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PU Solrock

Anty

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solrock.gif

Overview
########

Solrock's high Defense and almost unique typing allow it to check threatening Pokemon such as Tauros and Flareon, making it a decent wall in the PU metagame. Unfortunately, it is weak to four common types, and only one of those, Dark, is primarily physical. Solrock also has an excellent ability in Levitate, allowing it to check Ground-types, such as Golem, and Pokemon that rely on Earthquake to hit Rock-types. Its great support movepool, which includes Will-O-Wisp, Stealth Rock, and Morning Sun, helps its walling capabilities, and access to Light Screen, Reflect, and a fast Explosion allow it to successfully pull off a dual screens set.

Wall
########
name: Wall
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Rock Slide
ability: Levitate
item: Leftovers
evs: 252 HP / 200 Def / 56 Spe
nature: Impish

Moves
========

Stealth Rock is an important move as it wears down the opposing team, which is helpful as Solrock forces many switches. Morning Sun provides Solrock with reliable recovery. Will-O-Wisp cripples physical attackers, letting Solrock check them more easily, and annoys switch-ins such as Tangela. An attacking move is important to prevent Solrock from being setup fodder. Rock Slide is preferred, as it helps Solrock beat Fire- and Flying-types, while Zen Headbutt can be used to hit Pokemon such as Throh and Poliwrath.

Set Details
========

Maximum HP, 200 Defense EVs, and an Impish nature allow Solrock to switch into physical attackers more easily. 56 Speed EVs let Solrock outspeed and burn Marowak, which is a huge threat to defensively based teams, and Leftovers provides passive recovery.

Usage Tips
========

Solrock's high Defense allows it to be switched into strong physical attackers such as Flareon. Stealth Rock is Solrock's main priority, as it is more effective when set up early-game. Will-O-Wisp is Solrock's most spammable move, as it cripples physical attackers and annoys switch-ins such as Tangela and Prinplup. Solrock should be aware of Morning Sun's low PP, which can easily be stalled out.

Team Options
========

Solrock fits best on defensively based teams, as it can check stallbreakers such as Dodrio and Flareon. Poliwrath is a good teammate, as it resists Grass, Bug, Dark, and Steel and is immune to Water, while Solrock resists Psychic- and Flying-type moves. Roselia can set up Spikes and Toxic Spikes, which complement Stealth Rock, and can beat Grass- and Water-types, whereas Solrock checks Flying-, Psychic-, and Fire-types. Togetic checks Grass-, Bug-, and Dark-types and can provide Heal Bell support. Special walls such as Lickilicky are good partners, as Solrock can take physical hits for them. Lickilicky also provides Heal Bell support. Spinblockers such as Gourgeist-XL and Misdreavus are helpful to keep entry hazards on the field, but Solrock shares two weaknesses with them; however, Gourgeist resists Grass and Water. Bulky Calm Mind users, such as Clefairy, appreciate the removal and burning of physical attackers that can revenge kill them, and Solrock also resists Poison-type moves, which Clefairy is weak to.

Sun Screen
########
name: Sun Screen
move 1: Light Screen
move 2: Reflect
move 3: Stealth Rock
move 4: Explosion
ability: Levitate
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Light Screen and Reflect provide support for teammates, particularly setup sweepers which cannot take many hits. Stealth Rock also supports Solrock's team by wearing down the opponent's Pokemon. Explosion breaks Substitutes, prevents Pokemon from setting up on Solrock, and most importantly, blocks a slower Defog while providing a free switch in for a teammate. Magic Coat can be used to bounce back entry hazards and Taunt.

Set Details
========

Maximum Speed EVs and a Jolly nature let Solrock outspeed Barbaracle and Kricketune, guaranteeing that it will set up a screen or Stealth Rock. Maximum HP investment increases Solrock's mixed bulk and its ability to set up on stronger Pokemon. Light Clay increases the number of dual screens turns, providing more time for Solrock's teammates to set up.

Usage Tips
========

Solrock can be used as a lead to get up Stealth Rock early or can also be played later if the opponent counter-leads with a Pokemon that can outspeed and 2HKO it. The presence of Stealth Rock means that the opponent's team will be worn down more, which is beneficial for setup sweepers. Solrock should set up the screen that corresponds with the Pokemon it is facing first to maximize its chances of setting up the other screen. It should use Explosion on slower Defog users if screens are present and entry hazards up to block the Defog, or if it wants to safely get a team ate in, but if Solrock is at high enough health, it can be saved for later. Solrock prefers to set up on defensive Pokemon, such as Probopass, as well as physical attackers that it beats, such as Flareon.

Team Options
========

Frail setup sweepers such as Linoone, Huntail, and Fraxure greatly appreciate dual screen support to set up more easily, and entry hazard damage is also important in wearing the foe down. Other frail offensive Pokemon such as Heatmor and Sneasel also appreciate dual screen support, and Substitute attackers such as Marowak and Poliwrath enjoy dual screens, as it makes their Substitutes harder to break. Pawniard and Purugly can deter Defog, as they have Defiant, and both enjoy dual screen support as the former can set up with Swords Dance and the latter has poor bulk. Spinblockers such as Misdreavus and Haunter are good teammates, as they help keep hazards on field. Solrock should only be used on hyper offensive teams that can make use of the limited screen turns and offensively pressure the opponent's Defog users.

Other Options
########

A Baton Pass set with Rock Polish and or Cosmic Power can help teammates which have no boosting moves; however, Baton Pass is illegal with Morning Sun. Earthquake can be used to hit Rock- and Steel-types such as Golem and Pawniard, but most already dislike Will-O-Wisp. Fire Blast does a decent amount of damage to Tangela and Avalugg, but requires a negative Speed nature to be useful. A Sunny Day lead set could be used, as unlike Carbink, it outspeeds common Taunt leads such as Barbaracle and Kricketune; however, Carbink overcomes this problem with Magic Coat and will always live a hit with Sturdy.

Checks & Counters
########

**Grass-types**: Grass-types, such as Tangela and Quilladin, can take a hit, deal heavy damage with their Grass-type STAB moves, or set up entry hazards on Solrock, but Quilladin fears Will-O-Wisp. Simisage can freely use Nasty Plot, while Substitute Leafeon and Gogoat can set up Swords Dance and Bulk Up, respectively.

