Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
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The thing that has me skeptical about mGlalie's double edge against fat defensive mons is the nasty recoil you'll have to deal with. It only has base 80 hp and you won't be investing in it at all.
 
Okay, let's be serious about WHY camerupt has a bad defensive typing. When is the last time you saw a team in OU that didn't have a strong water attack AND a strong ground attack? Seriously, look at the freaking viability list for one second and just shudder at how many of the best and most used pokemon carry moves that can easily kill camerupt. Azumarill's waterfall, gyarados' waterfall, keldeo's hydro pump/scald, gren's hydro pump/scald, lando's earthquake/earth power, garchomp's earthquake, basically anything's earthquake isn't going to be fun, STAB or no. Additionally, DD char X, DD/banded Dragonite, and many other common strong attackers carry boosted quakes that will do the job as well. Honestly, if camerupt retained it's HA in solid rock with it's new stats, i'd say it could be good, but sheer force boosting it's offense instead? Meh. Sure, it hits really hard, but with such a low speed it's easy to contain outside of TR, which while it may become common in ORAS, as of now, isn't. Even if it is able to overpower one of it's checks on the switch, most teams are going to have another one. That's the real issue. At the end of the day, the number of weaknesses isn't the issue, it's the specific weaknesses to two of the most common and powerful attacking types that EVERY FREAKING TEAM IS GOING TO HAVE. And hell, even in TR, it's going to have problems with aqua jet, which isn't all that uncommon. Oh, and just to illustrate that point, here's a calc of a banded azumarill's aqua jet against a fully invested HP/Def mega camerupt:

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 252 Def Camerupt: 376-448 (109.3 - 130.2%) -- guaranteed OHKO

oh, and in case you're wondering, no that isn't a def nature on 'rupt, but here's one with it:
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Camerupt: 340-408 (98.8 - 118.6%) -- 93.8% chance to OHKO

Hey, there we go, 'rupt can avoid the OHKO 6.2% of the time! ...At full defense/HP investment AFTER mega evolving. And just go ahead and forget about what'll happen with SR up, because we all know. Now tell me again that camerupt doesn't have bad typing. Please. Banded azumarill is a full stop to it at it's most physically defensive limits with priority aqua jet being able to bypass TR's speed reversal. And obviously, azumarill isn't the only thing that does this, which is my real point. The meta is just chock full of powerful water and ground attacks that will take SOOOOO much work and support from Camerupt's teammates to get rid of, so in the end, what's the point? 'Rupt is an interesting TR pokemon, and that's IT. It has a bad defensive typing that will prevent it from being effective anywhere else.
heatran shares these weaknesses with a fighting one on top, and you dont see people going around saying heatran has a bad defensive typing, right?
 
Okay, let's be serious about WHY camerupt has a bad defensive typing. When is the last time you saw a team in OU that didn't have a strong water attack AND a strong ground attack? Seriously, look at the freaking viability list for one second and just shudder at how many of the best and most used pokemon carry moves that can easily kill camerupt. Azumarill's waterfall, gyarados' waterfall, keldeo's hydro pump/scald, gren's hydro pump/scald, lando's earthquake/earth power, garchomp's earthquake, basically anything's earthquake isn't going to be fun, STAB or no. Additionally, DD char X, DD/banded Dragonite, and many other common strong attackers carry boosted quakes that will do the job as well. Honestly, if camerupt retained it's HA in solid rock with it's new stats, i'd say it could be good, but sheer force boosting it's offense instead? Meh. Sure, it hits really hard, but with such a low speed it's easy to contain outside of TR, which while it may become common in ORAS, as of now, isn't. Even if it is able to overpower one of it's checks on the switch, most teams are going to have another one. That's the real issue. At the end of the day, the number of weaknesses isn't the issue, it's the specific weaknesses to two of the most common and powerful attacking types that EVERY FREAKING TEAM IS GOING TO HAVE. And hell, even in TR, it's going to have problems with aqua jet, which isn't all that uncommon. Oh, and just to illustrate that point, here's a calc of a banded azumarill's aqua jet against a fully invested HP/Def mega camerupt:

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 252 Def Camerupt: 376-448 (109.3 - 130.2%) -- guaranteed OHKO

oh, and in case you're wondering, no that isn't a def nature on 'rupt, but here's one with it:
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Camerupt: 340-408 (98.8 - 118.6%) -- 93.8% chance to OHKO

Hey, there we go, 'rupt can avoid the OHKO 6.2% of the time! ...At full defense/HP investment AFTER mega evolving. And just go ahead and forget about what'll happen with SR up, because we all know. Now tell me again that camerupt doesn't have bad typing. Please. Banded azumarill is a full stop to it at it's most physically defensive limits with priority aqua jet being able to bypass TR's speed reversal. And obviously, azumarill isn't the only thing that does this, which is my real point. The meta is just chock full of powerful water and ground attacks that will take SOOOOO much work and support from Camerupt's teammates to get rid of, so in the end, what's the point? 'Rupt is an interesting TR pokemon, and that's IT. It has a bad defensive typing that will prevent it from being effective anywhere else.
Camerupt's typing allows it to completely stop Raikou and Manectric, which very few, if any, Ground types can do. It only has two weaknesses, both of which are easy to cover. Rotom-W, both Lati@s' and Celebi all cover it's weaknesses extremely well. Of course it can't take a Water attack, it's got a 4x weakness. In related news, Heatran can't take an Earthquake, Talonflame can't take a Rock Slide, and Scizor can't take a Flamethrower. One 4x weakness isn't a death sentence by any stretch, especially when you only have one other weakness on top of that.
 
