heatran shares these weaknesses with a fighting one on top, and you dont see people going around saying heatran has a bad defensive typing, right?Okay, let's be serious about WHY camerupt has a bad defensive typing. When is the last time you saw a team in OU that didn't have a strong water attack AND a strong ground attack? Seriously, look at the freaking viability list for one second and just shudder at how many of the best and most used pokemon carry moves that can easily kill camerupt. Azumarill's waterfall, gyarados' waterfall, keldeo's hydro pump/scald, gren's hydro pump/scald, lando's earthquake/earth power, garchomp's earthquake, basically anything's earthquake isn't going to be fun, STAB or no. Additionally, DD char X, DD/banded Dragonite, and many other common strong attackers carry boosted quakes that will do the job as well. Honestly, if camerupt retained it's HA in solid rock with it's new stats, i'd say it could be good, but sheer force boosting it's offense instead? Meh. Sure, it hits really hard, but with such a low speed it's easy to contain outside of TR, which while it may become common in ORAS, as of now, isn't. Even if it is able to overpower one of it's checks on the switch, most teams are going to have another one. That's the real issue. At the end of the day, the number of weaknesses isn't the issue, it's the specific weaknesses to two of the most common and powerful attacking types that EVERY FREAKING TEAM IS GOING TO HAVE. And hell, even in TR, it's going to have problems with aqua jet, which isn't all that uncommon. Oh, and just to illustrate that point, here's a calc of a banded azumarill's aqua jet against a fully invested HP/Def mega camerupt:
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 252 Def Camerupt: 376-448 (109.3 - 130.2%) -- guaranteed OHKO
oh, and in case you're wondering, no that isn't a def nature on 'rupt, but here's one with it:
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Camerupt: 340-408 (98.8 - 118.6%) -- 93.8% chance to OHKO
Hey, there we go, 'rupt can avoid the OHKO 6.2% of the time! ...At full defense/HP investment AFTER mega evolving. And just go ahead and forget about what'll happen with SR up, because we all know. Now tell me again that camerupt doesn't have bad typing. Please. Banded azumarill is a full stop to it at it's most physically defensive limits with priority aqua jet being able to bypass TR's speed reversal. And obviously, azumarill isn't the only thing that does this, which is my real point. The meta is just chock full of powerful water and ground attacks that will take SOOOOO much work and support from Camerupt's teammates to get rid of, so in the end, what's the point? 'Rupt is an interesting TR pokemon, and that's IT. It has a bad defensive typing that will prevent it from being effective anywhere else.
Camerupt's typing allows it to completely stop Raikou and Manectric, which very few, if any, Ground types can do. It only has two weaknesses, both of which are easy to cover. Rotom-W, both Lati@s' and Celebi all cover it's weaknesses extremely well. Of course it can't take a Water attack, it's got a 4x weakness. In related news, Heatran can't take an Earthquake, Talonflame can't take a Rock Slide, and Scizor can't take a Flamethrower. One 4x weakness isn't a death sentence by any stretch, especially when you only have one other weakness on top of that.Okay, let's be serious about WHY camerupt has a bad defensive typing. When is the last time you saw a team in OU that didn't have a strong water attack AND a strong ground attack? Seriously, look at the freaking viability list for one second and just shudder at how many of the best and most used pokemon carry moves that can easily kill camerupt. Azumarill's waterfall, gyarados' waterfall, keldeo's hydro pump/scald, gren's hydro pump/scald, lando's earthquake/earth power, garchomp's earthquake, basically anything's earthquake isn't going to be fun, STAB or no. Additionally, DD char X, DD/banded Dragonite, and many other common strong attackers carry boosted quakes that will do the job as well. Honestly, if camerupt retained it's HA in solid rock with it's new stats, i'd say it could be good, but sheer force boosting it's offense instead? Meh. Sure, it hits really hard, but with such a low speed it's easy to contain outside of TR, which while it may become common in ORAS, as of now, isn't. Even if it is able to overpower one of it's checks on the switch, most teams are going to have another one. That's the real issue. At the end of the day, the number of weaknesses isn't the issue, it's the specific weaknesses to two of the most common and powerful attacking types that EVERY FREAKING TEAM IS GOING TO HAVE. And hell, even in TR, it's going to have problems with aqua jet, which isn't all that uncommon. Oh, and just to illustrate that point, here's a calc of a banded azumarill's aqua jet against a fully invested HP/Def mega camerupt:
