PU Duosion [QC: 3/3] [GP 2/2]

Grim

The Ghost
is a Tiering Contributor Alumnusis a Contributor Alumnus
QC: Anty / Galbia / Magnemite
GP: Frenzyplant / P Squared
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Overview
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When looking at Duosion's stats, its sky-high base 125 Special Attack stands out the most. It is one of the best Calm Mind users in the tier, mainly because of its great ability Magic Guard, which makes it immune to entry hazard damage and, more importantly, status, so it is a great win condition for balanced and stall teams. Its Speed, however, is incredibly low, so it needs Trick Room to outspeed anything. It's also quite frail, so it needs Eviolite to survive any hits. Its typing is also mediocre, with a huge weakness to Knock Off, and it faces some competition from Calm Mind Carbink, which has more bulk but struggles more with status, having to rely on Rest to remove it.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock
move 4: Signal Beam
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Atk
nature: Bold

Moves
========
Calm Mind boosts Duosion's Special Attack and Special Defense, making it stronger and harder to take down at the same time. Recover provides Duosion with reliable recovery, making it able to set up on attacking Pokemon without being KOed. Psyshock is the STAB move of choice and hits special walls, most notably Lickilicky, on their weaker defense. It also helps with winning Calm Mind wars with other Calm Mind users, such as Clefairy and Carbink. Signal Beam is the coverage move of choice, because it hits the Dark- and Psychic-types such as Sneasel and Beheeyem that resist Psyshock super effectively.

Set Details
========
Full HP and Defense investment with a Bold nature allows Duosion to tank physical hits from the opponent's Pokemon, as Calm Mind boosts its Special Defense. Magic Guard is the preferred ability to ignore entry hazards and the status moves that would shut it down or severely annoy it otherwise. Eviolite is the only item that should be considered, because the added bulk is too great to ignore. 0 Attack IVs minimize the damage Duosion takes from Foul Play.

Usage Tips
========
Don't let Duosion's Eviolite be Knocked Off or Tricked away, because without it Duosion lacks the bulk to set up. This set works best against stall, but it can be very successful against other playstyles after Knock Off users such as Marowak and Pokemon with super effective STAB moves are gone. If battling anything other than stall, only set up late-game when Duosion's checks and counters are gone. Duosion can't set up against all physical attackers. Pokemon with super effective STAB moves like Mightyena and powerful Pokemon in general, such as Tauros and Choice Band Basculin, can 2HKO it. What Duosion can set up on are more passive Pokemon such as Clefairy and Togetic as well as less powerful physical attackers such as offensive Poliwrath and Piloswine.

Team Options
========
Fighting-type Pokemon like Poliwrath and Throh synergize well with Duosion because they can take on Dark-types like Sneasel that threaten Duosion and can be great Knock Off absorbers. Dark-type Pokemon such as Sneasel resist both Duosion's Dark and Ghost weaknesses and can remove the opponent's Dark- and Ghost-type Pokemon. Roselia is a good teammate because it can lay down Toxic Spikes, which allow Duosion to wear down the opposing team while setting up. Duosion can also switch in and set up against some Pokemon, such as Choice-locked Beheeyem, that force out Roselia. Pokemon that can defeat Scyther are good teammates because they can stop it from freely spamming U-turn against Duosion. Examples are Piloswine, Sneasel, and Carracosta.

Trick Room Attacker
########
name: Trick Room Attacker
move 1: Trick Room
move 2: Psyshock / Psychic
move 3: Shadow Ball
move 4: Hidden Power Fighting
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 0 Spe
nature: Quiet

Moves
========
Although this set faces some competition from Beheeyem, Duosion's superior ability is enough reason to use it. Trick Room turns Duosion's crippling Speed disadvantage into an advantage and can do the same for slow teammates such as Throh in case Duosion is forced to switch out. Psyshock is the mandatory STAB move and is preferred over Psychic to hit Lickilicky harder. Psychic is definitely a viable move, however, because it hits most other Pokemon harder than Psyshock. Shadow Ball hits Ghost-types and other Psychic-types, such as Misdreavus and Kadabra. Hidden Power Fighting covers Duosion's Dark-type weakness and hits the occasional Bastiodon very hard.

