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ORAS OU Please RMT (Balanced Team)

Hello. I just made this account to get help and/or advice on my ORAS OU team. Few changes made as of 2/14/15. Let's Begin!



Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head / Meteor Mash
- Bullet Punch
- Earthquake / Brick Break
- Zen Headbutt

I chose metagross because he appeals to me. I've used him before he got the mega evolution (assault vest set). Metagross is very offensive according to EV spread. I op't for iron head instead of meteor mash because the acc. and the 30% to flinch, but I do miss out on the attack boost. Priority is must, having bullet punch to revenge kill higher speedy pokemon not to mention the tough claws boost bringing up the base attack up to 80BP. Zen headbutt for STAB and tough claws boost, also has 20% to flinch. Earthquake is for coverage, hitting the likes of heatran, which is a threat to metagross.



Azumarill @ Sitrus Berry Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Knock Off

This set of azumarill utilizes to setup with belly drum and clean up at +6. I wasn't to sure wether to have this current set or op't for an assault vest set. The given EV's are to have an odd number so that it activates the sitrus berry at 92HP invested. 252 attack speaks for itself, having to maximize even more with belly drum and Huge Power. the 164 EV's is what I have trouble with. I put them in Sp.D because the speed lacks on azumarill, but im still unsure which is best. Play Rough is for STAB and the best move for azumarill. Aqua Jet is priority and at +6, It can still do hefty damage that doesnt resist it. Superpower is there for those steel types that get in the way, namely ferrothorn!



Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 168 Def / 68 SpA / 24 Spe
Bold Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog / Toxic

Zapdos was replaced for Thundurus, which im still to unsure about. Thundurus was his purpose of stall-breaking. Thundurus was also my Anti-lead, which stops pokes from setting up on my side of the field given from taunt. Zapdos Here plays the role of support / defense mon. Thunderbolt is the main STAB given. Heat wave for coverage given the likes of steel types. Roost for recovery and longevity. Defog is a choice to remove hazards on the field. or toxic to further stall paired along with roost.



Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute


Greninja got replaced for Keldeo. Keldeo is my calm mind sweeper. This is not very common as much like others. Im still unsure if i should run this current set or a choice item set. Anyway, the moveset is standard. Scald is STAB 30% chance to burn. Secret sword is the secondary STAB. Calm mind to boost my sp.atk and sp.def further. Substitute to be placed when the match-up is great on my side and guarantee a free attack.




Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Landorus, my defensive pokemon. Landorus can set up with stealth rocks and attack fairly well. His defense presence is good with the access of intimidate lowering down physical pokes momentum. Earthquake is mainly STAB and one of the best ground type moves. U-Turn gives him a slow and effective momentum to switch-in on pokes and give me the option to be able to setup with azumarill, thunder-wave threats, and mega evolve metagross to gain his incredible speed. Stone edge is coverage to attack pokes like talonflame since my landorus is like a bird check.




Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled

Porygon2 was replaced for clefable. Clefable's role is my (somewhat) specially defensive poke. Setting up calm mind to boost up its defenses further to stall special attackers. Moonblast is STAB. Flamethrower is coverage against steel types that get in the way. Calm mind to boost sp.atk and sp.def which is good on clef. Soft-boiled to recover damage after all from the calm mind's boost. This is my second calm mind booster. Could I possibly have a cleric or sp.defensive pokemon?


Well, there is the team. I made a few changes regarding Pokes, moveset, etc. Is there anymore changes need to be made? Possibly a bulkier Special defense pokemon? Any good Cleric's by any chance for the team? Help is appreciated! Thank You!!

???
 
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I would replace greninja with keldeo and use a choice specs with Hp flying to lure and weaken walls such as venusaur and amoonguss so azumarill can sweep with belly drum or another option is a scarf excadrill with since your team is lacking a hazard removal.
Keldeo @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power Flying

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
 
I would replace greninja with keldeo and use a choice specs with Hp flying to lure and weaken walls such as venusaur and amoonguss so azumarill can sweep with belly drum or another option is a scarf excadrill with since your team is lacking a hazard removal.
The keldeo should i replace scald for icy wind? Good set. Also excadril, who should I replace?
 
The keldeo should i replace scald for icy wind? Good set. Also excadril, who should I replace?
I prefer to have both as unless it a resist hit few thing can switch into keldeo hydro pump and scald in nice for the accuracy and burn encase you in keldeo to clean up late game. Beside you have porygon2 and metagross which can both deal with the lat@os twins so I don't think you need it. Also I was thinking more along the lines of you choose one of those to replace greninja since every other pokemon on your team is kind of essential. Your team doesn't really want rocks on there side of since you have a thundurus and a Porygon2 but keldeo is a really good lure and wallbreaker. Honestly I'm not sure which you should choose so just try them both out and see which you like better.
 
I prefer to have both as unless it a resist hit few thing can switch into keldeo hydro pump and scald in nice for the accuracy and burn encase you in keldeo to clean up late game. Beside you have porygon2 and metagross which can both deal with the lat@os twins so I don't think you need it. Also I was thinking more along the lines of you choose one of those to replace greninja since every other pokemon on your team is kind of essential. Your team doesn't really want rocks on there side of since you have a thundurus and a Porygon2 but keldeo is a really good lure and wallbreaker. Honestly I'm not sure which you should choose so just try them both out and see which you like better.

ill probably op't for keldeo in replace for greninja. Thanks for the moveset!
 
