Resource ORAS OU Teambuilding

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Could I reserve the DD Adamant Megazard X set? master_marshmallow is going to showcase a different nature with different moves that plays a slightly different role. If not that's fine.
While I understand that the Bulky Jolly Set hits things that the Bulky Adamant set can't and vice versa, unless there is a huge difference in what they can cover I don't think the two sets merit separate analyses. Unless I see strong arguments about how the Bulky Jolly set plays differently from the Bulky Adamant set aside from just a small change of what it checks and what checks it, I'd rather master_marshmallow just write up the Jolly set and mention the alternative Adamant spread in the additional info section (provided he provides the pros and cons of going Adamant over Jolly).
 
While I understand that the Bulky Jolly Set hits things that the Bulky Adamant set can't and vice versa, unless there is a huge difference in what they can cover I don't think the two sets merit separate analyses. Unless I see strong arguments about how the Bulky Jolly set plays differently from the Bulky Adamant set aside from just a small change of what it checks and what checks it, I'd rather master_marshmallow just write up the Jolly set and mention the alternative Adamant spread in the additional info section (provided he provides the pros and cons of going Adamant over Jolly).
I wasn't going to go over the Bulky set, I was going to do the 252 Atk 252 Spe set but yeah I see your point, thanks anyway.
 
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Infernape @ Life Orb
Ability: Iron Fist
EVs: 192 Atk / 64 SpA / 252 Spe
Naive Nature
- Close Combat
- Fire Blast
- ThunderPunch / Hidden Power Ice
- Mach Punch

Role: Wallbreaker/Mixed Attacker

What it does: This funky monkey is here to punch holes in things. Literally -- Iron Fist boosts three of its attacks, and makes Infernape's fighting-type STABs incredibly effective. Infernape's powerful mixed attacking moves let it bust through defensive mons such as Skarmory, Lando-T and physically defensive Clefable. Access to Mach Punch lets it moonlight as a revenge killer, and gives it a way to check Greninja. ThunderPunch is there to hit Azu, Talonflame, Gyarados, Zard-Y, Mega-Altaria, Mega-Pinsir etc. on the switch, but HP Ice can be used to give Infernape a fighting chance against Dragons and Lando.

Good teammates: Azumarill has good type synergy with Infernape, and can take on bulky dragons such as Zard-X and Dragonite while also checking Talonflame. Nasty Plot Celebi is a great teammate, as it deals with Megabro and sponges Water and Psychic attacks for the ape. Zapdos helps to alleviate Infernape's Ground weakness while also providing a reliable answer to birdspam. Pursuit trappers such as Bisharp and T-Tar are great teammates, which leads me to my next point...

What counters it: Anything with "Lati" in the name. Pokemon with extreme physical bulk such as Megabro, CroCune and Hippowdon can switch into Infernape with ease and heal off the damage. (Fire Blast does 2HKO Hippo without SpDef investment, though.) Scarfed Landorus is always a threat. Talonflame, Mega-Pinsir and Azumarill can all OHKO with super-effective priority moves.

Any additional info: Be wary for priority. Infernape is not meant to last for a long time; use it to pressure your opponent into switches, and break through other mons with its sheer power. Infernape loves hazards and passive damage, such as from Toxic and Leech Seed, to wear down its checks. Infernape has a fun and extensive movepool, and Grass Knot/Taunt can both be run over Mach Punch if you have priority elsewhere. Atk/SpA EVs can be adjusted to taste, but I prefer this spread as it can OHKO Ninja with Mach Punch after rocks while also 2HKOing standard CM Magic Guard Clefable with Fire Blast.
 
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While I understand that the Bulky Jolly Set hits things that the Bulky Adamant set can't and vice versa, unless there is a huge difference in what they can cover I don't think the two sets merit separate analyses. Unless I see strong arguments about how the Bulky Jolly set plays differently from the Bulky Adamant set aside from just a small change of what it checks and what checks it, I'd rather master_marshmallow just write up the Jolly set and mention the alternative Adamant spread in the additional info section (provided he provides the pros and cons of going Adamant over Jolly).
I can cover a couple different sets, gonna need to do the maths.
 