Set Details
========
Full Special Attack investment is used to make the most of Duosion's huge Special Attack stat. Minimal Speed investment with a Quiet nature is used to outspeed as much as possible if Trick Room is up. Full HP investment and Eviolite are used to let Duosion take hits as it sets up Trick Room. Magic Guard is the preferred ability because it makes Duosion immune to weather damage, making it a great option on hail and sand teams, which are often weak to Poliwrath, as well as a great status absorber.

Usage Tips
========
Switch Duosion into status like Toxic and paralysis, because an immunity to sleep is appreciated on all teams. Keep an eye out for Knock Off, for without its Eviolite Duosion loses all the bulk it has. This set works best late-game to clean up the opponent's team when it has been weakened. This set has a hard time switching into most Pokemon due to its only decent bulk, subpar typing, and terrible Knock Off weakness, but it can switch into the omnipresent Poliwrath and more passive Pokemon such as Hippopotas and Stunfisk.

Team Options
========
Slow but powerful Pokemon like Bouffalant and Carracosta appreciate the Trick Room Duosion sets up. At least one Pokemon to take Knock Off is needed. Good choices would be Throh, Poliwrath, and Mightyena. Fighting-types like the aforementioned Throh and Poliwrath have great synergy with Duosion and can take on the Dark-types that threaten it. Pokemon that appreciate having Fighting- and Poison-type Pokemon removed, such as Carracosta, Barbaracle, and Leafeon, are good teammates as well.

Other Options
########
Regenerator is a good ability that recovers Duosion's health everytime it switches out, but Magic Guard is generally more useful. Thunder is Duosion's only way to defeat Vullaby and is a generally strong move that makes quick work of Pelipper as a bonus. Energy Ball OHKOes Carracosta, Barbaracle, and Relicanth, which would otherwise be able to take a Psyshock or Psychic and hit back very hard. Thunder Wave can cripple some Pokemon that like switching into Duosion, most notably Sneasel and Mightyena. Future Sight is a powerful attack that works well in combination with a physical attacker and can defeat Duosion's checks and counters; use Future Sight as the opponent switches to their answer to Duosion, such as Sneasel. You could then switch to your Sneasel answer, such as Poliwrath. The opponent then has to choose between letting Sneasel be KOed by Poliwrath's Fighting-type STAB attack and letting their Poliwrath answer take huge damage from Duosion's Future Sight.

Checks & Counters
########

**Dark-types**: Dark-types such as Mightyena, Vullaby, and Sneasel hit Duosion for super effective damage with their STAB attacks and are immune to Psychic. Sneasel can also set up a Swords Dance as it forces Duosion out.

**Defensive Pokemon**: Defensive Pokemon such as Togetic and Prinplup don't take much from anything Duosion can do, and they can phaze it out or slowly KO the Trick Room set. It should be noted that the Calm Mind set actually sets up on a lot of walls, however.

**Knock Off**: Knock Off hits Duosion super effectively and takes away its bulk by removing Eviolite. Notable users are Sneasel, Marowak, and Leafeon.

**Taunt**: Taunt stops the Calm Mind set from setting up and the Trick Room set from using Trick Room. Notable users are Misdreavus and Throh.

**Ghost-types**: Ghost-types can check Duosion with their super effective STAB moves, cripple it with a Choice item by using Trick in the cases of Haunter and Dusknoir, or set up on it with Nasty Plot or Taunt it in the case of Misdreavus.

**Strong Attackers**: Strong attackers such as Tauros and Bouffalant 2HKO Duosion with Rock Climb and Head Charge, respectively, even if Duosion has maximized HP and Defense EVs, so they're good checks to the Calm Mind set. Choice Band Bouffalant can even almost OHKO it with Megahorn.
 