**Water-types**: Water-type Pokemon such as Prinplup and Floatzel can switch in, live a hit, set up Stealth Rock or Bulk Up, then retaliate back with their Water-type STAB moves. The former can also Defog Solrock's Stealth Rock and screens away. Simipour can set up Nasty Plots while Huntail can freely Shell Smash on Solrock.

**Pokemon with a Type Advantage**: Dark-types, such as Mightyena and Sneasel, can deal heavy damage with their Dark-type STAB moves, but they really dislike Will-O-Wisp, and the latter cannot take a Rock Slide. Klang can use Solrock to set up with Shift Gear, Rest off a burn, and then KO Solrock with Gear Grind, while Haunter can revenge kill a weakened Solrock.

**Misdreavus**: Misdreavus has enough bulk to stomach any hit from Solrock. It can Taunt or burn Solrock, set up a Nasty Plot, and deal heavy damage with Shadow Ball.

**Special Attackers**: Solrock's poor Special Defense means that it is easily beaten by special attackers such as Raichu and Ninetales, which don't mind being burned. They can also outspeed Solrock and deal enough damage to KO it after the second hit if Light Screen is up.

**Defog**: Defog from Pokemon such as Pelipper and Prinplup will remove Solrock's screens and Stealth Rock. Swanna is faster than Solrock, so can get a Defog off before Solrock explodes.

**Setup Sweepers**: Bulky setup sweepers, such as Clefairy and Duosion, do not care about Will-O-Wisp and take little damage from Solrock's attacks, and can set up Calm Minds. Physical setup sweepers, such as Leafeon, can outspeed Solrock and use Substitute to block status, while Vigoroth can Taunt to avoid Will-O-Wisp.
 
Last edited by a moderator:
Make 56 speed defensive the main spread (which is a weird spread rn lol).
Mention its ability to counter non iron tail tauros

Mention Dark types too in CC imo

b8c919e8ba6aff89a95142b032742e1a.gif
QC 1/3
 
Make 56 speed defensive the main spread (which is a weird spread rn lol).
Mention its ability to counter non iron tail tauros

Mention Dark types too in CC imo

b8c919e8ba6aff89a95142b032742e1a.gif
QC 1/3

(sun)(rock)


e: also talked to scorp and light clay>sash, and magic coat to moves
 
Overview:
- don't say it counters Tauros because it doesn't lol
- add that it's a good dual screener but faces competition from carbink (but it's fast enough to prevent defog)

Defensive:
- is zen headbutt really slash worthy? It's not like you're beating Wrath and as a Rock-type you probably want a good way to hit Flying- / Fire-types which you're supposed to check. Moves y/n

Sun Screen:
- team options should have a bit more stuff. you can say that HO teammates also help to pressure Defog, Haunter / Missy helps keep rocks on the field and like the screens, etc

Checks and Counters:
- maybe add Fighting-types; Throh and Poliwrath don't give a shit for example
- maybe add bulky setup sweepers. stuff like duosion, Dusclops, BU Throh etc hardly give a shit either
 
**Grass-types**: Grass-types, such as Tangela and Quilladin, can take a hit, deal heavy damage with their Grass-type STAB or set up entry hazards on Solrock, but the latter fears.

Missed a spot there?
 
Overview:
- don't say it counters Tauros because it doesn't lol
- add that it's a good dual screener but faces competition from carbink (but it's fast enough to prevent defog)

Defensive:
- is zen headbutt really slash worthy? It's not like you're beating Wrath and as a Rock-type you probably want a good way to hit Flying- / Fire-types which you're supposed to check. Moves y/n

Sun Screen:
- team options should have a bit more stuff. you can say that HO teammates also help to pressure Defog, Haunter / Missy helps keep rocks on the field and like the screens, etc

Checks and Counters:
- maybe add Fighting-types; Throh and Poliwrath don't give a shit for example
- maybe add bulky setup sweepers. stuff like duosion, Dusclops, BU Throh etc hardly give a shit either

Iron tail is bad on tauros lol. I dont see how it recieves much competition from carbink, like you said its niche far outways carbinks extra bulk. The screen set doesnt have too many team mates, as its job is to set up a sweep. Im hesitant about mentioning fights, as zen is still listed on the set and it can set up screens on both (although wrath gets a sub if it plays well, and i guess bulk up throh sets up it, but that isnt very common). Otherwise done, thanks
 
you still should mention Solrock is a good screener in overview anyway, now it's mostly geared towards the defensive set

add Pawniard alongside Purugly in TO for second set :)

QC 2/3 Anty good job
 
In the overview state which type its weak to which is actually mostly physical. State in the overview that its pretty meh offensively cause atm it makes it seem like there is little to no drawbacks (aside from typing) from using Solrock which isn't quite the case.

Zen Headbutt also hits poliwrath.

Mention in UT that you should Rocks first after switching into a physical attacker and then cripple switchins with wisp next time you switch in. Keep Solrock at decent health so it doesn't get 2HKO'd so sometimes instead of attacking / wisping / doubling you should heal up when below X HP.

Mention on the screen set that it should set up the screen that corresponds to the opposing Pokemon's attacks, ie. physical set up reflect. Mention that if Solrock is at a high enough health you can switch out and save Solrock to set up screens later in the game. It should also be wary of XYZ cause they can carry taunt / defog so you should set up on XYZ types of Pokemon.

Isn't Huntail still in PU (or did I miss it moving up?) That should be in team options as smash pass is quite viable under screens. Also mention that with screens up Pokemon with Substitute can setup on more things as some Pokemon barely break their sub usually.

I think Sub (sub should be moved to its own or should be slashed with setup sweepers cause I saw you mentioned it in there) / Steel types should be in C&C now as a ton of things can setup on the defensive set as Rock Slide is rather weak while the two new drops care little what Solrock does as well as hit it back with Super Effective attacks. Dark-types should probably also be in there cause Knock Off does a ton.

Missy can also block explosion.