I can cover a couple different sets, gonna need to do the maths.
Take your time. You don't have to go into huge detail for the alternative spreads, just brief summaries of their pros and cons will suffice. You also don't need to worry about the Bulky Wisp set since it plays differently enough to merit its own write-up

EDIT: All right, I've finished reorganizing the OP and spreading it to the second post. In addition I've included a Pivot section and Tank section. I don't know why they were missing before, but they certainly deserve their own sections. I've also added everything but the Infernape set. I know the EV set and movepool are good for MixNape, but I was under the impression that it was designed to be a wallbreaker, not a cleaner. As I've said before though, I'm terrible with niche mons, so I'd like to hear some feedback on it from people more experienced with it before I add it.
 
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Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Dark Pulse
- Ice Beam
- Low Kick / Hydro Pump

Role: sweeping ur teamz ezpz

What It Does: annoy the living crap out of people and make them rage at their keyboard

Good Teammates: anything offensive lol

What Counters It: lol nothing 2op

Any Additional Info: hes the coolest starter after blaziken


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Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Dark Pulse
- Ice Beam
- Low Kick / Hydro Pump

Role: Late-game cleaner, Special Wallbreaker

What It Does: Greninja was designed to make the lives of offensively-oriented teams hell. He sports a great Speed stat, an excellent ability in Protean, and great coverage. Greninja is able to outspeed most non-Scarfers in OU and deal a large blow to anything standing in front of him. He uses his ability, Protean, to its full potential by using his great coverage to deal super effective blows to a good portion of the Metagame. Moves like Dark Pulse, Hydro Pump, Low Kick, Ice Beam, and Gunk Shot also allow Greninja to punch holes in common defensive cores which can annoy offensively oriented balance teams greatly.

Good Teammates: Teammates that can break what wall Greninja such as Fighting-types make great partners to Greninja, as they can beat what beats Greninja. Stallbreakers also make good teammates, as they can break the one playstyle that Greninja struggles against. VoltTurners like Rotom-W, Landorus-T, (Mega) Scizor, Raikou, Magnezone, Mega Manectric, and Mega Beedrill can get Greninja in safely while retaining momentum. Finally, late-game sweepers like Swords Dance Talonflame, Swords Dance Pinsir, Nasty Plot Thundurus, and Rock Polish Mega Metagross can clean up the mess that Greninja has left on opposing teams

What Counters It: Porygon2, Chansey, Tentacruel, and Mega Sableye wall Greninja handily despite any coverage move they may have. Bulky Mega Scizor, Ferrothorn, Keldeo, Clefable, Sylveon, Azumarill, Gyarados, and Mega Charizard X also check Greninja well depending on the coverage moves he runs. Assault Vest Raikou and Rotom-W both check Greninja well, and they can maintain momentum through the use of Volt Switch. Additionally, Choice Scarf users and Pokemon naturally faster than Greninja such as Mega Sceptile, Mega Aerodactyl, Mega Beedrill, and Mega Lopunny can easily revenge kill Greninja. Finally, priority is the bane of Greninja's existence, so abusers like Mega Scizor, Azumarill, Talonflame, Mega Pinsir, and Bisharp can take on Greninja is he has Proteaned into a favorable type.

Stall deserves a special mention for being able to completely shut Greninja down if built correctly, which isn't hard to do thanks to the addition of Mega Sableye. Greninja is incapable of breaking the Mega Sableye / Jirachi / Tentacruel core, and even his Spikes set is ineffective due to Tentacruel's Rapid Spin. Entry hazards and Life Orb recoil also quickly wear Greninja down, which combined with his nonexistent bulk leaves him open to being killed by even the weakest of attacks.