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I think you need to stress what Duosion has over Musharna (higher SpAtk and Magic Guard, I guess, although it's not like Musharna's particularly scared of status with Heal Bell on most sets and synchronize as a deterrent), because Mush can run the same sets, often to better effect (not crippled to the same extent by Knock off; Leftovers recovery or ability to run Specs / Life Orb). I would also guess that Musharna Outclasses Duosion as an OTR mon because of its ability to run Life Orb, although I'm not speaking from experience.
 
I think you need to stress what Duosion has over Musharna (higher SpAtk and Magic Guard, I guess, although it's not like Musharna's particularly scared of status with Heal Bell on most sets and synchronize as a deterrent), because Mush can run the same sets, often to better effect (not crippled to the same extent by Knock off; Leftovers recovery or ability to run Specs / Life Orb). I would also guess that Musharna Outclasses Duosion as an OTR mon because of its ability to run Life Orb, although I'm not speaking from experience.

I feel like Musharna kind of outclasses Duosion in all sets lol, which is why I didn't mention the bulky CM set with Magic Guard (probably going to add it when Mush goes tho). After reading your post I realize that even OTR is indeed somewhat outclassed by Mush, though Regenerator/Magic Guard > Synchronize. I'll add a bit about Musharna.
 
You need wayyyyy more checks and counters, lol, there's gotta be more than just Sucker Punch and Pelipper.
 
Lookin at your C&C I was gonna say I don't think you really know what QC is looking for, but after looking at your victreebel analysis that is more like what C&C should be. I would recommend going back through and comparing C&C to your other analysis's C&C and making groups. Ill check back when that's done :)
 
It must be stressed in the overview that this faces huge competition with Musharna, but it does have the small niche of being a great Pokemon on hail teams with Snover / Piloswine / Glaceon due to their weakness to things like Poliwrath. Duosion offers Recover (which unlike Moonlight, is not affected by hail), and Magic Guard, two advantages on hail teams.
 
And also sand teams which are also a bit weak to Poliwrath, although those teams are a bit more fast paced, unless its sand stall ^.^
 
It must be stressed in the overview that this faces huge competition with Musharna, but it does have the small niche of being a great Pokemon on hail teams with Snover / Piloswine / Glaceon due to their weakness to things like Poliwrath. Duosion offers Recover (which unlike Moonlight, is not affected by hail), and Magic Guard, two advantages on hail teams.

And also sand teams which are also a bit weak to Poliwrath, although those teams are a bit more fast paced, unless its sand stall ^.^

Done. :)
 
Where is the calm mind set? (Hint: it should the the first one with cm recover psyshock signal beam).
Ill edit this post later probably

When I first made this the CM set was not viable yet because of Musharna. Mush is gone now though, so I'll add it. I guess I'll try to add some more detail too.
 
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GrimoireGod
Overview
########
Mention its niche other over psychich types like beheeyem

Calm Mind
########
Moves
========
Mention that psyshock hits licki harder
Give examples of Dark and psychic types it hits

Set Details
========
Mention max defense is used as it is boosting its spdef so it can physical and special hits

Usage Tips
========
That set doesnt only work on stall
Give examples of stuff you set up on, it sets up on more than weak physical attackers
Mention what it can switch into

Team Options
========
You dont need to mention the threats spikes help beat, however mention that toxic spikes allow it to wear the opposing team down whilst setting up
Mention something that beats scyther


Trick Room Special Attacker
########
Mention that TR also gives team support
mention licki under the psyshock part
Examples of what shadow ball hits

Set Details
========
Mention that magic gaurd allows it absorb status
Directly say that regenerator provides recovery

Usage Tips
========
Mention what to bring duo in on and when to use trick room.

Team Options
========
Remove the second line
remove mention of zweilos
Mention pokemon that beat its checks and counters
Mention pokemon that like the removal of fighting and poison types

Other Options
########
Add more to each one, eg Psychich is stronger than Psyshock however hits special walls such as lickilicky for less damage
Remove acid armour
Add Thunder wave and future power

Checks & Counters
########
You need to completely redo this. The titles should be
Dark Types
Defensive Pokemon
Knock Off
Taunt
Ghost Types
Strong Attackers
 
Done, Anty. The reason why I included Acid Armor is because I thought a Double Dance set with Acid Armor + Calm Mind, similar to the one used in OU with Slowbro-mega, might be interesting. I assume you meant Future Sight with Future Power.
 