3/3 Anty
 
In the overview state which type its weak to which is actually mostly physical. State in the overview that its pretty meh offensively cause atm it makes it seem like there is little to no drawbacks (aside from typing) from using Solrock which isn't quite the case.
Its not actually that bad offensively, fagtrons set on the sample team with colbur to bait sneasel can work quite successfully

Mention in UT that you should Rocks first after switching into a physical attacker and then cripple switchins with wisp next time you switch in. Keep Solrock at decent health so it doesn't get 2HKO'd so sometimes instead of attacking / wisping / doubling you should heal up when below X HP.
I really dont see the need of having 'heal up when low' as it is fairly obvious, and rocks might not be the right play say if the opponent has something like a prinpulp just waiting to come in

Mention on the screen set that it should set up the screen that corresponds to the opposing Pokemon's attacks, ie. physical set up reflect. Mention that if Solrock is at a high enough health you can switch out and save Solrock to set up screens later in the game. It should also be wary of XYZ cause they can carry taunt / defog so you should set up on XYZ types of Pokemon.
I already mentioned the first bit..... Will add the next

Isn't Huntail still in PU (or did I miss it moving up?) That should be in team options as smash pass is quite viable under screens. Also mention that with screens up Pokemon with Substitute can setup on more things as some Pokemon barely break their sub usually.
There are a lot of pu set up sweepers, i cant mention them all as it would just clutter the analysis

I think Sub (sub should be moved to its own or should be slashed with setup sweepers cause I saw you mentioned it in there) / Steel types should be in C&C now as a ton of things can setup on the defensive set as Rock Slide is rather weak while the two new drops care little what Solrock does as well as hit it back with Super Effective attacks. Dark-types should probably also be in there cause Knock Off does a ton.
Steels and darks are mentioned in offensive typing as they dont check it as well as others (all darks hate willo, and even probo is just hazard fodder). There arent enough sub users that can sub on solrock to be relevent (wrath and solrock use the same speed benchmark). Most of the sub users mentioned get their subs broken, its just they force solrock out with grass stab, etc

Missy can also block explosion.
Explosions main goal is to block defog, solrock happily explodes on missy to then get a free switch into ninetales/other sweeper

most was implmented z-z

gp ready :3
 
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Overview
########

Solrock's high defense and almost unique typing, (RC) allowing it to check threatening Pokemon such as Tauros and Flareon, makeing it a decent wall in the PU metagame. Unfortunately, it is weak to four common types, however and only one, Dark, of those, Dark, is primarily physical. Solrock also has an excellent ability in Levitate, allowing it to check Ground-types, such as Golem, and Pokemon who that rely on Earthquake to hit Rock-types. Its great support movepool, which includinges Will-O-Wisp, Stealth Rock, (AC) and Morning Sun, helps its walling capabilities, and access to dual screens Light Screen, Reflect, and a fast Explosion allow it to successfully pull off a dual screens set.

Wall
########
name: Wall
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Rock Slide
ability: Levitate
item: Leftovers
evs: 252 HP / 200 Def / 56 Spe
nature: Impish

Moves
========

Stealth Rock is an important move as it wears down the opposing team, which is helpful as Solrock forces many switcheds. Mourning Sun provides Solrock with reliable recovery, allowing it to more recklessly take hits. Will-O-Wisp cripples physical attackers, letting Solrock check them more easily, and annoys switch-(add hyphen)ins such as Tangela. An offensive attacking move is important to prevent Solrock from being setup fodder. Rock Slide is preferred, (AC) as it helps Solrock beat Fire- and Flying-types, while Zen Headbutt can be used to hit Pokemon such as Throh and Poliwrath.

Set Details
========

Maximum HP, (AC) and 200 Defense EVs, and an Impish nature allow Solrock to switch into physical attackers more easily. 56 Speed EVs lets Solrock outspeed and burn Marowak, which is a huge threat to defensively based teams, and Leftovers provides (when written as a single object, even items with plural names are written as singular) passive recovery.

Usage Tips
========

Solrock's high physical Defense allows it to be switched into strong physical attackers such as Flareon. Stealth Rock is Solrock's main priority, as it is more effective when set up early-(add hyphen)game. Will-O-Wisp is Solrock's most spammable move, as it cripples physical attackers and annoys switch-(add hyphen)ins such as Tangela and Prinplup. Solrock should be careful around Pokemon that can carry moves that bait Solrock it, (the Pokémon does the baiting as opposed to the move) such as Iron Tail Tauros, and it you should be aware of Morning Sun's low PP, as it can easily be stalled out.

Team Options
========

Solrock fits best on defensively based teams, as it can check stallbreakers such as Tauros and Flareon. Poliwrath is a good team(remove space)mate, (AC) as it resists Grass-(remove hyphen), Bug-(remove hyphen), Dark-(remove hyphen), and and Steel-type, (RC) while and is immune to Water, while Solrock resists Psychic- and Flying-type moves. Roselia can set up Spikes and Toxic Spikes, which complement Stealth Rocks, and it can beat Grass- and Water-types, and whereas Solrock checks Flying-, Psychic-, and Fire-types. Togetic checks Grass-, Bug-, and Dark-types, (RC) and can provide Heal Bell support. Special walls such as Lickilicky are good partners well, (AC) as Solrock can take physical hits for them. Lickilicky also provides Heal Bell support. Spinblockers, (RC) such as Gourgeist-XL and Misdreavus are helpful nice to keep hazards on the field, but Solrock shares two weaknesses with them; however, Gourgeist resists Grass-(remove hyphen) and Water-type. Bulky Calm Mind users, such as Clefairy, appreciate the removal and burning of physical attackers that can revenge kill it, and Solrock also resists Poison-type moves, which Clefairy is weak to.

Sun Screen (good set name IMO)
########
name: Sun Screen
move 1: Light Screen
move 2: Reflect
move 3: Stealth Rock
move 4: Explosion
ability: Levitate
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Light Screen and Reflect provide support for team(remove space)mates, particularly set up sweepers which cannot take many hits. Stealth Rock also supports Solrock's team by wearing down the opponent's Pokemon. Magic Coat could be used to bounce back opposing entry hazards and Taunt, and Explosion breaks Substitutes, prevents Pokemon from setting up on it Solrock, and most importantly, blocks a slower Defog, (RC) while providing a free switch into a team(remove space)mate. Magic Coat can be used to bounce back entry hazards and Taunt. (chose to move this after Explosion since it's not a slashed option)

Set Details
========

Maximum Speed EVs and a Jolly nature let it Solrock beat outspeed Barbaracle and Kricketune, so can guaranteeing that it will set up a screen or Stealth Rock. Maximum HP investment increases its mixed bulk and its ability to set up on stronger Pokemon. Light Clay increases the number of dual screens turns, providing more time for Solrock's team(remove space)mate to set up.