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heatran shares these weaknesses with a fighting one on top, and you dont see people going around saying heatran has a bad defensive typing, right?
^this. really child u need to chill on camel, nothing besides lanturn stops electric types as well as rupt, but unlike lanturn it does more than just sit there. it's a pivot that happens to also be a nuke, not a wall. no shit camerupt loses to azu, just like mega venu loses to talonflame and is still the tits. all these water calcs are irrelevant, who the hell would leave camerupt on a water type anyway? camel dies to water so don't let it get wet. simple solution. pair it with a water/ground resist and holy fuck. shit will die if played properly. rid yourself of these negative delusions and let camerupt guide u my child
 
Ya, I'm kinda tired of most of these discussions on MegaRupt just being "lol its 4x weak to Water garb imo", it's starting to sound like a broken, hopeless record. The coverage it gets with EP/Fire Blast/Ancient Power is actually really nice, and the fact that most of its other options pretty much screw over its usual switch-in's or have extra utility (WoW, SR, this thing gets fucking Yawn for christ's sakes). Where's your "omg da water killz it lel" when your Azu just got crippled bc your cocky disposition decided to switch it into MegaRupt and your ass got burned. It's bulk is also not too bad if you invest in HP, which is a given bc your Speed is very low, giving you extra room for bulk, making it not too bad of a pivot, exemplifying the fact that it stops basically any relevant offensive Electric-type cold (This thing's Fire Blast does 50% to max HP Rotom-W oh god no). Typing's good, good bulk, very relevant niche, screws over usual switch-in's to it except Latis which dont usually like taking the hit anyway, bla bla bla. I do see MegaRupt being B- Rank at the bare minimum and is actually a very solid fit on balanced teams during my playtesting of it, and has always pulled its weight. Don't count anything out if it has a 4x weakness. Did any of us hear someone whining about Megamence having a 4x Ice weakness?

alexwolf EDIT: Removed the deleted post you quoted.
 
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Ok, I can't take this seriously since you just said Mega Altaria is underwhelming (which it's not) and the addition of Audino being better than Camerupt and Glaile when most of us said that the former is completely outclassed while the latter 2 have solid niches in their own way (btw Pidgeot has switch-ins. Its called Heatran (hmm look ANOTHER 4x weak mon that no one really complains about coincidence))

I know I'm not that good of an OU player or experienced in any way, but these 1-line assumptions are really aren't helping us get a general idea of what the meta is going to be like and are overlooking key parts of what some of these Megas have to offer, so I kinda agree with alexwolf on the posting rule (I apologize if I sound condescending).

So, I appreciate your feedback, and I edited my post because I wasn't sure about Camperupt. But Glalie is reallllly bad. I'd have to see a good replay demonstrating his strong points to be convinced otherwise. I don't think I'd ever use M-Glalie over Weavile who has access to stronger priority (because life orb), a way better speed tier, and STAB knock off and doesn't take up your mega slot.

In regards to Altaria, the dragon dance set never bothered me but then again I have been using Scarf Heatran a lot, so that could explain it. In regards to Pidgeot, I've only faced two and they both carried HP ground...

Also, Audino has significantly higher physical defense than Sylveon and Clefable so idk why you're shitting on it.
 
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So, I appreciate your feedback, and I edited my post because I wasn't sure about Camperupt. But Glalie is reallllly bad. I'd have to see a good replay demonstrating his strong points to be convinced otherwise. I don't think I'd ever use M-Glalie over Weavile who has access to stronger priority (because life orb), a way better speed tier, and STAB knock off and doesn't take up your mega slot.

In regards to Altaria, the dragon dance set never bothered me but then again I have been using Scarf Heatran a lot, so that could explain it. In regards to Pidgeot, most of the ones I've faced have been carrying HP ground...

Altaria isnt limited to a DD set you know. I've seen plenty of teams (mainly balanced or BO from what I've seen) that effectively utilize it as team glue (imagine it like MegaVenu but it can be a cleric and hits kinda harder). It also has useful utility moves such as Pixilate Body Slam, Heal Bell, Perish Song and has the virtue of checking both Zard forms, which is very nice.

Glaile is an interesting specimen, as I kinda had my doubts about it previously (I was in the Refrigerate Explosion mentality), but it's actually a pretty decent wallbreaker (Double-Edge+EQ is extremely good coverage). It really only needs 2 moveslots for coverage, so it can run Ice Shard (actually a must if you think about it), barf Spikes all over the field against teams with less offensive pressure, or just blow up and do atomic levels of damage against unresisted targets. I'm not too knowledgeable on this one tho, so my opinion on it ends here.

HP Ground on Pidgeot is kinda dumb imo, as you can just slap on U-turn and gtfo from Heatran, so you can most likely run something else, such as Roost, Defog, U-turn, or even HP Grass (can't remember the significance of this one, but it does smack Rotom-W, which is as significant as HP Ground against Heatran). A lot of people have mentioned Dugtrio as a good partner for Mega BurdJesus, and I can confirm it is rockin and takes care of Ttar+Heatran (there are some good replays of the core in the ORAS Good Cores thread).

Edit: oh fug me Altaria gets Tailwind. Really good option for BO teams to get the jump on fast shit like Gren or MegaBee
 
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I'm noticing trend with certain users thinking x4 weakness = shitmon. To those people that say that: There nifty option that you can do in battle called switching.

Anyways, despite it looking scary as hell I'm not seeing that much discussion for Gallade as I thought I would. Yeah his ability is kinda ass, but his move pool and great stats (especeially dat 110 speed tier) make this thing monster. Sure 110 speed almost seems too crowded with many other mego evos sharing it, but it's not like your opponents can use multiple megas. What I think is the most threatening is the amount of support options it has at its disposal. Like destiny bond can screw over any unsuspecting opponent, it can burn checks like Azumarill with wil-o-wisp, taunt to make stall teams shit their pants. Honestly I can see this thing being a future S tier mon.
 
I'm noticing trend with certain users thinking x4 weakness = shitmon. To those people that say that: There nifty option that you can do in battle called switching.

