You're both wrong. Will-o has a 15% chance to miss. :P
WOW has 85% accuracy and zen headbutt 2HKOs with a one in 5 flinch chance, so including the chance to miss from zen headbutt, he has a considerably high chance to beam rotom-w after rocks and/or chip damage.10% miss chance on WoW
Also Zen Headbutt misses 10% of the time.
Are we really talking about accuracy?
Then I can argue that focus blast is a great coverage move with the side effect of actually hitting it's target.
The fact is that the Pokemon got a tool to Pierce trough another or cripple it for the rest of the match, I'll give you that rotom is a check if rocks are up but don't bring accuracy as an argument.
Like I said he has to be on full HP to be a check. Otherwise you should stick to other options. Isn't physichal defensive scizor a great answer with access to a slow uturn and defog? Assuming megagross lacks fire punch?WOW has 85% accuracy and zen headbutt 2HKOs with a one in 5 flinch chance, so including the chance to miss from zen headbutt, he has a considerably high chance to beam rotom-w after rocks and/or chip damage.
HmIn what world does, 252 Atk Tough Claws Mega Metagross Hammer Arm vs. 252 HP / 88+ Def Ferrothorn: 212-250 (60.2 - 71%) -- guaranteed 2HKO after Leftovers recovery, translate to taking it 1v1? That includes damn near any relevant Steel Type outside of the 2 Steel/Psychic mons and Klefki who still take a decent chunk of damage from Hammer Arm and Meteor Mash respectively.
It cant learn fire punch so yeah its a solid answer, though it cant do much at all besides like knock off for not that much damage or SD in its face i guessLike I said he has to be on full HP to be a check. Otherwise you should stick to other options. Isn't physichal defensive scizor a great answer with access to a slow uturn and defog? Assuming megagross lacks fire punch?
Yep, I never considered using fire punch since HA, does everything better. It's good to know it doesn't have that move.It cant learn fire punch so yeah its a solid answer, though it cant do much at all besides like knock off for not that much damage or SD in its face i guess
Yep but the main problem of this is that's it's usage it's kinda low, and running HP fire means that you hypothetically give up IP, HA, or GK as Metagross needs to preserve it's stats. I personally enjoy pursuit on Metagross so I'm not sure about how reliant HP fire could be on an actual build.Interestingly enough, HP Fire does get a guaranteed 2hKO after SR on M-Scizor.
You're giving up coverage that's extremely important to MegaGross for HP Fire, it's not worth it since it's weak as piss and isn't even boosted by TC. Grass Knot is the only special move you should be running on itInterestingly enough, HP Fire does get a guaranteed 2hKO after SR on M-Scizor.
Hm
guess I just got lucky and only faced earthquakers. Hammer arm should be the superior move though, as it beats most weakened steels. Of course you'd better Ko whatever you were hitting, because Hammer Arm will force you out when they switch next turn.
I suppose my question is: Does Metagross have a coverage move for everything that should wall it?
My experience with Mega beedril is a shaddy one. OU is plagued by stuff he hates and have few redeeming factors, honestly it is quite punishing to use in my opinion. But I managed to have a small amount of success when using him among speedy chessnaugth and tentacruel with Choice specs sylveon on the Greninja less meta, with the aide of defog scizor and scarf Landorus. It was a train wreck half of the time.Ok, now let me make an open question
The first time I used mega beedrill, I was really hyped and stuff, so I automatically assumed that it was great, however, I tried to use it again recently and I noticed that it struggles a lot in the OU metagame that we are right now, so, I ask you, besides the obvious (magnezone, spinner/defogger and a check to land-t), how do you guys think mega beedrill can be used at the moment?
With 40 Defense, priority murders it. So you'll need a way to remove Talonflame, Dragonite, Pinsir (SR helps against all three), Scizor, Azumarill, Crawdaunt, etc. None of those Pokemon particularly like Rotom-W, and Talonflame always wins 1-on-1 against Scizor and Pinsir. So perhaps you could try adding those Pokemon to your team to support Beedrill. Gothitelle's ability to trap can't hurt either.Ok, now let me make an open question
The first time I used mega beedrill, I was really hyped and stuff, so I automatically assumed that it was great, however, I tried to use it again recently and I noticed that it struggles a lot in the OU metagame that we are right now, so, I ask you, besides the obvious (magnezone, spinner/defogger and a check to land-t), how do you guys think mega beedrill can be used at the moment?
