Other ORAS OU Viability Ranking Thread - Check post #2359

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Garchomp should move down. Why use it over Landours-T as a scarfer or rock setter? It seems ridiculous for these Pokemon to share the same rank when one is clearly superior. Plus, base 102 speed is not as much of an asset as it once was. Garchomp for A-

Mega Aerodactyl for A.
It outspeeds and OHKO's Gallade, Lopunny, Sceptile and Beedrill with Aerial Ace. It resists every kind of move Salamence wants to carry (except Hydro but lol) and Ice Fang OHKO's back after stealth rock. Are there any other offensive mons capable of beating Mega Mence at +1? Not that I can think of. Extremely anti-meta.
 
oh mence is S+

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sceptile A- rank ?Sceptile A+ imo
+1 252 SpA Sceptile Giga Drain vs. 252 HP / 0 SpD Rotom-W: 374-444 (123 - 146%) -- guaranteed OHKO

+1 252 SpA Sceptile Focus Blast vs. 0 HP / 0 SpD Excadrill: 604-712 (167.3 - 197.2%) -- guaranteed OHKO
+1 252 SpA Sceptile Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 324-382 (92 - 108.5%) -- 50% chance to OHKO
M-Sceptile is good A+ pls ;-;
Why these calcs are at +1? Mega Sceptile will very rarely if not never get the Lightningrod boost in a singles battle, it is only useful for keeping Volt Switchers on their toes and avoid paralysis(not denying that it is pretty good utility, but the boost will almost never be gathered).
 
Thank you alexwolf for giving reasons.

Garchomp should move down. Why use it over Landours-T as a scarfer or rock setter? It seems ridiculous for these Pokemon to share the same rank when one is clearly superior. Plus, base 102 speed is not as much of an asset as it once was. Garchomp for A-

Mega Aerodactyl for A. It outspeeds and OHKO's Gallade, Lopunny, Sceptile and Beedrill with Aerial Ace. It resists every kind of move Salamence wants to carry (except Hydro but lol) and Ice Fang OHKO's back after stealth rock. Are there any other offensive mons capable of beating Mega Mence at +1? Not that I can think of. Extremely anti-meta.

Mega aero is not really capable of taking on adamant mence at +1. /:

+1 252+ Atk Aerilate Salamence Return vs. 0 HP / 4 Def Mega Aerodactyl: 220-260 (73 - 86.3%) -- 81.3% chance to OHKO after Stealth Rock

You need to ensure you have no prior damage. Not exactly impossible but not really easy either.
 
Thank you alexwolf for giving reasons.



Mega aero is not really capable of taking on adamant mence at +1. /:

+1 252+ Atk Aerilate Salamence Return vs. 0 HP / 4 Def Mega Aerodactyl: 220-260 (73 - 86.3%) -- 81.3% chance to OHKO after Stealth Rock


You need to ensure you have no prior damage. Not exactly impossible but not really easy either.

Thanks for using the wrong set bud. With a set of 248 Atk / 48 Def / 216 Spe Jolly it lives a +1 Return after SR.

+1 252 Atk Aerilate Salamence Return vs. 0 HP / 48 Def Mega Aerodactyl: 191-225 (63.4 - 74.7%) -- guaranteed 2HKO after Stealth Rock
 
Mega Slowbro A------> A+.

Full stop to nearly every physical attacker and a godly calm mind user. This guy needs to move up.

Tyranitar A- -------> A.

It seems better and easier to fit onto teams than the other -A ranks. Sand is always good. Banded set is a bitch to switch into. Stuff that wreck it like Keldeo, Mega Hera and Mega Medicham are easier to deal with or nowhere to be seen.

Mega Medicham A ------> B.

Too slow, hard stopped by Mega Sableye and Mega Slowbro. Mega Gallade can pretty much do everything it does but better. Not much reason to use this guy
 
Thank you alexwolf for giving reasons.



Mega aero is not really capable of taking on adamant mence at +1. /:

+1 252+ Atk Aerilate Salamence Return vs. 0 HP / 4 Def Mega Aerodactyl: 220-260 (73 - 86.3%) -- 81.3% chance to OHKO after Stealth Rock

You need to ensure you have no prior damage. Not exactly impossible but not really easy either.

Mega Aerodactyl often runs more defensive investment though:
+1 252+ Atk Aerilate Salamence Return vs. 0 HP / 44 Def Mega Aerodactyl: 210-248 (69.7 - 82.3%) -- guaranteed 2HKO
+1 252+ Atk Aerilate Salamence Return vs. 0 HP / 44 Def Mega Aerodactyl: 210-248 (69.7 - 82.3%) -- 56.3% chance to OHKO after Stealth Rock

It might even run more for Mence, haven't tested it much in the current metagame.
 
Have some things that I feel need to happen (using Hide tags for the sake of saving space)

Mega Sableye -> A+
Tbh I don't even know why he's as low as A- atm. He's the go-to mega for stall right now, and its easy to see why. He's has a great ability in Prankster pre-mega, allowing him to spread around burns before many of the opposing Pokémon can even move. Additionally, he's a great win con for stall once he does Mega, as virtually nothing can break him after a boost or two bar opposing set up sweepers. And on top of all this, nothing really stops him from boosting thanks to Magic Bounce. Status and Taunt don't affect him, and he can even bounce back hazards! Move this monster up.

Mega Latias -> A+
With her great bulk post mega, decent typing, good sped tier, and access to Stored Power, mega Latias makes for a great win con for balanced teams. SubCM and CM 2 attacks are both good sets that I've run, and each has its own merits against the other. For one, 2 attacks allows Latias to set up on dark types that can't break her, but is prone to status. SubCM needs darks off the field, but once they are, you might as well say gg. She is incredibly bulky and has a good defensive typing and takes reduced damage from Knock Off thanks to being a mega. She only needs a couple of boosts to seal the game away with Stored Power, as she can't even OHKO Chansey after a few boosts! Move her up pls.

Mamoswine -> A+
Mamoswine got good. Like really good. He's one of the few things that offense has that can revenge kill Mence, with the other being Weavile. His dual STABs are amazing, and his Ice Shard is literally the most powerful one in the game. He's capable of revenge killing a large portion of the tier with Ice Shard including Mega Sceptile, Landorus, Landorus-T, Garchomp, Thundurus, and others. On top of this, he makes a great suicide lead thanks to his immunity to taunt and access to Stealth Rock, Endeavor, and Ice Shard. In the current state of the meta I can see this guy moving up, tho once Mence leaves we can take a second look at his ranking. But for now, move him up.

