Other ORAS OU Viability Ranking Thread - Check post #2359

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Focus Blast 2HKOs Heatran anyways, so Earthquake isn't really needed.

Yeah, but the odds of actually hitting twice in a row with Focus Blast when you NEED to, is a joke at best. Literal reason I ran Superpower Hydreigon in Gen 5.
EQ, you at least have the comfort of knowing it will 2HKO. Plus Sceptile probably isn't slipping into any 1 or 2HKO's it'd normally dodge running a mixed nature anyway :P
 
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006-mx.png
(S) --> A+
Mega slowbro is just a really good check that will almost always beat any variant of charizard.

If rocks are off the board the Rest/Talk slowbro set cannot counter offensive charX. If charX DDs as you swap in then dragon claw is a 3hko. Scald does 41.7 - 49.4% while Dclaw does 34.2 - 40.3%. I agree slowbro is a reasonable check but Rest Talk slowbro is far from a good counter. If slowbro's sleep counter is at 2 slowbro will like lose even if rocks are on the field.

Given that slowbro is a very shakey counter I don't think slowbro's existence should punish charX that badly. At least as long as the rest/talk set is common.
 
I would like to voice my support for Mega Gallade to S. Mega Gallade is a fearsome mon to come up against for any team. Swords dance allows it to dismantle all stall that doesn't have a living Mega-Sableye, and it's 110 Speed and 165 attack stats allow it to do a number on offense with powerful Close Combats and Knock offs. It is also capable of sweeping Balance thanks to a combination of those traits. I would put it on the same Level as Mega Metagross.
 
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Can somebody explain to me why mega Altaria is UU?

Ive started using it with this bulky defensive set from the Smogon analysis.

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Roost
- Heal Bell
- Hyper Voice
- Fire Blast

Its been working very well, providing a solid answer to many pokemon such as mega Sceptile, Keldeo and mega Sableye, it can incinerate the foolish Ferro/Skarm switch ins and it can support the team with Heal Bell. Of course it does get walled by stuff like Heatran and Chansey but in general its been very strong on my bulky offensive team. Of course its possible that it just has good synergy with its teammates and isnt very good on its own, but that doesnt seem to be the case.

So, can somebody explain?
 
What's the story on Mega Metagross? I remember a lot of earlier discussion about moving it to S Rank, and it was alluded to here, but I'm not sure if something has changed that would make it less worthy of that change. I'd personally support it since, in my opinion, Mega Metagross is probably the most well-rounded Mega in OU right now. Base 110 speed is pretty fantastic, and its Tough Claws-boosted attacks hit surprisingly hard. What really impresses me about it, though, is its insane 80/150/110 bulk. It's so bulky physical that it can almost always survive a Sucker Punch from Life Orb Bisharp from full health, and its special bulk lets it switch in and take <50% from Life Orb Latios's Draco Meteor. And all that's with no defensive investment! Mega Metagross honestly needs little support to get in and do its job, and outside of being slow on its first turn in, there are very few downsides to using it. I think this extremely balanced nature of Mega Metagross, how well it does its job as a bulky offensive Pokemon, and the relative popularity that it has among the community from what I've seen all add up to a pretty nice resume for an S Rank Pokemon (plus, it was kinda already decided to be S Rank in the past, so there's that).
 
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Can somebody explain to me why mega Altaria is UU?

Ive started using it with this bulky defensive set from the Smogon analysis.

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Roost
- Heal Bell
- Hyper Voice
- Fire Blast

Its been working very well, providing a solid answer to many pokemon such as mega Sceptile, Keldeo and mega Sableye, it can incinerate the foolish Ferro/Skarm switch ins and it can support the team with Heal Bell. Of course it does get walled by stuff like Heatran and Chansey but in general its been very strong on my bulky offensive team. Of course its possible that it just has good synergy with its teammates and isnt very good on its own, but that doesnt seem to be the case.

