ORAS OU Rate please. I'm new.

So I have been playing Pokemon for years (Crystal and Ruby are tied as my two favorites), but I have never really gotten into competitive battling. So I figured why not try a little of it? I downloaded Showdown on my computer, tried some stuff, watched some videos and other battles, and this is the team I came up with. Any help would be great, but so far it is working and I am winning half to two thirds of my battles on Showdown.

Sylveon
Item: Quick Claw
Ability: Pixilate
Moves: Moonblast, Hyper Voice, Protect, Heal Bell
Stat Set: Calm nature with 216Hp/40SpAtk/252SpDef

I tried Azumarrill for a while, but it wasn't getting me the firepower I wanted out of a fairy type. Sylveon has the SpDef I wanted plus the awesome SpAtk. Quick claw lets it go first occasionally, which is really nice considering its speed is only base 60.

Thundurus
Item: Life Orb
Ability: Prankster
Moves: Volt Switch, Thunderpunch, Sky Drop, U-Turn
Stat Set: Hasty nature with 252Ak/4SpAtk/252Spe

I have never been a huge lengendary fan for use on my teams, but man Thundurus has some cool features to him. I love the ground immunity, and I have always been a big Electric type fan. Life Orb is great, but the downside is the extra damage during battle, which can come around to bite me late game and he is low on health. The move set and stat set is pretty self explanatory. The reason I have both Volt Switch and U-Turn is in case i need to switch him out, and there happens to be a ground type/bug resistant type on the field.

Machamp
Item: Coba Berry
Ability: No Guard
Moves: Dynamicpunch, Dual Chop, Protect, Bullet Punch
Stat Set: Adamant with 248Hp/252Atk/8SpDef

I have never used Machamp in the main games, but I might after learning of his No Guard ability. That with Dynamicpunch is great. I know he can be a little frail sometimes, but with the Hp EV spread, he gets some bulk. That with the Coba Berry helps with the flying types which I have notices are much more prevalent in the OU than Psychics. Dual Chop makes him a Dragon threat, while Bullet Punch gives a dual purpose Fairy threat/priority option.

Arcanine
Item: Assault Vest
Ability: Intimidate
Moves: Flare Blitz, Extreme Speed, Cruch, Bulldoze
Stat Set: Adamant with 252Atk/4SpDef/252Spe

I love Arcanine. He is one of my favorite Fire types. And he works pretty well I think in the OU game. Intimidate helps with the overwhelming amount of Physical Attack users. Flare blitz (duh) and Extreme Speed (also duh) are great and I use them all the time. Crunch and Bulldoze are just accessory moves. The item I still am not sold on, but I haven't thought of what would be a good replacement. The stat spread I hope is obvious.

Ferrothorn
Item: Rocky Helmet
Ability: Iron Barbs
Moves: Seed Bomb, Gyro Ball, Protect, Spikes
Stat Set: Relaxed with 248Hp/32Atk/228Def

This guy is cool. His typing gives him lots of resistances (except fire, which is bad). Rocky Helmet and Iron Barbs punishes physical attackers. Seed Bomb and Gyro Ball are its two attacking moves, which takes care of the water types and the rock/ground types which are my teams main weaknesses (or used to be, I've changed it a bit). Stat spread is obvious, but I did take a little away from defense and invested it in attack just to get a bit more firepower. I noticed it wasn't doing the damage I wanted to the Fairy types with Gyro Ball.

Swampert
Item: Swamperite
Ability: Torrent
Moves: Waterfall, Earthquake, Ice Punch, Hammer Arm
Stat Set: Adamant with 248Hp/252Atk/8SpDef

Swampert is my all time favorite and has been since I got my Ruby version back in...well never mind that. His typing allows him to resist/take neutral damage to many types. Grass types just suck a lot. He is also my Mega Pokemon, who gets a gigantic power boost from it. I wish he had a more useful nature, but oh well. Move Set is obvious, and covers his grass weakness just in case as well as a Dragon and Flying check and takes care of the dark types that are so often used also. Stat set takes advantage of his bulky and powerful base stats.

I really tried to create a team that could take care of major OU threats, as well as being balanced type-wise. I have a resistance to just about every type (I think) and no more than two weaknesses per type. To me, typing is and always has been extremely important. Anyway, let me know what you all think, and any advice would be so greatly appreciated. Like I said, the team is winning a majority of the time, but I always think it can be better.

