Hi, fellows. This is a semi-stall team based off the combination of Sableye and Skarmory. For those who don't know it is a team which it has the positions in the traditional balance team, but it also contains some stall features like dealing damaging with indirect damage. The members of this team is Mega Charizard-X, Chansey, Latios, Skarmory, Sableye, Excadrill. Please rate it with good judgement, tips, and editing. Overall readers, I hope you enjoy this team.
TEAM MEMBERS
The Defensive Trio:
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Whirlwind
- Roost
This is Skarmory, one of the most annoying pokemon on my team. Roost is necessary because this person is my physical pivot and spiker. Enough said already about that because that is essentially all Skarmory's job. Whirlwind is out their to rack damage after stealth rock and spikes are out their to deal massive damage. However you may be asking that Skarmory would shut down because of taunt. Yes he would fall down to taunt. However the percentage of good taunters in OU are suicide leads and a few others such as sableye. Not a healty percentage as suicide leads literally suicide allowing skarmory to still set up. The EVs and Nature of Skarmory is practically normal but the remaining point is put into speed so he will outspeed other Skarmorys. 0 IVs in attack to screw around with confusion and foul play since he doesn't attack at all.
Sableye (F) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Will-O-Wisp
- Taunt
- Recover
- Knock Off
Sableye, one of the most hated pokemon on this team. Being an anti lead, taunt allows Skarmory to set up a Stealth Rock when put in front of Ferrothorns and other Skarmorys. Walls Physical sweepers that is not a fire type with that Will-O-Wisp. Prevents pokemon to set up with taunt and with Skarmory's spikes and rocks set up, no one wants to switch. All of the moves here are usually on the traditional Sableye set but it is still poweful 'cause of the synergy with Skarmory and Chansey. But before we get to that, we have to get to other statistics. Rocky Helmet there to kill physical sweepers faster. Also the 4 points in speed there is practically put there only to outspeed other sableyes. Therefore rending them useless with a taunt. Now to the main topic. It supports Skarmory by being a spin blocker. Defog is then the only way to retreat from Skarmory's rage. It also helps both Skarmory and Chansey by wearing down all the physical attackers. It can also help Chansey deal with Fighting types by simply being immune to it.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Aromatherapy
Chansey is one of the best special walls for OU. This pink blob can wall any special sweepers that do not have psyshock or secret sword. This detail makes it a fast candidate on this team as it can save them from Skarmory and Sableye from special attacks. (Not sacred sword though) It can also protect them from most status conditions making it a great support for Skarmory and Sableye. Most of it is usually generic but Thunder Wave is preferred more than toxic as it renders most sweepers useless with that speed drop. The Evs put in HP is put into use so it could last physical attacks more. The unique change in Def and SpD is just so that Eviolite would be abused to the maximum as it makes them even. No decimals and the small changes doesn't matter much.
The Offensive Trio:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Roost
- Psyshock
- Draco Meteor
After having the pivots, anti lead done, I needed to have some offensive force to destroy the pokemon that the defensive trio have weakened. Latios held a great spot on this team because it can get rid of Infernapes and Gyaradoses with ease which I figured they are probably problematic to my team. It can also help the trio by blasting common defoggers that attempt to erase Skarmory's hard work (Except lati@s). Here is the example of it.
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Zapdos: 302-356 (78.6 - 92.7%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 108 SpD Mandibuzz: 257-304 (60.7 - 71.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Skarmory, Scizor and Mew can easily be taken care of by Sableye (i.e. taunt and will o wisp) so with these 2 moves latios will be extremely helpful. Also Latios's Earthquake is there to help me with problematic heatrans with taunt. Chansey will get burned and can't help much but if Heatran comes to switch on latios. Earthquake will definitely kill it. (This idea is credited to Thunderorange)
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Rock Slide
- Earthquake
- Rapid Spin
Defogging vs Rapid Spinning. Spinning is probably better for this team as it doesn't destroys Skarmory's hard earned work of setting the hazards. A good spinner in OU is Excadrill and it can also back a huge punch when it is given choice scarf. Jolly to outspeed Adamant Charizard X and the rest of this is generic. But teamed up in this team Excadrill can screw up multiple threats in this team like Charizard X, Latios*, and Talonflame*. (*Only when properly predicted.) Also it scares Mega Diancie away. With the ability to get rid of hazards and to check most counters to this team it has great synergy with its team mates.