Gliscor -> B+ or lower
Tbh, I honestly don't know what he does any more. Sub toxic is bad. SpDef is bad. PhysDef is /okay/. And he doesn't have any other sets. The meta has gotten either really offensive or really stally, and he doesn't fit on either team archetype in the current meta. His days of being an unmatched stall breaker are over, as Mega Sableye exists and he can't do anything to the Gem Ghost. I mean, I've seen like maybe two Gliscor in ORAS in well over a hundred games, and even then they weren't played very well and were the shitty subtoxic sets used by bad players. Maybe it's just me, but as it is now he has no definable niche in the meta and needs to drop.

Mega Medicham -> B-
Gallade exists. And Gallade is better. Much better. Movepool, speed, and bulk all outclass Medi which simply leaves him in the dust. Yeah, he has one of the most powerful moves in the game, but it doesn't matter when you lose half your health when Ferrothorn laughs as he uses Protect. Medicham has Pinsir syndrome right now, but only worse because Gallade isn't going anywhere any time soon. Medicham is outclassed and has almost no reason to be used, and dropping him only makes sense.

Mega Slowbro -> A+
He's bulky. He can't be critted. And he sets up on literally ever physical attacker ever. And I wasn't even talking about CroBro. CM 2 attacks is hella fun to use and fucking bulky. Not even gastro don or Toxicroak wall this set because surprise! He has Psyshock! It's better than CroBro and extremely underrated. It only takes two boosts for him to win the game unless he's facing stall with a Mega Sableye on it, because Mega Slowbro is just that powerful. He even has access to regenerator to pivot in and out of hits early game before he megas and tears your shit apart late game. Move this monster up.

Magnezone -> A/A+
Trapping is the name of the game. And Magnezone is fucking good at it. Despite the Shed Shell spam that's been on the rise, Knock Off still exists and once that item is gone your sweeper of choice sweeps. His specs set is his best set atm, as it hits hella powerful while outspeeding just enough stuff to be useful. Add in his great bulk, typing, and power, and you have one scary mon that can win you the game just by switching in once. Scarf is also cool, as it spams Volt a switch and checks stuff like the Muskedeers, as well as all the electric weak stuff in the tier. Magnezone only got better and needs to move up.

Mega Aerodactyl ->A
He's good. Really good. His speed is good, his power is decent, and he beats all the new stuff. Roost 3 attacks is his best set as it gives him longevity, switch in opportunities, and great pivoting potential throughout the entire match. Speed has become the name of the game lately, and Mega Aero beats them all. He easily takes on the likes of Sceptile, Beedrill, Manectric (when running EQ), and a bunch of the slower Scarfers and DDers out there. His movepool and power are just enough to be effective, and it allows him to take on these new fast threats. He's incredibly anti meta atm and is one of the few things capable of beatingMega Mence. Move this monster up.

Edit: fuck the hide tags lol. Can't fix them >_>
Edit 2: finally fixed them

Yeah, long ass post. Feel free to disagree with me and I'll be sure to have an intelligent discussion with you over these mons. I might have more changes later, but for now I feel these need to happen.
 
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Didn't realise that they run defence investment. My bad.
Mence still has a chance to OHKO after rocks if it's adamant which is hardly ideal. My point still stands that it's not really capable of standing up to mence at +1 unless you start investing in defence more than you really want to.
 
Mega-Slowbro I'm not sure about. Crobro is not an A+ set imo, it's taken advantage of too easily and stopped by quite a few things. But a simple set of Scald, Ice Beam, Toxic/Thunder Wave, and Slack Off walls a ton of stuff, including MSalamence, without actually being setup fodder for anything really unlike CroBro (Sub Mence says hi!). However, I'm not really sure what kind of team you're supposed to use it on? It kills too much momentum for offense and you usually want a better mega that isn't just a slightly improved version of its regular forme, and you realistically aren't really going to use it on Stall because even if you're not using MSableye (which.. why would you not use MSableye?) MAltaria and MLatias are also great picks which differentiate themselves more in what they do from their base formes (you can run regular Slowbro and get more-or-less the same results)
Mega Slowbro's best sweeping set is Scald / Calm Mind / Iron Defense / Slack Off with max HP / max SpD and a Bold / Calm nature. Outside of NP Celebi, Unaware CM Clefable, and Toxic users, i don't think there is anything else that reliably beats this set, as with the right defensive boost, it can take on almost every single offensive threat.
I have not touched Mega Medicham in a while, but is it overshadowed by Mega Gallade to the point where a drop is warranted? Mega Gallade is faster and has access to Swords Dance to increase its attack power farther than that of MMedi; however, the immediate power is noticeable, though I am mostly touching theorymon at this point. Has anybody who has used Mega Medicham in the ORAS ladder agree that it warrants a drop?

I also have one other question; is Crunch Mega Gyarados overhyped, or is it really good enough to make it rise to A+?
Yeah, Mega Medicham is mostly outclassed by Mega Gallade, if not completely. The only thing that Mega Medicham has going for it is more immediate power and Fake Out, which are offset by Mega Gallade's superior Speed.

As for Mega Gyarados, i am not sure it's overhyped, but it's definitely a very big threat to all kinds of teams. With the ability to have two strong STABs with great coverage, Mega Gyarados can now use Sub to fuck up stall, without forfeiting effectiveness against offense. Furthermore, Mega Gyarados is one of the few physical attackers that doesn't care about Mega Slowbro or Mega Sableye, which is pretty big for it. Also, being able to do 2HKO Ferrothorn with +1 Crunch is nice.
 
Standard Mega Aero runs some defense EVs to help it better check Talonflame.

+1 252+ Atk Aerilate Salamence Return vs. 0 HP / 44 Def Mega Aerodactyl: 199-235 (66.1 - 78%) -- 25% chance to OHKO after Stealth Rock

Aye, it's still a chance to OHKO. But Aero wins if Salamence is not Adamant (outside of a crit or Ice Fang miss). It's not a fooproof check, but you'll be hard pressed to find another Pokemon that switches in so safely (whether it be on a Sub, DD, or Return) and wins in most instances. That's a significant niche in my opinion, on top of all its other merits.