Usage Tips
========

Solrock can be used as a lead, (RC) to get up Stealth Rock early, (RC) or can also be played later, (RC) if the opponent counter-leads with something a Pokemon that can outspeed and 2HKO it,(comma -> full stop/period). and The presence of Stealth Rock means that the opponent'(add apostrophe)s team will be worn down more, which is beneficial for set(remove space)up sweepers. Solrock should set up the screen that corresponds with the Pokemon you are it is facing first to maximisze the its chances you have to of setting up more the other screen. It should use Explosion on slower Defog users if screens are present and hazards up to block the Defog, or if it wants to safely get a team mate in, but if Solrock is on high enough health, it can be saved for later. It prefers to set up on defensive, (RC) Pokemon, such as Probopass, as well as on physical attackers which that it beats, such as Flareon.

Team Options
========

Frail set(remove space)up sweepers, (RC) such as Linoone, Huntail, (AC) and Fraxure greatly appreciate dual screen support to set up more easily, and entry hazard damage is also important in wearing the opponent foe down. Other frail, (RC) offensive Pokemon, (RC) such as Heatmor and Sneasel also appreciate dual screen support, and Substitute attackers such as Marowak and Poliwrath enjoy dual screens, (AC) as it makes their Substitutes are harder to break. Pawniard and Purugly can deter Defog, (AC) as it has they have Defiant, and both enjoy dual screen support as the former can set up with Swords Dance and the latter has poor bulk. Spinblockers such as Misdreavus and Haunter are good team(remove space)mates, as they help keep hazards on field. Solrock should only be used on very hyper offensive teams that who can make use of the limited screen turns, (RC) and can offensively pressure the opponent's Defog users. (add full stop/period)

Other Options
########

A Baton Pass set with Rock Polish and or Cosmic Power can help team(remove space)mates whoich have no boosting moves,;(comma -> semicolon) however, Baton Pass is illegal with Morning Sun. Earthquake can be used to hit Rock- and Steel-types such as Golem and Pawniard, but most already dislike Will-O-Wisp, and. (add full stop/period) Fire Blast does a decent amount of damage to Tangela and Avalugg, but requires a negative Speed nature to be useful. A Sunny Day lead set could be used, as unlike Carbink, it outspeeds common Taunt leads such as Barbaracle and Kricketune, common Taunt leads,; (comma -> semicolon) however, (AC) Carbink overcomes this problem with Magic Coat, (RC) and will always live a hit with Sturdy.

Checks & Counters
########
**Grass-types**: Grass-types, such as Tangela and Quilladin, can take a hit, deal heavy damage with their Grass-type STAB moves, (AC) or set up entry hazards on Solrock, but the latter Quilladin (latter in this case would refer to Solrock) fears Will-O-Wisp. Simisage can freely use Nasty Plot, while Substitute Leafeon and Gogoat can set up Swords Dance and Bulk Up, (AC) respectively.

**Water-types**: Water-type Pokemon such as Prinplup and Floatzel can switch in, live a hit, (AC) and set up Stealth Rock or Bulk Up then retaliate back with their Water-type STAB moves. The former can also Defog Solrock's Stealth Rock and screens away. Simipour can set up Nasty Plots while Huntail can freely Shell Smash on Solrock.

**Offensive Type Advantage**: Dark-types, such as Mightyena and Sneasel, can deal heavy damage with their Dark-type STAB moves, but they heavily really dislike Will-O-Wisp, and the latter cannot take a Rock Slide. Klang can use Solrock to set(add space)up with Shift Gears, (AC) and Rest off a burn, and then KO Solrock with Shift Gear Grind, and while Haunter can revenge kill a weakened Solrock.

**Misdreavus**: Misdreavus has enough bulk to stomach any hit from Solrock,. (comma -> full stop/period) It can Taunt or burn Solrock, set up a Nasty Plot, (AC) and deal heavy damage with Shadow Ball.

**Special Attackers**: Solrock's poor Special Defense means that it is easily beaten by special attackers such as Raichu and Ninetales, who which also don'(apostrophe)t mind being burnted. Those special attackers They can also outspeed Solrock and deal enough damage to KO it after the second hit if Light Screen is up.

**Defog**: Defog, (RC) from Pokemon such as Pelipper and Prinplup will remove Solrock's screens and Stealth Rock. Swanna is faster than Solrock, so can get a Defog off before it explodes.

**Set(remove space)up Sweepers**: Bulky set(remove space)up sweepers, such as Clefairy and Duosion, do not care about Will-O-Wisp and take little damage from its attacks, then set up Calm Minds. Physical set(remove space)up sweepers, such as Leafeon, can outspeed Solrock and use Substitute to block status, while Vigoroth cant Taunt to avoid Will-O-Wisp.
contrib_gp.png

GP 1/2
 
Last edited:
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Overview
########

Solrock's high defense and almost unique typing, (RC) allowing it to check threatening Pokemon such as Tauros and Flareon, makeing it a decent wall in the PU metagame. Unfortunately, it is weak to four common types, however and only one, Dark, of those, Dark, is primarily physical. Solrock also has an excellent ability in Levitate, allowing it to check Ground-types, such as Golem, and Pokemon who that rely on Earthquake to hit Rock-types. Its great support movepool, which includinges Will-O-Wisp, Stealth Rock, (AC) and Morning Sun, helps its walling capabilities, and access to dual screens Light Screen, Reflect, and a fast Explosion allow it to successfully pull off a dual screens set.

