Kee Berry got introduced in Gen VI, so the item itself couldn't be Gen V.http://www.smogon.com/forums/thread...derrated-movesets.3510009/page-9#post-5767216 pretty sure he also used it in gen 5, can't confirm that though.
Kee Berry got introduced in Gen VI, so the item itself couldn't be Gen V.http://www.smogon.com/forums/thread...derrated-movesets.3510009/page-9#post-5767216 pretty sure he also used it in gen 5, can't confirm that though.
Must of been specially defensive Musharna then, or something along those lines for the gen 5 innovation. But the Kee Berry mushy set was his.Kee Berry got introduced in Gen VI, so the item itself couldn't be Gen V.
Alright. M-Glalie to A+
I know it's in A, but let me out the A-Rank blurb here.
Reserved for Pokemon who can sweep or wall significant portions of the metagame, but require some support or have some flaws that prevents them from doing this consistently. Supporting Pokemon in this rank may give opponents free turns or cannot create free turns easily themselves, but can still do their job most of the time.
Mega Glalie can do all of the above better than most pokemon. It has versatility in a spikes set that has priority, Taunt, and a base 487 power move to prevent the opponent from defogging or spinning away hazards (if they live) while the attacking set can simply spam Double Edge against anything slower than it, while Ice Shard deals with faster threats. As it stands, MGlalie is super anti meta, as it's one of a few pokemon who can check or greatly hamper all three suspects. (Pidgeot takes an average of 60% from shard after rocks, greatly weakening it. Dragalge is fucked by Double Edge. Serperior takes around 55% from shard, meaning with only rocks as prior damage, it's allowed only two-three leaf storms [which can be easy to live with proper switching]) Also, none of the three can switch in. It has no problem battling it out with the two premier A+ walls, Gligar and Alomomola, the former is 4x weak to Glalie's high power STAB, and the latter is 2HKO'd by freeze dry. It beats non scarf variants of Moltres, and without Rocks up can tie vs. Life Orb (Glalie does min 88% with Double Edge, so any prior damage means it's dead, and if it does above 90%, Moltres dies to Life Orb) and it checks Mega Sceptile with Ice Shard.
Here we have a Pokemon that checks 5/6 of the S Rank mons and beats all four A+ rank mons with relative ease. (Melo is OHKO'd by Double Edge after Rocks [min does like 87%] while a hyper voice to a -SpD nature MGlalie does around 76% max. Pangoro is OHKOd 70% of the time after rocks.) MGlalie is hugely anti meta currently, and the ability to beat all but 1 pokemon above it by ranks (2 if Moltres is scarf) just leads me to believe that MGlalie deserves to be with fellow wallbreakers Pangoro and Meloetta in A+'rank.
Mesprit to B+ or A-, this thing is the face of offense in RU, perfect record (2-0 ;o) in SPL, and its just all around incredibly useful. Healing Wish + SR + beating all of the defoggers is so incredible idk how to even describe it.
So I'm not sure on what actual rank to place a SmashPass mon at, but I think that Gorebyss should be moved to unranked. The reason that Huntail was never ranked is that really couldn't do anything whatsoever and Gorebyss had a slightly higher SpA (114 vs 94) and as Huntail's physical movepool was so sparce there was literally no reason to not use Gorebyss over Huntail so you could attack some things with stuff like Surf if you didn't wish to pass right away. Now I think Huntail's access to Sucker Punch means that there is literally no reason to use Gorebyss over Huntail, as Huntail's ability to KO scarfed Pokemon is vastly more important than a couple of SpA EVs. On top of this Huntail can also more effectively pull of a Coil Pass set do to its access to Sucker Punch and higher attack set. I can't think of a situation now were I would use Gorebyss over Huntail, so for that reason I think that Gorebyss and Huntail's ranks should be switched and Gorebyss should possibly move to unranked.I'd also like to see some discussion on what exactly to do with Gorebyss and Huntail, should both be ranked? and if so, should one be ranked higher than the other? or should they both be the same rank? I added Huntail to C rank for now because Sucker Punch is a legitimate niche over Gorebyss, but i'm not sure if i should move Huntail up to gore's rank or move Gorebyss down to C rank to accompany it.