Anyways, despite it looking scary as hell I'm not seeing that much discussion for Gallade as I thought I would. Yeah his ability is kinda ass, but his move pool and great stats (especeially dat 110 speed tier) make this thing monster. Sure 110 speed almost seems too crowded with many other mego evos sharing it, but it's not like your opponents can use multiple megas. What I think is the most threatening is the amount of support options it has at its disposal. Like destiny bond can screw over any unsuspecting opponent, it can burn checks like Azumarill with wil-o-wisp, taunt to make stall teams shit their pants. Honestly I can see this thing being a future S tier mon.
I mean, it's more of the fact of what actually needs to be said? I know Albacore was preaching about how op it was earlier and I wasn't really buying it cause I saw a bunch of people using it terribly at first and I guess a bit of my own ignorance as well. Then I saw some better replays and I started using it and I have to say it's pretty damn good. The standard set of 3 attacks + SD is the go to now and that's generally all you need. I think as the meta changes little by little it'll start running some more support moves such as the ones you mentioned and that's when it'll flourish into a more complete threat. M-Gallade I wouldn't say is necessarily underrated but it's definitely something I've seen a lot of teams not actually prepare for and it's kind of insane to watch this thing sweep these unprepared teams. So yeah, M-Gallade is good and people need to stop making these M-Gallade weak teams. That's all.

Edit: To not double post. So I've been using M-Latios a bit after reading some discussion here and in the OU chat room, mostly from people bashing it lol. It's sort of weird cause there's certain aspects that M-Latios is blatantly outclassed in while in other aspects it's not.

latios-mega.gif


Latios (M) @ Latiosite
Ability: Levitate
EVs: 16 HP / 252 Atk / 132 SpA / 108 Spe
Naive Nature
- Zen Headbutt
- Earthquake / Dragon Claw
- Ice Beam / HP Fire
- Dragon Dance

So Earthquake is to hit Heatran, Char-X, TTar, M-Camerupt, Raikou, the usual stuff. Zen and Dragon Claw is STAB that basically brings down whatever is weak to it. I don't use Dragon Claw simply for the fact I rather not get walled by Heatran using M-Latios but it's more consistent in handling Zard-X. EVs are correlated in speed to outpace Lando-T after a boost and KO with Ice Beam since once you reveal dragon dance M-Latios they love switching into you with the illusion that they're safe. The investment in special attack is to 2HKO things like Hippowdown and Rhyperior. HP Fire is interchangeable as it breaks Ferro, Skarmory, and M-Scizor really easily and Dragon Dance there's no need for an explanation. The EVS of Special Attack can be put into HP for a bit more bulk for preference sake but you potentially miss some 2HKOs on things like Hippowdon. More speed can be used to outpace scarf Garchomp with that spread if needed to handle that as well. Lots of interchangeable stuff and the usual partners with Latios are good for Mega as well so just know that.
 
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Did everyone forget that Fairy + Ground is practically unresisted (with Skarm being the only exception I can think off the top of my head
Fairy + Ground is indeed awesome coverage and unresisted by almost no pokemon except Skarmory (what can he do back?) Talonflame, Charizard Y (Diamond Storm kills,them both) Crobat, Weezing (both are very uncommon, but the poison STAB might hurt)
Gengar speed ties and resist both (can someone calculate diamond storm on Gengar?)
And last I can think of is Bronzong, who does not only resist Moonblast + Earth Power, but also resists Diamond Storm
 
Fairy + Ground is indeed awesome coverage and unresisted by almost no pokemon except Skarmory (what can he do back?) Talonflame, Charizard Y (Diamond Storm kills,them both) Crobat, Weezing (both are very uncommon, but the poison STAB might hurt)
Gengar speed ties and resist both (can someone calculate diamond storm on Gengar?)
And last I can think of is Bronzong, who does not only resist Moonblast + Earth Power, but also resists Diamond Storm
Diancie doesn't have to worry too much about poison STAB as due to rock's resistance she's neutral.

252 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 214-253 (79.8 - 94.4%) -- guaranteed 2HKO after Black Sludge recovery
0 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 171-202 (63.8 - 75.3%) -- guaranteed 2HKO after Black Sludge recovery

Shadow ball does 2HKO in return tho.
No idea what sort of attack EVs Mega Diancie would run so I just went for both extremes; 2HKOs no matter what so
and yeah bronzong's really one of your biggest scares here

0 Atk Bronzong Gyro Ball (77 BP) vs. 0 HP / 0 Def Diancie: 280-336 (116.1 - 139.4%) -- guaranteed OHKO
 
Okay, it appears I have to clear something up. I never claimed that a 4x weakness in and of itself was a death sentence that makes a pokemon unusable. However, when that 4x weakness is to a common, powerful, and easily spammed type like water, that's a whole other story. The point isn't that 4x weaknesses are inherently bad, but rather that water types are EVERYWHERE and camerupt isn't going to get a chance to do anything because IT'S 4x weakness is a really bad one. Seriously, what team doesn't ALREADY have water and ground coverage from at LEAST 2-3 pokes? It's not that camerupt has a lot of weaknesses and that makes it terrible; It's that the few weaknesses it has are everywhere and that makes it unusable. In fact, why don't we make a list? Let's look at how many pokemon in S/A ranks can OHKO camerupt (just so the list doesn't get out of control, because as I've been saying, there's a lot):

DD Char X
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 4 Def Camerupt: 358-422 (104 - 122.6%) -- guaranteed OHKO

LO Greninja
252 SpA Life Orb Greninja Scald vs. 252 HP / 0 SpD Camerupt: 562-660 (163.3 - 191.8%) -- guaranteed OHKO

Scarf Keldeo
252 SpA Keldeo Scald vs. 252 HP / 0 SpD Camerupt: 504-592 (146.5 - 172%) -- guaranteed OHKO

Banded Azumarill
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 4 Def Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO

AV Azumarill
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 4 Def Camerupt: 636-748 (184.8 - 217.4%) -- guaranteed OHKO

Scarf Garchomp
252 Atk Garchomp Earthquake vs. 252 HP / 4 Def Camerupt: 326-386 (94.7 - 112.2%) -- guaranteed OHKO after Stealth Rock

Banded Dragonite
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 4 Def Camerupt: 366-432 (106.3 - 125.5%) -- guaranteed OHKO