You forgot to bump salamence's attack up to 145. unfixable did the calc above. It goes from a 25% chance to a 50/50. I see what you're saying though and I agree, it has a chance which is more than you can say for most pokemon. I also agree with your other points about how mega aero takes a dump on a ton of the new mega evolutions. It's looking to be really effective in this new meta.
 
alexwolf Can you give reasons as to why some things that were talked about being dropped didn't? such as Zard X staying in S when you dropped Mega Pinsir all the way down to B because Mega Salamance outclasses it. By that logic Zard X should have dropped at least a rank. Not to mention there are more checks and counters to it now. Yes it does well against Mega Sableye but Mega Salamence can too with Refresh + DD. I don't believe it's anywhere near the level as Greninja who needs zero support to put in work against teams. Also I'm glad Salamence was put in S+ it's really just that good and just seemed like a joke to be put in the same rank with any other Pokemon besides maybe Greninja.
 
alexwolf Can you give reasons as to why some things that were talked about being dropped didn't? such as Zard X staying in S when you dropped Mega Pinsir all the way down to B because Mega Salamance outclasses it. By that logic Zard X should have dropped at least a rank. Not to mention there are more checks and counters to it now. Yes it does well against Mega Sableye but Mega Salamence can too with Refresh + DD. I don't believe it's anywhere near the level as Greninja who needs zero support to put in work against teams. Also I'm glad Salamence was put in S+ it's really just that good and just seemed like a joke to be put in the same rank with any other Pokemon besides maybe Greninja.
You would have to ask ben gay and TRC as to why it stayed in S rank, i voted it to drop in A+, and tbh i would like to know why too.
 
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Mega Latias to A+
Since people think that the Calm Mind set is the only viable set of this thing, let me explain why it still is enough to put this thing higher. Mega Latias is probobly one of the best defensive Calm Minders currently: great bulk, good Special Attack and great natural speed.
In centain aspects I would consider it a better Calm Minder than Mega Slowbro because it has a win condition in the Stored Power set. While that set requieres to have Dark Types removed, it is enough to just slam Dark Type checks to the rest of the team slot.
Mega Latias can still run a pseudo-mixed dual STAB Calm Mind set to break special defensive and physical defensive pokemon or go with single STAB and a lure hidden power set, depending what you think is more relevant to be removed: Heatran (Hidden Power Ground), Bisharp (Hidden Power Fighting), Ferro(Hidden Power Fire).

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Mega Gyarados to A+
Gyarados has 2 things now going for it: Crunch and 2 more Megas it can check in Mega Slowbro and Mega Latias. With its ability Mold Breaker, it can bypass Mega Sableye's Magic Bounce and taunt it which is actually pretty sweet.
It can abuse Intiminate of its base forms to weaken Mega Gallade, Mega Beedrill etc and force them to switch out, giving it a free turn to set up.

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Mega Medicham to B+/B
With Mega Gallade around, there is not really much reason to use Medicham other than hitting hard from the very start. Mega Gallade has more speed, has a better boosting move in Sword Dance, more coverage options, optional reliable priority and more reliable STAB in Close Combat.

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Mega Slowbro to A+
This thing is a pain once it set up and you will. Base 180 Base physical Defense is a blessing and after it got at least 1 Calm Mind, your opponent needs to cripple this or phaze it in order to get ride off it. What? Your opponent used Sword Dance into your face? Well, it would be a shame, if Scald had to burn it.
Mega Charizard X or Facade/Refresh Mega Mence make problems? You can abuse Iron Defense to increase those defenses further. And with Shell Armor, a critical hit won't happen anytime soon.
Mega Slowbro has reliable Recovery and at worst case it can run a CroCune set to bypass those Toxic users.
Basicly Mega Slowbro barely needs any team support and can reliabily set up and sweep teams by itself

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Mega Aerodactyl to A
This thing gets a lot of hype and for good reason. MegaDactyl is checking Mega Mence (the most threatening thing right now), Mega Lopunny, Mega Gallade as well as Mega Sceptile.
I believe I don't need to say why the other new Megas like Mega Altaria or Mega Latis don't want to switch into this thing, giving it permanent offensive pressure.

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Mega Sableye to A+
This thing is the ultimate trollmon. This is THE Mega for Stall Teams to use thanks to its Prankster in its base form or Magic Bounce in its Mega form making a lot of the high level Megas less threatening like Mega Mence, Mega Latias, Mega Gallade and Mega Gyarados. A lot of people just can't handle this thing because during the entire battle, while it is not Mega Evolte, you are wondering when it will evolte.
Will it use priority WoW? Will it bounce back my Hazards? Can I taunt this thing so it can stop burning my whole team?
Mega Sableye can run a pretty nice Calm Mind set aspecially because the first turn it can abuse Prankster to immediatly use Calm Mind not mattering how fast the opposing 'mon is and opposing Priority Taunt (if they somehow go for it) is bounced back so there is nothing the opponent can do to stop you from setting up.

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Mega Ttar to B
Really, with all those new Megas, there is not much reason to run Mega Ttar. The only reason to use Mega Tyranitar would be to run a Dragon Dance set and we already got enough more reliable Dragon Dancers in the Tier like Mega Charizard X, Mega Gyarados and Mega Salamence.
When you really need a Mega for a Sand Team, you should take advantage of putting something like Mega Aerodactyl which can take care of all those new threats.
 
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to A+:
Aside from having access to near perfect coverage in just two moves, Moonblast + Earthpower, it has a fairly strong signature move that hits on the physical side, with the added incentive of increasing defense at a 50% chance (allowing you to check even more things like Azu or Craw that normally would have scared you off with AJ), that makes a mixed set very viable and in turn fairly hard to wall. Simply put there aren't very much things in OU that can reliably wall Moonblast+Earthpower+Diamond Storm, off the top of my mind you'd have Skarmory (can't do much)/Chansey/Ferrothorn, aside that nothing will want to switch in for fear of 2HKO or OHKO (from super effective). With her ability, offenses, and stats she is capable of faring well against any team archetype without being dead weight and applies a fair amount of pressure to both stall and offense alike.

