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I'm not entirely sure myself. I was just giving an example for the sake of demonstrating customization for speed tiers; I'm not particularly knowledgeable on it.
I notice people run Play Rough over Foul Play on Klefki. Is there any other reason other than for STAB purposes? Isn't Foul Play generally more useful? (Forgive me, I'm not too avid of a Klefki user, so I have no idea if this sounds dumb or not)
I notice people run Play Rough over Foul Play on Klefki. Is there any other reason other than for STAB purposes? Isn't Foul Play generally more useful? (Forgive me, I'm not too avid of a Klefki user, so I have no idea if this sounds dumb or not)
It consistently breaks Subs. At least that's why you always use Play Rough in Ubers when checking GeoXern. The logic would seem to extend to OU to a degree, where some common Sub users (Breloom, Mega Gyara) are resistant to Foul Play and weak to Play Rough. You can really go either way tbh, whatever fits best. The OU analysis in the dex has no attacks for some weird reason.
Since there are not many calm mind sweepers in OU, you can also consider Dazzling Gleam as an alternative, which consistently threatens M-sableye if it tries to switch in as you set up hazards and has 100% accuracy. If you prefer to 2HKO the Lati twins, though, Play Rough is your best shot.
Is there an OU-viable Rapid Spinner or Defogger that fits both of the following criteria?
1. Not weak to Bisharp, and
2. Not weak to Kyurem-B?
Most of the Defoggers that can deal with Bisharp (Skarm, Mandibuzz, Zapdos) are utterly destroyed by Cube, while those that can usually do alright against Cube (Mew, mostly) can't deal with Bisharp. I'm not looking for a full on counter, but I'd like something that's not actively screwed by either.
Is there an OU-viable Rapid Spinner or Defogger that fits both of the following criteria?
1. Not weak to Bisharp, and
2. Not weak to Kyurem-B?
Most of the Defoggers that can deal with Bisharp (Skarm, Mandibuzz, Zapdos) are utterly destroyed by Cube, while those that can usually do alright against Cube (Mew, mostly) can't deal with Bisharp. I'm not looking for a full on counter, but I'd like something that's not actively screwed by either.
Is there an OU-viable Rapid Spinner or Defogger that fits both of the following criteria?
1. Not weak to Bisharp, and
2. Not weak to Kyurem-B?
Most of the Defoggers that can deal with Bisharp (Skarm, Mandibuzz, Zapdos) are utterly destroyed by Cube, while those that can usually do alright against Cube (Mew, mostly) can't deal with Bisharp. I'm not looking for a full on counter, but I'd like something that's not actively screwed by either.
Is there an OU-viable Rapid Spinner or Defogger that fits both of the following criteria?
1. Not weak to Bisharp, and
2. Not weak to Kyurem-B?
Most of the Defoggers that can deal with Bisharp (Skarm, Mandibuzz, Zapdos) are utterly destroyed by Cube, while those that can usually do alright against Cube (Mew, mostly) can't deal with Bisharp. I'm not looking for a full on counter, but I'd like something that's not actively screwed by either.
Mega Scizor fares pretty well v. cube and sharp. You need Superpower to beat Bisharp, so I'm thinking Roost / Defog / Superpower / Bullet Punch for the moveset, and probably a physically defensive spread.
Is there an OU-viable Rapid Spinner or Defogger that fits both of the following criteria?
1. Not weak to Bisharp, and
2. Not weak to Kyurem-B?
Most of the Defoggers that can deal with Bisharp (Skarm, Mandibuzz, Zapdos) are utterly destroyed by Cube, while those that can usually do alright against Cube (Mew, mostly) can't deal with Bisharp. I'm not looking for a full on counter, but I'd like something that's not actively screwed by either.
If none of the above works out on your team (but M-scizor with Superpower is the most sure-fire counter imo), Excadrill can tank any unboosted hit from either of them, while scaring them out with his stabs.
252+ SpA Teravolt Kyurem-B Earth Power vs. 0 HP / 0 SpD Excadrill: 290-342 (80.3 - 94.7%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Excadrill: 273-321 (75.6 - 88.9%) -- guaranteed 2HKO
I notice people run Play Rough over Foul Play on Klefki. Is there any other reason other than for STAB purposes? Isn't Foul Play generally more useful? (Forgive me, I'm not too avid of a Klefki user, so I have no idea if this sounds dumb or not)
To elaborate on what Celticpride said it's also for 2HKOs on the Latis. The two are interchangeable in terms of moves and more so dependent on what you need.
I notice people run Play Rough over Foul Play on Klefki. Is there any other reason other than for STAB purposes? Isn't Foul Play generally more useful? (Forgive me, I'm not too avid of a Klefki user, so I have no idea if this sounds dumb or not)
Play Rough on Klefki was used in OU near the start of ORAS because it does more damage to a +0 MegaMence than Foul Play. After it got banned, there wasn't any reason to use Play Rough that made it more appealing than Foul Play (other than Latis like AM said). If you still see Play Rough on the ladder, I guess that would just be remnants from the MegaMence days.