LO Lando-I
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Camerupt: 439-517 (127.6 - 150.2%) -- guaranteed OHKO

Scarf Lando-T
252 Atk Landorus-T Earthquake vs. 252 HP / 4 Def Camerupt: 354-416 (102.9 - 120.9%) -- guaranteed OHKO

Scarf Excadrill
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 4 Def Camerupt: 368-434 (106.9 - 126.1%) -- guaranteed OHKO

Mega Gyarados
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 4 Def Camerupt: 652-772 (189.5 - 224.4%) -- guaranteed OHKO

Mega Heracross
252+ Atk Mega Heracross Earthquake vs. 252 HP / 4 Def Camerupt: 312-368 (90.6 - 106.9%) -- guaranteed OHKO after Stealth Rock

Rotom-W
0 SpA Rotom-W Hydro Pump vs. 252 HP / 0 SpD Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO

Slowbro (not mega)
0 SpA Slowbro Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock

Scarf Diggersby
252+ Atk Huge Power Diggersby Earthquake vs. 252 HP / 4 Def Camerupt: 422-498 (122.6 - 144.7%) -- guaranteed OHKO

Manaphy
0 SpA Manaphy Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock

Politoed
4 SpA Politoed Scald vs. 252 HP / 0 SpD Camerupt in Rain: 460-544 (133.7 - 158.1%) -- guaranteed OHKO

Seriously, I'll stop there, but THIS is my point. The ladder is CRAWLING with pokemon that can easily dispatch camerupt. These pokemon are extremely common, and any team you face is more than likely to be carrying at least one of these. And most of these are NOT pokemon that you can simply switch something else in on, as they're all S/A rank threats and can usually slam their own counters with something, which only furthers my point. Plus, there are a LOT more pokemon further down the ladder that can match this. Basically anything with good attack/STAB and EQ will KO 'rupt, and even anything with a weak, uninvested SpA STAB scald will do the trick (see slowbro). As I've been trying to say this whole time, THERE. ARE. TOO. MANY. POKEMON. THAT. CAN. KILL. CAMERUPT. EASILY! You just can't argue your way out of that kind of hole, any of you. You can claim that anyone who says camerupt's 4x water weakness makes it bad is generalizing, but there's the lineup right there in front of you. That's what we're talking about. So as soon as you find a team that can handle all of those threats 100% of the time, you can go ahead and use camerupt all you want. Until then, I'll be over here, thinking about which of the ACTUALLY GOOD megas I'll be using. (And btw, I used a spread on camerupt of 252 HP/252 SpA/4 Def w/a Modest nature, as that would be an optimal spread on it, and demonstrates my point well by giving it bulk via HP investment. And even if it went full-on defensive with either 252 Def/SpD, most of these pokemon would STILL OHKO.)
 
Diancie doesn't have to worry too much about poison STAB as due to rock's resistance she's neutral.

252 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 214-253 (79.8 - 94.4%) -- guaranteed 2HKO after Black Sludge recovery
0 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 171-202 (63.8 - 75.3%) -- guaranteed 2HKO after Black Sludge recovery

Shadow ball does 2HKO in return tho.
No idea what sort of attack EVs Mega Diancie would run so I just went for both extremes; 2HKOs no matter what so
and yeah bronzong's really one of your biggest scares here

0 Atk Bronzong Gyro Ball (77 BP) vs. 0 HP / 0 Def Diancie: 280-336 (116.1 - 139.4%) -- guaranteed OHKO
Okay, didn't know poison was resisted by rock so a few of my arguments are invalid then.
Also, for your calc for Gyro Ball, make sure Diancie is at 110 speed with + Speed and Bronzong is at minimum speed. You don't have 77 BP, but 138 BP
0 Atk Bronzong Gyro Ball (138 BP) vs. 0 HP / 0 Def Diancie: 496-588 (205.8 - 243.9%) -- guaranteed OHKO
 
As said before mega metagross is getting way, way too little recognition. It will definitely be an S rank mon.
There are many viable sets, but one that ive been using to a lot of success is bulky agility gross.

upload_2014-11-2_21-41-3.png


Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 160 HP / 248 Atk / 4 SpD / 96 Spe
Adamant Nature
- Ice Punch
- Agility
- Meteor Mash
- Earthquake

This set is ridiculous. Adamant tough claws boosted 145 atk is nothing to laugh at, add on its ridiculous bulk and great coveredge and you have a monster on your hands. This set can set up on latios/as, clefable, azumarill, dragonite, tyranitar, mega beedrill, mega sceptile, mega lopunny, mega diancie, mega altaria, mega gardevoir, mega mence magnezone, breloom after its put something to sleep, raikou, chansey, kyurem-black ect. It can also tank ridiculous hits like a greninja's protean dark pulse.

252 SpA Life Orb Greninja Dark Pulse vs. 160 HP / 16 SpD Metagross: 265-312 (77.7 - 91.4%) -- guaranteed 2HKO after Stealth Rock

The ev spread is pretty simple. Max attack to have ridiculous power, 96 speed to outspeed mence at +1 when your at +2, and 160 hp for bulk, and 4 SpD to always avoid the ko from gren's dark pulse after rocks.

Its an extremely effective set, and once its checks and counters are gone, it will rip through teams.

http://replay.pokemonshowdown.com/orasou-179171341 - This replay just showcases how dangerous the set really is. If anyone is wondering about my play with bish in vs choice locked talon, I didn't want to risk him switching out with talon, defogging later and then putting pressure on me with talon. I pretty much won anyway even if I lost bisharp, so sacking it was not a problem.
 
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As said before mega metagross is getting way, way too little recognition. It will definitely be an S rank mon.
There are many viable sets, but one that ive been using to a lot of success is bulky agility gross.