Done, Anty. The reason why I included Acid Armor is because I thought a Double Dance set with Acid Armor + Calm Mind, similar to the one used in OU with Slowbro-mega, might be interesting. I assume you meant Future Sight with Future Power.

It wont work as well due to low defensive stats+ its vunerable to crits. Yes i did mean future sight
 
GrimoireGod

Can you 'beef up' c&c. Give more examples of what some pokes can do, eg Dusknoir can trick it a choice scarf, misdreavus can taunt or set up nasty plots. Do that for all of them and i will stamp
 
Mention in overview how it is one of the best CM users in the tier.
Stress how great Magic Guard is, remove Regenerator
Id say it faces competiton more with CM Carbink as it is played differently than other Psychic types
Mention Thunder in OO as it is the only way Duosion has to break Vullaby and is generally really strong and helps break through pelipper faster as a bonus
Remove Substitute from OO, Duosion is slow as balls
Add vullaby to dark types in OO

nice work write this up 2/3
 
the overview could do to be a bit less negative to be honest, but this is a bit subjective i guess.

"It does face some competition from Calm Mind Carbink though, whom has more bulk and Rest to shrug off status."- this line is misleading as duosion actually deals with status much better than carbink.

pretty much all roselia run sleep powder, so i'd mention something else that it can set up on

i haven't used it but is regenerator really better than magic guard on the otr set? regen seems kinda iffy to me.

mention the otr set's competition with beheeyem somewhere

"Defensive pokemon such as Lickilicky and Bastiodon don't take much from what Duosion can do, and can cripple it with status"- this isn't all too accurate as lickilicky doesn't like psyshock at all and duosion doesn't mind status.

do this and i'll stamp
 
the overview could do to be a bit less negative to be honest, but this is a bit subjective i guess.

"It does face some competition from Calm Mind Carbink though, whom has more bulk and Rest to shrug off status."- this line is misleading as duosion actually deals with status much better than carbink.

pretty much all roselia run sleep powder, so i'd mention something else that it can set up on

i haven't used it but is regenerator really better than magic guard on the otr set? regen seems kinda iffy to me.

mention the otr set's competition with beheeyem somewhere

"Defensive pokemon such as Lickilicky and Bastiodon don't take much from what Duosion can do, and can cripple it with status"- this isn't all too accurate as lickilicky doesn't like psyshock at all and duosion doesn't mind status.

do this and i'll stamp

Done.

Well, Duosion honestly has a lot of negative things. I can't really think of anything to make it look more positive :I . I used the Trick Room set a lot in the past and can confirm that Regenerator really is more useful generally, because that set is more meant to do work against offense instead of stall, which Regenerator has more use against. WhiteDMist asked me the same a long time ago and seemed to agree.
 
1/2 :)

add remove (comments)

Overview
########

When looking at Duosion's stats, its sky-high base 125 Special Attack stands out the most the stat that stands out is its Special Attack, which is a sky high 125 base amount. It is one of the best Calm Mind users in the tier, mainly because of its great ability Magic Guard, which makes it immune to entry hazard damage and, more importantly, status, so it is a great win condition for balanced and stall teams. (reorganized this paragraph, put pros first and cons later) Its Speed, (comma) however, (comma) is incredibly low, so it absolutely needs Trick Room to outspeed anything. It's also quite frail, so it needs Eviolite to live any hits. Its typing is also mediocre, with a huge weakness to Knock Off, and it faces some competition from Calm Mind Carbink, which (Pokemon are not people, so don't use who) though, whom has more bulk but struggles more with status, having to rely on Rest to remove it. That said, Duosion is one of the best Calm Mind users in the tier, mainly because of its great ability Magic Guard that makes it immune to entry hazards but most importantly status. This makes it a great wincondition for balanced and stall teams.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock
move 4: Signal Beam
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Atk
nature: Bold

Moves
========
Calm Mind boosts is the main move of this set, boosting ("main move" is frowned upon) Duosion's Special Attack and Special Defense, making it stronger and harder to take down at the same time. Recover provides Duosion with reliable recovery, making it able to set up on attacking Pokemon without being KOed dying. Psyshock is the STAB move of choice, (remove comma) and hits special walls, most notably Lickilicky, on their weaker Defense. It also helps with winning Calm Mind wars with other Calm Mind users, such as boosters like Clefairy and Carbink. Signal Beam is the coverage move of choice, because it hits the Dark-types and Psychic-types such as like Sneasel and Beheeyem that resist Psyshock have immunities and resistances to Psyshock super effectively.

