It's honestly beyond me why Landorus-T hasn't gone up to S-Rank, while Mega Charizard X stays in S when it's
very clearly A+. Done talking about them now, so let's just move on to the A and A- changes.
Mega Sableye should definitely rise all the way to
S. It's the best Mega for Stall teams because of Magic Bounce, its Dark/Ghost-type only giving it one weakness (two if it's Mega Lopunny), its wonderful defensive movepool and its ability to play mindgames by timing its Mega Evolution. It's also the safest Mega Gallade counter available in OU, since nothing hits it SE and it can burn Mega Gallade, rendering it useless. I wouldn't mind it moving up to
S, just because of how scary it is on and against Stall teams.
Mega Manectric deserves to rise up to
A+. The metagame is definitely in its favor, as it can use its blistering 135 Speed in conjunction with Intimidate and Volt Switch to nerf the many physical attackers that are running rampant at the moment, while preserving momentum and punching holes in opponents' teams. Its main partner, Landorus-T, has improved as well in the current metagame and the dual-Intimidate combination is more lethal than ever before. Let's not forget Mega Manectric's 135 Special Attack stat, which, while not THAT much in comparison to some of the new Megas, is still as good as ever and its wide Electric/Fire/Ice coverage allows it to hit a large array of targets for SE damage, notably Mega Metagross (Flamethrower/Overheat) and Mega Slowbro (Thunderbolt/Volt Switch). What's worth noting as well is that Mega Manectric has a really good 1v1 matchup against Mega Salamence, 2HKOing most variants with HP Ice and nerfing its Attack with Intimidate. Some of its main checks, including Mega Charizard X and Tyranitar, have become a lot less frequent with the metagame shifts, allowing Mega Manectric to blast its Thunderbolts and Flamethrowers with much greater ease (though Mega Altaria
is a problem). Lastly, since Thundurus-I and its Thunder Wave spam have risen in usage, regular Manectric can come in, get a Lightning Rod boost and turn into a frightening sweeper, but it's common knowledge that this
is a tricky strategy. All in all, things are looking good for Mega Manectric and it should definitely rise to
A+.
Mega Gyarados should rise back to
A+, since the ORAS changes have been extremely beneficial for it. Crunch is a fantastic STAB that has great neutral coverage with Waterfall and allows the serpent to strike Psychic-types supereffectively, meaning it's no longer walled by the likes of Slowbro and Mew. Mold Breaker is a fantastic Ability in the current metagame, as it allows Mega Gyarados to Taunt Mega Sableye past Magic Bounce and strike Mega Slowbro with the occasional crit, which is really useful considering Megabro's gargantuan Defense. It still has great 95/109/130 bulk coupled with Intimidate, allowing it to easily get a DD in. Mega Gyarados has definitely become more solid in ORAS, so I say it deserves its spot in
A+.
Mega Aerodactyl has increased in effectiveness as well. It's capable of checking the large slew of fast sweepers in OU, most notably Mega Gallade, Mega Lopunny and Mega Salamence; the former two are slain by Aerial Ace, the latter is dealt with using Ice Fang. In fact, mono-Flying Mega Salamence will be hard-pressed to beat a properly-invested Mega Aerodactyl. It's got the coverage, power and Speed to deal with a large variety of threatening Pokémon in OU and therefore deserves to rise to
at least A, if not
A+.
Dragonite has been having a tough time keeping up in the new metagame. The Choice Band set is the only thing it really has going for it at the moment and that's still easily dealt with by the new threats that have risen. As a Dragon Dancer, it's entirely outperformed by Mega Salamence and Mega Altaria; the latter happens to be one of Dragonite's biggest checks/counters, as a CB Earthquake usually fails to 2HKO, while Dragonite is 2HKOed/OHKOed in return by, well, Return or Hyper Voice. Its 80 Speed is suboptimal as well and at +1, Dragonite still can't keep up with a large slew of Pokémon. Extreme Speed remedies this issue by hitting fast, physically frail Pokémon hard, but generally Dragonite just doesn't do too well at the moment and should drop to
A- or even
B+.
Mega Medicham has been suffering from a major case of unfavorable metagame shifts. Literally all it has over Mega Gallade are more raw power and Fake Out to assure a safe Mega Evolution, but that aside, its 100 Speed has become a lot less impressive and its 60/80/80 bulk is kind of meager compared to Mega Gallade's 68/95/115. On top of that, it doesn't have the same awesome coverage as Mega Gallade, HJK is a much riskier STAB and it's walled to no end by Mega Slowbro, even with Thunder Punch. It just doesn't have much of a place in the current meta, so drop it to
B.
Magnezone has definitely made its mark in ORAS OU. It's one of the very best partners to Mega Salamence, getting rid of Fairy- and Steel-types that pester the Mega dragon. Its Electric/Steel-type gives it a lot of defensive merit, not only giving it a sizeable amount of switch-ins, but additionally making it a great partner for many top-tier Pokémon that appreciate Steel-types gone from the opposing team. Its 130 Special Attack lets it blast strong Thunderbolts and Flash Cannons, while its low 60 Speed gives it a slow Volt Switch that many new Megas appreciate, so that they can come in and Mega Evolve safely. Generally a really good Pokémon to go with at the moment, so
A is a good rank for Magnezone right now.
Mega Latias. When one hears the name, Stored Power immediately comes to mind. Justifiedly so, since it's easily the best abuser of the move. Mega Latias gives Mega Slowbro some competition as the best Calm Minder in the tier, thanks to its great 80/120/150 defenses coupled with good 140 Special Attack and 110 Speed stats. It has such ease setting up two CMs and then plowing its way through teams with 100-BP Stored Powers, all the while preserving its HP with Roost and healing status with Refresh, should one opt to run that. It can even go with a variation on Stored Power by running a Hidden Power in the fourth slot or just go dual-STABs with Dragon Pulse and Stored Power. While it does require Dark-types to have fainted before it can go, once Mega Latias gets two CMs in, it's hard to stop and only fast, physical powerhouses will be getting the better of it. Definitely
A+ material.
That's it for now, I may add more if anything comes to mind. Kyuzeth out.