What really pushes her to A+ for me, however, is the ability to play around with her base and mega form for added utility in checking certain threats better. Using the defensive base form to better check threats like Mega Mence, Greninja (lacking Hydro Pump), Latios (I'd rather minimize the damage from Surf/Energy ball altogether given the small HP), and the like that the 150 base defenses provide - and with high base STABs to boot.

Simply put it can be very difficult for teams to handle Mega Diancie's ability to switch from completely defensive base form to offensive in mega form, this is why I advocate using protect especially since it catches a lot of teams off guard expecting to check Diancie with Heatran/Bisharp only to be met with protect and subsequently out sped and OHKOed next turn or providing a safe MEVO even if her health is low due to checking things in her base form. Another perk to protect is using it to scout out Scarf Lando-T and other Choice users in general in order to gain a favorable match up, use protect to scout and switch to appropriate team mate next turn or if U-turn/Knock off spam Moonblast/Earthpower.

It also has the added utility of being one of the best offensive answers against Mega Sableye, I've never had issues with him as long as I have her in my team (either Moonblast away if not much CMs or threaten with Diamond Storm either way he won't want to stay in on you). I also want to add that Diamond Storm is just such a great move since it catches both you and the opponent off guard when it activates, suddenly OHKOes become 2HKOs. While you don't have complete control over it the defense boosts can't be emphasized enough as it makes playing around Mega Diancie all the more difficult.

It does have glaring weaknesses in the form of its typing it is fairly easy to patch it up, generally a FWG core is enough, as it has many viable team mates with fairly common mons like Rotom-W or Talonflame. Protect only makes this all the more easier to play around with. Overall, she has proven to be a very solid team mate that catches many people off guard and applies a lot of pressure to their teams be it stall or offense.
 
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A Rank

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: [First thing first, use the new sprite :P] Really nice typing (immune to Dragon, resists Bug, Dark, Electric, Fighting, Fire, Grass, and Water), which allows it, when it's defensive, to handle stuff like Mega Charizard-Y, Mega Charizard-X, Mega Sceptile, Keldeo, Mega Heracross, Mega Lopunny, Dragonite, Latios, Garchomp, etc really well. It also, thanks to Hyper Voice, can act as a check Substitute Mega Salamence. It struggles though because of its bad stats + mediocre typing pre-mega, which allows it to be hit super effectively by Dragons, who otherwise it'd wall. Also, offensive sets usually have to sacrifice coverage for longevity, which always makes them walled by either Scizor + Ferrothorn or Heatran. Once you figure out which coverage move DD sets aren't using, it's pretty easy to check. I think it should stay in A, but I could easily be swayed to A+.

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: [First thing first, use the new sprite :P] Diancie is also really solid. 160/160/110 offenses are really great, and with 4 attacks, it beats pretty much everything (with good prediction, of course). Mega Scizor is, even when Diancie runs HP Fire, a really annoying mon because of Bullet Punch, and needs to be removed before trying to sweep. Thanks to Zone's ubiquitousness though, this isn't too much of a problem. Nevertheless, I think for it being forced to split its offenses and weaken its defenses, I think it only deserves to stay in A. Machi argument is pretty convincing though. I'll think about A+ for it.

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: If Dragon Dance wasn't bad before, it is now, because of Mega Mence + Altaria. And, unless a Ground immunity is essential, I'd much rather use defensive Altaria over CBBNite. That really only leaves CBNite. And speaking of Mega Altaria, in it, we gained a solid check to CBNite (it takes 42% max from a DNite EQ). A DNite locked into ESpeed/Outrage is also easily abused by the two new fairy megas + Mega Metagross. I'm not really sold on its effectiveness in the current metagame - I know it can be good, but it's not as good as it was previously. I'd personally put it in B+ or A-.

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: Of the stuff it used to wall, Azumarill is much less common, Greninja always uses HP Fire or Low Kick, Latios always runs HP Fire, Flamethrower Clefable is more common, but Clefable in general is less common, and Venusaur almost always runs HP Fire, and in general is much less common. On the other hand, Manaphy + Landorus-T I feel are better now, and Ferro is a nice stop to both. Then again, Magnezone is much more common now, and helps any teams weak to Ferro defeat it with ease. When looking at the new megas, it's even clearer that Ferro's effect on the metagame has dropped (Mence has Fire Blast and Substitute, Diancie has HP Fire, Altaria has Fire Blast, Gallade has Close Combat, Lopunny has High Jump Kick, Metagross has Hammer Arm, Sceptile has Focus Blast/HP Fire, Sableye burns it, Knocks off its item, and reflects hazards, etc. Yes, stall in general wants a Grass-type, but at the moment I think Chesnaught is better than Ferro by a mile. I may be too harsh, but I think B+ or A- may be ideal for Ferro.

Don't kill me jukain :'(

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: Of the new megas, Mence uses Gliscor as setup bait, Gallade easily kills it with Ice Punch, and Metagross has Ice Punch as well. However, it does wall Special Altaria, Mega Diancie, and Mega Lopunny rather well. On paper, it looks about the same, but I think its intense competition with Lando-T should drop it down a few ranks, since Lando-T is really good now, and Gliscor won't work on the same team as it. This rise in usage in Lando-T also suggests a drop in usage of Lando-I, who Gliscor used to wall well. Gliscor just isn't the same mon it was, and I think B+ or A- is ideal for Scor

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: With Crunch, Dos is one of the few physical attackers that can beat Mega Slowbro reliably. It now also performs better against Ferrothorn, and can check Metagross without Grass Knot reliably. It still faces competition with Mence though, so I'd personally keep it A.

: Heracross faces competition with both Gallade and Lopunny, and is also handled very well by Mega Altaria. It just isn't liking the shift to oRaS, and I definitely think a drop to B+ or A- is ideal for Hera.
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:
Mega Latias, with Calm Mind, is absolutely stellar, and should be A+ now. I'd add more, but I don't think this is controversial at all.