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 252 Def Camerupt: 376-448 (109.3 - 130.2%) -- guaranteed OHKO
oh, and in case you're wondering, no that isn't a def nature on 'rupt, but here's one with it:
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Camerupt: 340-408 (98.8 - 118.6%) -- 93.8% chance to OHKO
Hey, there we go, 'rupt can avoid the OHKO 6.2% of the time! ...At full defense/HP investment AFTER mega evolving. And just go ahead and forget about what'll happen with SR up, because we all know. Now tell me again that camerupt doesn't have bad typing. Please. Banded azumarill is a full stop to it at it's most physically defensive limits with priority aqua jet being able to bypass TR's speed reversal. And obviously, azumarill isn't the only thing that does this, which is my real point. The meta is just chock full of powerful water and ground attacks that will take SOOOOO much work and support from Camerupt's teammates to get rid of, so in the end, what's the point? 'Rupt is an interesting TR pokemon, and that's IT. It has a bad defensive typing that will prevent it from being effective anywhere else.
^this. really child u need to chill on camel, nothing besides lanturn stops electric types as well as rupt, but unlike lanturn it does more than just sit there. it's a pivot that happens to also be a nuke, not a wall. no shit camerupt loses to azu, just like mega venu loses to talonflame and is still the tits. all these water calcs are irrelevant, who the hell would leave camerupt on a water type anyway? camel dies to water so don't let it get wet. simple solution. pair it with a water/ground resist and holy fuck. shit will die if played properly. rid yourself of these negative delusions and let camerupt guide u my childheatran shares these weaknesses with a fighting one on top, and you dont see people going around saying heatran has a bad defensive typing, right?
Demo shows all.Just asking, how does everyone know what the stats of the mega evolutions are when the game hasn't been released yet?
Ok, I can't take this seriously since you just said Mega Altaria is underwhelming (which it's not) and the addition of Audino being better than Camerupt and Glaile when most of us said that the former is completely outclassed while the latter 2 have solid niches in their own way (btw Pidgeot has switch-ins. Its called Heatran (hmm look ANOTHER 4x weak mon that no one really complains about coincidence))
I know I'm not that good of an OU player or experienced in any way, but these 1-line assumptions are really aren't helping us get a general idea of what the meta is going to be like and are overlooking key parts of what some of these Megas have to offer, so I kinda agree with alexwolf on the posting rule (I apologize if I sound condescending).
So, I appreciate your feedback, and I edited my post because I wasn't sure about Camperupt. But Glalie is reallllly bad. I'd have to see a good replay demonstrating his strong points to be convinced otherwise. I don't think I'd ever use M-Glalie over Weavile who has access to stronger priority (because life orb), a way better speed tier, and STAB knock off and doesn't take up your mega slot.
In regards to Altaria, the dragon dance set never bothered me but then again I have been using Scarf Heatran a lot, so that could explain it. In regards to Pidgeot, most of the ones I've faced have been carrying HP ground...
I mean, it's more of the fact of what actually needs to be said? I know Albacore was preaching about how op it was earlier and I wasn't really buying it cause I saw a bunch of people using it terribly at first and I guess a bit of my own ignorance as well. Then I saw some better replays and I started using it and I have to say it's pretty damn good. The standard set of 3 attacks + SD is the go to now and that's generally all you need. I think as the meta changes little by little it'll start running some more support moves such as the ones you mentioned and that's when it'll flourish into a more complete threat. M-Gallade I wouldn't say is necessarily underrated but it's definitely something I've seen a lot of teams not actually prepare for and it's kind of insane to watch this thing sweep these unprepared teams. So yeah, M-Gallade is good and people need to stop making these M-Gallade weak teams. That's all.I'm noticing trend with certain users thinking x4 weakness = shitmon. To those people that say that: There nifty option that you can do in battle called switching.