Wall
########
name: Wall
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Rock Slide
ability: Levitate
item: Leftovers
evs: 252 HP / 200 Def / 56 Spe
nature: Impish

Moves
========

Stealth Rock is an important move as it wears down the opposing team, which is helpful as Solrock forces many switcheds. Mourning Sun provides Solrock with reliable recovery, allowing it to more recklessly take hits. Will-O-Wisp cripples physical attackers, letting Solrock check them more easily, and annoys switch-(add hyphen)ins such as Tangela. An offensive attacking move is important to prevent Solrock from being setup fodder. Rock Slide is preferred, (AC) as it helps Solrock beat Fire- and Flying-types, while Zen Headbutt can be used to hit Pokemon such as Throh and Poliwrath.

Set Details
========

Maximum HP, (AC) and 200 Defense EVs, and an Impish nature allow Solrock to switch into physical attackers more easily. 56 Speed EVs lets Solrock outspeed and burn Marowak, which is a huge threat to defensively based teams, and Leftovers provides (when written as a single object, even items with plural names are written as singular) passive recovery.

Usage Tips
========

Solrock's high physical Defense allows it to be switched into strong physical attackers such as Flareon. Stealth Rock is Solrock's main priority, as it is more effective when set up early-(add hyphen)game. Will-O-Wisp is Solrock's most spammable move, as it cripples physical attackers and annoys switch-(add hyphen)ins such as Tangela and Prinplup. Solrock should be careful around Pokemon that can carry moves that bait Solrock it, (the Pokémon does the baiting as opposed to the move) such as Iron Tail Tauros, and it you should be aware of Morning Sun's low PP, as it can easily be stalled out.

Team Options
========

Solrock fits best on defensively based teams, as it can check stallbreakers such as Tauros and Flareon. Poliwrath is a good team(remove space)mate, (AC) as it resists Grass-(remove hyphen), Bug-(remove hyphen), Dark-(remove hyphen), and and Steel-type, (RC) while and is immune to Water, while Solrock resists Psychic- and Flying-type moves. Roselia can set up Spikes and Toxic Spikes, which complement Stealth Rocks, and it can beat Grass- and Water-types, and whereas Solrock checks Flying-, Psychic-, and Fire-types. Togetic checks Grass-, Bug-, and Dark-types, (RC) and can provide Heal Bell support. Special walls such as Lickilicky are good partners well, (AC) as Solrock can take physical hits for them. Lickilicky also provides Heal Bell support. Spinblockers, (RC) such as Gourgeist-XL and Misdreavus are helpful nice to keep hazards on the field, but Solrock shares two weaknesses with them; however, Gourgeist resists Grass-(remove hyphen) and Water-type. Bulky Calm Mind users, such as Clefairy, appreciate the removal and burning of physical attackers that can revenge kill it, and Solrock also resists Poison-type moves, which Clefairy is weak to.

Sun Screen (good set name IMO)
########
name: Sun Screen
move 1: Light Screen
move 2: Reflect
move 3: Stealth Rock
move 4: Explosion
ability: Levitate
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Light Screen and Reflect provide support for team(remove space)mates, particularly set up sweepers which cannot take many hits. Stealth Rock also supports Solrock's team by wearing down the opponent's Pokemon. Magic Coat could be used to bounce back opposing entry hazards and Taunt, and Explosion breaks Substitutes, prevents Pokemon from setting up on it Solrock, and most importantly, blocks a slower Defog, (RC) while providing a free switch into a team(remove space)mate. Magic Coat can be used to bounce back entry hazards and Taunt. (chose to move this after Explosion since it's not a slashed option)

Set Details
========

Maximum Speed EVs and a Jolly nature let it Solrock beat outspeed Barbaracle and Kricketune, so can guaranteeing that it will set up a screen or Stealth Rock. Maximum HP investment increases its mixed bulk and its ability to set up on stronger Pokemon. Light Clay increases the number of dual screens turns, providing more time for Solrock's team(remove space)mate to set up.

Usage Tips
========

Solrock can be used as a lead, (RC) to get up Stealth Rock early, (RC) or can also be played later, (RC) if the opponent counter-leads with something a Pokemon that can outspeed and 2HKO it,(comma -> full stop/period). and The presence of Stealth Rock means that the opponent'(add apostrophe)s team will be worn down more, which is beneficial for set(remove space)up sweepers. Solrock should set up the screen that corresponds with the Pokemon you are it is facing first to maximisze the its chances you have to of setting up more the other screen. It should use Explosion on slower Defog users if screens are present and hazards up to block the Defog, or if it wants to safely get a team mate in, but if Solrock is on high enough health, it can be saved for later. It prefers to set up on defensive, (RC) Pokemon, such as Probopass, as well as on physical attackers which that it beats, such as Flareon.

Team Options
========

Frail set(remove space)up sweepers, (RC) such as Linoone, Huntail, (AC) and Fraxure greatly appreciate dual screen support to set up more easily, and entry hazard damage is also important in wearing the opponent foe down. Other frail, (RC) offensive Pokemon, (RC) such as Heatmor and Sneasel also appreciate dual screen support, and Substitute attackers such as Marowak and Poliwrath enjoy dual screens, (AC) as it makes their Substitutes are harder to break. Pawniard and Purugly can deter Defog, (AC) as it has they have Defiant, and both enjoy dual screen support as the former can set up with Swords Dance and the latter has poor bulk. Spinblockers such as Misdreavus and Haunter are good team(remove space)mates, as they help keep hazards on field. Solrock should only be used on very hyper offensive teams that who can make use of the limited screen turns, (RC) and can offensively pressure the opponent's Defog users. (add full stop/period)

Other Options
########

A Baton Pass set with Rock Polish and or Cosmic Power can help team(remove space)mates whoich have no boosting moves,;(comma -> semicolon) however, Baton Pass is illegal with Morning Sun. Earthquake can be used to hit Rock- and Steel-types such as Golem and Pawniard, but most already dislike Will-O-Wisp, and. (add full stop/period) Fire Blast does a decent amount of damage to Tangela and Avalugg, but requires a negative Speed nature to be useful. A Sunny Day lead set could be used, as unlike Carbink, it outspeeds common Taunt leads such as Barbaracle and Kricketune, common Taunt leads,; (comma -> semicolon) however, (AC) Carbink overcomes this problem with Magic Coat, (RC) and will always live a hit with Sturdy.