View attachment 29281

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 160 HP / 252 Atk / 16 SpD / 80 Spe
Adamant Nature
- Ice Punch
- Agility
- Meteor Mash
- Earthquake

This set is ridiculous. Adamant tough claws boosted 145 atk is nothing to laugh at, add on its ridiculous bulk and great coveredge and you have a monster on your hands. This set can set up on latios/as, clefable, azumarill, dragonite, tyranitar, mega beedrill, mega sceptile, mega lopunny, mega diancie, mega altaria, mega gardevoir, magnezone, breloom after its put something to sleep, raikou, chansey, kyurem-black ect. It can also tank ridiculous hits like a greninja's protean dark pulse.

252 SpA Life Orb Greninja Dark Pulse vs. 160 HP / 16 SpD Metagross: 265-312 (77.7 - 91.4%) -- guaranteed 2HKO after Stealth Rock

The ev spread is pretty simple. Max attack to have ridiculous power, 80 speed to outspeed excadrill in sand at +2, and 160 hp for bulk, and 16 SpD to always avoid the ko from gren's dark pulse after rocks.

Its an extremely effective set, and once its checks and counters are gone, it will rip through teams.

http://replay.pokemonshowdown.com/orasou-179171341 - This replay just showcases how dangerous the set really is. If anyone is wondering about my play with bish in vs choice locked talon, I didn't want to risk him switching out with talon, defogging later and then putting pressure on me with talon. I pretty much won anyway even if I lost bisharp, so sacking it was not a problem.

Cool set. Made a tiny edit to your EVs just to optimise them: 160 HP / 248 Atk / 4 SpD / 96 Spe

That's enough Spe to outrun Jolly Mega Mence at +1 (372*1.5 = 558 Spe) and Agility on an EQ after rocks to outspeed (280*2 = 560) it the following turn:
  • +1 252 Atk Salamence Earthquake vs. 160 HP / 0 Def Metagross: 248-294 (72.7 - 86.2%) -- guaranteed 2HKO after Stealth Rock
(Note, Adamant has a 12.5% chance to KO after rocks so this is a little situational)

Greninja Calc:
  • 252 SpA Life Orb Greninja Dark Pulse vs. 160 HP / 4 SpD Metagross: 265-315 (77.7 - 92.3%) -- guaranteed 2HKO after Stealth Rock
 
Also for the camerupt argument, if any of u think about bringing up that will-o-wisp will take care of some physical water types and other ground types, it still leaves camerupt open to special attacks, it still can't be guarenteed to not be OHKO'ed by physical water types, and even if that physical water type does get hindered as a result there are plenty of other support based pokemon and fire types who can burn physical water types. Also just because something has a 4x weakness that doesn't make that pokemon bad. It is a hinderance though and camerupt can't hold items like a passho berry, focus sash, or air ballon to help it out. Tyranitar has 7 weaknesses including a 4x weakness to fighting, sand stream, large coverage, assualt vest, and a mega dragon dancer helps to make up for that. Heatran may have a 4x weakness to ground, but not only can it carry an air ballon to counter things like excadrill, but it also has the ability to shut down a lot of special attackers and, unlike camerupt, it doesn't waste up a mega slot on ur team. Not saying camerupt is bad but don't just start bringing up pokemon with 4x weaknesses instantly makes them comparable to camerupt. Now if u will excuse me I must nap for another 2 hours.
 
Okay, it appears I have to clear something up. I never claimed that a 4x weakness in and of itself was a death sentence that makes a pokemon unusable. However, when that 4x weakness is to a common, powerful, and easily spammed type like water, that's a whole other story. The point isn't that 4x weaknesses are inherently bad, but rather that water types are EVERYWHERE and camerupt isn't going to get a chance to do anything because IT'S 4x weakness is a really bad one. Seriously, what team doesn't ALREADY have water and ground coverage from at LEAST 2-3 pokes? It's not that camerupt has a lot of weaknesses and that makes it terrible; It's that the few weaknesses it has are everywhere and that makes it unusable. In fact, why don't we make a list? Let's look at how many pokemon in S/A ranks can OHKO camerupt (just so the list doesn't get out of control, because as I've been saying, there's a lot):

DD Char X
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 4 Def Camerupt: 358-422 (104 - 122.6%) -- guaranteed OHKO

LO Greninja
252 SpA Life Orb Greninja Scald vs. 252 HP / 0 SpD Camerupt: 562-660 (163.3 - 191.8%) -- guaranteed OHKO

Scarf Keldeo
252 SpA Keldeo Scald vs. 252 HP / 0 SpD Camerupt: 504-592 (146.5 - 172%) -- guaranteed OHKO

Banded Azumarill
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 4 Def Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO

AV Azumarill
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 4 Def Camerupt: 636-748 (184.8 - 217.4%) -- guaranteed OHKO

Scarf Garchomp
252 Atk Garchomp Earthquake vs. 252 HP / 4 Def Camerupt: 326-386 (94.7 - 112.2%) -- guaranteed OHKO after Stealth Rock

Banded Dragonite
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 4 Def Camerupt: 366-432 (106.3 - 125.5%) -- guaranteed OHKO

LO Lando-I
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Camerupt: 439-517 (127.6 - 150.2%) -- guaranteed OHKO

Scarf Lando-T
252 Atk Landorus-T Earthquake vs. 252 HP / 4 Def Camerupt: 354-416 (102.9 - 120.9%) -- guaranteed OHKO

Scarf Excadrill
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 4 Def Camerupt: 368-434 (106.9 - 126.1%) -- guaranteed OHKO

Mega Gyarados
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 4 Def Camerupt: 652-772 (189.5 - 224.4%) -- guaranteed OHKO

Mega Heracross
252+ Atk Mega Heracross Earthquake vs. 252 HP / 4 Def Camerupt: 312-368 (90.6 - 106.9%) -- guaranteed OHKO after Stealth Rock

Rotom-W
0 SpA Rotom-W Hydro Pump vs. 252 HP / 0 SpD Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO

Slowbro (not mega)
0 SpA Slowbro Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock

Scarf Diggersby
252+ Atk Huge Power Diggersby Earthquake vs. 252 HP / 4 Def Camerupt: 422-498 (122.6 - 144.7%) -- guaranteed OHKO