Anyways, despite it looking scary as hell I'm not seeing that much discussion for Gallade as I thought I would. Yeah his ability is kinda ass, but his move pool and great stats (especeially dat 110 speed tier) make this thing monster. Sure 110 speed almost seems too crowded with many other mego evos sharing it, but it's not like your opponents can use multiple megas. What I think is the most threatening is the amount of support options it has at its disposal. Like destiny bond can screw over any unsuspecting opponent, it can burn checks like Azumarill with wil-o-wisp, taunt to make stall teams shit their pants. Honestly I can see this thing being a future S tier mon.
Fairy + Ground is indeed awesome coverage and unresisted by almost no pokemon except Skarmory (what can he do back?) Talonflame, Charizard Y (Diamond Storm kills,them both) Crobat, Weezing (both are very uncommon, but the poison STAB might hurt)Did everyone forget that Fairy + Ground is practically unresisted (with Skarm being the only exception I can think off the top of my head
Diancie doesn't have to worry too much about poison STAB as due to rock's resistance she's neutral.Fairy + Ground is indeed awesome coverage and unresisted by almost no pokemon except Skarmory (what can he do back?) Talonflame, Charizard Y (Diamond Storm kills,them both) Crobat, Weezing (both are very uncommon, but the poison STAB might hurt)
Gengar speed ties and resist both (can someone calculate diamond storm on Gengar?)
And last I can think of is Bronzong, who does not only resist Moonblast + Earth Power, but also resists Diamond Storm
Okay, didn't know poison was resisted by rock so a few of my arguments are invalid then.Diancie doesn't have to worry too much about poison STAB as due to rock's resistance she's neutral.
252 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 214-253 (79.8 - 94.4%) -- guaranteed 2HKO after Black Sludge recovery
0 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 171-202 (63.8 - 75.3%) -- guaranteed 2HKO after Black Sludge recovery
Shadow ball does 2HKO in return tho.
No idea what sort of attack EVs Mega Diancie would run so I just went for both extremes; 2HKOs no matter what so
and yeah bronzong's really one of your biggest scares here
0 Atk Bronzong Gyro Ball (77 BP) vs. 0 HP / 0 Def Diancie: 280-336 (116.1 - 139.4%) -- guaranteed OHKO
As said before mega metagross is getting way, way too little recognition. It will definitely be an S rank mon.
There are many viable sets, but one that ive been using to a lot of success is bulky agility gross.
View attachment 29281
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 160 HP / 252 Atk / 16 SpD / 80 Spe
Adamant Nature
- Ice Punch
- Agility
- Meteor Mash
- Earthquake
This set is ridiculous. Adamant tough claws boosted 145 atk is nothing to laugh at, add on its ridiculous bulk and great coveredge and you have a monster on your hands. This set can set up on latios/as, clefable, azumarill, dragonite, tyranitar, mega beedrill, mega sceptile, mega lopunny, mega diancie, mega altaria, mega gardevoir, magnezone, breloom after its put something to sleep, raikou, chansey, kyurem-black ect. It can also tank ridiculous hits like a greninja's protean dark pulse.
252 SpA Life Orb Greninja Dark Pulse vs. 160 HP / 16 SpD Metagross: 265-312 (77.7 - 91.4%) -- guaranteed 2HKO after Stealth Rock
The ev spread is pretty simple. Max attack to have ridiculous power, 80 speed to outspeed excadrill in sand at +2, and 160 hp for bulk, and 16 SpD to always avoid the ko from gren's dark pulse after rocks.
Its an extremely effective set, and once its checks and counters are gone, it will rip through teams.
http://replay.pokemonshowdown.com/orasou-179171341 - This replay just showcases how dangerous the set really is. If anyone is wondering about my play with bish in vs choice locked talon, I didn't want to risk him switching out with talon, defogging later and then putting pressure on me with talon. I pretty much won anyway even if I lost bisharp, so sacking it was not a problem.