Checks & Counters
########
**Grass-types**: Grass-types, such as Tangela and Quilladin, can take a hit, deal heavy damage with their Grass-type STAB moves, (AC) or set up entry hazards on Solrock, but the latter Quilladin (latter in this case would refer to Solrock) fears Will-O-Wisp. Simisage can freely use Nasty Plot, while Substitute Leafeon and Gogoat can set up Swords Dance and Bulk Up, (AC) respectively.

**Water-types**: Water-type Pokemon such as Prinplup and Floatzel can switch in, live a hit, (AC) and set up Stealth Rock or Bulk Up then retaliate back with their Water-type STAB moves. The former can also Defog Solrock's Stealth Rock and screens away. Simipour can set up Nasty Plots while Huntail can freely Shell Smash on Solrock.

**Offensive Type Advantage**: Dark-types, such as Mightyena and Sneasel, can deal heavy damage with their Dark-type STAB moves, but they heavily really dislike Will-O-Wisp, and the latter cannot take a Rock Slide. Klang can use Solrock to set(add space)up with Shift Gears, (AC) and Rest off a burn, and then KO Solrock with Shift Gear Grind, and while Haunter can revenge kill a weakened Solrock.

**Misdreavus**: Misdreavus has enough bulk to stomach any hit from Solrock,. (comma -> full stop/period) It can Taunt or burn Solrock, set up a Nasty Plot, (AC) and deal heavy damage with Shadow Ball.

**Special Attackers**: Solrock's poor Special Defense means that it is easily beaten by special attackers such as Raichu and Ninetales, who which also don'(apostrophe)t mind being burnted. Those special attackers They can also outspeed Solrock and deal enough damage to KO it after the second hit if Light Screen is up.

**Defog**: Defog, (RC) from Pokemon such as Pelipper and Prinplup will remove Solrock's screens and Stealth Rock. Swanna is faster than Solrock, so can get a Defog off before it explodes.

**Set(remove space)up Sweepers**: Bulky set(remove space)up sweepers, such as Clefairy and Duosion, do not care about Will-O-Wisp and take little damage from its attacks, then set up Calm Minds. Physical set(remove space)up sweepers, such as Leafeon, can outspeed Solrock and use Substitute to block status, while Vigoroth cant Taunt to avoid Will-O-Wisp.
contrib_gp.png

GP 1/2

Thanks for the check (and kind comment on the set name), and grats on GP (ik I'm a bit late >.>)!
 
Anty

REMOVE CHANGE COMMENTS

Overview
########

Solrock's high defense and almost unique typing allow it to check threatening Pokemon such as Tauros and Flareon, making it a decent wall in the PU metagame. Unfortunately, it is weak to four common types, and only one of those, Dark, is primarily physical. Solrock also has an excellent ability in Levitate, allowing it to check Ground-types, such as Golem, and Pokemon that rely on Earthquake to hit Rock-types. Its great support movepool, which includes Will-O-Wisp, Stealth Rock, and Morning Sun, helps its walling capabilities, and access to Light Screen, Reflect, and a fast Explosion allow it to successfully pull off a dual screens set.

Wall
########
name: Wall
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Rock Slide
ability: Levitate
item: Leftovers
evs: 252 HP / 200 Def / 56 Spe
nature: Impish

Moves
========

Stealth Rock is an important move as it wears down the opposing team, which is helpful as Solrock forces many switches. Morning Sun provides Solrock with reliable recovery, allowing it to more recklessly take hits. Will-O-Wisp cripples physical attackers, letting Solrock check them more easily, and annoys switch-ins such as Tangela. An attacking move is important to prevent Solrock from being setup fodder. Rock Slide is preferred, as it helps Solrock beat Fire- and Flying-types, while Zen Headbutt can be used to hit Pokemon such as Throh and Poliwrath.

Set Details
========

Maximum HP, 200 Defense EVs, and an Impish nature allow Solrock to switch into physical attackers more easily. 56 Speed EVs let Solrock outspeed and burn Marowak, which is a huge threat to defensively based teams, and Leftovers provides passive recovery.

Usage Tips
========

Solrock's high Defense allows it to be switched into strong physical attackers such as Flareon. Stealth Rock is Solrock's main priority, as it is more effective when set up early-game. Will-O-Wisp is Solrock's most spammable move, as it cripples physical attackers and annoys switch-ins such as Tangela and Prinplup. Solrock should be careful around Pokemon that can bait it, such as Iron Tail Tauros, and it should be aware of Morning Sun's low PP, as it which can easily be stalled out.

Team Options
========

Solrock fits best on defensively based teams, as it can check stallbreakers such as Tauros and Flareon. Poliwrath is a good teammate, as it resists Grass, Bug, Dark, and Steel and is immune to Water, while Solrock resists Psychic- and Flying-type moves. Roselia can set up Spikes and Toxic Spikes, which complement Stealth Rock, and it can beat Grass- and Water-types, whereas Solrock checks Flying-, Psychic-, and Fire-types. Togetic checks Grass-, Bug-, and Dark-types and can provide Heal Bell support. Special walls such as Lickilicky are good partners, as Solrock can take physical hits for them. Lickilicky also provides Heal Bell support. Spinblockers such as Gourgeist-XL and Misdreavus are helpful to keep entry hazards on the field, but Solrock shares two weaknesses with them; however, Gourgeist resists Grass and Water. Bulky Calm Mind users, such as Clefairy, appreciate the removal and burning of physical attackers that can revenge kill them it, and Solrock also resists Poison-type moves, which Clefairy is weak to.

Sun Screen
########
name: Sun Screen
move 1: Light Screen
move 2: Reflect
move 3: Stealth Rock
move 4: Explosion
ability: Levitate
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Light Screen and Reflect provide support for teammates, particularly setup sweepers which cannot take many hits. Stealth Rock also supports Solrock's team by wearing down the opponent's Pokemon. Explosion breaks Substitutes, prevents Pokemon from setting up on Solrock, and most importantly, blocks a slower Defog while providing a free switch in into for a teammate. Magic Coat can be used to bounce back entry hazards and Taunt.

Set Details
========

Maximum Speed EVs and a Jolly nature let Solrock outspeed Barbaracle and Kricketune, guaranteeing that it will set up a screen or Stealth Rock. Maximum HP investment increases its Solrock's mixed bulk and its ability to set up on stronger Pokemon. Light Clay increases the number of dual screens turns, providing more time for Solrock's teammates to set up.