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
Deciding for the last pokemon for this team is hard but i choose Charizard. This is mostly because after the defensive trio have done their damage to the opposing team, the goal is to have another trio (the offensive trio) to overwhelm the opponents team. Charizard is practically the best candidate for it as one dragon dance he can destroy the entire stage. Jolly is there just in case if there are any remaining threats out there. He can also help them take care of most threats as we are going to show here.
+1 252 Atk Charizard Flare Blitz vs. 252 HP / 4 Def Espeon: 328-387 (98.2 - 115.8%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Charizard Flare Blitz vs. 0 HP / 0 Def Mega Absol: 331-390 (122.1 - 143.9%) -- guaranteed OHKO
+1 252 Atk Charizard Flare Blitz vs. 252 HP / 252+ Def Mega Sableye: 135-160 (44.4 - 52.6%) -- guaranteed 2HKO after Stealth Rock
With this Charizard is the reason on my team. Ability to break through most threats. Mega Diancie however can be easily taken care of by Excadrill (i.e. iron head and if I am lucky, he/she may think i am just pivoting).
TEAM WEAKNESS
Here is my team weaknesses. Only Dark and Ice.
llllllllllllllllllll0llllllllll1/4llllllllll1/2llllllllll1llllllllll2llllllllll4
Normal llllllll1llllllllllllllllllllllllll2llllllllllll3
Fightingllllllll1llllllllllllllllllllllll/,1lllllllllll2lllllllll,2
Flyinglllllllllll1lllllllllllllllllllllllll,,2lllllllllll3
Poisonllllllllll2llllllllllllllllllllllll,,,1lllllllllll3
Groundlllllllll2lllllllllllllllllllllllllllllllllllll,,,2llllllllll2
Rocklllllllllllllllllllllllll1llllllllllllllllllllllllll,,4llllllllll1
Bugllllllllllllllllllllll,,,,1lllllllllllll,2llllllllll,l2lllllllll,1
Ghostllllllllll,1llllllllllllllllllllllllllllllllllll,,,,4llllllllll1
Steelllllllllllllllllllllllllllllllllllllll,,3llllllllll,,l3
Firelllllllllllllllllllllllll,,1lllllllllll,,1lllllllllll,2llllllllll2
Waterllllllllllllllllllllllllllllllllll,,,,,1llllllllllll4llllllllll1
Grasslllllllllllllllllllllll,,2lllllllllll,,1llllllllllll3
Electriclllllllll1llllllllllllllllllllllllll2llllllllll,,l2llllllllll1
Psychiclllllllll1llllllllllllllllllllllllll3lllllllllllll2
Icellllllllllllllllllllllllllllllllllllllllllllllllllllll,,,,5llllllll,,1
Dragonlllllllllllllllllllllllllllllllllllll2lllllllll,,,,2llllllllll2
Darklllllllllllllllllllllllllllllllllllllllllllllllllllllllll5llllllllll1
Fairyllllllllllllllllllllllllllllllllllll,,,,2llllllllllllll2llllll,,,2
(Thanks Team Magma)
(Also ignore the ls and commas. Those are placeholders)
(Bold means threats)
Yeah so this is my team and i hope you enjoyed it.
TEAM MEMBERS
The Defensive Trio:

Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Whirlwind
- Roost
This is Skarmory, one of the most annoying pokemon on my team. Roost is necessary because this person is my physical pivot and spiker. Enough said already about that because that is essentially all Skarmory's job. Whirlwind is out their to rack damage after stealth rock and spikes are out their to deal massive damage. However you may be asking that Skarmory would shut down because of taunt. Yes he would fall down to taunt. However the percentage of good taunters in OU are suicide leads and a few others such as sableye. Not a healty percentage as suicide leads literally suicide allowing skarmory to still set up. The EVs and Nature of Skarmory is practically normal but the remaining point is put into speed so he will outspeed other Skarmorys. 0 IVs in attack to screw around with confusion and foul play since he doesn't attack at all.