: Works really well with Lando-T, who's really everywhere. It also doesn't really mind new counters/checks being introduced, because it can easily Volt Switch out of a bad matchup to put the opposing team in a bad matchup. Should stay A imo.
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No idea what to do with this. Yes, it's much more powerful than Gallade and Lopunny, but where is this power relevant? I can think of one example, Clefable (Medicham 2hkos it while the other two can't), but that is not enough for it to stay in A. Medicham's priority is more powerful than Lopunny's, yes, but I don't think that's worth trading 35 speed in this metagame. Medicham is cool with Substitute to stop Sucker Punch users, but Lopunny actually resists sucker punch, and thus is more reliable against them. Medicham is always walled by Doublade; Lopunny is never walled by Doublade, and Gallade can easily choose not to be by running Knock Off. Medicham is a cool dry passer, but Lopunny does it better with its higher Speed. Not to mention, Lopunny also can use Healing Wish to great effect, while Gallade can Taunt, use Twave, use Will-o-Wisp, use Destiny Bond, etc. Medicham just doesn't have much going for it; it isn't bad, but I'd never use it. I honestly think B- is right for it, but then again, I think some B- mons are better than it.
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: Handles Mega Mence well, so it's immediately pretty good because of that. However, I've heard Sp. Def Mega Mence can stall it out of HP Ice, so I'm not actually sure of that previous notion. Anyway, Mega Gyarados runs EQ less frequently, so Rotom definitely has a better matchup v. that. However, it's setup bait for Mega Latias, which is never good. I think just keeping it A atm is right, but I could be convinced either way.

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: Access to Stealth Rock is the only reason I'd ever use this over Lopunny or Gallade, and that isn't worth A. I personally think B+ or A- is better, but I'm not that adamant about my position

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: Call me crazy, but I think this belongs in A+. It has unresisted coverage in just its stabs, which allows it to use stuff like Healing Wish to benefit its team, Baton Pass, which is a great tool for drypassing and getting momentum, Ice Punch, which kills Landog, or Fake Out, which allows it to safely mega evolve, in the remaining two slots. Its speed tier allows it to outspeed Ninja, which is always welcome. It also can check bisharp, thanks to resisting a 65 bp knock off and not really caring about Sucker Punch. It just does so much v. offense, and is also pretty decent against stall, since relying on resistances/immunities to beat it doesn't work.

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: Thanks to Mega Mence's addition to the tier, it certainly is better. I'm not sure if it's as good as other A+ mons, but other people certainly think so. I'll remain neutral on this one for now, but I do know it should not move down.
A- Rank

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: Thanks to its ability to check Mega Mence, this think is pretty damn good now. Dactyl has spectacular speed, and so actually benefits from the speed creep of oRaS (it beats Lopunny, Mence Sceptile, Beedrill, and Gallade, who are all pretty common now). A for dactyl seems pretty obvious.

: Handled by Dactyl relatively well, so it seemingly is worse in this metagame. I haven't seen/used it, so instead of just jumping the gun, I'll stay neutral, but it does seem slightly worse.

: I've really been enjoying using ScarfRachi, for its ability to check Latias decently. It is partially reliant on hax... but it is still effective without Iron Head hax, since Dragon Pulse/Stored Power isn't going to do a ton to Rachi, even at +2. Scarf Jirachi has U-Turn for scouting and Healing Wish for helping out its team. Mega Gardevoir is still pretty damn good, and SpD Jirachi is also a great answer to it. I think A could make sense for it, but I'm again not that adamant on this.

: The reason Kyu-B rose to A- is because of its handling of Ninja. To handle Ninja, Kyu-B used to have to run a -Def nature. Now, thanks to Gunk Shot, it can't do this, without the risk of being 2hkod. Even with a neutral def nature, ninja still 2hkos it after rocks. Throw in the possibility of Low Kick, and Kyu-B just doesn't seem that great anymore. I'd move it to B+ personally.
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: Pretty obvious move to A imo. Its scarf set is a great addition to a VoltSwitch team, and works great with Lando. Its main niche however is trapping steel types, which allows it to support its team extremely well. For example, if you can't fit HP Fire on diancie, bring along a Magnezone and you've covered up your ferro/skarm/scizor weakness.
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: Great killer to stall + works really well with zone. I'd say keep it A- for now, since nothing really has changed for it, but it's still solid.
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: Rain is still really good, and toed should stay A- for rain's viability. I'm getting a bit lazy in writing my descriptions, so I won't go in depth unless people deem it necessary.
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: Sableye is amazing. Everyone's covered the bases pretty much, and a rise to A+ is obvious.

: I'll just quote mertyville on this one:
B

Really, with all those new Megas, there is not much reason no run Mega Ttar. The only reason to use Mega Tyranitar would be to run a Dragon Dance set and we already got enough more reliable Dragon Dancers in the Tier like Mega Charizard X, Mega Gyarados and Mega Salamence.
When you really need a Mega for a Sand Team, you should take advantage of putting something like Mega Aerodactyl which can take care of all those new threats.
 
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Mega Heracross -> A- or B+
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Mega Medicham -> Somewhere between B+ and B-

Basically, everything is going so poorly for these guys that it isn't even funny. With so many new faster threats around every corner, such as Mega Gallade, Mega Metagross, and Mega Diancie, Speed is one of the more important factors these days, and neither Mega Heracross nor Mega Medicham can keep up with the competition. Furthermore, Mega Sableye is pretty much the face of stall teams right now, and is capable of burning both of them with Will-O-Wisp (Guts on normal Heracross could counteract this, though). Plus, Mega Medicham's STABs have no effect on Sableye, so Sableye's one of the hardest counters to it right now. Mega Heracross does have a chance at beating Mega Sableye though thanks to Guts before Mega Evolving, but Mega Altaria is another big threat on stall, and since it not only resists both of its STABs and has recovery, but also has Pixilate Return or Hyper Voice to hit it with, it makes Mega Heracross' life in OU hard to maintain. Mega Altaria also takes on Mega Medicham nicely, only worrying about Ice Punch. Mega Salamence is also a huge factor against them, as anything that can't handle Mega Salamence is pretty much dead weight on a team. Since Mega Heracross is bulky enough to take a hit from faster foes (provided that said attack isn't super-effective, of course) and can potentially win against Mega Sableye with Guts before Mega Evolving, I can't see it dropping that sharply, but Mega Medicham needs to drop, and drop hard.

*Edit

Oh yeah, forgot to mention that Mega Slowbro completely walks all over Mega Medicham, since it doesn't care about Thunder Punch, has Slack Off to heal off damage, can burn with Scald, and can set up with Calm Mind.
 