So, can somebody explain?
Because ORAS is just out so most tiers are still messed up at the moment
In my opinion the best set is not the one you posted, but the Dragon Dance set, as the DD set can really wreck unprepared teams
 
In that case... and this probably sounds controversial, but what's keeping it from S-rank?
I've thought about that several times, and it really goes back to Scizor being consistant and very good, but never really dominant or meta defining. It's A++ to me, but it's just missing that extra something to put it over the top.
 
is it just the steel weakness keeping mega diancie from creeping up? got enough bulk pre-mega evolving to survive a super effective hit and set up a rock polish. Then sweep with 160 160 offense. Don't even have to run much attack EVs to hit hard with diamond storm. Magic Bounce is useful too (just look at sableye)
 
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is it just the steel weakness keeping mega diancie from creeping up?
The steel, water, grass, and ground weaknesses it has are all very common types.

Tagging Jesus because only he can save this thread now.

Also, what's the story on Mega Metagross? I remember a lot of earlier discussion about moving it to S Rank, and it was alluded to here, but I'm not sure if something has changed that would make it less worthy of that change. I'd personally support it since, in my opinion, Mega Metagross is probably the most well-rounded Mega in OU right now. Base 110 speed is pretty fantastic, and its Tough Claws-boosted attacks hit surprisingly hard. What really impresses me about it, though, is its insane 80/150/110 bulk. It's so bulky physical that it can almost always survive a Sucker Punch from Life Orb Bisharp from full health, and its special bulk lets it switch in and take <50% from Life Orb Latios's Draco Meteor. And all that's with no defensive investment! Mega Metagross honestly needs little support to get in and do its job, and outside of being slow on its first turn in, there are very few downsides to using it. I think this extremely balanced nature of Mega Metagross, how well it does its job as a bulky offensive Pokemon, and the relative popularity that it has among the community from what I've seen all add up to a pretty nice resume for an S Rank Pokemon (plus, it was kinda already decided to be S Rank in the past, so there's that).
Mega Metagross is already S-rank, and most people agree with that decision, so it really isn't being discussed.
 
Albacore raised two of his best switchins but sableye is beat by gallade sacrificing one move for skill swap, and unaware clefable is a good answer but with unaware it is easier to wear down with status and hazards. I just think that when you are teambuilding around this thing it gives you alot of options to be creative, mainly because you only need to worry about a few mons that can actually switch in and then things that outspeed it. Gallade also is a very good partner in offensive cores, I think I saw one posted that was him and diggersby which sounds perfect as they both hit ridiculously hard and have similiar switchins and gallade has nice utility moves like knock off and willo wisp that can really soften checks for his teammates. I think i am fine with him staying in A+ for right now, but I think as the meta progresses I can see him rising up to S rank.
 
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Mega Metagross is already S-rank, and most people agree with that decision, so it really isn't being discussed.

Yeah, I thought so too at first, but it's still listed as A+ in the OP. Just made me wonder whether that was just an oversight or if something in the discussion had changed, so I guess that's good to know that it's heavily support for S Rank.
 
Yeah, I thought so too at first, but it's still listed as A+ in the OP. Just made me wonder whether that was just an oversight or if something in the discussion had changed, so I guess that's good to know that it's heavily support for S Rank.
All of the changes that took place in the Mega Mence meta were reverted due to how centralizing it was.

1900 posts ftw.
 
What are the current thoughts about Mega Pinsir? It dropped a lot because of Mega Salamence but it deserves to come back to A+ in my opinion. With the rise in popularity of Celebi, Chesnaught and Greninja and new mega's like Lopunny, Gallade and Sceptile, M-Pinsir's strong priority + sweeping possibilities are really nice at the moment (it sucks Zapdos and Rotom-W are pretty popular atm tho)
 
I still think Mega Charizard X is fantastic, but I'd be lying if I said I didn't shit my pants just as much if I saw a Mega Altaria set up.

TBH I don't think either one is better than the other enough to warrant placement in different ranks. They both do the same thing with different coverage options. The only thing to me that makes Zard X just a little bit better is that it has slightly more power and shit your pants factor (that, and it could still be a Zard Y lol), but it's only marginally better and I don't see the two of them in different ranks regardless.