Okay, it appears I have to clear something up. I never claimed that a 4x weakness in and of itself was a death sentence that makes a pokemon unusable. However, when that 4x weakness is to a common, powerful, and easily spammed type like water, that's a whole other story. The point isn't that 4x weaknesses are inherently bad, but rather that water types are EVERYWHERE and camerupt isn't going to get a chance to do anything because IT'S 4x weakness is a really bad one. Seriously, what team doesn't ALREADY have water and ground coverage from at LEAST 2-3 pokes? It's not that camerupt has a lot of weaknesses and that makes it terrible; It's that the few weaknesses it has are everywhere and that makes it unusable. In fact, why don't we make a list? Let's look at how many pokemon in S/A ranks can OHKO camerupt (just so the list doesn't get out of control, because as I've been saying, there's a lot):
DD Char X
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 4 Def Camerupt: 358-422 (104 - 122.6%) -- guaranteed OHKO
LO Greninja
252 SpA Life Orb Greninja Scald vs. 252 HP / 0 SpD Camerupt: 562-660 (163.3 - 191.8%) -- guaranteed OHKO
Scarf Keldeo
252 SpA Keldeo Scald vs. 252 HP / 0 SpD Camerupt: 504-592 (146.5 - 172%) -- guaranteed OHKO
Banded Azumarill
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 4 Def Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO
AV Azumarill
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 4 Def Camerupt: 636-748 (184.8 - 217.4%) -- guaranteed OHKO
Scarf Garchomp
252 Atk Garchomp Earthquake vs. 252 HP / 4 Def Camerupt: 326-386 (94.7 - 112.2%) -- guaranteed OHKO after Stealth Rock
Banded Dragonite
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 4 Def Camerupt: 366-432 (106.3 - 125.5%) -- guaranteed OHKO
LO Lando-I
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Camerupt: 439-517 (127.6 - 150.2%) -- guaranteed OHKO
Scarf Lando-T
252 Atk Landorus-T Earthquake vs. 252 HP / 4 Def Camerupt: 354-416 (102.9 - 120.9%) -- guaranteed OHKO
Scarf Excadrill
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 4 Def Camerupt: 368-434 (106.9 - 126.1%) -- guaranteed OHKO
Mega Gyarados
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 4 Def Camerupt: 652-772 (189.5 - 224.4%) -- guaranteed OHKO
Mega Heracross
252+ Atk Mega Heracross Earthquake vs. 252 HP / 4 Def Camerupt: 312-368 (90.6 - 106.9%) -- guaranteed OHKO after Stealth Rock
Rotom-W
0 SpA Rotom-W Hydro Pump vs. 252 HP / 0 SpD Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO
Slowbro (not mega)
0 SpA Slowbro Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock
Scarf Diggersby
252+ Atk Huge Power Diggersby Earthquake vs. 252 HP / 4 Def Camerupt: 422-498 (122.6 - 144.7%) -- guaranteed OHKO
Manaphy
0 SpA Manaphy Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock
Politoed
4 SpA Politoed Scald vs. 252 HP / 0 SpD Camerupt in Rain: 460-544 (133.7 - 158.1%) -- guaranteed OHKO
Seriously, I'll stop there, but THIS is my point. The ladder is CRAWLING with pokemon that can easily dispatch camerupt. These pokemon are extremely common, and any team you face is more than likely to be carrying at least one of these. And most of these are NOT pokemon that you can simply switch something else in on, as they're all S/A rank threats and can usually slam their own counters with something, which only furthers my point. Plus, there are a LOT more pokemon further down the ladder that can match this. Basically anything with good attack/STAB and EQ will KO 'rupt, and even anything with a weak, uninvested SpA STAB scald will do the trick (see slowbro). As I've been trying to say this whole time, THERE. ARE. TOO. MANY. POKEMON. THAT. CAN. KILL. CAMERUPT. EASILY! You just can't argue your way out of that kind of hole, any of you. You can claim that anyone who says camerupt's 4x water weakness makes it bad is generalizing, but there's the lineup right there in front of you. That's what we're talking about. So as soon as you find a team that can handle all of those threats 100% of the time, you can go ahead and use camerupt all you want. Until then, I'll be over here, thinking about which of the ACTUALLY GOOD megas I'll be using. (And btw, I used a spread on camerupt of 252 HP/252 SpA/4 Def w/a Modest nature, as that would be an optimal spread on it, and demonstrates my point well by giving it bulk via HP investment. And even if it went full-on defensive with either 252 Def/SpD, most of these pokemon would STILL OHKO.)