Manaphy
0 SpA Manaphy Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock

Politoed
4 SpA Politoed Scald vs. 252 HP / 0 SpD Camerupt in Rain: 460-544 (133.7 - 158.1%) -- guaranteed OHKO

Seriously, I'll stop there, but THIS is my point. The ladder is CRAWLING with pokemon that can easily dispatch camerupt. These pokemon are extremely common, and any team you face is more than likely to be carrying at least one of these. And most of these are NOT pokemon that you can simply switch something else in on, as they're all S/A rank threats and can usually slam their own counters with something, which only furthers my point. Plus, there are a LOT more pokemon further down the ladder that can match this. Basically anything with good attack/STAB and EQ will KO 'rupt, and even anything with a weak, uninvested SpA STAB scald will do the trick (see slowbro). As I've been trying to say this whole time, THERE. ARE. TOO. MANY. POKEMON. THAT. CAN. KILL. CAMERUPT. EASILY! You just can't argue your way out of that kind of hole, any of you. You can claim that anyone who says camerupt's 4x water weakness makes it bad is generalizing, but there's the lineup right there in front of you. That's what we're talking about. So as soon as you find a team that can handle all of those threats 100% of the time, you can go ahead and use camerupt all you want. Until then, I'll be over here, thinking about which of the ACTUALLY GOOD megas I'll be using. (And btw, I used a spread on camerupt of 252 HP/252 SpA/4 Def w/a Modest nature, as that would be an optimal spread on it, and demonstrates my point well by giving it bulk via HP investment. And even if it went full-on defensive with either 252 Def/SpD, most of these pokemon would STILL OHKO.)

I think you're misunderstanding how Camerupt is played. It comes in, ideally safely through volt turn, nukes the fuck out of a switch in and then gets out. Yes water screws it over, that's a given which even the official site refers to (Camerupt literally despises water) but the idea is get it in on one of the MANY things that it doesn't care about (which Celticpride covered earlier) and something dies. All those mons you listed get absolutely wrecked on the switch in with the appropriate move. It's ridiculously easy to wear things down with mega camel to create an opening for a sweeper down the line. Water types are common but they're also unable to come in on Camerupt safely, and easy to pick off afterwards as a consequence of that. It's not supposed to live water moves, it's supposed to capitalise on opportunities by destroying something, a job it does beautifully.
 
Think of it this way, mega Camerupt plays kind of like Crumbler Aegi. It can come in on a lot of stuff(you're not going to switch in on a water type obviously) and then hit something really hard, and then switch out again. Rotom-W is a particularly good partner because immune to ground + water resist, while it is also a really good VoltTurn pivot. Scizor also makes for a really good partner as mega Camerupt can tank fire type attacks, while he also gets past stuff that gives Scizor trouble like skarm and Ferro etc. VoltTurn with mega Camerupt is hard to play against, as if you let mega Camerupt come in for free, something will die or be almost dead. If anyone reading this has ever used Crumbler, you know how good it is. Now think of Crumbler with worse typing but also hitting way harder, which is basically what mega Camerupt is.
 
Okay, it appears I have to clear something up. I never claimed that a 4x weakness in and of itself was a death sentence that makes a pokemon unusable. However, when that 4x weakness is to a common, powerful, and easily spammed type like water, that's a whole other story. The point isn't that 4x weaknesses are inherently bad, but rather that water types are EVERYWHERE and camerupt isn't going to get a chance to do anything because IT'S 4x weakness is a really bad one. Seriously, what team doesn't ALREADY have water and ground coverage from at LEAST 2-3 pokes? It's not that camerupt has a lot of weaknesses and that makes it terrible; It's that the few weaknesses it has are everywhere and that makes it unusable. In fact, why don't we make a list? Let's look at how many pokemon in S/A ranks can OHKO camerupt (just so the list doesn't get out of control, because as I've been saying, there's a lot):

DD Char X
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 4 Def Camerupt: 358-422 (104 - 122.6%) -- guaranteed OHKO

LO Greninja
252 SpA Life Orb Greninja Scald vs. 252 HP / 0 SpD Camerupt: 562-660 (163.3 - 191.8%) -- guaranteed OHKO

Scarf Keldeo
252 SpA Keldeo Scald vs. 252 HP / 0 SpD Camerupt: 504-592 (146.5 - 172%) -- guaranteed OHKO

Banded Azumarill
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 4 Def Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO

AV Azumarill
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 4 Def Camerupt: 636-748 (184.8 - 217.4%) -- guaranteed OHKO

Scarf Garchomp
252 Atk Garchomp Earthquake vs. 252 HP / 4 Def Camerupt: 326-386 (94.7 - 112.2%) -- guaranteed OHKO after Stealth Rock

Banded Dragonite
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 4 Def Camerupt: 366-432 (106.3 - 125.5%) -- guaranteed OHKO

LO Lando-I
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Camerupt: 439-517 (127.6 - 150.2%) -- guaranteed OHKO

Scarf Lando-T
252 Atk Landorus-T Earthquake vs. 252 HP / 4 Def Camerupt: 354-416 (102.9 - 120.9%) -- guaranteed OHKO

Scarf Excadrill
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 4 Def Camerupt: 368-434 (106.9 - 126.1%) -- guaranteed OHKO

Mega Gyarados
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 4 Def Camerupt: 652-772 (189.5 - 224.4%) -- guaranteed OHKO

Mega Heracross
252+ Atk Mega Heracross Earthquake vs. 252 HP / 4 Def Camerupt: 312-368 (90.6 - 106.9%) -- guaranteed OHKO after Stealth Rock

Rotom-W
0 SpA Rotom-W Hydro Pump vs. 252 HP / 0 SpD Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO

Slowbro (not mega)
0 SpA Slowbro Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock

Scarf Diggersby
252+ Atk Huge Power Diggersby Earthquake vs. 252 HP / 4 Def Camerupt: 422-498 (122.6 - 144.7%) -- guaranteed OHKO