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Mega_Sableye.png

Mega Sableye: A- ----> S rank

Small changes my ass, this thing is straight up the best mega for stall. Remember when Deoxys-D was S rank and then banned just because it could give a HO team near-guaranteed hazards control? Well, Mega Sableye is like that for stall, except a little more focused on keeping the hazards off your side than keeping them on the opponent's side (though stall usually appreciates this even more, it does the most switching of any play style).

Oh yeah, and that's not all Sableye does:
  • It spinblocks Excadrill and bulky Starmie, just adding to the hazard control
  • Before mega evolving it has Prankster will-o-wisp, so it can emergency stop a rampaging sweeper or whatever
  • It beats most Taunt-based stall breakers like Mew and Gliscor that stall used to have trouble with. Also basically hard counters Mega Gallade (and Medicham). Well it beats a bunch of other stuff too, I was just listing the things stall teams often had trouble with.
  • Calm Mind sets can be a win condition, arguably as effective or maybe even better than Magic Guard Clefable when it comes to sweeping, due to better bulk+Wisp, and Taunt immunity
  • For the few hazard setters it doesn't beat, pair it up with Tentacruel or Empoleon, they can beat most of the hazard setters that can get past Sableye barring Landorus-I. This core is the best in OU at keeping hazards away, reliably, for the whole game, and while it takes 2 pokemon to pull it off, it's just so valuable. It's one thing to have hazards gone for most of your game, it's another thing to do it so consistently that you can build the rest of your team like hazards never existed.
  • Edit: it can also do all of that stuff above in a single set! (CM, Recover, Wisp, attacking move, with PDef EVs)
 
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S-rank is still entirely blue


Just so this post isn't a one-liner:

Mega Medicham definitely needs to drop, as much as I hate to say it. There's virtually no reason to use it over Gallade, and M-Sableye and Slowbro are the hardest counters it's ever seen.

I personally think Altaria would be good in A+, but I can see the arguments for it to just stay A. Its bulky DD set is quite good, but Mega Mence is generally better as a DDer (well it's generally better than everything but whatever) and it has a lot of trouble checking the things it's supposed to check when not m-evolved, and it's bulky but not terribly so so it depends on its resistances a lot. However, its resistances are quite good, it pairs very well with steels and bulky waters, it can check quite a few scary pokemon while also being a not too shabby DD sweeper.

Lopunny is quite good and really unlike anything OU has seen. The unresisted STABs mean offensive teams can't rely on typing to check it, and it has a lot of freaky tricks like Healing Wish, SubPass, SubEndeavor, etc. It's also quite fast. Its lack of ability to get past many common walls and the fact that Normal hits nothing SE'ly hold it back, but beyond that I think it's a good contender for A+.
 
Mega_Sableye.png

Mega Sableye: A- ----> S rank

Small changes my ass, this thing is straight up the best mega for stall. Remember when Deoxys-D was S rank and then banned just because it could give a HO team near-guaranteed hazards control? Well, Mega Sableye is like that for stall, except a little more focused on keeping the hazards off your side than keeping them on the opponent's side (though stall usually appreciates this even more, it does the most switching of any play style).

Oh yeah, and that's not all Sableye does:
  • It spinblocks Excadrill and bulky Starmie, just adding to the hazard control
  • Before mega evolving it has Prankster will-o-wisp, so it can emergency stop a rampaging sweeper or whatever
  • It beats most Taunt-based stall breakers like Mew and Gliscor that stall used to have trouble with. Also basically hard counters Mega Gallade (and Medicham). Well and it beats a bunch of other stuff too, I was just listing the things stall teams often had trouble with.
  • Calm Mind sets can be a win condition, arguably as effective or maybe even better than Magic Guard Clefable when it comes to sweeping, due to better bulk+Wisp, and Taunt immunity
  • For the few hazard setters it doesn't beat, pair it up with Tentacruel or Empoleon, they can beat most of the hazard setters that can get past Sableye barring Landorus-I. This core is the best in OU at keeping hazards away, reliably, for the whole game, and while it takes 2 pokemon to pull it off, it's just so valuable. It's one thing to have hazards gone for most of your game, it's another thing to do it so consistently that you can build the rest of your team like hazards never existed.
I agree, Mega Sableye is multi-purpose when it's put on a Stall team. It can spin-block, can use CM set to win games, control hazards and status conditions, and also spread Will-O-Wisps. There really isn't anything else to discuss about this mon'. It's so good at doing multiple jobs and serves as multiple purposes to be put in your team as well, now with the added bulk, new ability and typing, plus the Prankster Ability before mega-evolving. It's crazy to think this mon' can control the game with high impact with the new ability and added bulk to it. Definitely a mon' with a new mega evolution that has highly impacted the metagame and itself.

I'm going to quote myself in the old ORAS discussion thread as well:

Mega Sableye - i think magic bounce is underrated on this guyy . i've seen people saying it should've just keep prankster , but i somewhat disagree . ,mega sableye will greatly benefit stalls team imo .

called it.
 
334.png
A → A

He's great. But not that great at the same time. I mean, I find Dragonite better as a DD user (or even Salamence, but this guy will be ban), and I find Mega Gard better as a Pixilate Hyper Voice spammer. The only thing Altaria has is the unpredictability, and that's why I think it should stay A because it can often cost a Pokemon's live.

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A → A+

Mega Diancie is extremely good. Perfect coverage, no counter except Sp.Def Iron Head Skarmory (but lol), can run a Rock Polish set without being afraid of Sableye's Will-o-Wisp or Thundurus's T-Wave. And it hits hella hard. There is no safe switch-in to it, even Ferrothorn get wrecked by HP Fire.

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A → A

Mega Salamence will be be ban so it should stay A. Of course, at the moment, Salamence is far way better, but in 2 weeks this thing will be out for sure.

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A → A-

I've never understood why everybody's using this stupid mon. It is easily walled by some extremely common mon, and when used in sand you just have to stall the sand turns... probably the only OU mon that never gave me troubles and god knows how many battles I've done.