To be honest, the exact same argument (with the same mons) can be done with Heatran. So shouldn't I use Heatran then because "THERE. ARE. TOO. MANY. POKEMON. THAT. CAN. KILL. HEATRAN. EASILY!"?Okay, it appears I have to clear something up. I never claimed that a 4x weakness in and of itself was a death sentence that makes a pokemon unusable. However, when that 4x weakness is to a common, powerful, and easily spammed type like water, that's a whole other story. The point isn't that 4x weaknesses are inherently bad, but rather that water types are EVERYWHERE and camerupt isn't going to get a chance to do anything because IT'S 4x weakness is a really bad one. Seriously, what team doesn't ALREADY have water and ground coverage from at LEAST 2-3 pokes? It's not that camerupt has a lot of weaknesses and that makes it terrible; It's that the few weaknesses it has are everywhere and that makes it unusable. In fact, why don't we make a list? Let's look at how many pokemon in S/A ranks can OHKO camerupt (just so the list doesn't get out of control, because as I've been saying, there's a lot):
DD Char X
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 4 Def Camerupt: 358-422 (104 - 122.6%) -- guaranteed OHKO
LO Greninja
252 SpA Life Orb Greninja Scald vs. 252 HP / 0 SpD Camerupt: 562-660 (163.3 - 191.8%) -- guaranteed OHKO
Scarf Keldeo
252 SpA Keldeo Scald vs. 252 HP / 0 SpD Camerupt: 504-592 (146.5 - 172%) -- guaranteed OHKO
Banded Azumarill
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 4 Def Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO
AV Azumarill
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 4 Def Camerupt: 636-748 (184.8 - 217.4%) -- guaranteed OHKO
Scarf Garchomp
252 Atk Garchomp Earthquake vs. 252 HP / 4 Def Camerupt: 326-386 (94.7 - 112.2%) -- guaranteed OHKO after Stealth Rock
Banded Dragonite
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 4 Def Camerupt: 366-432 (106.3 - 125.5%) -- guaranteed OHKO
LO Lando-I
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Camerupt: 439-517 (127.6 - 150.2%) -- guaranteed OHKO
Scarf Lando-T
252 Atk Landorus-T Earthquake vs. 252 HP / 4 Def Camerupt: 354-416 (102.9 - 120.9%) -- guaranteed OHKO
Scarf Excadrill
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 4 Def Camerupt: 368-434 (106.9 - 126.1%) -- guaranteed OHKO
Mega Gyarados
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 4 Def Camerupt: 652-772 (189.5 - 224.4%) -- guaranteed OHKO
Mega Heracross
252+ Atk Mega Heracross Earthquake vs. 252 HP / 4 Def Camerupt: 312-368 (90.6 - 106.9%) -- guaranteed OHKO after Stealth Rock
Rotom-W
0 SpA Rotom-W Hydro Pump vs. 252 HP / 0 SpD Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO
Slowbro (not mega)
0 SpA Slowbro Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock
Scarf Diggersby
252+ Atk Huge Power Diggersby Earthquake vs. 252 HP / 4 Def Camerupt: 422-498 (122.6 - 144.7%) -- guaranteed OHKO
Manaphy
0 SpA Manaphy Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock
Politoed
4 SpA Politoed Scald vs. 252 HP / 0 SpD Camerupt in Rain: 460-544 (133.7 - 158.1%) -- guaranteed OHKO