Also, Keldeo seriously needs to be A+ or even A if it isn't already. Speed creep wasn't kind to it giving it a bunch of new checks in the form of MGross, MScept, MAltaria, and MLatias (MLopunny OHKOs with HJK too IIRC; Too lazy to calc), all of which are now very common threats. Specs Keldeo still 1-2HKOs a shitload of stuff and should never drop from A Rank for this reason but it just isn't the monster it was in XY.
 
What are the current thoughts about Mega Pinsir? It dropped a lot because of Mega Salamence but it deserves to come back to A+ in my opinion. With the rise in popularity of Celebi, Chesnaught and Greninja and new mega's like Lopunny, Gallade and Sceptile, M-Pinsir's strong priority + sweeping possibilities are really nice at the moment (it sucks Zapdos and Rotom-W are pretty popular atm tho)
^ I agree with this. I've been using Pinsir, and it's really, really good right now. I'd say it's even better than it was in X/Y because it tramples a lot of the new fast megas and doesn't mind the defensive ones after a SD.
 
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I'd comment on how awesome Zard X still is but I don't wanna piss off all the people here (was planning to though until I checked on later and saw what happened to the thread xD)

but honestly, I'm unconvinced that Mega Gallade and Mega Metagross belong in S. Mega Gallade does have great power boosted further with sword dance but doesn't have usable priority (lol shadow sneak) so it can be easily revenge killed as it bulk really has no chance surviving good super effective stab attacks and Mega Metagross doesn't have any useful boosting moves other than agility/rock polish and Meteor Mash's boost can't be relied on. It has great bulk and attack sure but can't take enough advantage of either like Zard X and Mega Gyarados who setup on a good chunk of the OU tier and that 4mss really hurts it that it has to consider ditching a STAB for coverage or priority, something will always wall it and unlike Greninja you don't lose your mon immediately if you make the wrong play.

tl;dr: Mega Gallade and Mega Metagross are both awesome pokemon but noticeable flaws that prevent them from being top tiers imo.
 
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Alright, let's try to bring this thread back to life.
I have a bit of a radical suggestion, but it's something that should have happened a long time ago.

645-therian.png
A+ ------ > S Rank
Landorus Therian is simply put, one of the best Pokémon in the OU metagame. With a fantastic ability in Intimidate, a great defensive typing, and amazing versatility, Landorus is probably the Pokémon most worthy of S rank. It has a variety of sets to run: Scarf, Band, Bulky Stealth Rocks, Bulk Up, SD and a lot more. It's one of the best checks to a lot of the new Megas that were introduced in ORAS. It has a lot of amazing moves to help back up its bulk. Scarf Landorus is one of the best checks to Latios and Latias, as well as many of the other physical attackers in the tier like Mega Gallade lacking Ice Punch and Mega Scizor. It serves as one of the best offensive bird spam checks as well, being able to take on things like Talonflame and Mega Pinsir with relative ease. The bulky set also handles Mega Metagross lacking Ice Punch, and it also handles Mega Lopunny and the likes.

Definition of an S Rank Pokémon:
S Rank: Reserved for Pokemon that are amazing in the OU metagame. These Pokemon are usually able to perform a variety of roles effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits.

I think that applies here?
There's honestly no particular reason for it to be staying in A+. It deserves S rank more than any other Pokémon considering how much better it got in the shift from XY to ORAS, and it was already great before.

Calcs:
-1 252+ Atk Tough Claws Metagross Zen Headbutt vs. 252 HP / 252+ Def Landorus-T: 111-132 (29 - 34.5%) -- 99.9% chance to 4HKO after Leftovers recovery

-1 252+ Atk Lopunny Return vs. 252 HP / 252+ Def Landorus-T: 160-189 (41.8 - 49.4%) -- guaranteed 3HKO after Leftovers recovery

-1 252+ Atk Gallade Zen Headbutt vs. 252 HP / 252+ Def Landorus-T: 85-102 (22.2 - 26.7%) -- possible 5HKO after Leftovers recovery
 
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No point in ranting about this(although I want to), but you are just being hypocritical. To say you never know altaria's set but then say it is super easy to figure out not only what mega charizard is but also its set is just ridiculous. If we are talking in hypotheticals, which it seems we are, I could(and have) used the exact team from that force of nature chary RMT and just replace him with charizard x just to psych out my opponent. Srn basically made the same case for altaria saying a good player could use different mons as lures, well charx would be a great lure in that scenario as someone would likely switch a chansey or latias into charx because "it is so easy to see its a chary from team preview" and then get completely bopped.