Any Additional Info: He's the coolest starter after Blaziken and isn't OP.

also gimme Rock Polish Mega Metagross and SD Pinsir pls
 
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Bisharp @ BlackGlasses / Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit / Swords Dance

Role: Wallbreaker, Physical Sweeper, Support (Anti Defog)

What It Does: With Generation VI giving the move Defog the ability to clear entry hazards on both sides of the field, Bisharp has sharply risen in prominence and solidified a spot in the OU metagame. The ability Defiant provides Bisharp with a +2 in Attack if any of its stats are lowered by the opposition. Since Defog lowers Bisharp's evasion by one stage, that's an automatic Swords Dance for free. This is invaluable for teams that need their entry hazards up. Knock Off is Bisharp's primary Dark-type STAB of choice thanks to both the utility and power behind the move. When Knock Off connects with an opponent that holds an item, Knock Off gains a temporary base power boost from 65 to 97.5 base power and also removes the item that the target was holding, effectively crippling them for the rest of the match. Sucker Punch is used for picking off weakened threats thanks to the priority that it packs and the power. When combined with STAB, Sucker Punch effectively becomes a base 120 move and considering the few types that resist Dark-type moves, Sucker Punch is a very solid priority move. Iron Head is Bisharp's secondary STAB and with the introduction of Fairy type Pokemon, Steel type moves finally gain some merit as an offensive move. The final slot is between a trapping move and a set up move. If the team desperately needs Pokemon such as Lati@s and Gengar out of the picture, Pursuit may prove to be a useful move. Also, considering the amount of switches Bisharp can force, Pursuit is not a bad move choice at all. Swords Dance provides Bisharp with the ability to double its Attack and potentially finish a game with STAB Sucker Punch.

Good Teammates: Gengar forms a fantastic core with Bisharp, as the two of them provide anti-Defog and anti-Rapid Spin support for the team. That being said, Pokemon such as Sash Terrakion and Sash Smeargle, who really only get one chance to set up hazard, may appreciate Bisharp's ability to keep any Defog users at bay. Pokemon that can beat bulky physical walls such as Keldeo and Latios, also make great offensive partners for Bisharp.

What Counters It: Not too many Pokemon can comfortably "counter" Bisharp due to its high Attack stat and access to Knock Off, but Hippowdon, Mega Venusaur, Gliscor and Mega Charizard X can handle Bisharp fairly well due to their bulk.

Any Additional Info: Intimidate is +1 bait!

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Working on Excadrill!
Reserving Choice Band Dragonite and Sash Mamoswine!
 
Take your time. You don't have to go into huge detail for the alternative spreads, just brief summaries of their pros and cons will suffice. You also don't need to worry about the Bulky Wisp set since it plays differently enough to merit its own write-up
Yeah, I think I will just cover the offensive DD sets, since they play mostly the same way, but have different spreads for handling different threats which is usually a team dependent decision.
 
Done

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Absol @ Absolite
Ability: Justified
EVs: 4 SpA / 252 Atk / 252 Spe
Naive Nature
- Knock Off
- Sucker Punch
- Ice Beam / Fire Blast
- Superpower / Play Rough

Role:
Mixed Sweeper

What It Does:
Mega Absol is one of the most underrated sweepers in the game. With a fantastic Ability in Magic Bounce, it can't have any status inflicted on it outside of a lucky Scald Burn or Thunderbolt Paralysis. It has amazing coverage with great attacking stats, and it has enough Speed to outspeed things like Latios and Gengar. Gaining the ability to run both Knock Off and Play Rough this generation, Mega Absol has received a huge jump in viability. Superpower is generally better, since it deals better with Tyranitar and Ferrothorn, as long as you don't mind the stat decrease. Absol is one of those Pokémon who many opponents don't know what to do with. Many people don't know the pure strength of a STAB Knock Off. Having the ability to go mixed also gives it an advantage over other sweepers like Bisharp.

