no hurry we're all lazy snorlaxes
laxing ourselves on the couch relaxing
ignoring the planning nothing clicking
just tapping our brains with fingers
looking for a slight light so bright
will give us strength to fight, and
get the right sets and set sight
to the next town with a clown
no frown drop down every ounce
will make it it count and produce
a city without any skitty's and it
just ain't shitty my rap ain't flippy
you look skinny need some skinning
and some feeding but the crowd ain't
applauding so i just go stop it
and fold it in the bags for a future
no guns reloading me just recording
for you so i take bow and thank you all
for skimming this now i'll be gone
ik this didn't rhyme
well and sorry for time spent
reading through this
so go back prepare your trainers
for the gym and TLS kids
leave a like if you like it
or get it deleted by some moderator
dont leave it for later
well i got high and all sorry for shitposting, was away and really missed you guys.
Well what we got, i think we need 2-3 gym trainers more, and maybe a couple grunt teams. Do we have the boss team and Uxis' team?
Also, since i'm shit at it, can someone make a rough town map like where's what?
Also Salemance you got mikedec's badge list? What's the badge for this town?
lel your auto-correct is rekt.Salemance said:...Im parently a...
lel your auto-correct is rekt.
Give krokorok LO/Black Glasses.
for Pangoro use 168 HP / 252 Atk / 84 Spe. This allows him to outspeed adamant base 80s, which is pretty good(i did check at Lv.36). For base 90s 132 Spe works, and for base 100s 180 Spe works. All this was done with a neutral Speed nature for Pangoro and base 80s, 90s, and 100s. w/e EVs remain after w/e speed tier you decide on, dump them in HP, cos it's actually got nice HP stat.
Well, there has been some speculation that Pangoro is going to become viable thanks to the move tutor in ORAS, so I'm fine with that.
That was my thinking on Goro and i mentally derped on the krok.....again.
Will edit later
Its also just a trainer, didnt want him to have vullaby and pawn really. and idk, just wanted that on his team (probably my bias there. oh well).
Its also one trainer. Plenty of oppurtunities
If you suspect that Goro and Krook are good in this meta, then by all means keep them. We'll still want a 6 mon team though because rules and stuff.
The problem with building 6 mon teams is related to what SparksBlade said earlier. Most of the viable dark mons other than the ones the gym leader is already using are only viable in mega form. Sure there's hydreigon, but if we gave him one at this point, it would be way, way underleveled. So I think we are stuck with either giving unviable mons, or non-dark mons. Or using mostly mixes of the same 8 or so pokemon. And I'm honestly not sure what direction we want to go with this.
On an unrelated, random note, since we are (obviously) not including Pokemon Amie because of the boosts it gives, would we make it so Eevee evolves into Sylveon just by knowing a fairy type move?
on clefable, flamethrower>fire blast cos it misses a lot, and soft boiled>twaveSalemance gave me permission to make a second proposal for this town (@ his profile), so here's a Gym Trainer.
Dark Acolyte Joseph
Pre-battle quote: "You may have defeated Team Luck-Sack, however I am a student of our Lord Uxis. You won't beat me so easily!
Greninja @ Focus Sash
Level: 36
Ability: Protean
EVs: 4 Def / 252 SpAtk / 252 Spe
Timid Nature
- Spikes
- Hydro Pump
- Ice Beam
- Extrasensory
Clefable @ Leftovers
Level: 36
Ability: Magic Guard
EVs: 248 HP / 8 Def / 252 SpAtk
Modest Nature
- Stealth Rock
- Moonblast
- Fire Blast
- Thunder Wave
Pawniard @ Focus Sash
Level: 37
Ability: Defiant
EVs: 252 Atk / 4 SpDef / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Crawdaunt @ Life Orb
Level: 37
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Waterfall
- Aqua Jet
- Super Power
Doublade @ Eviolite
Level: 38
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpDef
Adamant Nature
- Swords Dance
- Shadow Claw
- Iron Head
- Shadow Sneak
Sharpedo @ Life Orb
Level: 38
Ability: Speed Boost
EVs: 4 Atk / 252 SpAtk / 252 Spe
Rash Nature
- Hydro Pump
- Crunch
- Ice Beam
- Protect
Post-battle quote: If only I had kept my hazards up...
on clefable, flamethrower>fire blast cos it misses a lot, and soft boiled>twave
sharpedo should either be completely special or physical, so
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Hydro Pump
- Dark Pulse
- Ice Beam
the surprise factor will fail cos its special atk isnt high enough, and there's only 4evs in atk, so even after the surprise, it fails to hit hard enough from either side.Fire Blast is significantly stronger than Flamethrower, and 85% accuracy is still decent. I'm not really sure about Softboiled > Thunder Wave, either works fine.
The point of mixed Sharpedo is to allow it to surprise opponents who expect a fully Physical or Special set. I'm not saying that it's definitely better than going purely Physical or Special, however for the purposes of this Gym trainer, I think it will work fine.
you don't need to specifically ask for permission if you're on topic(or somewhat close, that works too)Salemance gave me permission to make a second proposal for this town