We don't know. ORAS is just out and it will probably take another year untill the next game is released and even then it is not sure if it will be a new generation. We can only theorymon it and there is no reason to do it in this topic
What are some good counters to M-Gross? I was trying to build a bird spam team(I know it's old), and Talonflame is more of a check, since Adamant 252 Talonflame on a 252 HP/0 Def Mega Metagross is a guaranteed 2HKO, and so Gross has to switch in to Talonflame to get KO'd, which is probably not gonna happen. Also, lures are good because sometimes M-Gross will not run agility, and will not care if it has to switch out
What are some good counters to M-Gross? I was trying to build a bird spam team(I know it's old), and Talonflame is more of a check, since Adamant 252 Talonflame on a 252 HP/0 Def Mega Metagross is a guaranteed 2HKO, and so Gross has to switch in to Talonflame to get KO'd, which is probably not gonna happen. Also, lures are good because sometimes M-Gross will not run agility, and will not care if it has to switch out
Victini switches into anything but the rare EQ, and OHKOs with V-Create. Suicune and Slowbro tend to fare well, although Grass Knot is a concern. Lando-T can be worn down eventually but is always a good choice, and fits onto most teams. Mega-Scizor is a pretty consistent counter who can take basically anything and Roost off the damage. Mega-Manectric is a solid check, although it can't consistently switch in more than a couple of times.
What are some good counters to M-Gross? I was trying to build a bird spam team(I know it's old), and Talonflame is more of a check, since Adamant 252 Talonflame on a 252 HP/0 Def Mega Metagross is a guaranteed 2HKO, and so Gross has to switch in to Talonflame to get KO'd, which is probably not gonna happen. Also, lures are good because sometimes M-Gross will not run agility, and will not care if it has to switch out
Doublade, Mega Aggron, Sableye, Cofagrigus, Scizor and Wobbuffet all come to mind against all sets
Mega Slowbro, Alomomola, Hippowdon, Quagsire and Suicune can beat if it doesn't have Grass Knot
Lando-T, Mega Manectric, Mega Houndoom, Victini, Mega Swampert and Mega Sharpedo are all solid checks aswell
Can someone explain to me why Darmanitan is blacklisted on the viability rankings thread and considered not viable at all in OU? I'm not arguing against that and I feel my understanding of the metagame is enough to have a vague idea of why it's not good; but I've never really found any actual comments on it other than "it's horrible in OU" and would be curious to see the full reasoning.
Can someone explain to me why Darmanitan is blacklisted on the viability rankings thread and considered not viable at all in OU? I'm not arguing against that and I feel my understanding of the metagame is enough to have a vague idea of why it's not good; but I've never really found any actual comments on it other than "it's horrible in OU" and would be curious to see the full reasoning.
Currently, there's no sign that it's any better than Entei or Victini. The bigger contributor to it being full-blown blacklisted is the guy who was arguing that it should be ranked. He was unrelenting to any counter arguments and basically ignored all of the arguments presented to him. The reason you don't see the arguments against it is that the entire conversation was deleted by a Mod because it was turning the thread to a pile of dog crap. The same guy got Heliosk blacklisted during the fiasco.
Hi guys, I have a simple question : Where do I go to ask for teambuilding advices ? Knowing that I'm already a pretty decent teambuilder (at least imo ) but I need some specific advices to build around a specific pokemon.
Hi guys, I have a simple question : Where do I go to ask for teambuilding advices ? Knowing that I'm already a pretty decent teambuilder (at least imo ) but I need some specific advices to build around a specific pokemon.
This thread is typically a good start for that sort of thing. If you feel your team is close to good and performs well, you can make a RMT. Make sure you read the RMT rules first if you do that.
(Entei) @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Bulldoze
- Extreme Speed
- Stone Edge
(Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
(Azumarill) (F) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
I've been wanting to use Entei and M-Pidgeot on a team for a long time, but they're pretty hard to use together. Just a note, I do NOT want to use Dugtrio. It's basically dead weight unless the opponent has like a Heatran. It's just bad, and no matter how good it is with M-Pidgeot, I don't want to use it. The team is pretty Stealth Rock weak, so there's that.
Thanks in advance :]
Well, your team doesn't have a scarfer, or any kind of revenge-killer, which is pretty mandatory on offence, so your last mon should probably be something with scarf. Your team could potentially be 6-0d by a well played M-Manectric, so a scarfer that can come in and revenge kill it would probably be good, which narrows it down to a ground type. The only grounds that can run viable scarfs are landot, excdarill, and garchomp off the top of my head. I'd probably go with Lando-T, as it acts as a switch in for opposing landot, weaken opposing set-up sweepers with intimidate, or u-turn out to m-pidgeot against something that m-pidgeot can threaten out, or kill.
(Entei) @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Bulldoze
- Extreme Speed
- Stone Edge
(Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
(Azumarill) (F) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
I've been wanting to use Entei and M-Pidgeot on a team for a long time, but they're pretty hard to use together. Just a note, I do NOT want to use Dugtrio. It's basically dead weight unless the opponent has like a Heatran. It's just bad, and no matter how good it is with M-Pidgeot, I don't want to use it. The team is pretty Stealth Rock weak, so there's that.
Feel free to change whatever you want as long as Pidgeot and Entei stay, I guess
Thanks in advance :]
You could use HP Ground on Pidgeot's last slot to lure Heatran in. Otherwise I would put Roost. I actually feel like Entei does a good job luring and beating Heatran so Dug isn't too much of a requirement. Outside of that, I would change Ferrothorn's spread to the standard OU defensive (252 HP / 88 Def / 168 SDef with a Relaxed nature) because that allows it to check some physical threats as well, and add TWave over Protect. Leech Seed is not as useful without Protect imo.
As far as a sixth team member, would a mixed Clefable work? With a spread of 252 HP / 160 Def / 96 SDef with Calm Nature, it would check Mega Sceptile, Mega Lopunny, and Mega Manectric, who otherwise give your team issues. Two Fairies may seem like a lot, but Latias and Ferro cover them well. You could use a cleric Clefable with the above EV spread and put Roost on Latias over Healing Wish for more sustainability.