Good Teammates:
Bisharp is a great teammate, since Absol's Magic Bounce will reflect entry hazards if the opponent decides to start setting them, and having a Bisharp on your team will pressure the opponent into not defogging.
Azumarill is a good teammate that deals with Charizard X and ground types if you're using Fire Blast for Ferrothorn.

What Counters It:
Azumarill is possibly the best counter to Absol, since it doesn't fear any move that Absol can dish out.
Conkeldurr is also a hard check, although it has to be wary of Play Rough on the switch.
Mega Altaria is one of the new Megas that do a lot to Absol.
Ferrothorn is a hard check to Absol if it's lacking Fire Blast, since Superpower does not OHKO and Gyro Ball KOs back.

Any Additional Info:
Absol is the definition of a luxury Mega. It needs a lot of team support to be efficient, and even then, there are times when Absol will fail. Absol's bulk is so bad, that it will struggle to take resisted hits. However, Absol can be nearly impossible to stop if you let it get out of control.
 
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Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Icicle Crash
- Earthquake / Superpower
- Knock Off
- Stone Edge / Rock Slide


Role: Revenge Killer

What It Does: With an attack stat of 394 and a speed stat of 378, Mamoswine (let's refer to it as ScarfSwine) is a fantastic, unexpected revenge killer. Most opponents seem to expect the Sash Stealth Rock set, and are unprepared for ScarfSwine's power. Its ability Thick Fat provides a slight increase in bulk, but mainly removes ScarfSwine's weakness to Fire-type moves. Icicle Crash is an essential STAB (rather than Ice Shard, because power) that cleanly OHKOs very common threats including Landorus-T, Garchomp, Salamence, and Staraptor. The next move is Earthquake. You can't go wrong with Earthquake. Earthquake is incredibly useful against Heatran, Bisharp, Mega Metagross, Mega Charizard Y, Excadrill, and plenty of others. Third is Knock Off, which is arguably the best move in the ORAS metagame. In addition to its great power, Knock Off is great for crippling the opponent by getting rid of their item. ScarfSwine outspeeds and OHKOs with Knock Off Gengar, Gothitelle, and Latios/Latias. Lastly is Stone Edge, which is primarily there as a Talonflame counter. ScarfSwine is 2HKOed by a Choice Banded Brave Bird, and easily strikes back with a powerful Stone Edge. The move is also great against Volcarona, Thundurus, Zapdos, Mega Charizard Y, and non-Mega Gyarados. As you can see, there is a huge list of Pokémon that are easily revenge killed by ScarfSwine. EVs are somewhat straightforward: max Attack for maximum power, enough speed to outspeed Greninja, and all the rest into HP.

Good Teammates: ScarfSwine really works well on most teams. It is weak to Water, Grass, Fighting, and Steel, resists Ice and Poison, and is immune to Electric. Try pairing it with a bulky Water type such as Gyarados to achieve maximum synergy. Gyarados resists all four of Swine's weaknesses, and it lures Electric-type attacks for a safe switch-in to Mamoswine.

What Counters It: Not much. Aside from bulksters like Venusaur, Rotom-W, and Sylveon, ScarfSwine's got you covered. Also, make sure to avoid burns. No physical attacker likes to be burned.

Any Additional Info: Rock Slide can replace Stone Edge for that extra accuracy. Superpower also works great against Chansey, Bisharp, and Tyranitar and achieves most of Earthquake's jobs.