Sableye (F) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Will-O-Wisp
- Taunt
- Recover
- Knock Off
Sableye, one of the most hated pokemon on this team. Being an anti lead, taunt allows Skarmory to set up a Stealth Rock when put in front of Ferrothorns and other Skarmorys. Walls Physical sweepers that is not a fire type with that Will-O-Wisp. Prevents pokemon to set up with taunt and with Skarmory's spikes and rocks set up, no one wants to switch. All of the moves here are usually on the traditional Sableye set but it is still poweful 'cause of the synergy with Skarmory and Chansey. But before we get to that, we have to get to other statistics. Rocky Helmet there to kill physical sweepers faster. Also the 4 points in speed there is practically put there only to outspeed other sableyes. Therefore rending them useless with a taunt. Now to the main topic. It supports Skarmory by being a spin blocker. Defog is then the only way to retreat from Skarmory's rage. It also helps both Skarmory and Chansey by wearing down all the physical attackers. It can also help Chansey deal with Fighting types by simply being immune to it.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Aromatherapy
Chansey is one of the best special walls for OU. This pink blob can wall any special sweepers that do not have psyshock or secret sword. This detail makes it a fast candidate on this team as it can save them from Skarmory and Sableye from special attacks. (Not sacred sword though) It can also protect them from most status conditions making it a great support for Skarmory and Sableye. Most of it is usually generic but Thunder Wave is preferred more than toxic as it renders most sweepers useless with that speed drop. The Evs put in HP is put into use so it could last physical attacks more. The unique change in Def and SpD is just so that Eviolite would be abused to the maximum as it makes them even. No decimals and the small changes doesn't matter much.
The Offensive Trio:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Roost
- Psyshock
- Draco Meteor
After having the pivots, anti lead done, I needed to have some offensive force to destroy the pokemon that the defensive trio have weakened. Latios held a great spot on this team because it can get rid of Infernapes and Gyaradoses with ease which I figured they are probably problematic to my team. It can also help the trio by blasting common defoggers that attempt to erase Skarmory's hard work (Except lati@s). Here is the example of it.
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Zapdos: 302-356 (78.6 - 92.7%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 108 SpD Mandibuzz: 257-304 (60.7 - 71.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Skarmory, Scizor and Mew can easily be taken care of by Sableye (i.e. taunt and will o wisp) so with these 2 moves latios will be extremely helpful. Also Latios's Earthquake is there to help me with problematic heatrans with taunt. Chansey will get burned and can't help much but if Heatran comes to switch on latios. Earthquake will definitely kill it. (This idea is credited to Thunderorange)
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Rock Slide
- Earthquake
- Rapid Spin
Defogging vs Rapid Spinning. Spinning is probably better for this team as it doesn't destroys Skarmory's hard earned work of setting the hazards. A good spinner in OU is Excadrill and it can also back a huge punch when it is given choice scarf. Jolly to outspeed Adamant Charizard X and the rest of this is generic. But teamed up in this team Excadrill can screw up multiple threats in this team like Charizard X, Latios*, and Talonflame*. (*Only when properly predicted.) Also it scares Mega Diancie away. With the ability to get rid of hazards and to check most counters to this team it has great synergy with its team mates.
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
Deciding for the last pokemon for this team is hard but i choose Charizard. This is mostly because after the defensive trio have done their damage to the opposing team, the goal is to have another trio (the offensive trio) to overwhelm the opponents team. Charizard is practically the best candidate for it as one dragon dance he can destroy the entire stage. Jolly is there just in case if there are any remaining threats out there. He can also help them take care of most threats as we are going to show here.
+1 252 Atk Charizard Flare Blitz vs. 252 HP / 4 Def Espeon: 328-387 (98.2 - 115.8%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Charizard Flare Blitz vs. 0 HP / 0 Def Mega Absol: 331-390 (122.1 - 143.9%) -- guaranteed OHKO
+1 252 Atk Charizard Flare Blitz vs. 252 HP / 252+ Def Mega Sableye: 135-160 (44.4 - 52.6%) -- guaranteed 2HKO after Stealth Rock
With this Charizard is the reason on my team. Ability to break through most threats. Mega Diancie however can be easily taken care of by Excadrill (i.e. iron head and if I am lucky, he/she may think i am just pivoting).