The Belly Drum on the Azumarill is useless since you already have huge power. I would run a cell battery instead of sitrus berry and add knock off for belly drum.
 
I agree with Aquarium1 for the keldeo. but i suggest replace landorus with
Heatran (F) @ Shuca Berry
Ability: Flash Fire
EVs: 128 HP / 128 Def / 252 SpA
Modest Nature
- Flamethrower
- Flash Cannon
- Earth Power
- Explosion

because u need Fire on ur team. u can add speed ev's instead of HP and Def.

also if u want replace Porygon 2 with

Blissey @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Adamant Nature
- Aromatherapy
- Soft-Boiled
- Egg Bomb
- Psychic

this will be better try it out.
 
Hey there this is a pretty cool team you have here.

As previous raters may have noted, Greninja is now Uber.
As far as a good replacement goes, Keldeo isn't a terrible choice since it gives you a solid Bisharp check and has great synergy with Metagross. For this team I'd consider a Choice Scarf set to Revenge Kill fast, offensive threats like Lopunny, opposing Metagross, Manectric, and Raikou that could really trouble this team. However, Sub CM is also not a bad choice as holding Leftovers can be really clutch when playing against the huge threat that is Bisharp. Sub CM can also be helpful for Mega Sableye.

Thundurus really needs Knock Off > Taunt to hit Lati@s harder and to really ruin it's common switch ins on stall (Chansey). Taunt just doesnt do a whole lot.
If you choose to take this suggestion run a Naive nature on it.

Right now you lack something solid to take repeated hits from offensive Electrics such as Manectric and Raikou aside from Porygon2 which is really not too viable in OU.
Plus, lacking Defog with a Thundurus and BD Azu on your team also isnt optimal so an option for your team over Porygon-2 is Mew, typically I'd suggest Latias here but it opens you up a lot to Raikou and Thundurus.

Mew set:
Mew@Leftovers
252 HP 104 SDef 154 Spe (outspeeds Jolly Mega Heracross)
Careful

Defog
WoW
Softboiled
Knock Off

Mew has definitely dipped in viability in ORAS but for your team it's looking like a decent glue to sponge hits from Mega Mane and Raikou, provide Defog support, lure and burn Bisharp, and also helps you vs Rotom-W, which is looking pretty annoying for this team, by burning it and getting rid of its item, something Azumarill and Metagross could really appreciate. Mew is also a decent Lati and Lopunny check.

Lastly, Metagross should really have Hammer Arm > Earthquake for the coverage on Ferrothorn and Skarmory, having those two weakened or KOed is extremely valuable to your BD Azu. If you choose to add Keldeo to your team, Metagross makes a good Pursuit trapper to support it, so Pursuit > Bullet Punch is an option to consider.
 
Hey there this is a pretty cool team you have here.

As previous raters may have noted, Greninja is now Uber.
As far as a good replacement goes, Keldeo isn't a terrible choice since it gives you a solid Bisharp check and has great synergy with Metagross. For this team I'd consider a Choice Scarf set to Revenge Kill fast, offensive threats like Lopunny, opposing Metagross, Manectric, and Raikou that could really trouble this team. However, Sub CM is also not a bad choice as holding Leftovers can be really clutch when playing against the huge threat that is Bisharp. Sub CM can also be helpful for Mega Sableye.

Thundurus really needs Knock Off > Taunt to hit Lati@s harder and to really ruin it's common switch ins on stall (Chansey). Taunt just doesnt do a whole lot.
If you choose to take this suggestion run a Naive nature on it.

Right now you lack something solid to take repeated hits from offensive Electrics such as Manectric and Raikou aside from Porygon2 which is really not too viable in OU.
Plus, lacking Defog with a Thundurus and BD Azu on your team also isnt optimal so an option for your team over Porygon-2 is Mew, typically I'd suggest Latias here but it opens you up a lot to Raikou and Thundurus.

Mew set:
Mew@Leftovers
252 HP 104 SDef 154 Spe (outspeeds Jolly Mega Heracross)
Careful

Defog
WoW
Softboiled
Knock Off

Mew has definitely dipped in viability in ORAS but for your team it's looking like a decent glue to sponge hits from Mega Mane and Raikou, provide Defog support, lure and burn Bisharp, and also helps you vs Rotom-W, which is looking pretty annoying for this team, by burning it and getting rid of its item, something Azumarill and Metagross could really appreciate. Mew is also a decent Lati and Lopunny check.

