk Mega Aerodactyl Stone Edge vs. 144 HP / 0 Def Mega Charizard X: 270-320 (81 - 96%) -- guaranteed 2HKO

Charizard-Y
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 0 SpD Mega Aerodactyl in Sun: 164-193 (45.1 - 53.1%) -- 32% chance to 2HKO
252 SpA Mega Charizard Y Solar Beam or Focus Blast vs. 248 HP / 0 SpD Mega Aerodactyl: 158-187 (43.5 - 51.5%) -- 8.2% chance to 2HKO

76 Atk Mega Aerodactyl Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 724-856 (243.7 - 288.2%) -- guaranteed OHKO
 
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Pangoro (M) @ Assault Vest
Ability: Scrappy
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Drain Punch/Storm Throw
- Fire Punch/Ice Punch
- Knock Off
- Iron Head

As you can see, this is a ORAS-OU moveset.I tried it out and it is...pretty decent. It obviously is an Assault Vest Pangoro, which gives it good special bulk over all. To be honest: I kinda made this set, looking at Conkeldurr. But with Drain Punch AND STAB Knock off, it could be as strong as Conk. With it's ability it can hit ghost types as well. If you want you can run Storm Throw, to damage the annoying Mega Sableye pretty hard, feel free to do it. The bad thing is, that Pangoro won't have good recovery than. So I would prefer Drain Punch.
Which makes this thing so awesome is that he can run all the elemtary punches! So it can it Dragon Types with Ice Punch or Steel types, you wouldn't hit with Drain Punch, with Fire Punch super effectively! Iron Head is there for the Fairy types.

As you might see, with the move tutors, Pangoro got probably the biggest buff in ORAS!!

What do you think about the panda? I think it will be AT LEAST Rarely Used. I am looking forward using this thing :)
 
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 16 Def / 240 SpD
Bold Nature
IVs: 0 Atk
- Iron Defense
- Rest
- Scald
- Amnesia / Calm Mind

The next funbro. Mostly unbreakable at +2 or +4, totally unbreakable at +6 (it can't even be crit):

252+ Atk Bisharp Knock Off vs. +6 252 HP / 16+ Def Slowbro: 32-38 (8.1 - 9.6%) -- possibly the worst move ever
252+ Atk Mega Heracross Pin Missile (5 hits) vs. +6 252 HP / 16+ Def Slowbro: 90-120 (22.8 - 30.4%) -- approx. 81.4% chance to 4HKO
252 SpA Choice Specs Raikou Thunderbolt vs. +6 252 HP / 240 SpD Slowbro: 96-114 (24.3 - 28.9%) -- possible 5HKO after Leftovers recovery
252 SpA Life Orb Gengar Shadow Ball vs. +6 252 HP / 240 SpD Slowbro: 81-96 (20.5 - 24.3%) -- guaranteed 5HKO

PP stall what Scald can't beat (this is part of the reason to use rest, it drains 2 pp for free while you're sleeping, the other reason is so you don't fall to toxic). Pair it with Lunar Dance Cresselia for extra trollingstalling.

http://replay.pokemonshowdown.com/orasou-181800387
 
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Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 16 Def / 240 SpD
Bold Nature
IVs: 0 Atk
- Iron Defense
- Rest
- Scald
- Amnesia / Calm Mind

The next funbro. Mostly unbreakable at +2 or +4, totally unbreakable at +6 (it can't even be crit):

252+ Atk Bisharp Knock Off vs. +6 252 HP / 16+ Def Slowbro: 32-38 (8.1 - 9.6%) -- possibly the worst move ever
252+ Atk Mega Heracross Pin Missile (5 hits) vs. +6 252 HP / 16+ Def Slowbro: 90-120 (22.8 - 30.4%) -- approx. 81.4% chance to 4HKO
252 SpA Choice Specs Raikou Thunderbolt vs. +6 252 HP / 240 SpD Slowbro: 96-114 (24.3 - 28.9%) -- possible 5HKO after Leftovers recovery
252 SpA Life Orb Gengar Shadow Ball vs. +6 252 HP / 240 SpD Slowbro: 81-96 (20.5 - 24.3%) -- guaranteed 5HKO

PP stall what Scald can't beat (this is part of the reason to use rest, it drains 2 pp for free while you're sleeping, the other reason is so you don't fall to toxic). Pair it with Lunar Dance Cresselia for extra trollingstalling.

http://replay.pokemonshowdown.com/orasou-181800387
How well does it do against sweepers that can boost alongside it?
 
Depends on the sweeper. Like Slowbro will always beat Gallade, or non-sub Dragon Dancers, while it would struggle with something like Nasty Plot Thundurus.