TEAM WEAKNESS
Here is my team weaknesses. Only Dark and Ice.
llllllllllllllllllll0llllllllll1/4llllllllll1/2llllllllll1llllllllll2llllllllll4
Normal llllllll1llllllllllllllllllllllllll2llllllllllll3
Fightingllllllll1llllllllllllllllllllllll/,1lllllllllll2lllllllll,2
Flyinglllllllllll1lllllllllllllllllllllllll,,2lllllllllll3
Poisonllllllllll2llllllllllllllllllllllll,,,1lllllllllll3
Groundlllllllll2lllllllllllllllllllllllllllllllllllll,,,2llllllllll2
Rocklllllllllllllllllllllllll1llllllllllllllllllllllllll,,4llllllllll1
Bugllllllllllllllllllllll,,,,1lllllllllllll,2llllllllll,l2lllllllll,1
Ghostllllllllll,1llllllllllllllllllllllllllllllllllll,,,,4llllllllll1
Steelllllllllllllllllllllllllllllllllllllll,,3llllllllll,,l3
Firelllllllllllllllllllllllll,,1lllllllllll,,1lllllllllll,2llllllllll2
Waterllllllllllllllllllllllllllllllllll,,,,,1llllllllllll4llllllllll1
Grasslllllllllllllllllllllll,,2lllllllllll,,1llllllllllll3
Electriclllllllll1llllllllllllllllllllllllll2llllllllll,,l2llllllllll1
Psychiclllllllll1llllllllllllllllllllllllll3lllllllllllll2
Icellllllllllllllllllllllllllllllllllllllllllllllllllllll,,,,5llllllll,,1
Dragonlllllllllllllllllllllllllllllllllllll2lllllllll,,,,2llllllllll2
Darklllllllllllllllllllllllllllllllllllllllllllllllllllllllll5llllllllll1
Fairyllllllllllllllllllllllllllllllllllll,,,,2llllllllllllll2llllll,,,2
(Thanks Team Magma)
(Also ignore the ls and commas. Those are placeholders)
(Bold means threats)
Unfortunately, every team in OU must have at least one check or counters. This team has multiple and it can be seen here.
Counters:
Mega Diancie
Magic Bounce is my team's greatest enemy. But Excadrill is put in their to help with that problem.
Mega Absol
Same as Mega Diancie. But counters are not needed to put in there as they are pretty fragile.
Mega Sableye
Same as Mega Absol. Latios can help that problem by nuking sableye.
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 246-290 (80.9 - 95.3%) -- guaranteed 2HKO
Espeon
Not as bad as Mega Sableye or Absol, but is very annoying when reflect is on the field. Usually Excadrill will take it down.
Checks:
Choice band talonflame can rip walls in this team. If it spams flare blitz i will just pray that it will die to recoil and rocky helmet (Sableye).
Life Orb Keldeo can hit hard on this team. If that is so i have to switch in to latios and hope it misses. But if choice specs, Hydro pump is walled by chansey. Secret Sword would never touch Sableye.
Counters:
Mega Diancie
Magic Bounce is my team's greatest enemy. But Excadrill is put in their to help with that problem.
Mega Absol
Same as Mega Diancie. But counters are not needed to put in there as they are pretty fragile.
Mega Sableye
Same as Mega Absol. Latios can help that problem by nuking sableye.
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 246-290 (80.9 - 95.3%) -- guaranteed 2HKO
Espeon
Not as bad as Mega Sableye or Absol, but is very annoying when reflect is on the field. Usually Excadrill will take it down.
Checks:
Choice band talonflame can rip walls in this team. If it spams flare blitz i will just pray that it will die to recoil and rocky helmet (Sableye).
Life Orb Keldeo can hit hard on this team. If that is so i have to switch in to latios and hope it misses. But if choice specs, Hydro pump is walled by chansey. Secret Sword would never touch Sableye.
Yeah so this is my team and i hope you enjoyed it.
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Whirlwind
- Roost
Sableye (F) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Recover
- Night Shade
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Aromatherapy
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Roost
- Psyshock
- Draco Meteor
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Whirlwind
- Roost
Sableye (F) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Recover
- Night Shade
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Aromatherapy
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Roost
- Psyshock
- Draco Meteor
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
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