I know someone has already done Mamoswine, but this set fulfills an entirely different role. Feedback would be much appreciated! :)
 
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Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Icicle Crash
- Earthquake / Superpower
- Knock Off
- Stone Edge / Rock Slide


Role: Revenge Killer

What It Does: With an attack stat of 394 and a speed stat of 378, Mamoswine (let's refer to it as ScarfSwine) is a fantastic, unexpected revenge killer. Most opponents seem to expect the Sash Stealth Rock set, and are unprepared for ScarfSwine's power. Its ability Thick Fat provides a slight increase in bulk, but mainly removes ScarfSwine's weakness to Fire-type moves. Icicle Crash is an essential STAB (rather than Ice Shard, because power) that cleanly OHKOs very common threats including Landorus-T, Garchomp, Salamence, and Staraptor. The next move is Earthquake. You can't go wrong with Earthquake. Earthquake is incredibly useful against Heatran, Bisharp, Mega Metagross, Mega Charizard Y, Excadrill, and plenty of others. Third is Knock Off, which is arguably the best move in the ORAS metagame. In addition to its great power, Knock Off is great for crippling the opponent by getting rid of their item. ScarfSwine outspeeds and OHKOs with Knock Off Gengar, Gothitelle, and Latios/Latias. Lastly is Stone Edge, which is primarily there as a Talonflame counter. ScarfSwine is 2HKOed by a Choice Banded Brave Bird, and easily strikes back with a powerful Stone Edge. The move is also great against Volcarona, Thundurus, Zapdos, Mega Charizard Y, and non-Mega Gyarados. As you can see, there is a huge list of Pokémon that are easily revenge killed by ScarfSwine. EVs are somewhat straightforward: max Attack for maximum power, enough speed to outspeed Greninja, and all the rest into HP.

Good Teammates: ScarfSwine really works well on most teams. It is weak to Water, Grass, Fighting, and Steel, resists Ice and Poison, and is immune to Electric. Try pairing it with a bulky Water type such as Gyarados to achieve maximum synergy. Gyarados resists all four of Swine's weaknesses, and it lures Electric-type attacks for a safe switch-in to Mamoswine.

What Counters It: Not much. Aside from bulksters like Venusaur, Rotom-W, and Sylveon, ScarfSwine's got you covered. Also, make sure to avoid burns. No physical attacker likes to be burned.

Any Additional Info: Rock Slide can replace Stone Edge for that extra accuracy. Superpower also works great against Chansey, Bisharp, and Tyranitar and achieves most of Earthquake's jobs.

I know someone has already done Mamoswine, but this set fulfills an entirely different role. Feedback would be much appreciated! :)
You should just run Jolly so you can Revenge Mega Lopunny and Mega Manectric. Also, you're not a Talonflame counter if it 2HKOs you, plus CB Brave Bird can OHKO after rocks.

252+ Atk Choice Band Talonflame Brave Bird vs. 32 HP / 0 Def Mamoswine: 283-334 (76.6 - 90.5%) -- 25% chance to OHKO after Stealth Rock
 
You should just run Jolly so you can Revenge Mega Lopunny and Mega Manectric. Also, you're not a Talonflame counter if it 2HKOs you, plus CB Brave Bird can OHKO after rocks.

252+ Atk Choice Band Talonflame Brave Bird vs. 32 HP / 0 Def Mamoswine: 283-334 (76.6 - 90.5%) -- 25% chance to OHKO after Stealth Rock

Hmm. Is the ability to Revenge kill Mega Lopunny and Mega Manectric worth the decrease in overall power? I'm not trying to argue against you, I am actually wondering.
 
You should just run Jolly so you can Revenge Mega Lopunny and Mega Manectric. Also, you're not a Talonflame counter if it 2HKOs you, plus CB Brave Bird can OHKO after rocks.

252+ Atk Choice Band Talonflame Brave Bird vs. 32 HP / 0 Def Mamoswine: 283-334 (76.6 - 90.5%) -- 25% chance to OHKO after Stealth Rock
But the real question is, why would I use scarf mamoswine? I really do not think that set is viable over the sash or life orb set.
 
But the real question is, why would I use scarf mamoswine? I really do not think that set is viable over the sash or life orb set.