Lastly, Metagross should really have Hammer Arm > Earthquake for the coverage on Ferrothorn and Skarmory, having those two weakened or KOed is extremely valuable to your BD Azu. If you choose to add Keldeo to your team, Metagross makes a good Pursuit trapper to support it, so Pursuit > Bullet Punch is an option to consider.
Thanks for the sets. I will definetly go for keldeo. Thundurus i might as well go for knock off. Also, in replace for P2, should i op't for rotom-w? Specially defensive maybe? If so i wouldnt want 3 water types to maybe i can change azumaril for a speedy attacker or scarfed? Thanks
 
Thanks for the sets. I will definetly go for keldeo. Thundurus i might as well go for knock off. Also, in replace for P2, should i op't for rotom-w? Specially defensive maybe? If so i wouldnt want 3 water types to maybe i can change azumaril for a speedy attacker or scarfed? Thanks
Possibly CB dragonite or DD + lum berry?
 
Whaaat don't use cell battery azumarill, thats so bullshit... HardCoreLegend what were you thinking... BD azu is fine, put the 164 spdef into speed, which outspeeds skarmory.

SubCM Keldeo>greninja the set is max special attack max speed, with subsitute, CM, scald, secret sword. Also for metagross set I would run meteor mash, grass knot, hammer arm, zen headbutt with naive. Agreeing with changes on posts above me, except for cell battery huge power azumarill...
 
well DarkNostalgia is completely correct on the azumarill and keldeo part. well i hav seen that BD azu is really good. also u hav nothing FIRE. Read my heatran set. i know in rating we dont replace any pokemon mostly but here u need a heatran bcuz he is really good for ur team.
 
Um the heatran and blissey set you posted doesn't really work... (Adamant Blissey and shuca tran lol) I would replace Porygon2 with Heatran, with the set 248 HP, 192 SDef, 68 Speed with Lava Plume, Taunt, Roar, Toxic/Stone Edge.
 
Um the heatran and blissey set you posted doesn't really work... (Adamant Blissey and shuca tran lol) I would replace Porygon2 with Heatran, with the set 248 HP, 192 SDef, 68 Speed with Lava Plume, Taunt, Roar, Toxic/Stone Edge.

Thanks Darknostalgia. Im really liking heatran in replace for pory2. Although i did and am making quite a few changes to the team. But i will definitely consider it. Also what nature on heatran? thank you!
 
I'm making these recommendations with the assumption that you've replaced Greninja and Thundurus with Zapdos and Keldeo.

Use Knock Off instead of Superpower on Azumarill. It'll still be able to KO Ferrothorn with the added benefit of KOing Amoonguss and also KOing Skarmory without Attack and Defense drops. I also think that Spikes + Leech Seed + Power Whip + Knock Off / Protect + Rocky Helmet Ferrothorn would be an amazing addition over Porygon. Ferro helps with the team's electric and water weaknesses while adding plenty of other resistances. Lando, Ferro, and Zapdos would form a decent defensive backbone for the team. Powerful special wallbreakers like Charizard Y and Gardevior may cause some problems but they can be revenged or limited through the use of Stealth Rock and Spikes. Invest some EVs in special defense on Zapdos or make it specially defensive to help alleviate the weakness to special Wallbreakers.
 
Ok I've just replaced a bulky zapdos over thundurus this is its set: 248hp 168def, 68sp.atk, 24spe bold nature. What im afraid of using heatran is that i will have pokes weak to water.
Calm is nice, it can act has a spdef wall and also clefable counter.
I'm making these recommendations with the assumption that you've replaced Greninja and Thundurus with Zapdos and Keldeo.

Use Knock Off instead of Superpower on Azumarill. It'll still be able to KO Ferrothorn with the added benefit of KOing Amoonguss and also KOing Skarmory without Attack and Defense drops. I also think that Spikes + Leech Seed + Power Whip + Knock Off / Protect + Rocky Helmet Ferrothorn would be an amazing addition over Porygon. Ferro helps with the team's electric and water weaknesses while adding plenty of other resistances. Lando, Ferro, and Zapdos would form a decent defensive backbone for the team. Powerful special wallbreakers like Charizard Y and Gardevior may cause some problems but they can be revenged or limited through the use of Stealth Rock and Spikes. Invest some EVs in special defense on Zapdos or make it specially defensive to help alleviate the weakness to special Wallbreakers.
Yes i will have trouble with electric especially. I do have a ferrothorn with the standard set of 252hp, 88def, 168sp.def impish. Could that work? Also zapdos which set should i run? I feel physically defensive is awesome but im here for suggestionsas stated (:
 
Yes i will have trouble with electric especially. I do have a ferrothorn with the standard set of 252hp, 88def, 168sp.def impish. Could that work? Also zapdos which set should i run? I feel physically defensive is awesome but im here for suggestionsas stated (:
Also before the recommendation(s), I did op't for AV azumarill and had a mind of having clef over porygon2. Currently thinking this set 252hp, 160def, 96sp.def calm nature. Moveset: Moonblast,Flamethrower,calm mind, and soft-boiled.
 
Also before the recommendation(s), I did op't for AV azumarill and had a mind of having clef over porygon2. Currently thinking this set 252hp, 160def, 96sp.def calm nature. Moveset: Moonblast,Flamethrower,calm mind, and soft-boiled.

Or maybe go fully specially defensive? 252hp, 252sp.def calm zapdos can wall the likes of scizor taking its bullet punch and u-turns
 
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