Manaphy
0 SpA Manaphy Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock

Politoed
4 SpA Politoed Scald vs. 252 HP / 0 SpD Camerupt in Rain: 460-544 (133.7 - 158.1%) -- guaranteed OHKO

Seriously, I'll stop there, but THIS is my point. The ladder is CRAWLING with pokemon that can easily dispatch camerupt. These pokemon are extremely common, and any team you face is more than likely to be carrying at least one of these. And most of these are NOT pokemon that you can simply switch something else in on, as they're all S/A rank threats and can usually slam their own counters with something, which only furthers my point. Plus, there are a LOT more pokemon further down the ladder that can match this. Basically anything with good attack/STAB and EQ will KO 'rupt, and even anything with a weak, uninvested SpA STAB scald will do the trick (see slowbro). As I've been trying to say this whole time, THERE. ARE. TOO. MANY. POKEMON. THAT. CAN. KILL. CAMERUPT. EASILY! You just can't argue your way out of that kind of hole, any of you. You can claim that anyone who says camerupt's 4x water weakness makes it bad is generalizing, but there's the lineup right there in front of you. That's what we're talking about. So as soon as you find a team that can handle all of those threats 100% of the time, you can go ahead and use camerupt all you want. Until then, I'll be over here, thinking about which of the ACTUALLY GOOD megas I'll be using. (And btw, I used a spread on camerupt of 252 HP/252 SpA/4 Def w/a Modest nature, as that would be an optimal spread on it, and demonstrates my point well by giving it bulk via HP investment. And even if it went full-on defensive with either 252 Def/SpD, most of these pokemon would STILL OHKO.)
To be honest, the exact same argument (with the same mons) can be done with Heatran. So shouldn't I use Heatran then because "THERE. ARE. TOO. MANY. POKEMON. THAT. CAN. KILL. HEATRAN. EASILY!"?
 
Diancie doesn't have to worry too much about poison STAB as due to rock's resistance she's neutral.

252 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 214-253 (79.8 - 94.4%) -- guaranteed 2HKO after Black Sludge recovery
0 Atk Mega Diancie Diamond Storm vs. 28 HP / 0 Def Gengar: 171-202 (63.8 - 75.3%) -- guaranteed 2HKO after Black Sludge recovery

Shadow ball does 2HKO in return tho.
No idea what sort of attack EVs Mega Diancie would run so I just went for both extremes; 2HKOs no matter what so
and yeah bronzong's really one of your biggest scares here

0 Atk Bronzong Gyro Ball (77 BP) vs. 0 HP / 0 Def Diancie: 280-336 (116.1 - 139.4%) -- guaranteed OHKO

Well generally you tweak the attack EVs to match your team, depending on which spectrum you have more issues with. On physically heavy teams I tend to run enough SpA to 2HKO things like Gliscor or Lando-T. Whereas on the other spectrum I aim to 2HKO Clefable and Mew, aim for 395 attack stat.
 
I think you're misunderstanding how Camerupt is played. It comes in, ideally safely through volt turn, nukes the fuck out of a switch in and then gets out. Yes water screws it over, that's a given which even the official site refers to (Camerupt literally despises water) but the idea is get it in on one of the MANY things that it doesn't care about (which Celticpride covered earlier) and something dies. All those mons you listed get absolutely wrecked on the switch in with the appropriate move. It's ridiculously easy to wear things down with mega camel to create an opening for a sweeper down the line. Water types are common but they're also unable to come in on Camerupt safely, and easy to pick off afterwards as a consequence of that. It's not supposed to live water moves, it's supposed to capitalise on opportunities by destroying something, a job it does beautifully.
Mind showing us some damage calcs instead of just saying that camerupt can hit something hard. Because as far as I can tell Mega zard Y could work well in this role along with mega beedrill since beedrill get's u-turn to pair with the volt-turn startegy.
 
Okay, it appears I have to clear something up. I never claimed that a 4x weakness in and of itself was a death sentence that makes a pokemon unusable. However, when that 4x weakness is to a common, powerful, and easily spammed type like water, that's a whole other story. The point isn't that 4x weaknesses are inherently bad, but rather that water types are EVERYWHERE and camerupt isn't going to get a chance to do anything because IT'S 4x weakness is a really bad one. Seriously, what team doesn't ALREADY have water and ground coverage from at LEAST 2-3 pokes? It's not that camerupt has a lot of weaknesses and that makes it terrible; It's that the few weaknesses it has are everywhere and that makes it unusable. In fact, why don't we make a list? Let's look at how many pokemon in S/A ranks can OHKO camerupt (just so the list doesn't get out of control, because as I've been saying, there's a lot):

DD Char X
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 4 Def Camerupt: 358-422 (104 - 122.6%) -- guaranteed OHKO

LO Greninja
252 SpA Life Orb Greninja Scald vs. 252 HP / 0 SpD Camerupt: 562-660 (163.3 - 191.8%) -- guaranteed OHKO

Scarf Keldeo
252 SpA Keldeo Scald vs. 252 HP / 0 SpD Camerupt: 504-592 (146.5 - 172%) -- guaranteed OHKO

Banded Azumarill
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 4 Def Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO

AV Azumarill
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 4 Def Camerupt: 636-748 (184.8 - 217.4%) -- guaranteed OHKO

Scarf Garchomp
252 Atk Garchomp Earthquake vs. 252 HP / 4 Def Camerupt: 326-386 (94.7 - 112.2%) -- guaranteed OHKO after Stealth Rock

Banded Dragonite
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 4 Def Camerupt: 366-432 (106.3 - 125.5%) -- guaranteed OHKO

LO Lando-I
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Camerupt: 439-517 (127.6 - 150.2%) -- guaranteed OHKO

Scarf Lando-T
252 Atk Landorus-T Earthquake vs. 252 HP / 4 Def Camerupt: 354-416 (102.9 - 120.9%) -- guaranteed OHKO