I am just saying that the argument goes both ways and you cant just apply the argument when it benefits your case and ignore it when it doesnt.
The operative words in my post, which you seem to have missed, were 'just as easy' - implying the same level of team preview predictability, not more or less (and certainly not 'super easy'). If you're going to quote me, at least do me the courtesy of reading the post you're quoting.

Actually, since CharX is mainly used as a sweeper and is arguably the best offensive dragon dancer, it should be "the first Pokemon you consider when building your team". It is a strong win condition and building a team around that is probably the best course of action especially for new players.
You say it limits teambuilding for newer players as it is a bad thing. It is simply not. If you are new you will copy other teams or need restrictions to guide you. Freedom doesn't cater to new players at all as demonstrated by all the new casual hand holding games.

It is one of easiest to use pokemon (thanks to defog, removing hazard is much simpler) yet very effective. It seems to fit all your criteria to be honest.
If CharX being the 'best offensive dragon dancer' is arguable at all, and your post indicates that you believe it to be so, it should in no way, shape, or form, be the 'first Pokemon you consider when building your team.' The fact that the point is arguable suggests that there are other Pokemon who can fill the same position with a similar level of efficacy. What you ought to be considering first is which of these best suits the needs of your team - and that is assuming you are looking for a Dragon Dancing sweeper at all.
 
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If rocks are off the board the Rest/Talk slowbro set cannot counter offensive charX. If charX DDs as you swap in then dragon claw is a 3hko. Scald does 41.7 - 49.4% while Dclaw does 34.2 - 40.3%. I agree slowbro is a reasonable check but Rest Talk slowbro is far from a good counter. If slowbro's sleep counter is at 2 slowbro will like lose even if rocks are on the field.

Given that slowbro is a very shakey counter I don't think slowbro's existence should punish charX that badly. At least as long as the rest/talk set is common.
Hence why I said it was a good check, not a counter. Also, zard tend to run jolly and enough speed to outrun Lando-T but yeah, crobro is a shaky check.
 
Alright, let's try to bring this thread back to life.
I have a bit of a radical suggestion, but it's something that should have happened a long time ago.

645-therian.png
A+ ------ > S Rank
Landorus Therian is simply put, one of the best Pokémon in the OU metagame. With a fantastic ability in Intimidate, a great defensive typing, and amazing versatility, Landorus is probably the Pokémon most worthy of S rank. It has a variety of sets to run: Scarf, Band, Bulky Stealth Rocks, Bulk Up, SD and a lot more. It's one of the best checks to a lot of the new Megas that were introduced in ORAS. It has a lot of amazing moves to help back up its bulk. Scarf Landorus is one of the best checks to Latios and Latias, as well as many of the other physical attackers in the tier like Mega Gallade lacking Ice Punch and Mega Scizor. It serves as one of the best offensive bird spam checks as well, being able to take on things like Talonflame and Mega Pinsir with relative ease. The bulky set also handles Mega Metagross lacking Ice Punch, and it also handles Mega Lopunny and the likes.
There's honestly no particular reason for it to be staying in A+. It deserves S rank more than any other Pokémon considering how much better it got in the shift from XY to ORAS, and it was already great before.

I agree with this 100%, lando is easily one of the best out there right now. It's a really reliable pokemon that can fit on a lot of teams and function very well. Scarf Landorus is probably my favorite revenge killer atm :) Earth plate is also effective since you generally expect a scarf or physically defensive. In my opinion it's S definitely.
 