Seriously, I'll stop there, but THIS is my point. The ladder is CRAWLING with pokemon that can easily dispatch camerupt. These pokemon are extremely common, and any team you face is more than likely to be carrying at least one of these. And most of these are NOT pokemon that you can simply switch something else in on, as they're all S/A rank threats and can usually slam their own counters with something, which only furthers my point. Plus, there are a LOT more pokemon further down the ladder that can match this. Basically anything with good attack/STAB and EQ will KO 'rupt, and even anything with a weak, uninvested SpA STAB scald will do the trick (see slowbro). As I've been trying to say this whole time, THERE. ARE. TOO. MANY. POKEMON. THAT. CAN. KILL. CAMERUPT. EASILY! You just can't argue your way out of that kind of hole, any of you. You can claim that anyone who says camerupt's 4x water weakness makes it bad is generalizing, but there's the lineup right there in front of you. That's what we're talking about. So as soon as you find a team that can handle all of those threats 100% of the time, you can go ahead and use camerupt all you want. Until then, I'll be over here, thinking about which of the ACTUALLY GOOD megas I'll be using. (And btw, I used a spread on camerupt of 252 HP/252 SpA/4 Def w/a Modest nature, as that would be an optimal spread on it, and demonstrates my point well by giving it bulk via HP investment. And even if it went full-on defensive with either 252 Def/SpD, most of these pokemon would STILL OHKO.)
Diancie doesn't have to worry too much about poison STAB as due to rock's resistance she's neutral.
252 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 214-253 (79.8 - 94.4%) -- guaranteed 2HKO after Black Sludge recovery
0 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 171-202 (63.8 - 75.3%) -- guaranteed 2HKO after Black Sludge recovery
Shadow ball does 2HKO in return tho.
No idea what sort of attack EVs Mega Diancie would run so I just went for both extremes; 2HKOs no matter what so
and yeah bronzong's really one of your biggest scares here
0 Atk Bronzong Gyro Ball (77 BP) vs. 0 HP / 0 Def Diancie: 280-336 (116.1 - 139.4%) -- guaranteed OHKO
Mind showing us some damage calcs instead of just saying that camerupt can hit something hard. Because as far as I can tell Mega zard Y could work well in this role along with mega beedrill since beedrill get's u-turn to pair with the volt-turn startegy.I think you're misunderstanding how Camerupt is played. It comes in, ideally safely through volt turn, nukes the fuck out of a switch in and then gets out. Yes water screws it over, that's a given which even the official site refers to (Camerupt literally despises water) but the idea is get it in on one of the MANY things that it doesn't care about (which Celticpride covered earlier) and something dies. All those mons you listed get absolutely wrecked on the switch in with the appropriate move. It's ridiculously easy to wear things down with mega camel to create an opening for a sweeper down the line. Water types are common but they're also unable to come in on Camerupt safely, and easy to pick off afterwards as a consequence of that. It's not supposed to live water moves, it's supposed to capitalise on opportunities by destroying something, a job it does beautifully.