Scarf Excadrill
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 4 Def Camerupt: 368-434 (106.9 - 126.1%) -- guaranteed OHKO

Mega Gyarados
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 4 Def Camerupt: 652-772 (189.5 - 224.4%) -- guaranteed OHKO

Mega Heracross
252+ Atk Mega Heracross Earthquake vs. 252 HP / 4 Def Camerupt: 312-368 (90.6 - 106.9%) -- guaranteed OHKO after Stealth Rock

Rotom-W
0 SpA Rotom-W Hydro Pump vs. 252 HP / 0 SpD Camerupt: 472-564 (137.2 - 163.9%) -- guaranteed OHKO

Slowbro (not mega)
0 SpA Slowbro Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock

Scarf Diggersby
252+ Atk Huge Power Diggersby Earthquake vs. 252 HP / 4 Def Camerupt: 422-498 (122.6 - 144.7%) -- guaranteed OHKO

Manaphy
0 SpA Manaphy Scald vs. 252 HP / 0 SpD Camerupt: 336-396 (97.6 - 115.1%) -- guaranteed OHKO after Stealth Rock

Politoed
4 SpA Politoed Scald vs. 252 HP / 0 SpD Camerupt in Rain: 460-544 (133.7 - 158.1%) -- guaranteed OHKO

Seriously, I'll stop there, but THIS is my point. The ladder is CRAWLING with pokemon that can easily dispatch camerupt. These pokemon are extremely common, and any team you face is more than likely to be carrying at least one of these. And most of these are NOT pokemon that you can simply switch something else in on, as they're all S/A rank threats and can usually slam their own counters with something, which only furthers my point. Plus, there are a LOT more pokemon further down the ladder that can match this. Basically anything with good attack/STAB and EQ will KO 'rupt, and even anything with a weak, uninvested SpA STAB scald will do the trick (see slowbro). As I've been trying to say this whole time, THERE. ARE. TOO. MANY. POKEMON. THAT. CAN. KILL. CAMERUPT. EASILY! You just can't argue your way out of that kind of hole, any of you. You can claim that anyone who says camerupt's 4x water weakness makes it bad is generalizing, but there's the lineup right there in front of you. That's what we're talking about. So as soon as you find a team that can handle all of those threats 100% of the time, you can go ahead and use camerupt all you want. Until then, I'll be over here, thinking about which of the ACTUALLY GOOD megas I'll be using. (And btw, I used a spread on camerupt of 252 HP/252 SpA/4 Def w/a Modest nature, as that would be an optimal spread on it, and demonstrates my point well by giving it bulk via HP investment. And even if it went full-on defensive with either 252 Def/SpD, most of these pokemon would STILL OHKO.)
Ok friend, it seems you like calcs so here are some calcs vs the mons you just calced.
252+ SpA Camerupt Earth Power vs. 0 HP / 0 SpD Mega Charizard X: 402-474 (135.3 - 159.5%) -- guaranteed OHKO
252+ SpA Camerupt Earth Power vs. 4 HP / 0 SpD Greninja: 232-274 (81.1 - 95.8%) -- 56.3% chance to OHKO after Stealth Rock (dies after LO recoil)
252+ SpA Camerupt Earth Power vs. 0 HP / 4 SpD Keldeo: 190-225 (58.8 - 69.6%) -- guaranteed 2HKO
252+ SpA Camerupt Earth Power vs. 228 HP / 0 SpD Azumarill: 211-249 (53 - 62.5%) -- guaranteed 2HKO
252+ SpA Camerupt Earth Power vs. 4 HP / 0 SpD Garchomp: 201-237 (56.1 - 66.2%) -- guaranteed 2HKO
252+ SpA Camerupt Fire Blast vs. 0 HP / 0- SpD Landorus: 288-339 (90.2 - 106.2%) -- guaranteed OHKO after Stealth Rock (and in any other scenario it takes at least enough dmg to be useless for the rest of the game)
252+ SpA Camerupt Fire Blast vs. 252 HP / 0 SpD Landorus-T: 258-304 (67.5 - 79.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Excadrill just dies, Mega Heracross too
252+ SpA Camerupt Earth Power vs. 0 HP / 0 SpD Mega Gyarados: 141-166 (42.5 - 50.1%) -- 91.8% chance to 2HKO after Stealth Rock
252+ SpA Camerupt Earth Power vs. 252 HP / 4 SpD Slowbro: 210-247 (53.2 - 62.6%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Camerupt Fire Blast vs. 4 HP / 0 SpD Diggersby: 265-313 (84.9 - 100.3%) -- 43.8% chance to OHKO after Stealth Rock
252+ SpA Camerupt Earth Power vs. 252 HP / 0 SpD Manaphy: 175-207 (43.3 - 51.2%) -- 58.6% chance to 2HKO after Stealth Rock and Leftovers recovery

I only calced its STAB moves and with these the only mons that can switch in more than once reliably are Dragonite, Washer, AV Azumarill, Politoed and, depending on its set, Manaphy. Of these mons, the only one that are not crippled severely by Will-o or rock coverage are washtom, toed and Manaphy, of which the former two still dislike a burn greatly and are generally easy to wear down. Mega camel shouldn't be switched in on these, but on Ferrothorn, Magnezone, Skarmory, Raikou, Mega Manectric, et cetera, and then nuke something. Your argument is ridiculous, it's like saying Ferrothorn is bad because it can't wall Heatran or like saying Deoxys should be unbanned because it can't switch in on anything
 
Mind showing us some damage calcs instead of just saying that camerupt can hit something hard. Because as far as I can tell Mega zard Y could work well in this role along with mega beedrill since beedrill get's u-turn to pair with the volt-turn startegy.

Both those mons have a significant stealth rock weakness whereas Camerupt is neutral, so there's one advantage. Fire Ground is ridiculous STAB coverage too. I'll post calcs when on a computer as mobile browsing atm.

Edit: Robert Alfons your calcs are either missing the SPATK raise or sheer force boost.
 
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