Usage Tips
========

Solrock can be used as a lead to get up Stealth Rock early or can also be played later if the opponent counter-leads with a Pokemon that can outspeed and 2HKO it. The presence of Stealth Rock means that the opponent's team will be worn down more, which is beneficial for setup sweepers. Solrock should set up the screen that corresponds with the Pokemon it is facing first to maximize its chances of setting up the other screen. It should use Explosion on slower Defog users if screens are present and entry hazards up to block the Defog, or if it wants to safely get a teammate in, but if Solrock is on at high enough health, it can be saved for later. It Solrock prefers to set up on defensive Pokemon, such as Probopass, as well as physical attackers that it beats, such as Flareon.

Team Options
========

Frail setup sweepers such as Linoone, Huntail, and Fraxure greatly appreciate dual screen support to set up more easily, and entry hazard damage is also important in wearing the foe down. Other frail offensive Pokemon such as Heatmor and Sneasel also appreciate dual screen support, and Substitute attackers such as Marowak and Poliwrath enjoy dual screens, as it makes their Substitutes harder to break. Pawniard and Purugly can deter Defog, as they have Defiant, and both enjoy dual screen support as the former can set up with Swords Dance and the latter has poor bulk. Spinblockers such as Misdreavus and Haunter are good teammates, as they help keep hazards on field. Solrock should only be used on hyper offensive teams that can make use of the limited screen turns and offensively pressure the opponent's Defog users.

Other Options
########

A Baton Pass set with Rock Polish and or Cosmic Power can help teammates which have no boosting moves; however, Baton Pass is illegal with Morning Sun. Earthquake can be used to hit Rock- and Steel-types such as Golem and Pawniard, but most already dislike Will-O-Wisp. Fire Blast does a decent amount of damage to Tangela and Avalugg, but requires a negative Speed nature to be useful. A Sunny Day lead set could be used, as unlike Carbink, it outspeeds common Taunt leads such as Barbaracle and Kricketune; however, Carbink overcomes this problem with Magic Coat and will always live a hit with Sturdy.

Checks & Counters
########
space
**Grass-types**: Grass-types, such as Tangela and Quilladin, can take a hit, deal heavy damage with their Grass-type STAB moves, or set up entry hazards on Solrock, but Quilladin fears Will-O-Wisp. Simisage can freely use Nasty Plot, while Substitute Leafeon and Gogoat can set up Swords Dance and Bulk Up, respectively.

**Water-types**: Water-type Pokemon such as Prinplup and Floatzel can switch in, live a hit, set up Stealth Rock or Bulk Up, (AC) then retaliate back with their Water-type STAB moves. The former can also Defog Solrock's Stealth Rock and screens away. Simipour can set up Nasty Plots while Huntail can freely Shell Smash on Solrock.

**Offensive Pokemon With a Type Advantage**: Dark-types, such as Mightyena and Sneasel, can deal heavy damage with their Dark-type STAB moves, but they really dislike Will-O-Wisp, and the latter cannot take a Rock Slide. Klang can use Solrock to set up with Shift Gear, Rest off a burn, and then KO Solrock with Gear Grind, while Haunter can revenge kill a weakened Solrock.

**Misdreavus**: Misdreavus has enough bulk to stomach any hit from Solrock. It can Taunt or burn Solrock, set up a Nasty Plot, and deal heavy damage with Shadow Ball.

**Special Attackers**: Solrock's poor Special Defense means that it is easily beaten by special attackers such as Raichu and Ninetales, which don't mind being burned. They can also outspeed Solrock and deal enough damage to KO it after the second hit if Light Screen is up.

**Defog**: Defog from Pokemon such as Pelipper and Prinplup will remove Solrock's screens and Stealth Rock. Swanna is faster than Solrock, so can get a Defog off before it Solrock explodes.

**Setup Sweepers**: Bulky setup sweepers, such as Clefairy and Duosion, do not care about Will-O-Wisp and take little damage from its Solrock's attacks, then and can set up Calm Minds. Physical setup sweepers, such as Leafeon, can outspeed Solrock and use Substitute to block status, while Vigoroth can Taunt to avoid Will-O-Wisp.
gato

2/2
 
Last edited:
Anty

REMOVE CHANGE COMMENTS

Overview
########

Solrock's high defense and almost unique typing allow it to check threatening Pokemon such as Tauros and Flareon, making it a decent wall in the PU metagame. Unfortunately, it is weak to four common types, and only one of those, Dark, is primarily physical. Solrock also has an excellent ability in Levitate, allowing it to check Ground-types, such as Golem, and Pokemon that rely on Earthquake to hit Rock-types. Its great support movepool, which includes Will-O-Wisp, Stealth Rock, and Morning Sun, helps its walling capabilities, and access to Light Screen, Reflect, and a fast Explosion allow it to successfully pull off a dual screens set.

Wall
########
name: Wall
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Rock Slide
ability: Levitate
item: Leftovers
evs: 252 HP / 200 Def / 56 Spe
nature: Impish

Moves
========

Stealth Rock is an important move as it wears down the opposing team, which is helpful as Solrock forces many switches. Morning Sun provides Solrock with reliable recovery, allowing it to more recklessly take hits. Will-O-Wisp cripples physical attackers, letting Solrock check them more easily, and annoys switch-ins such as Tangela. An attacking move is important to prevent Solrock from being setup fodder. Rock Slide is preferred, as it helps Solrock beat Fire- and Flying-types, while Zen Headbutt can be used to hit Pokemon such as Throh and Poliwrath.

Set Details
========

Maximum HP, 200 Defense EVs, and an Impish nature allow Solrock to switch into physical attackers more easily. 56 Speed EVs let Solrock outspeed and burn Marowak, which is a huge threat to defensively based teams, and Leftovers provides passive recovery.

Usage Tips
========

Solrock's high Defense allows it to be switched into strong physical attackers such as Flareon. Stealth Rock is Solrock's main priority, as it is more effective when set up early-game. Will-O-Wisp is Solrock's most spammable move, as it cripples physical attackers and annoys switch-ins such as Tangela and Prinplup. Solrock should be careful around Pokemon that can bait it, such as Iron Tail Tauros, and it should be aware of Morning Sun's low PP, as it which can easily be stalled out.