Ok friend, it seems you like calcs so here are some calcs vs the mons you just calced.Okay, it appears I have to clear something up. I never claimed that a 4x weakness in and of itself was a death sentence that makes a pokemon unusable. However, when that 4x weakness is to a common, powerful, and easily spammed type like water, that's a whole other story. The point isn't that 4x weaknesses are inherently bad, but rather that water types are EVERYWHERE and camerupt isn't going to get a chance to do anything because IT'S 4x weakness is a really bad one. Seriously, what team doesn't ALREADY have water and ground coverage from at LEAST 2-3 pokes? It's not that camerupt has a lot of weaknesses and that makes it terrible; It's that the few weaknesses it has are everywhere and that makes it unusable. In fact, why don't we make a list? Let's look at how many pokemon in S/A ranks can OHKO camerupt (just so the list doesn't get out of control, because as I've been saying, there's a lot):
DD Char X
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 4 Def Camerupt: 358-422 (104 - 122.6%) -- guaranteed OHKO
LO Greninja
252 SpA Life Orb Greninja Scald vs. 252 HP / 0 SpD Camerupt: 562-660 (163.3 - 191.8%) -- guaranteed OHKO
Scarf Keldeo
252 SpA Keldeo Scald vs. 252 HP / 0 SpD Camerupt: 504-592 (146.5 - 172%) -- guaranteed OHKO
Banded Azumarill
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 4 Def Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO
AV Azumarill
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 4 Def Camerupt: 636-748 (184.8 - 217.4%) -- guaranteed OHKO
Scarf Garchomp
252 Atk Garchomp Earthquake vs. 252 HP / 4 Def Camerupt: 326-386 (94.7 - 112.2%) -- guaranteed OHKO after Stealth Rock
Banded Dragonite
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 4 Def Camerupt: 366-432 (106.3 - 125.5%) -- guaranteed OHKO
LO Lando-I
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Camerupt: 439-517 (127.6 - 150.2%) -- guaranteed OHKO
Scarf Lando-T
252 Atk Landorus-T Earthquake vs. 252 HP / 4 Def Camerupt: 354-416 (102.9 - 120.9%) -- guaranteed OHKO
Scarf Excadrill
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 4 Def Camerupt: 368-434 (106.9 - 126.1%) -- guaranteed OHKO
Mega Gyarados
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 4 Def Camerupt: 652-772 (189.5 - 224.4%) -- guaranteed OHKO
Mega Heracross
252+ Atk Mega Heracross Earthquake vs. 252 HP / 4 Def Camerupt: 312-368 (90.6 - 106.9%) -- guaranteed OHKO after Stealth Rock
Rotom-W
0 SpA Rotom-W Hydro Pump vs. 252 HP / 0 SpD Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO
Slowbro (not mega)
0 SpA Slowbro Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock
Scarf Diggersby
252+ Atk Huge Power Diggersby Earthquake vs. 252 HP / 4 Def Camerupt: 422-498 (122.6 - 144.7%) -- guaranteed OHKO
Manaphy
0 SpA Manaphy Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock
Politoed
4 SpA Politoed Scald vs. 252 HP / 0 SpD Camerupt in Rain: 460-544 (133.7 - 158.1%) -- guaranteed OHKO
Seriously, I'll stop there, but THIS is my point. The ladder is CRAWLING with pokemon that can easily dispatch camerupt. These pokemon are extremely common, and any team you face is more than likely to be carrying at least one of these. And most of these are NOT pokemon that you can simply switch something else in on, as they're all S/A rank threats and can usually slam their own counters with something, which only furthers my point. Plus, there are a LOT more pokemon further down the ladder that can match this. Basically anything with good attack/STAB and EQ will KO 'rupt, and even anything with a weak, uninvested SpA STAB scald will do the trick (see slowbro). As I've been trying to say this whole time, THERE. ARE. TOO. MANY. POKEMON. THAT. CAN. KILL. CAMERUPT. EASILY! You just can't argue your way out of that kind of hole, any of you. You can claim that anyone who says camerupt's 4x water weakness makes it bad is generalizing, but there's the lineup right there in front of you. That's what we're talking about. So as soon as you find a team that can handle all of those threats 100% of the time, you can go ahead and use camerupt all you want. Until then, I'll be over here, thinking about which of the ACTUALLY GOOD megas I'll be using. (And btw, I used a spread on camerupt of 252 HP/252 SpA/4 Def w/a Modest nature, as that would be an optimal spread on it, and demonstrates my point well by giving it bulk via HP investment. And even if it went full-on defensive with either 252 Def/SpD, most of these pokemon would STILL OHKO.)
Mind showing us some damage calcs instead of just saying that camerupt can hit something hard. Because as far as I can tell Mega zard Y could work well in this role along with mega beedrill since beedrill get's u-turn to pair with the volt-turn startegy.