Set Details
========
Full HP and Defense investment with a Bold nature allows Duosion to tank physical hits from the opponent's Pokemon, as Calm Mind boosts its Special Defense while boosting its Special Attack along with its Special Defense to take special hits as well. (this would belong better in the calm mind description, but it's already listed there so it's deleted) Magic Guard is the preferred ability to ignore entry hazards and the status moves that would shut it down or severely annoy it otherwise. Eviolite is the only item that should even be considered, because the added bulk is too great to ignore. 0 Attack IVs minimize Attack IV's are zero to reduce the damage Duosion it takes from Foul Play as much as possible.

Usage Tips
========
Don't get its let Duosion's Eviolite be Knocked Off or Tricked knocked off or tricked away, because without it Duosion lacks the bulk to set up on pokemon. This set works best against stall, but can be very successful against other playstyles types of teams after Knock Off users such as Marowak and Pokemon with super effective STAB moves pokemon with STAB super effective moves are gone. If battling anything other than stall, (comma) only set up late-game when Duosion's checks and counters are gone. Duosion can't set up against all physical attackers. Pokemon with super effective STAB moves like Mightyena and powerful Pokemon in general, such as Tauros and Choice Band Basculin, can 2HKO it. What Duosion you can set up on are more passive Pokemon like non Clefairy and Togetic, (remove comma) as well as less powerful physical attackers like offensive Poliwrath and Piloswine.

Team Options
========
Fighting-type Pokemon like Poliwrath and Throh synergize well with Duosion because they can take on Dark-types like Sneasel the Dark-type pokemon like Sneasel that threaten Duosion, and can be great Knock Off absorbers. Dark-type Pokemon such as Sneasel resist Duosion's Dark and Ghost weaknesses both Duosion's Dark-type and Ghost-type weakness, and can potentially remove the opponent's Dark-type and Ghost-type Pokemon. A good choice would be Sneasel. Roselia is a good teammate because it can lay down Toxic Spikes, which that allow it Duosion to wear down the opposing team down whilst while setting up. Duosion can also switch in and set up against some Pokemon, such as Choice-locked Beheeyem, like a choice locked Beheyeem that force out Roselia. Pokemon that can defeat Scyther are good teammates because they can stop it from freely spamming U-turn against Duosion. Examples are Piloswine, Sneasel, and Carracosta.

Trick Room Special Attacker
########
name: Trick Room Special Attacker
move 1: Trick Room
move 2: Psyshock / Psychic
move 3: Shadow Ball
move 4: Hidden Power Fighting
ability: Regenerator / Magic Guard
item: Eviolite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe 1 Atk / 30 Def / 30 SpA / 30 SpD / 0 Spe (for HP fight)
nature: Quiet

Moves
========
Although this set faces some competition from Beheeyem, Duosion's superior abilities are enough reason to use it over Beheeyem. Trick Room turns Duosion's crippling Speed disadvantage in an advantage, (remove comma) and can do the same for slow teammates like Throh in case it is forced to switch out. Psyshock is the mandatory STAB move (remove comma) and is preferred over Psychic to hit Lickilicky harder. Psychic is definitely a viable move, (comma) however, because it hits most Pokemon harder than Psyshock. Shadow Ball hits Ghost-types and other Psychic-types, (comma) such as Misdreavus and Kadabra. Hidden Power Fighting covers Duosion's its Dark-type weakness and hits the occassional Bastiodon very hard.