Jukain said:Skarmory is not a 'blanket check'; it is a specialized, passive defensive Pokemon that is almost solely used on stall teams for that reason. It is one of the easiest Pokemon in the OU tier to take advantage of and I really don't think that requires much in the way of explanation. It is a Mega Metagross counter, but you're overselling it as a Pokemon in the tier.
Slowbro can't 'tank any attack'; it's 2HKOed by Grass Knot and the obvious Slowbro switch makes it so easy to go for, so you can force the opponent to make risky plays.
I talked about Gliscor earlier (an okay counter though not long-term)
Ferrothorn is 2HKOed Hammer Arm, which is on almost every Mega Metagross used by a decent-good player so it's almost irrelevant to consider non-Hammer Arm variants.
-1 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 4 Def Landorus-T: 154-183 (48.2 - 57.3%) -- 92.6% chance to 2HKO
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 4 Def Landorus-T: 231-273 (72.4 - 85.5%) -- guaranteed 2HKO (with Clear Body)
252 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Metagross: 248-294 (82.3 - 97.6%) -- guaranteed 2HKO
That's not having a wonderful time; it doesn't even beat full health Mega Metagross if it switches in.
This is only true if Mega Metagross has Mega Evolved first and it's still worn out very quickly.
What? Mega Metagross matches up well against so many common Pokemon, including Latis, Mega Lopunny, Mega Altaria, Azumarill, Clefable, Keldeo, etc. Mega Metagross finds it so easy to Mega Evolve against offense and it's not like its normal form has no bulk; 80/130/90 is still pretty bulky.
This isn't untrue, but this doesn't help when you need something to switch into Mega Metagross and you simply don't have anything.
Wisp from Talonflame is a threat, granted, but Flare Blitz does not KO. Let that sink in for a moment; a STAB Flare Blitz does not OHKO a Pokemon that is weak to it and has 0 defensive investment.
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 4 SpD Mega Metagross: 172-203 (57.1 - 67.4%) -- guaranteed 2HKO
Depends on what you define as major damage, but 60% off its HP and a dead Thundurus or healthy Metagross and a dead Thundurus are both winning situations for Mega Metagross.
Sure, it can revenge kill Mega Metagross, that's true. But then they can switch and you lose all momentum, and you have to take a significant risk if you want to predict the switch. Keldeo is a common partner for Mega Metagross, so chances are momentum is about to get stolen right out of your hands, just on the off-chance that Metagross will stay in. And even then:
252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Mega Metagross: 234-276 (77.7 - 91.6%) -- guaranteed 2HKO
You even have to weaken Mega Metagross for this to kill.
The first one is true; Mega Manectric is one of the best offensive Mega Metagross checks because it outspeeds, has Intimidate, and can OHKO with Overheat or gain momentum with Volt Switch because the Metagross user will most likely switch. The second one, however, is only true for bulkier versions of Mega Scizor. Hammer Arm typically 2HKOes the standard offensive SD, which is usually what you want to run on offense because it is a significantly more dangerous and fast-paced sweeper than defensive variants, after SR damage, which rely on long-term weakening of counters to sweep and are more suited to teams erring toward balance.
See, this might be more relevant if the other 110 Megas (Diancie and Gallade) had a good matchup against Mega Metagross, but they don't. Mega Metagross obviously OHKOes Mega Diancie, and it does 80-94.5 to Mega Gallade while Gallade's Close Combat only does about 60%.
Which is why I noted that it was completely anecdotal and irrelevant... this is purely a strawman argument. While it should by no means function as a significant part of an argument, noting that experience at the very least provides a background for my opposition, espeically in regard to believing that gross is less scary in practice. Given that it was a tiny sidenote, I don't see the issue.'I have never had an issue with Metagross' sounds an awful lot like 'I have never had an issue with Greninja', which is completely anecdotal and irrelevant.