I will just throw my support in for landorus-therian as S rank, I think he was more deserving of S rank than keldeo at the end of XY and I think he is even more deserving now. I would like to emphasize his ability as one of the best things that makes him S rank, in combination with u-turn he basically can switch into any physical attacker and then safely u-turn out because even if the other mon stays in, it is now way less threatening being at -1 attack and the appropiate revenge killer can come on or something that can setup on the -1 attacker. That combod with his two amazing sets being scarf and his defensive one, the defensive one being one of the best S setters, I just cant think of a balance/offense/or hell even semi stall that wouldnt benefit from having lando-t on it. He not only fits on to so many different teams, but he seems to be a critical part in all of them, whether it be for a u-turn to bring in your main threat, or a SR setter, or just a physical attacking switchin, he does it all better than anything I can think of and is long overdue for S rank. Last thing I will say is scarf lando-ts earthquake is a pretty good backup win condition I mean once airborne threats are dead on offense what can switchin to his eqs? and on stall like 6 common stall mons just get destroyed by eq especially with a common stall core being sableye/tentacruel/jirachi none of which can switch into an eq. But yeah lando-t for S!

Slight edit: I put alot of weight on intimidate(rhymes lol) because my main team uses sharpedo and even just having lando-t be alive, even though I can ohko it through the intimidate, just the lando-t being there hinders my sweep because of intimidate, and he works the same with most late game cleaners. Even if he is at like 13% health he can still be extremely useful, by getting that last ditch intimidate off to stop the sweep or something.
 
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The operative words in my post, which you seem to have missed, were 'just as easy' - implying the same level of team preview predictability, not more or less (and certainly not 'super easy'). If you're going to quote me, at least do me the courtesy of reading the post you're quoting.


If CharX being the 'best offensive dragon dancer' is arguable at all, and your post indicates that you believe it to be so, it should in no way, shape, or form, be the 'first Pokemon you consider when building your team.' The fact that the point is arguable suggests that there are other Pokemon who can fill the same position with a similar level of efficacy. What you ought to be considering first is which of these best suits the needs of your team - and that is assuming you are looking for a Dragon Dancing sweeper at all.
Is arguable? It is the number one offensive DDer in the tier.
It has the best offensive typing (Dragon/Fairy is redundant)
Best offensive stats of the three main choices (Megados, CharX, Megataria)
Fire/Dragon have great synergy and cover the majority of the OU meta.
As stated by me and many others;
They fulfill a similar, yet very different role.
CharX is speedier and much stronger, Megataria is bulkier.
If you even want to build a team that contains a DDer, there is one question you need to ask yourself; Do you want an offensive, or defensive DD Pokemon? If you want offensive you choose CharX and if you want defensive you choose Megataria. Stop making them sound so similar when they have their blalantly obvious differences.
CharX is definitely still the best offensive DDer in OU, and Megataria is the best defensive DDer in OU. Very few Pokemon can fit into any team, and I'm not saying these two do. I'm saying that if you want an offensive DDer, CharX is your best option with superior offensive typing and stats, and Megataria has better defensive typing and stats.
It is as simple as that, HOW ABOUT we stop comparing the two so much and look at them as individual Pokemon.
CharX is still a HUGE threat and so is Megataria. They both perform wonderfully.
 
Oh look people bringing up S rank Lando-t again :]
Good to know i wasn't crazy or anything when i nommed that in the old thread lol
Anyways ppl seem to be talking about mega gallade after I slashed my eyes out reading the last 4 pages, so imma just quote myself on the topic cuz i'm lazy

Lol what he's said is exactly correct, and this is coming from the guy (me) who has indeed extensively used mega gallade (its the first one i used lol).
Its ability to fire off a single attack is overstated, its bulk is overestimated, its speedtier isn't as relevant as it used to be, its ability is horseshit, and its defensive typing blows.
We haven't even mentioned how you need to find a place and time to safely mega evolve because you're jumping all the way down from 80.

Ultimately, if we go by your train of thought Albacore , we assume that because mega gallade is bulky, it is good against offensive teams too.
Fact is, its not as bulky as you'd like it to be. It lacks reliable recovery, it lacks great resists, it lacks a great defensive ability (before or after mevo), and to top it off it lacks good priority. Ultimately, you can take ONE hit against offense, and you usually want to use that one hit to set up. Unfortunately, since without priority and in a less than ideal speed tier, even after you set up you'll never really sweep a competent offense team being handled by a player with actual brains. Sure, it looks pretty bulky on paper, and that's what hyped me up too! But ultimately in practice its reduced to a hit-and-run playstyle, only taking a hit when the game depends on it.