It is unexpected and very powerful. I have used it, and it is very successful. Honestly, try it out yourself. You won't be disappointed. :)
 
It is unexpected and very powerful. I have used it, and it is very successful. Honestly, try it out yourself. You won't be disappointed. :)
I really don't think it should be added to the archive, as it is pretty much just a gimmick. When you have the incredible Ice + Ground STAB coverage, it is almost necessary to be able to switch up moves.
 
If you're using it as a revenge killer stick to Jolly. I don't think Scarf Mamoswine is even a thing simply cause you're better off using a much more relevant scarfer and you have priority Ice Shard with that as well. I really don't see the huge point of this as this is more of a specific lure set than one that sees consistent use. Seconding what boltsandbomers said above me
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Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Substitute / Quick Attack
- Swords Dance

Role: Physical Sweeper

What It Does: With access to Close Combat and Stone Edge that provides neutral coverage all around, Terrakion can be a frightening set up sweeper when given the opportunity. Close Combat breaks down such threats like Tyranitar, Bisharp, Heatran, Excadrill, and others who are susceptible to Close Combat. Stone Edge breaks Talonflame, the Zards, Zapdos, and others who are either weak to or prone to neutral hits from this attack such as Mew and Celebi. Substitute is to block status moves and provide some leverage against Stallbreaker Mew, M-Sableye, as well as potential switch ins that Terrakion can now hit freely for the most part behind the sub. Quick Attack is for more offensive variants and provides a surprise factor against weakened threats mid-late game. Swords Dance is the foundation of this set as it applies to Terrakion being a physical sweeper.

Good Teammates: M-Altaria provides consistent offensive and defensive synergy with Terrakion through its typing and support movepool as Terrakion will break down M-Altarias usual checks such as Heatran. Offensive Special attackers such as the Lati Twins, M-Venusaur, NP Celebi, Greninja and Keldeo are some other partners to break down bulky ground types, M-Venusaur, Physically defensive water types. Status absorbers such as Clefable and Celebi can help alleviate the pressure against opposing mons such as Rotom-W.

What Counters It: As mentioned defensive Ground types such as Gliscor, Lando-T, Rocky Helmet Garchomp, and Hippowdon don't have too much trouble with this particular set or Terrakion in general. Doublade is a defensive answer to Terrakion as a whole as it has the bulk and resistances to not be phased by Terrakion. Unaware Quagsire puts a stop to Terrakions boosting abilities however can be dented hard with Close Combat on Life Orb Variants.

Additional Info: This is more of a personal note from experience but on bulky offensive teams when utilizing the Close Combat, Stone Edge, Substitute, Swords Dance set I prefer to use Leftovers over Life Orb. I feel this gives Terrakion a bit more longevity and makes up for hazard damage, rewards safe double switches, and still has the power necessary with its strong Attack stat and access to Swords Dance.
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Volcarona @ Passho Berry / Life Orb / Lum Berry
Ability: Flame Body
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Hidden Power [Ground] / Bug Buzz
- Fire Blast
- Giga Drain
- Quiver Dance

Role: Special Sweeper

What It Does: Under the right conditions Volcarona can be used as a potent and dangerous set up sweeper. The option of Hidden Power Ground over Bug Buzz is dependent on what you want to hit. Hidden Power Ground allows you to break Heatran which would otherwise wall you as well as Charizard-X while Bug Buzz will allow you to beat various threats such as the Lati twins, bulky psychic types such as Mew, Gothitelle, and Cresselia with much more ease as well as neutral coverage against other threats. Fire Blast is powerful STAB designed to sweep and break walls outside of resists and Pokemon such as Chansey with ease. Giga Drain is for pseudo recovery and to threaten Water Types such as Keldeo, Greninja, Suicune, and Rotom-W among others. Quiver Dance is your set up move for sweeping.