Now you are twisting my intentions. It is obvious that I am not dismissing metagross as a non-threat. I am simply arguing that it is similar to other top-tier mons as a threat.What's more is that there is no way that's true unless you've advanced in ways that are eluding everyone else, because Mega Metagross even puts insane pressure on teams that are prepared for it.
What you literally just said:Take an anti-Metagross core for offense in Scarf Lando-T + Manectric; on paper, you've got Mega Metagross covered reasonably well, but in practice you're still getting pressured by Mega Metagross.
As an example of an extreme, one of my favorite teams to use at the moment, a Mega Slowbro balanced team (which I won't reveal here), is built in such a manner that Mega Metagross gets zero opportunities to switch in and has few opportunities to do much of anything despite nothing being a real 'counter'. Even with this team, Mega Metagross still manages to put on some pressure because it's that much of an offensive and defensive behemoth.
Pokemon like Keldeo, Gardevoir, and Latis, heck even Sableye, have much more to work with in the way of actual counters and a variety of checks. Mega Metagross puts an insane amount of stress on teambuilding because one answer just isn't enough;
Sure, you might carry certain of those Pokemon anyways, but you need to prepare for it in multiple different ways, which is a major limiting factor.
This is like saying that Azumarill is a counter to Keldeo (it's not) as long as it avoids a Scald burn. The meaning of hax in this definition is meant to cover something like a crit or 10% Thunderbolt para, not to ignore reasonably high probabilities. Rotom-W is a reasonably okay situational check, and the reason it's not a counter has nothing to do with the fact that it can be flinched by Zen Headbutt but more the fact that it's 2HKOed by Zen Headbutt after Stealth Rock damage. A lot of this has to do with the fact that a Zen Headbutt flinch is more of a last-ditch crutch and a bad play for the Metagross user considering the enormous risk involved and also that the chance in this particular scenario is far from in Metagross's favor. But, factoring something like the 20% chance Meteor Mash has to raise Attack is non-negligible in the long run and unwise to disregard if you want to consider something a consistent, long-term switch-in (aka a counter). Just though I'd clarify because this isn't being interpreted correctly.Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
The problem with Metagross is Hammer Arm. Its Steel/Psychic STAB's are very easy to switch in to, but a Tough Claws boosted Hammer Arm is 133 Base Power, effectively giving Metagross a 'pseudo-STAB.' Suddenly, Fighting/Psychic/Steel hits the majority of the metagame really hard.
I also want to mention that Scizor cannot be classed as a counter, because Metagross can learn Fire Punch. Of course, you're giving up coverage but the last moveslot is open to whatever you want (although grass knot is probably the best option).
It cant get fire punch. I just said this, either way its not a perfect counter because hammer arm still does a lot to non bulky scizor and all it can do back is SD and do some pretty meh damage with knock offThe problem with Metagross is Hammer Arm. Its Steel/Psychic STAB's are very easy to switch in to, but a Tough Claws boosted Hammer Arm is 133 Base Power, effectively giving Metagross a 'pseudo-STAB.' Suddenly, Fighting/Psychic/Steel hits the majority of the metagame really hard.
I also want to mention that Scizor cannot be classed as a counter, because Metagross can learn Fire Punch. Of course, you're giving up coverage but the last moveslot is open to whatever you want (although grass knot is probably the best option).
It doesn't get pseudo stab on Hammer Arm. Without tough claws, Metagross would be entirely underwhelming without tough claws... That effectively gives it the pseudo life orb boost that it needs to be a competitive mega. Hammer arm is just like any other mon's coverage move, because its stabs are still relatively 1.5* more powerfulThe problem with Metagross is Hammer Arm. Its Steel/Psychic STAB's are very easy to switch in to, but a Tough Claws boosted Hammer Arm is 133 Base Power, effectively giving Metagross a 'pseudo-STAB.' Suddenly, Fighting/Psychic/Steel hits the majority of the metagame really hard.
I also want to mention that Scizor cannot be classed as a counter, because Metagross can learn Fire Punch. Of course, you're giving up coverage but the last moveslot is open to whatever you want (although grass knot is probably the best option).