Thanks!
 
I have found quite few problems with you team. I will include sets in the bottom. Firstly, sylveon really shouldn't have the quick claw as quick claw is quite a bad item with only a ten percent priority chance. I would recommend replacing that with LEFTOVERS. Also, not sure why you have moonblast and hyper voice, as hyper voice is such a better option and you get redundant fairy coverage. I would replace moonblast with WISH to make sylveon a very good cleric. Now on to thundurus. Not sure why you would run a physical set on thundurus, but if you want to keep physical coverage you could run a MIXED THUNDURUS with knock off, superpower, tbolt, and twave to give prankster some use. With machamp, dual chop is a terrible coverage move to hit dragons with as it only hits dragons. ICE PUNCH is a much better choice, hitting flying, ground, grass, and dragons, rather than just dragon. Also protect is a bad move on machamp unless you are running guts+status orb, but since you aren't, I would replace it with EARTHQUAKE. Also, if you are fine with giving up machamp, CONKELDURR is a generally superior option as a bulky fighting type. Arcanine's item should be leftovers and as its 2 other moves besides e-speed and flare blitz, you have several choices. You could run superpower, wild charge, will-o-wisp, and morning sun. However, if you just want you use arcanine offensively, ENTEI is a better choice due to a better stab in sacred fire and higher speed/atk. For ferrothorn, always run power whip over seed bomb as it has more hitting power. Unless you have leech seeds on ferrothorn, protect is not good, and should be replace with either stealth rocks or t-wave. I would choose SR because you are lacking them and they are very good on all teams. The ev spread on ferro could also be optimized and I will include that in my set suggestions. With swampert, he's generally a shabby mega outside of rain due to his low speed. A better physically attacking water mega could be MEGA GYARADOS, as he has higher speed, better attack, and the ability to set up and sweep with DD.
Here are some sets:

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Knock Off
- Superpower

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 228 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Extreme Speed
- Iron Head
- Stone Edge

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Stealth Rock
- Spikes

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Waterfall
- Ice Fang
 
Thank you for the suggestions. I did consider Gyarados as my water option and almost went with him, but I chose Swampert because of the dual typing. I like having a ground type on my team, as it takes care of the Fire and Steel types that are so common. I also considered Conkeldurr, but I like the confusion status that comes with Dynamicpunch. I am wondering too, if I want to keep Arcanine, I will not be able to give leftovers to both Arcanine and Sylveon. Any other item suggestions? Otherwise, I will take some of your sets and test them out. Thanks!
 
Thank you for the suggestions. I did consider Gyarados as my water option and almost went with him, but I chose Swampert because of the dual typing. I like having a ground type on my team, as it takes care of the Fire and Steel types that are so common. I also considered Conkeldurr, but I like the confusion status that comes with Dynamicpunch. I am wondering too, if I want to keep Arcanine, I will not be able to give leftovers to both Arcanine and Sylveon. Any other item suggestions? Otherwise, I will take some of your sets and test them out. Thanks!

No Guard + Dynamic Punch is essentially a gimmick in this metagame. Machamp really is not that bulky and gets run over by so many Pokemon in OU, whereas Conkeldurr at least has the bulk to switch into things like Thundurus, Heatran, etc. Conkeldurr's access to Drain Punch + Mach Punch is also much more useful than No Guard + Dynamic Punch. If you want to confuse your opponent, at least use a Hurricane user, like Tornadus-Therian (or Mega Pidgeot but you already occupy your Mega Slot), that are much more threatening and viable in OU.
There is no item clause in our competitive battling, you can run the same item on more than one Pokemon (excluding Mega Stones).
 
Oryxslayer suggested some ideal sets but u don't have any stealth rock setter and defogger/rapid spinner
I suggest stealth rock over spikes on ferrothorn u can put zapdos or latios for defog.
And I will suggest earthquake over ice fang on mega gyarados to ko rotom-w and other levitate mons which are weak to earthquake.
 
If you really want to use swampert, put him on a rain team with a drizzle politoed and swift swim kingdra. Or just put rain dance on him, works much better that way
 
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