Good Teammates: As Volcarona is highly prone to Stealth Rock and hazard damage, Hazard Removers such as Latios, Latias, Starmie, Empoleon, to name a few can provide this aspect to supplement Volcarona's longevity. Birdspam checks such as Rhyperior, Rotom-W, Thundurus, and Zapdos can help deal with this playstyle that Volcarona is threatened by. When choosing Hidden power Ground or Bug Buzz you'll want secondary answers to what coverage you're missing out on so in the case of losing HP Ground you'll want answers to Heatran while with losing Bug Buzz you'll want answers to bulky Psychic Types.

What Counters It: Chansey is for the most part one of the more consistent counters to Volcarona due to her massive special bulk and support move utility. Some checks to Volcarona include TrickScarf Chandelure, Choice Scarf Lando-T, Rhyperior, Heatran, Rain Offense, Sand Offense, and as it is x4 weak to it, maintaing Stealth Rocks on the field will help in taking out Volcarona much more easily.

Additional Info: If using a Life Orb Variant an optional spread of 72 HP / 252 SpA / 184 Spe Timid nature can be used to outpace and threaten Choice Scarf Lando-T after a Quiver Dance boost. Lots of people use Fiery Dance > Fire Blast but Fire Blast should be used as it has much more immediate power and the focus won't be on getting coin flips for Special Attack boosts. Passho Berry as an item is on the set to boost against Water types for those who are wondering.
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Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Icicle Spear
- Earthquake
- Ice Shard
- Freeze-Dry

Role: Wall-breaker

What It Does: With neutral coverage provided by Ice + Ground while supplemented with Life Orb, Mamoswine is designed to be a wallbreaker against various Balanced and Defensive builds. Icicle Spear allows Mamoswine to break Focus Sash and Sub user such as Breloom, Gliscor, and Dragonite with much more ease. Earthquake is STAB that threatens Heatran, Empoleon, Charizard-X, Terrakion, Tyranitar and others such as Ferrothorn, Volcarona, Scizor, among various threats that are hit for neutral effectiveness. Ice Shard is for revenge killing purposes and finishing off damaged threats in the KO range such as Thundurus, Landorus, Garchomp to name a few. Freeze-Dry is for Quagsire, Seismitoad, Gyarados, and Rotom-W as the former two are heavily damaged or OHKO'd by the move while Rotom-W is threatened by a 2HKO from the move.

Good Teammates: Mamoswine sits at a mediocre speed tier for OU standards so as such its is prone to general offense that is used in the metagame. Faster partners that due well against Offense such as Greninja, Thundurus, Gengar, M-Alakazam, M-Sceptile are a few partners to help mitigate its matchup against offense. Although Mamoswine has high HP his subpar defenses balance this out and as such it is wise to pair it up with bulky partners such as Clefable, Ferrothorn, Heatran, and general Pokemon found on defensive cores for more balanced builds Mamoswine would be in. Although Mamoswine has the power to muscle paste various Water Types it's always a good idea to have an answer to them in the tier especially those that are found on offense such as Keldeo and Greninja, with the previously mentioned partners helping with these two and many others.

What Counters It: Bronzong is perhaps the most consistent of counters as the standard Levitate variant is immune to Earthquake while resisting its Ice type moves. General checks to Mamoswine include M-Venusaur, Jirachi, Rain Offense, M-Scizor/Scizor, Ferrothorn, Air Balloon Heatran, M-Lopunny. For the most part Fighting, Water, Grass, and Steel types who are at a higher speed tier than Mamoswine and have enough power to threaten it are checks to Mamoswine.

Additional Info: Mamoswine isn't exactly bulky so when using Mamoswine make sure that whatever you're up against will be KO'd with the next move or can't threaten Mamoswine well. Life Orb Mamoswine forces a lot of switches so use that to your advantage as well.
These are now complete. Sanger Zonvolt
 
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Why do you think it is a gimmick?
I just explained why. Being locked into an ice move is terrible, considering how many steel and water types there are in OU. Same goes for a ground type move, as there are so many levitating Pokemon and flying types. Being able to switch up moves is way too important.
 
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