472.png
A → A-

Gliscor is no longer the most annoying mon in the game it used to be. Landorus-T is basically better as a SR setter/defensive pivot, the Sp.Def set/stallbreaker is kinda meh imo especially because of Mega Sableye, and nobody uses the SubToxic set.

130-m.png
A → A+

I gave it a shot and honestly, Crunch is a very good addition to Gyarados's movepool. Now it can hit Mew harder, but also Slowbro, and a lot of things neutrally. On top of that, Water + Dark has a great coverage, having only Mega Altaria, Breloom, Keldeo, and other Mega Gyarados that resist it. That allows him to run a move like Taunt or Substitute in the last slot. And no, not having EQ isn't a total waste of Mold Breaker, because this ability is still useful against Unaware user which would be a pain otherwise.

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A → A

Ferrothorn is one of those Pokemon which will always have a great utility in a battle. It stops a lot a Pokemon from sweeping, and most notably Greninja, as nobody use HP Fire because of the lost of speed. Okay, Mega Sableye is annoying, but eh, don't forget the other megas: it's a great stop to Metagross, Slowbro (it can't do enough to threaten Ferro), and a lot of regular mon. I think it should stay A.

214-m.png
A → A-

Firstly, it is kinda useless VS offense because of its speed, second, Landorus-T is everywhere, third, I don't see it even once in ORAS. Which is weird because it can deal with the new stall team, based around Sableye or Slowbro. But I guess there is a lot of competition for the mega slot.

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A → A

I've seen it like twice iirc. It's not that broken, but it's not that bad either. I don't know. I guess it should stay A.

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A → A

Haha, Lopunny. Not really hard to deal with if you have a defensive mon but once it is out Lopunny can sweep. Perfect coverage in 2 moves, access to priority in Quick Attack and Fake Out, access to coverage with the punches, access to support moves like Healing Wish... Definitely a good mon but as I said there is a rude competition for the mega slot.

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A → A+

Mamo is so damn good. He can stop Mence, get up rocks, and the coverage he has in only 2 moves is really threatening for a loooooot of teams. I don't know what else to say but I think it should move up.

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A → A

Good mon on offensive team, I think it should stay A. None of the new megas does what it does. And finally, its speed is really a plus in this meta.

308-m.png
A → B-

As a lot of people said before me, Gallade is far way better, and can perform a variety of roles more effectively. It also has access to Taunt and Knock Off which make it capable of beating Mew.

479w.png
A → A+

Rotom-W is kinda like Ferrothorn, it's a Pokemon which will always be useful in a battle. It counters a large amount of the metagame and provides precious momentum. Having something to spread a burn in a team is also a sweet addition.

080.png
A → A

Mega Slowbro can be a goddamn asshole for certain team, but heh, look at all these threats which can deal with it even at +1: Thundurus, Greninja, Mega Manectric, Celebi (which see an increase of usage atm), Mega Gyarados, Ferrothorn, Gengar, Breloom... honestly it never gave me too much troubles.

639.png
A → A-

I feel like everybody's is now using Azelf to get up rocks in offense. Indeed, Azelf does the same job and is faster, which is really huge actually because the new speed tier doesn't help Terrakion a lot... The choice set isn't that threatening and isn't even able to Revenge Kill Mence... and god, this thing is a stupid cow, it should have sap sipper.

Also

302.png
S

Jesus, why is this thing in A-?
By using Mega Sableye, you have basically two Pokemon. One which can spam Will O Wisp and threaten a huuuuge portion of the meta including boosted-mence, and one which can deal with Stall (except if they use Clear Smog Amoonguss), deal with almost any Pokemon which rely on status move to work (Ferrothorn, Skarmory, Mew, Landorus-T, Gliscor, Breloom, Chansey, Hippowdow, Mandibuzz, Klefki, the list goes on), and on top of that, this stupid alien gives you an answer to some dangerous sweeper, including that freaking Gallade, Conkeldurr, and Terrakion most notably. It can still spread burn all day when mega evolved, giving you an answer to almost any physical attacker if you play correctly. And damn, there is no way to kill it if you don't have a goddamn fairy except proceed to PP stall with Recover, and even then you just have to put Heatran alongside Sableye and it's game gg wp. This thing would fit really well in S. It does not requires a lot of support and give so much in return... The best team I made was the one with it.
 
719.png
to A+:
Aside from having access to near perfect coverage in just two moves, Moonblast + Earthpower, it has a fairly strong signature move that hits on the physical side, with the added incentive of increasing defense at a 50% chance (allowing you to check even more things like Azu or Craw that normally would have scared you off with AJ), that makes a mixed set very viable and in turn fairly hard to wall. Simply put there aren't very much things in OU that can reliably wall Moonblast+Earthpower+Diamond Storm, off the top of my mind you'd have Skarmory (can't do much)/Chansey/Ferrothorn, aside that nothing will want to switch in for fear of 2HKO or OHKO (from super effective). With her ability, offenses, and stats she is capable of faring well against any team archetype without being dead weight and applies a fair amount of pressure to both stall and offense alike.

What really pushes her to A+ for me, however, is the ability to play around with her base and mega form for added utility in checking certain threats better. Using the defensive base form to better check threats like Mega Mence, Greninja (lacking Hydro Pump), Latios (I'd rather minimize the damage from Surf/Energy ball altogether given the small HP), and the like that the 150 base defenses provide - and with high base STABs to boot.

Simply put it can be very difficult for teams to handle Mega Diancie's ability to switch from completely defensive base form to offensive in mega form, this is why I advocate using protect especially since it catches a lot of teams off guard expecting to check Diancie with Heatran/Bisharp only to be met with protect and subsequently out sped and OHKOed next turn or providing a safe MEVO even if her health is low due to checking things in her base form. Another perk to protect is using it to scout out Scarf Lando-T and other Choice users in general in order to gain a favorable match up, use protect to scout and switch to appropriate team mate next turn or if U-turn/Knock off spam Moonblast/Earthpower.

It also has the added utility of being one of the best offensive answers against Mega Sableye, I've never had issues with him as long as I have her in my team (either Moonblast away if not much CMs or threaten with Diamond Storm either way he won't want to stay in on you). I also want to add that Diamond Storm is just such a great move since it catches both you and the opponent off guard when it activates, suddenly OHKOes become 2HKOs. While you don't have complete control over it the defense boosts can't be emphasized enough as it makes playing around Mega Diancie all the more difficult.