The ability to stop a scarfed Pokemon from coming in and easily revenge killing you as you shell smash is what makes Huntail better than Gorebyss. Gorebyss can't do jack shit to a scarfed mon that is faster than base 90, as the opponent can just switch in on the Shell Smash and then attack and KO the Gorebyss with their scarfed mon. Huntail on the otherhand can damage if not outright KO the opponents scarfed Pokemon with Sucker Punch, which now is pretty much the entire reason to use Huntail over Gorebyss on a purely SmashPass set. Cause I agree that these two mons should not be ranked for anything other than Baton Passing boosts.Switching their ranks goes on the assumption that offensive Shell Smash sets with Huntail are actually viable and that's the reason Gorebyss was ranked in the first place... Gorebyss's niche is purely SmashPass, in which case, Sucker Punch hardly becomes useful. If anything, a stronger Scald is probably better to have. Huntail probably pulls off offensive SmashPass sets more effectively, but on bulkier sets (which are the more consistent SmashPass variants due to the ease in which it can set up), having that stronger Scald seems better to me than an uninvested non-stabbed priority move. =/ I wouldn't unrank Gorebyss.
While I wouldn't be opposed to a Slurpuff rise, two things, 1. NEEEEEVER use Hitmonchan as a reason for a Pokemon to rise. 2. A+ is too high, A should be your best bet.
I'd like to advocate moving Slurpuff from A- rank to A+ rank. As we've seen in OU with Greninja, adding a little coverage from new ORAS move tutors can take a mon from good to ridiculous. Slurpuff getting drain punch is everything it could have ever wanted. Slurpuff can now hurt steel types and heal itself with only one moveslot, a moveslot that was basically useless anyways. Drain punch and the healing that it provides makes it so Slurpuff is no longer afraid of being revenged by all but the strongest priority, and it already resists mach punch and sucker punch. A scarfed pokemon needs a base speed of 120 or higher to outspeed jolly max speed puff after unburden, and the only pokemon that are remotely viable in RU with access to Bullet Punch are Metang, Hitmonchan, and...Machoke? I guess we still have fletch, which can't do more than 56% without a boost. The addition of Drain Punch has made a well played Slurpuff an absolute nightmare for offense and balance, and it still isn't useless against stall. Dugtrio also makes for a perfect partner, since it can trap a weakened Doublade, and then memento the next mon, allowing Slurpuff to set up easily and worry-free since it's biggest counter is gone and it will be facing an attack at -2. Honestly, I would not be surprised to see this thing as a future suspect.
Calcs:
252+ Atk Life Orb Iron Fist Hitmonchan Bullet Punch vs. 52 HP / 0 Def Slurpuff: 146-174 (45.9 - 54.7%) -- 52.7% chance to 2HKO
252+ Atk Metang Bullet Punch vs. 52 HP / 0 Def Slurpuff: 116-138 (36.4 - 43.3%) -- guaranteed 3HKO
252+ Atk Life Orb Druddigon Sucker Punch vs. 52 HP / 0 Def Slurpuff: 66-79 (20.7 - 24.8%) -- guaranteed 5HKO
252+ Atk Life Orb Kabutops Aqua Jet vs. 52 HP / 0 Def Slurpuff: 99-117 (31.1 - 36.7%) -- 64.2% chance to 3HKO
252+ Atk Fletchinder Acrobatics (110 BP) vs. 52 HP / 0 Def Slurpuff: 153-181 (48.1 - 56.9%) -- 91% chance to 2HKO
+6 252+ Atk Slurpuff Play Rough vs. 104 HP / 248+ Def Alomomola: 388-457 (78 - 91.9%) -- 31.3% chance to OHKO after Stealth Rock
+6 252+ Atk Slurpuff Drain Punch vs. 252 HP / 252+ Def Registeel: 280-330 (76.9 - 90.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 252+ Atk Slurpuff Return vs. 252 HP / 252+ Def Amoonguss: 317-373 (73.3 - 86.3%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
As for Slurpuff itself, i don't really have an opinion on it. Just keep two things in mind while discussing it.
1) Slurpuff only has once chance to sweep, if it gets forced out or fails to set up, it's p. much done for, it'll never get another chance.
2) As with most Belly Drum sweepers, Slurpuff isn't exactly the easiest thing to set up without team support.
As for mega Banette, Hikari do you have any replays you could share here of Mega Banette working well? thanks in advance :]
Molk
http://replay.pokemonshowdown.com/smogtours-ru-33470
Crippled Pidgeot and Dragalge. Even without the full para Banette survives with enough health to come back later even if SR are up. The miss did help it cripple Pangoro, but it had already opened the gates for Gatr the moment it hit Shadow Claw on Alge. (also the optimal play there was using Dragon Pulse, because Banette was in the ko range. Only reason I didn't use Dbond was because: 1) Alge wasn't going to be a threat to anything 2) getting a crit was a 100% win)
Without the para was easily killed by any other move of my team without risking DM so might be the situation completely different from that (for example I had U-turn on Mega-Pidgeot).
Anyways, in that case I needed to hit that DM to kill Banette so I can have my full Pangoro + death fodder Dragalge. I didnt have Dragon Pulse on that Dragalge, lol.