Set Details
========
Full Special Attack investment is used to make the most out of its Duosion's huge Special Attack stat. Minimal Speed investment with a Quiet nature and no speed IV's are is used to outspeed as much as possible if Trick Room is up. Full HP investment and the Eviolite are used to let Duosion take hits as it sets up take a hit as you set up the Trick Room. Regenerator is the preferred ability (remove comma) because it increases its Duosion's longevity greatly by granting it recovery every time it switches out. However, Magic Guard is an option if you're using Duosion on hail or sand teams, which for mainly hail but also sand teams that (original wording made it sound like it was an option for using Duosion against those teams) are often weak to Poliwrath, because it makes Duosion immune to weather damage and takes away the residual hail and sand damage. It also makes it a great status absorber.

Usage Tips
========
Do not be afraid to use Duosion early- or mid-game to check Pokemon, as some pokemon, because it can recover the health it loses with Regenerator. Keep an eye out for Knock Off, for without its Eviolite Duosion loses all the bulk it has. This set works best late-game to clean up the opponent's team when it their team has been weakened. This set has a hard time switching into against most Pokemon due to its only decent bulk, subpar typing, and its terrible Knock Off weakness, but it can switch into against the omnipresent Poliwrath and against more passive Pokemon like Hippopotas and Stunfisk.

Team Options
========
Slow but powerful Pokemon like Bouffalant and Carracosta appreciate the Trick Room Duosion sets up. At least one Pokemon to take a Knock Off is needed. Good choices would be Throh, Poliwrath, and Mightyena. Fighting-types like the aforementioned Throh and Poliwrath have great synergy with Duosion and can take on the Dark-types that threaten it. Pokemon that appreciate having Fighting-type and Poison-type Pokemon removed, such as Carracosta, Barbaracle, and Leafeon, (comma) are good teammates as well.

Other Options
########
Thunder is Duosion's only way to defeat Vullaby, (remove comma) and is a generally strong move that makes quick work of Pelipper as a bonus. Energy Ball OHKOes Carracosta, Barbaracle, and Relicanth, whom which would otherwise be able to take a Psyshock or Psychic and hit back very hard. Thunder Wave can cripple some Pokemon that like switching into Duosion it, most notably Sneasel and Mightyena. Future Sight is a powerful attack that works well in combination with a physical attacker and that can defeat Duosion's checks and counters: use The idea is to use Future Sight as the opponent switches to their his or her answer to Duosion, such as for example Sneasel. You could then switch to your Sneasel answer, such as Poliwrath. The opponent then has to choose between letting Sneasel die be KOed by to Poliwrath's Fighting-type STAB attack, or letting his or her and letting their Poliwrath answer take huge damage from Duosion's Future Sight. (period)

Checks & Counters
########

**Dark-types**: Dark-types like Mightyena, Vullaby, and Sneasel hit Duosion for super effective damage with their STAB attacks, and are immune to the Psychic-type. Sneasel can also set up a Swords Dance as it forces Duosion out.

**Defensive Pokemon**: Defensive Pokemon such as Togetic and Prinlup don't take much from what Duosion can do, and can phaze it out or cripple the Trick Room set with status. It should be noted that the Calm Mind set actually sets up on a lot of walls, however.

**Knock Off**: Knock Off hits it Duosion super effectively, and takes away its bulk by removing the Eviolite. Notable users are Sneasel, Marowak, and Leafeon.

**Taunt**: The move Taunt can stops the Calm Mind set from setting up, (remove comma) and can stop the Trick Room set from using Trick Room. Taunt can thus be considered a check. Notable users are Misdreavus and Throh.

**Ghost-types**: Ghost-types can check it Duosion with their super effective STAB moves, cripple it by using Trick to give Duosion a Choice item in the cases of Haunter and Dusknoir, or set up on it with Nasty Plot or Taunt it in the case of Misdreavus.

**Strong Attackers**: Strong attackers like Tauros and Bouffalant 2HKO it with Rock Climb and Head Charge, respectively, even with maximized HP and Defense EVs, so they're good checks to the Calm Mind set. Choice Banded Bouffalant can even almost OHKO it with Megahorn.
 
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