It does have glaring weaknesses in the form of its typing it is fairly easy to patch it up, generally a FWG core is enough, as it has many viable team mates with fairly common mons like Rotom-W or Talonflame. Protect only makes this all the more easier to play around with. Overall, she has proven to be a very solid team mate that catches many people off guard and applies a lot of pressure to their teams be it stall or offense.
There are definitely more Pokemon able to counter Mega Diancie than those you mentioned. Specially defensive Celebi, Mega Venusaur, Alomomola, SR Clefable, Mega Scizor, and SpD Jirachi are some other common Pokemon that can counter Mega Diancie without HP Fire. Also, you can't deny that Diancie's typing leaves vulnerable to all sorts of dangerous Pokemon, which means that most faster Pokemon will be able to OHKO it, not to mention priority users such as Azumarill and Mega Scizor. Don't feel like writing much, but imo Mega Diancie shouldn't be any higher than A rank, it has too many weaknesses and is not hard enough to switch into to be in A+.
 
you know standard mega sableye stall builds? cm mega diancie eats those alive. here's the set:

Diancie @ Diancite
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Moonblast
- Earth Power
- Psyshock

fairy+ground is great coverage, resisted only by talonflame. psyshock allows it to hit talonflame and chansey, who can only seismic toss diancie. so that leaves the only stops to this set unaware clefable with sdef investment, and sdef jirachi, which dies to a little bit of prior damage. and as sableye gives stall control, diancie takes it away. you cant taunt it to keep it from setting up. you cant toxic it to whittle it down. you cant burn it to whittle it down. you cant phaze it to force it out. and worst of all for stall, it isnt frail to the point where it is 2hkod. 50/110/110 is admirable for an offensively based mon. this set, in conjunction with rock polish, push it to a+ imo.
 
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--> A-

Ok, so Excadrill hasn't been good for a while, and I feel like he's being held in a rank higher than he deserves. It is pretty useless against a team that packs a counter, and there are a fair amount of those around, especially Landorus-T. Defensive Landorus-T completely shuts this thing down, as do Gliscor and Skarmory. If you're using sand rush (which you probably are) you also have issues with stuff like Rotom-W. I honestly think this thing has sort of just faded out of the spotlight since Aegislash was banned. As for hazard removal, he is now #3, not #1. The Lati twins have a much easier time removing hazards and have tremendous staying power throughout the match, while also providing crucial checks to Charizard-Y and Keldeo. Back when Tyranitar/Excadrill/Dragonite/etc. teams were really good Excadrill was a star, but now he's sort of not there anymore. Dragonite sand teams now use a Lati most of the time, and Excadrill is tossed to the side for Landorus(-T). Also, how can he be a higher rank than Tyranitar and Hippowdon? They are the reason he's not B rank or something worse. Without sand, this mon is powerful, but slow. And choice scarf sucks. In general, I think we need to acknowledge that he's really not strong enough to OHKO things pre-SD, and not bulky enough to actually get an SD.
 
S rank changes
Mega Charizard X -> S/A+
Keldeo -> A+
Latios -> A+/S

A+ rank changes
Azumarill -> A
Mega Charizard Y -> A
Clefable -> A/A+
Garchomp -> A
Mega Gardevoir -> A/A+
Latias -> A
Mew -> A
Mega Pinsir -> B- for the moment, A/A+ next
Thundurus -> S
Mega Venusaur -> A

A rank changes
Mega Diancie -> A/A+
Excadrill -> A-
Gliscor -> A-
Mega Gyarados -> A+
Mega Heracross -> A-/A
Mega Latias -> A+
Mega Loppuny -> A-
Mega Medicham -> B-/C+
Mega Slowbro -> A+
Terrakion -> A-

A- rank changes
Mega Aerodactyl -> A
Jirachi -> A/A-
Magnezone -> A-/A
Mega Sableye -> S
Tyranitar -> A
Mega Tyranitar -> B
S rank changes
Mega Charizard X -> S/A+
Keldeo -> A+
Latios -> A+/S

A+ rank changes
Azumarill -> A
Mega Charizard Y -> A
Clefable -> A/A+
Garchomp -> A
Mega Gardevoir -> A/A+
Latias -> A
Mew -> A
Mega Pinsir -> B- for the moment, A/A+ next
Thundurus -> S
Mega Venusaur -> A

A rank changes
Mega Diancie -> A/A+
Excadrill -> A-
Gliscor -> A-
Mega Gyarados -> A+
Mega Heracross -> A-/A
Mega Latias -> A+
Mega Loppuny -> A-
Mega Medicham -> B-/C+
Mega Slowbro -> A+
Terrakion -> A-

A- rank changes
Mega Aerodactyl -> A
Jirachi -> A/A-
Magnezone -> A-/A
Mega Sableye -> S
Tyranitar -> A
Mega Tyranitar -> B
reasoning please? You've put a lot of rank changes there that haven't even been considered yet, such as Terrakion and Jirachi.
 
okay so I'm going to try to explain why MAltaria should be A+. If we look at the defensive set alone, it is worth A, no more, no less. It walls a very large portion of the metagame and has pretty good utility in Heal Bell, but is stopped cold by a few things. Where it gets really interesting is when you consider the offensive sets. MAltaria is first and foremost offensive glue for bulky offense, which is able to switch into certain threats without losing offensive momentum in the process. For instance, it can be used on Sand offense as a check to MHera, Rotom-W, Keldeo, and Crawdaunt, all of which threaten these kinds of teams. It's actually pretty hard to switch into : a set of Hyper Voice/Fire Blast/Earthquake or Draco Meteor/Roost has really good coverage and hits mot of the metagame quite hard. It can also run Heal Bell and function as an offensive cleric, a role which is really only shared by Mega-Diancie. And to those who say the DD set is outclassed by MMence/XZard, that's not really true since neither of these Pokemon are able to deal with the stuff MAltaria deals with all the while being able to pull off a late-game sweep. It actually reminds me a lot of MVenu back in ORAS before it got manhandled by so much of the metagame, except Altaria has even more options available and provides more support to its team. It's just a really versatile Pokemon in general who can fill many roles and provides a ton of utility while being pretty dangerous on its own right, and I think A+ is appropriate.
 
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