So now that we've covered its bulk, lets move onto its actual speed, and prowess against offense. Basically, its not as good as you make it sound. It takes one hit perhaps, and can use that turn to blow holes with CC or set up against offense which is usually fruitless on its own. Unfortunately, there are many many more relevant mons that have entered the 110 speed tier, such as mega diancie and mega metagross, all of which have the capacity to revenge kill you, forcing you to rely on a speed tie to get past them (lets be real sneak ain't doing shit to metagross lmao). Sure, lati@s often run hp fire which means you win against them, but then you have to take into account their scarfed forms are catching on too. Other scarved mons like keldeo are also starting to get some attention, and ultimately offense has gotten faster. now u have mega gallade, a mon that can take a hit and hit back at best, lacks priority, has many weaknesses, and resists zero relevant priority moves bar mach. its matchup against offense is REALLY overstated.

Finally, its matchup against stall kinda blows then the best kind of stall these days always carries your hard counter. Lol have fun. Even megas that fit on bulky offense teams, like mega slowbro and mega altaria, do a pretty good job and giving mega gallade a hard time.

I probably said it before but lack of bulk+priority+useful ability leaves it less useful against offense than one would desire and the omnipotence of your hard counter on stall teams leaves it pretty subpar there too. Its an A+ mon, not S.

As far as mega sceptile goes, i feel like its way too reliant on its coverage moves to touch steels at all, and its grass STAB with low base power on its STABS (I don't like leaf storm :S) kinda make it a little inconsistent offensively, but its versatile and fast and its still pretty strong so i could see it in A.

Lets see if I can dig up my original lando-t nom
EDIT: Found it :D

Anyways, I think its time to move Lando-T to S rank.
Lets assess its sets:
Defensive: Checks fucking billions of physical threats, sets rocks, pivots, and have offensive presence all in one mon. I think its self explanatory what it checks, and it checks SO MANY MONS HOLY FUCK.
Choice Scarf: An amazing revenge killer with actual bulk that actually maintains uses as a pivot, and can definitely bluff a defensive set as well. This scarfer isn't weak either, 145 base attack STAB EQ's hurt and it can u-turn out of ground immunities. Can also run superpower to revenge kill even m-gyara, which is huge cuz m-gyara is so fkin difficult to revenge kill
Double Dance: Imo the most overlooked and the sexiest set. After a rock polish not even exca, thundy, or any scarfer can revenge kill you, and you can just toss around adamant STAB EQ's coming off of 145 base attack to clean (and stone edge too, giving u nice edgequake coverage). Swords Dance on the other hand dents the fk out of everything, and is easy to pair with mons like char-x to pressure the hell out of common counters like slowbro. Seriously slowbro does not appreciate taking +2 earthquakes, and lando-T can live a scald with atleast 25% to spare. It's not even difficult to set up either, with intimidate and leftovers its easy as shit to set up a rock polish or swords dance and proceed to do your job. Also this set runs leftovers so its even easier to bluff defensive.
This isn't even all the sets it can run; Dekzeh used Power Herb Fly against CTC in a frontier match iirc, and I've seen a few SubSD sets around which can beautifully set up on mew and gliscor. If you felt like it you could throw a pinch berry in there too :O
It also fits into the meta nearly perfectly atm; with all the flyspam and excadrills around lando-t stands out as an excellent answer to both, no matter what set it runs. Its stats are well above average, with an outstanding 145 base attack, and its movepool is just big enough for it to accomplish everything it needs to. Ability is incredibly useful and lando-t would be so much worse without it. I think its notable that every single set can to an extent perform the same defensive role the pivot set can.

Lando-t fits on practically any kind of team, from balance to offense to volturn to stall. Lets look at the definition of S rank for a sec:

S Rank: Reserved for Pokemon that are amazing in the OU metagame. These Pokemon are usually able to perform a variety of roles effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits.

From defensive pivot to revenge killer to excellent and overlooked late game cleaner, lando-t practically defines versatile.
It fits on practically any kind of team and has a superb risk:reward ratio.
It has some common weaknesses, mostly water, but that's certainly patched up by a ridiculous number of positive traits.