Team Options
========

Solrock fits best on defensively based teams, as it can check stallbreakers such as Tauros and Flareon. Poliwrath is a good teammate, as it resists Grass, Bug, Dark, and Steel and is immune to Water, while Solrock resists Psychic- and Flying-type moves. Roselia can set up Spikes and Toxic Spikes, which complement Stealth Rock, and it can beat Grass- and Water-types, whereas Solrock checks Flying-, Psychic-, and Fire-types. Togetic checks Grass-, Bug-, and Dark-types and can provide Heal Bell support. Special walls such as Lickilicky are good partners, as Solrock can take physical hits for them. Lickilicky also provides Heal Bell support. Spinblockers such as Gourgeist-XL and Misdreavus are helpful to keep entry hazards on the field, but Solrock shares two weaknesses with them; however, Gourgeist resists Grass and Water. Bulky Calm Mind users, such as Clefairy, appreciate the removal and burning of physical attackers that can revenge kill them it, and Solrock also resists Poison-type moves, which Clefairy is weak to.

Sun Screen
########
name: Sun Screen
move 1: Light Screen
move 2: Reflect
move 3: Stealth Rock
move 4: Explosion
ability: Levitate
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Light Screen and Reflect provide support for teammates, particularly setup sweepers which cannot take many hits. Stealth Rock also supports Solrock's team by wearing down the opponent's Pokemon. Explosion breaks Substitutes, prevents Pokemon from setting up on Solrock, and most importantly, blocks a slower Defog while providing a free switch in into for a teammate. Magic Coat can be used to bounce back entry hazards and Taunt.

Set Details
========

Maximum Speed EVs and a Jolly nature let Solrock outspeed Barbaracle and Kricketune, guaranteeing that it will set up a screen or Stealth Rock. Maximum HP investment increases its Solrock's mixed bulk and its ability to set up on stronger Pokemon. Light Clay increases the number of dual screens turns, providing more time for Solrock's teammates to set up.

Usage Tips
========

Solrock can be used as a lead to get up Stealth Rock early or can also be played later if the opponent counter-leads with a Pokemon that can outspeed and 2HKO it. The presence of Stealth Rock means that the opponent's team will be worn down more, which is beneficial for setup sweepers. Solrock should set up the screen that corresponds with the Pokemon it is facing first to maximize its chances of setting up the other screen. It should use Explosion on slower Defog users if screens are present and entry hazards up to block the Defog, or if it wants to safely get a teammate in, but if Solrock is on at high enough health, it can be saved for later. It Solrock prefers to set up on defensive Pokemon, such as Probopass, as well as physical attackers that it beats, such as Flareon.

Team Options
========

Frail setup sweepers such as Linoone, Huntail, and Fraxure greatly appreciate dual screen support to set up more easily, and entry hazard damage is also important in wearing the foe down. Other frail offensive Pokemon such as Heatmor and Sneasel also appreciate dual screen support, and Substitute attackers such as Marowak and Poliwrath enjoy dual screens, as it makes their Substitutes harder to break. Pawniard and Purugly can deter Defog, as they have Defiant, and both enjoy dual screen support as the former can set up with Swords Dance and the latter has poor bulk. Spinblockers such as Misdreavus and Haunter are good teammates, as they help keep hazards on field. Solrock should only be used on hyper offensive teams that can make use of the limited screen turns and offensively pressure the opponent's Defog users.

Other Options
########

A Baton Pass set with Rock Polish and or Cosmic Power can help teammates which have no boosting moves; however, Baton Pass is illegal with Morning Sun. Earthquake can be used to hit Rock- and Steel-types such as Golem and Pawniard, but most already dislike Will-O-Wisp. Fire Blast does a decent amount of damage to Tangela and Avalugg, but requires a negative Speed nature to be useful. A Sunny Day lead set could be used, as unlike Carbink, it outspeeds common Taunt leads such as Barbaracle and Kricketune; however, Carbink overcomes this problem with Magic Coat and will always live a hit with Sturdy.

Checks & Counters
########
space
**Grass-types**: Grass-types, such as Tangela and Quilladin, can take a hit, deal heavy damage with their Grass-type STAB moves, or set up entry hazards on Solrock, but Quilladin fears Will-O-Wisp. Simisage can freely use Nasty Plot, while Substitute Leafeon and Gogoat can set up Swords Dance and Bulk Up, respectively.

**Water-types**: Water-type Pokemon such as Prinplup and Floatzel can switch in, live a hit, set up Stealth Rock or Bulk Up, (AC) then retaliate back with their Water-type STAB moves. The former can also Defog Solrock's Stealth Rock and screens away. Simipour can set up Nasty Plots while Huntail can freely Shell Smash on Solrock.

**Offensive Pokemon With a Type Advantage**: Dark-types, such as Mightyena and Sneasel, can deal heavy damage with their Dark-type STAB moves, but they really dislike Will-O-Wisp, and the latter cannot take a Rock Slide. Klang can use Solrock to set up with Shift Gear, Rest off a burn, and then KO Solrock with Gear Grind, while Haunter can revenge kill a weakened Solrock.

**Misdreavus**: Misdreavus has enough bulk to stomach any hit from Solrock. It can Taunt or burn Solrock, set up a Nasty Plot, and deal heavy damage with Shadow Ball.

**Special Attackers**: Solrock's poor Special Defense means that it is easily beaten by special attackers such as Raichu and Ninetales, which don't mind being burned. They can also outspeed Solrock and deal enough damage to KO it after the second hit if Light Screen is up.

**Defog**: Defog from Pokemon such as Pelipper and Prinplup will remove Solrock's screens and Stealth Rock. Swanna is faster than Solrock, so can get a Defog off before it Solrock explodes.

**Setup Sweepers**: Bulky setup sweepers, such as Clefairy and Duosion, do not care about Will-O-Wisp and take little damage from its Solrock's attacks, then and can set up Calm Minds. Physical setup sweepers, such as Leafeon, can outspeed Solrock and use Substitute to block status, while Vigoroth can Taunt to avoid Will-O-Wisp.
gato

2/2

Thanks for the check, you're the gp leader in my heart.

Done n_n
 
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