Already being at +2 on the switch-in usually gives at least 2-3 chances to Scald the opponent, which, if it's not enough to KO, should still have a decent chance to burn and burn puts the matchup massively in Slowbro's favor.
 
This pokemon may be uu But it hits like a truck with a choice band
darmanitan
choiceband
252 attack speed
adamant nature
flare blitz
superpower
u turn
earthquake
here are some calcs
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 244 HP / 28+ Def Gliscor: 324-382 (92 - 108.5%) -- 50% chance to OHKO
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Weezing: 280-331 (83.8 - 99.1%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Darmanitan Superpower vs. 252 HP / 252+ Def Umbreon: 306-362 (77.6 - 91.8%) -- guaranteed 2HKO after Leftovers recovery
so it can hit like a truck so yeah
 
This pokemon may be uu But it hits like a truck with a choice band
darmanitan
choiceband
252 attack speed
adamant nature
flare blitz
superpower
u turn
earthquake
here are some calcs
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 244 HP / 28+ Def Gliscor: 324-382 (92 - 108.5%) -- 50% chance to OHKO
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Weezing: 280-331 (83.8 - 99.1%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Darmanitan Superpower vs. 252 HP / 252+ Def Umbreon: 306-362 (77.6 - 91.8%) -- guaranteed 2HKO after Leftovers recovery
so it can hit like a truck so yeah
Just wondering but how does this fit into our meta? What makes me want to use him over Victini?
 
I don't know if this has been posted yet but...

139.gif

PRAISE LORD HELIX
Omaster @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 252 Spd / 4 HP
Modest Nature
- Shell Smash
- Earth Power
- Surf / Scald
- Ice Beam

I mainly use this in UU and the only trouble it has is of course, Priority, Multi-Hit moves (espescially Bullet Seed) and of course, Blissy Special Walls
 
I don't know if this has been posted yet but...

139.gif

PRAISE LORD HELIX
Omaster @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 252 Spd / 4 HP
Modest Nature
- Shell Smash
- Earth Power
- Surf / Scald
- Ice Beam

I mainly use this in UU and the only trouble it has is of course, Priority, Multi-Hit moves (espescially Bullet Seed) and of course, Blissy Special Walls

Really don't think Shell Smash Omastar is too viable in OU, it's outspeed by all common Choice Scarf users including Landorus-T and Keldeo. I feel as if it's just not strong enough to beat common threats, Greninja has a chance to live Earth Power. I need to test this more, but I really don't see it being viable. However, I do think that a Spikes set of Spikes / Scald / [Icy Wind or Ice Beam] / Knock Off has merit as a suicide lead because it fares well versus common Defog users (think Latios, Mew, etc) and, when Sash is intact, can take on Excadrill and Starmie one on one. Seems pretty cool, I'll have to test it out.
 
Really don't think Shell Smash Omastar is too viable in OU, it's outspeed by all common Choice Scarf users including Landorus-T and Keldeo. I feel as if it's just not strong enough to beat common threats, Greninja has a chance to live Earth Power. I need to test this more, but I really don't see it being viable. However, I do think that a Spikes set of Spikes / Scald / [Icy Wind or Ice Beam] / Knock Off has merit as a suicide lead because it fares well versus common Defog users (think Latios, Mew, etc) and, when Sash is intact, can take on Excadrill and Starmie one on one. Seems pretty cool, I'll have to test it out.

No, no, no, no, no. Don't, I repeat, do not use this in OU, with things like Greninja, Conkeldurr and Breloom running around, Omastar doesn't stand a farts chance in the wind. It's an excellent revenge killer and late-game sweeper, but not in an environment full of Rotom-Ws, Ferrothorns and Heatrans that can tank the hits, plus, it doesn't work out at all when when your opponent has priority moves 70% of the time thank you Talonflame/Pranksers.

It does it's ob very well, in UU. Don't ask me about RU, as I'm unfamiliar with the meta, but in UU, the Helix Master Race reign supreme!!!
 
No, no, no, no, no. Don't, I repeat, do not use this in OU, with things like Greninja, Conkeldurr and Breloom running around, Omastar doesn't stand a farts chance in the wind. It's an excellent revenge killer and late-game sweeper, but not in an environment full of Rotom-Ws, Ferrothorns and Heatrans that can tank the hits, plus, it doesn't work out at all when when your opponent has priority moves 70% of the time thank you Talonflame/Pranksers.

It does it's ob very well, in UU. Don't ask me about RU, as I'm unfamiliar with the meta, but in UU, the Helix Master Race reign supreme!!!
If you think this should be used in UU and should stay away from OU, then you should post the set in the UU version of this thread right here: http://www.smogon.com/forums/threads/creative-underrated-sets-in-the-uu-metagame.3503842/
 
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