TL; DR Can run many sets (pivot, revenge, clean) and perform each effectively, excellent in the current meta, and fits into many teams easily.
Lando-T for S
 
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Fully support Lando-T in S Rank, and honestly I'm surprised it isn't there already. It's a great utility check to enough of the meta that it's almost never dead weight, and regardless of what you decide to have it do, be it a bulky pivot with Rocks, a Scarfer, or a late game sweeper, it does it very well. Don't feel like there's much more I need to say, Srn already covered everything I think.
 
Just to prove a point because it obviously needs to be done;
S Rank Pokemon
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Greninja: 396-466 (138.4 - 162.9%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Keldeo: 234-276 (72.4 - 85.4%) -- guaranteed 2HKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Latios: 686-810 (227.1 - 268.2%) -- guaranteed OHKO
A+ Rank Pokemon
+1 252+ Atk Mega Charizard X Earthquake vs. 228 HP / 0 Def Azumarill: 216-255 (54.2 - 64%) -- guaranteed 2HKO
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 4 HP / 0 Def Bisharp: 860-1014 (316.1 - 372.7%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Mega Charizard Y: 348-411 (117.1 - 138.3%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Clefable: 378-445 (95.9 - 112.9%) -- 75% chance to OHKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Mega Gallade: 436-514 (156.8 - 184.8%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 0 Def Garchomp: 594-702 (166.3 - 196.6%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 24 Def Mega Gardevoir: 589-694 (212.6 - 250.5%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 28 HP / 0 Def Gengar: 432-508 (161.1 - 189.5%) -- guaranteed OHKO
+1 252+ Atk Mega Charizard X Earthquake vs. 248 HP / 0 Def Heatran: 684-808 (177.6 - 209.8%) -- guaranteed OHKO
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Landorus-T: 222-262 (58.1 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 4 Def Landorus: 468-552 (146.7 - 173%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 4 HP / 0 Def Metagross: 686-810 (227.1 - 268.2%) -- guaranteed OHKO (Mega Charizard X also OHKOs 252 HP Mega Metagross, as well as 252 Def Mega Metagross)
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Mew: 430-507 (106.4 - 125.4%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 4 Def Mega Pinsir: 732-864 (270.1 - 318.8%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 116 Def Mega Scizor: 1180-1392 (344 - 405.8%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Talonflame: 375-442 (126.2 - 148.8%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Thundurus: 381-448 (127.4 - 149.8%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 240+ Def Mega Venusaur: 178-211 (48.9 - 57.9%) -- 97.7% chance to 2HKO

(All Mega Evolutions outside of Mega Latias/Latios, Garchomp, and banned Pokemon were used)

Now obviously Mega Charizard X is walled by a select few Pokemon in these top two tiers, but he can literally AT LEAST 2HKO ALL OF THEM, AND HAS THE ABILITY TO OHKO 17/21 OF ALL S AND A+ POKEMON.
I'm not saying Mega Charizard X will always win these because obviously some different sets are used and some of them are potentially faster and can OHKO Mega Charizard X itself, but seriously, it can potentially 2HKO the top of this entire meta.
You don't need to spam with other calculations of Pokemon against Mega Charizard X as I already know them, but the fact that Mega Charizard X can even do this baffles me.

Oh and just saying, if you Baton Pass a +2 Atk & Spe over to Mega Charizard X using Scolipede, you don't even need to run Dragon Dance and can OHKO almost the entire meta, just something to think about. I was unsure a few days ago but seriously, Mega Charizard X is fucking scary, S Rank.

http://replay.pokemonshowdown.com/ou-189853862

+1 252+ Atk Tough Claws Mega Charizard X Thunder Punch vs. 228 HP / 0 Def Azumarill: 432-510 (108.5 - 128.1%) -- guaranteed OHKO
+1 252+ Atk Mega Charizard X Earthquake vs. 0 HP / 4 Def Altaria: 165-195 (56.7 - 67%) -- guaranteed 2HKO

Edit: Yeah, Lando-T for S Rank, that thing destroys so many things it isn't even funny.

Another Edit: God damn it can we stop with all the jokes, some people are trying to have a legitimate discussion.
 
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